当前位置: 首页>>代码示例>>C#>>正文


C# DiscordClient.Run方法代码示例

本文整理汇总了C#中Discord.DiscordClient.Run方法的典型用法代码示例。如果您正苦于以下问题:C# DiscordClient.Run方法的具体用法?C# DiscordClient.Run怎么用?C# DiscordClient.Run使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Discord.DiscordClient的用法示例。


在下文中一共展示了DiscordClient.Run方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Main

        static void Main(string[] args)
        {
            var client = new DiscordClient();

            //Display all log messages in the console
            client.LogMessage += (s, e) => Console.WriteLine($"[{e.Severity}] {e.Source}: {e.Message}");

            //Echo back any message received, provided it didn't come from the bot itself
            client.MessageReceived += async (s, e) =>
            {
                if (!e.Message.IsAuthor)
                    await client.SendMessage(e.Channel, e.Message.Text);
            };

            //Convert our sync method to an async one and block the Main function until the bot disconnects
            client.Run(async () =>
            {
                while (true)
                {
                    try
                    {
                        await client.Connect(EMAIL, PASSWORD);
                        await client.SetGame(1);
                        break;
                    }
                    catch (Exception ex)
                    {
                        client.LogMessage += (s, e) => Console.WriteLine(String.Concat("Login Failed", ex));
                        await Task.Delay(client.Config.FailedReconnectDelay);
                    }
                }
            });
        }
开发者ID:SorAnoHikari,项目名称:MilliaBot,代码行数:33,代码来源:1453330503$Program.cs

示例2: Main

        static void Main(string[] args)
        {
        var client = new DiscordClient();

        //Display all log messages in the console
        client.LogMessage += (s, e) => Console.WriteLine("[{e.Severity}] {e.Source}: {e.Message}");

        //Echo back any message received, provided it didn't come from the bot itself
        client.MessageReceived += async (s, e) =>
        {
            if (!e.Message.IsAuthor)
            await client.SendMessage(e.Channel, e.Message.Text);
        };

        //Convert our sync method to an async one and block the Main function until the bot disconnects
        client.Run(async () =>
        {
            //Connect to the Discord server using our email and password
            await client.Connect(EMAIL, PASSWORD);
            client.SetGame(1);

            //If we are not a member of any server, use our invite code (made beforehand in the official Discord Client)
            /*
            if (!client.AllServers.Any())
            await client.AcceptInvite(client.GetInvite(TL_SOKU_INVITE_CODE));
             */
        });
        }
开发者ID:SorAnoHikari,项目名称:MilliaBot,代码行数:28,代码来源:1453329945$Program.cs

示例3: Connect

 private async void Connect(DiscordClient inoriClient)
 {
     inoriClient.Run(async () =>
     {
         while (true)
         {
             try
             {
                 await inoriClient.Connect(EMAIL, PASSWORD);
                 await inoriClient.SetGame(1);
                 break;
             }
             catch (Exception ex)
             {
                 inoriClient.LogMessage += (s, e) => Console.WriteLine(String.Concat("Login Failed", ex));
                 await Task.Delay(inoriClient.Config.FailedReconnectDelay);
             }
         }
     });
 }
开发者ID:SorAnoHikari,项目名称:MilliaBot,代码行数:20,代码来源:1453330569$Program.cs

示例4: Main

        static void Main()
        {
            //load credentials from credentials.json
            Credentials c;
            try
            {
                c = JsonConvert.DeserializeObject<Credentials>(File.ReadAllText("credentials.json"));
                botMention = c.BotMention;
                if (c.GoogleAPIKey == null || c.GoogleAPIKey == "") {
                    Console.WriteLine("No google api key found. You will not be able to use music and links won't be shortened.");
                } else {
                    GoogleAPIKey = c.GoogleAPIKey;
                }
                OwnerID = c.OwnerID;
                password = c.Password;
            }
            catch (Exception)
            {
                Console.WriteLine("Failed to load stuff from credentials.json, RTFM");
                Console.ReadKey();
                return;
            }

            //create new discord client
            client = new DiscordClient();

            //create a command service
            var commandService = new CommandService(new CommandServiceConfig
            {
                CommandChar = null,
                HelpMode = HelpMode.Disable
            });

            //init parse
            if (c.ParseKey != null && c.ParseID != null && c.ParseID != "" && c.ParseKey != "") {
                ParseClient.Initialize(c.ParseID, c.ParseKey);

                //monitor commands for logging
                stats_collector = new StatsCollector(commandService);
            } else {
                Console.WriteLine("Parse key and/or ID not found. Bot will not log.");
            }


            //add command service
            var commands = client.Services.Add<CommandService>(commandService);
            
            //create module service
            var modules = client.Services.Add<ModuleService>(new ModuleService());

            //add audio service
            var audio = client.Services.Add<AudioService>(new AudioService(new AudioServiceConfig() {
                Channels = 2,
                EnableEncryption = false
            }));

            //install modules
            modules.Install(new Administration(), "Administration", FilterType.Unrestricted);
            modules.Install(new Conversations(), "Conversations", FilterType.Unrestricted);
            modules.Install(new Gambling(), "Gambling", FilterType.Unrestricted);
            modules.Install(new Games(), "Games", FilterType.Unrestricted);
            modules.Install(new Music(), "Music", FilterType.Unrestricted);
            modules.Install(new Searches(), "Searches", FilterType.Unrestricted);

            //run the bot
            client.Run(async () =>
            {
                await client.Connect(c.Username, c.Password);
                Console.WriteLine("Connected!");
            });
            Console.WriteLine("Exiting...");
            Console.ReadKey();
        }
开发者ID:alpha-zero,项目名称:NadekoBot,代码行数:73,代码来源:NadekoBot.cs

示例5: Main


//.........这里部分代码省略.........
                                                string finalstr = "";
                                                for (int i = 2; i < splitmessage.Length; i++)
                                                {
                                                    if (i != 2)
                                                        finalstr += ' ' + splitmessage[i];
                                                    else
                                                        finalstr = splitmessage[i];
                                                }
                                                if (finalstr.Length > 5)
                                                {
                                                    kardFactsStrings.Add(finalstr);
                                                    await client.SendMessage(currentChannel, "A new fact about Kard has been added. (Yay ^-^):");
                                                    currentChannel = e.Channel;
                                                    await client.SendMessage(currentChannel, finalstr);
                                                }
                                                else
                                                {
                                                    throw new IOException("Hue.");
                                                }
                                            }
                                            catch (Exception)
                                            {
                                                await client.SendMessage(currentChannel, "That hurt <.< Don't do this again, ok? :3");
                                            }
                                        }
                                    }
                                    else
                                    {
                                        await client.SendMessage(currentChannel, kardFacts());
                                    }
                                }
                                else if (e.Message.Text.StartsWith("-play"))
                                {
                                    Task.Run(() => { PlaySoundWav(e); });
                                }
                                else if(e.Message.Text.StartsWith("-getclientid"))
                                {
                                    if (e.Message.Text.Length > "-getclientid ".Length)
                                    {
                                        try {
                                            await client.SendMessage(currentChannel, e.Server.Members.Where((User u) =>
                                           {
                                               return u.Name.StartsWith(e.Message.Text.Substring("-getclientid ".Length));
                                           }).First().Id.ToString());
                                        }
                                        catch(Exception)
                                        {
                                            await client.SendMessage(currentChannel, "User does not exist. B-baka.");
                                        }
                                    }
                                    else
                                    {
                                        await client.SendMessage(currentChannel, e.Message.User.Id.ToString());
                                    }
                                }
                                else if(e.Message.Text.StartsWith(":"))
                                {
                                    await rpg.HandleCommands(e, client, currentChannel);
                                }
                                else if (await handleSimpleCommands(e, client, currentChannel) == false)
                                {
                                    await handleTiroCommands(e, client, currentChannel);
                                }
                            }

                            
开发者ID:TomasMarkevicius,项目名称:KokoroBot,代码行数:65,代码来源:Program.cs

示例6: Start


//.........这里部分代码省略.........

                    var channelPerms = u.GetPermissions(c);
                    if (channelPerms.ManagePermissions)
                        return (int)PermissionLevel.ChannelAdmin;
                    if (channelPerms.ManageMessages)
                        return (int)PermissionLevel.ChannelModerator;
                }
                return (int)PermissionLevel.User;
            })

            //** Helper Services**//
            //These are used by the modules below, and will likely be removed in the future

            .AddService<SettingsService>()
            .AddService<HttpService>()

            //** Command Modules **//
            //Modules allow for events such as commands run or user joins to be filtered to certain servers/channels, as well as provide a grouping mechanism for commands

            .AddModule<AdminModule>("Admin", ModuleFilter.ServerWhitelist)
            .AddModule<ColorsModule>("Colors", ModuleFilter.ServerWhitelist)
            .AddModule<FeedModule>("Feeds", ModuleFilter.ServerWhitelist)
            .AddModule<GithubModule>("Repos", ModuleFilter.ServerWhitelist)
            .AddModule<ModulesModule>("Modules", ModuleFilter.None)
            .AddModule<PublicModule>("Public", ModuleFilter.None)
            .AddModule<TwitchModule>("Twitch", ModuleFilter.ServerWhitelist);
            //.AddModule(new ExecuteModule(env, exporter), "Execute", ModuleFilter.ServerWhitelist);

            //** Events **//

            _client.Log.Message += (s, e) => WriteLog(e);

            //Display errors that occur when a user tries to run a command
            //(In this case, we hide argcount, parsing and unknown command errors to reduce spam in servers with multiple bots)
            _client.Commands().CommandErrored += (s, e) =>
            {
                string msg = e.Exception?.GetBaseException().Message;
                if (msg == null) //No exception - show a generic message
                {
                    switch (e.ErrorType)
                    {
                        case CommandErrorType.Exception:
                            //msg = "Unknown error.";
                            break;
                        case CommandErrorType.BadPermissions:
                            msg = "You do not have permission to run this command.";
                            break;
                        case CommandErrorType.BadArgCount:
                            //msg = "You provided the incorrect number of arguments for this command.";
                            break;
                        case CommandErrorType.InvalidInput:
                            //msg = "Unable to parse your command, please check your input.";
                            break;
                        case CommandErrorType.UnknownCommand:
                            //msg = "Unknown command.";
                            break;
                    }
                }
                if (msg != null)
                {
                    _client.ReplyError(e, msg);
                    _client.Log.Error("Command", msg);
                }
            };

            //Log to the console whenever someone uses a command
            _client.Commands().CommandExecuted += (s, e) => _client.Log.Info("Command", $"{e.Command.Text} ({e.User.Name})");
            
            //Used to load private modules outside of this repo
#if PRIVATE
            PrivateModules.Install(_client);
#endif

            //** Run **//

#if !DNXCORE50
            Console.Title = $"{_client.Config.AppName} v{_client.Config.AppVersion} (Discord.Net v{DiscordConfig.LibVersion})";
#endif

            //Convert this method to an async function and connect to the server
            //DiscordClient will automatically reconnect once we've established a connection, until then we loop on our end
            //Note: Run is only needed for Console projects as Main can't be declared as async. UI/Web applications should *not* use this function.
            _client.Run(async () =>
            {
                while (true)
                {
                    try
                    {
                        await _client.Connect(GlobalSettings.Discord.Email, GlobalSettings.Discord.Password);
                        _client.SetGame("Discord.Net");
                        break;
                    }
                    catch (Exception ex)
                    {
                        _client.Log.Error($"Login Failed", ex);
                        await Task.Delay(_client.Config.FailedReconnectDelay);
                    }
                }
            });
        }
开发者ID:Daxelman,项目名称:DiscordBot,代码行数:101,代码来源:Program.cs

示例7: Start

        private static void Start()
        {
            SettingsManager.Load();
            _client = new DiscordClient();
            _client.LogMessage += (s, e) =>
            {
                Console.WriteLine($"[{e.Severity}] {e.Source} => {e.Message}");
            };

            //Set up permissions
            _client.AddService(new BlacklistService());
            _client.AddService(new WhitelistService());
            _client.AddService(new PermissionLevelService((u, c) =>
            {
                if (u.Id == long.Parse(SettingsManager.OwnerID))
                    return (int)PermissionLevel.BotOwner;
                if (!u.IsPrivate)
                {
                    if (u == c.Server.Owner)
                        return (int)PermissionLevel.ServerOwner;

                    var serverPerms = u.GetServerPermissions();
                    if (serverPerms.ManageRoles)
                        return (int)PermissionLevel.ServerAdmin;
                    if (serverPerms.ManageMessages && serverPerms.KickMembers && serverPerms.BanMembers)
                        return (int)PermissionLevel.ServerMod;

                    var channelPerms = u.GetPermissions(c);
                    if (channelPerms.ManagePermissions)
                        return (int)PermissionLevel.ChannelAdmin;
                    if (channelPerms.ManageMessages)
                        return (int)PermissionLevel.ChannelMod;
                }
                return (int)PermissionLevel.User;
            }));

            //Set up commands
            var commands = _client.AddService(new CommandService(new CommandServiceConfig
            {
                CommandChar = '!',
                HelpMode = HelpMode.Private
            }));
            commands.RanCommand += (s, e) => Console.WriteLine($"[Command] {(e.Server == null ? "[Private]" : e.Server.ToString())  + "/" + e.Channel} => {e.Message}");
            commands.CommandError += (s, e) =>
            {
                string msg = e.Exception?.GetBaseException().Message;
                if (msg == null)
                {
                    {
                        switch (e.ErrorType)
                        {
                            case CommandErrorType.Exception:
                                msg = "Unknown error.";
                                break;
                            case CommandErrorType.BadPermissions:
                                msg = "You do not have permission to run this command.";
                                break;
                            case CommandErrorType.BadArgCount:
                                msg = "You provided the incorrect number of arguments for this command.";
                                break;
                            case CommandErrorType.InvalidInput:
                                msg = "Unable to parse your command, please check your input.";
                                break;
                            case CommandErrorType.UnknownCommand:
                                msg = "Unknown command.";
                                break;
                        }
                    }
                }
                if (msg != null)
                {
                    _client.SendMessage(e.Channel, $"Failed to complete command: {msg}");
                    Console.WriteLine($"[Error] Failed to complete command: {e.Command?.Text} for {e.User?.Name}");
                    Console.WriteLine($"Command failure: {msg}");
                }
                
            };
            //Set up modules
            var modules = _client.AddService(new ModuleService());
            



            //Boot up
            _client.Run(async () =>
            {
                while (true)
                {
                    try
                    {
                        await _client.Connect(SettingsManager.Email, SettingsManager.Password);
                        if (!_client.AllServers.Any())
                            await _client.AcceptInvite(_client.GetInvite("0nwaapOqh2LPqDL9").Result);
                        modules.Install(new Modules.SimpleCommands(), "Simple Commands", FilterType.Unrestricted);
                        modules.Install(new Modules.Chance(), "Dice Rolling", FilterType.Unrestricted);
                        break;
                    }
                    catch (Exception ex)
                    {
                        Console.WriteLine("Login failed" + ex.ToString());
//.........这里部分代码省略.........
开发者ID:Dyse,项目名称:Discord-RPBot,代码行数:101,代码来源:Program.cs

示例8: Run

        public void Run()
        {

            ReadConfig();
            VerifyReady();

            Thread t = new Thread(() =>
            {
                f = new EasyMusicBot.Form1(this);
                Application.EnableVisualStyles();
                Application.Run(f);
            });
            t.SetApartmentState(ApartmentState.STA);
            t.Start();



            Client = new DiscordClient(new DiscordConfig
            {
                AppName = "Easy Music Bot",
                AppUrl = "Put url here",
                //AppVersion = DiscordConfig.LibVersion,
                LogLevel = LogSeverity.Info,
                MessageCacheSize = 0,
                UsePermissionsCache = false
            });



            VidLoopAsync();

            Client.Connected += (s, e) => {
                Console.WriteLine("Connected to Discord with email " + email);
                //Client.SetGame(null);
                foreach (Discord.Channel c in Client.GetServer(104979971667197952).TextChannels)
                {
                    if (c.Name.Equals(Channel))
                    {
                        //MessageBox.Show("che set to " + c.Name);
                        DChannel = c;
                    }
                }
            };


            Client.MessageReceived += (s, e) =>
            {
                LRC = e.Message.Channel;
                Console.WriteLine("Message recieved!");
                InterpretCommand(e.Message);


            };

            try
            {
                Client.Run(async () =>
                {
                    await Client.Connect(email, password);

                });
            }
            catch (Exception e)
            {
                Console.WriteLine("Oh noes! There seems to be a problem with conencting to Discord!");
                Console.WriteLine("Make sure you typed the email and password fields correctly in the config.txt");
                Console.WriteLine("If you happen across the developer, make sure to tell him this: " + e.Message);
            }
            MessageBox.Show("t");
            
        }
开发者ID:nobody647,项目名称:EasyMusicBot,代码行数:71,代码来源:Program.cs

示例9: Main

        static void Main(string[] args)
        {
            // Load up the DB, or create it if it doesn't exist
            SQL.LoadDB();
            // Load up the config file
            LoadConfig();

            Console.Title = $"Nekobot v{version}";
            // Load the stream channels
            Music.LoadStreams();
            // Initialize rest client
            RCInit();

            client = new DiscordClient(new DiscordClientConfig
            {
                AckMessages = true,
                LogLevel = LogMessageSeverity.Verbose,
                TrackActivity = true,
                UseMessageQueue = false,
                UseLargeThreshold = true,
                EnableVoiceMultiserver = true,
                VoiceMode = DiscordVoiceMode.Outgoing,
            });

            // Set up the events and enforce use of the command prefix
            commands.CommandError += CommandError;
            client.Connected += Connected;
            client.Disconnected += Disconnected;
            client.UserJoined += UserJoined;
            client.LogMessage += LogMessage;
            client.AddService(commands);
            client.AddService(new PermissionLevelService(GetPermissions));
            commands.CreateGroup("", group => GenerateCommands(group));
            commands.NonCommands += Chatbot.Do;
            // Load the chatbots
            Chatbot.Load();
            // Keep the window open in case of crashes elsewhere... (hopefully)
            Thread input = new Thread(InputThread);
            input.Start();
            // Connection, join server if there is one in config, and start music streams
            try
            {
                client.Run(async() =>
                {
                    await client.Connect(config["email"].ToString(), config["password"].ToString());
                    if (config["server"].ToString() != "")
                    {
                        await client.AcceptInvite(client.GetInvite(config["server"].ToString()).Result);
                    }
                    await Music.StartStreams();
                });
            }
            catch (Exception e)
            {
                Console.WriteLine($"Error: {e.GetBaseException().Message}");
            }
        }
开发者ID:Lirusaito,项目名称:Nekobot,代码行数:57,代码来源:Program.cs


注:本文中的Discord.DiscordClient.Run方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。