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C# DiscordClient.AddService方法代码示例

本文整理汇总了C#中Discord.DiscordClient.AddService方法的典型用法代码示例。如果您正苦于以下问题:C# DiscordClient.AddService方法的具体用法?C# DiscordClient.AddService怎么用?C# DiscordClient.AddService使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Discord.DiscordClient的用法示例。


在下文中一共展示了DiscordClient.AddService方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Main

        static void Main(string[] args)
        {
            Playlist = new List<string>();
            var inoriClient = new DiscordClient(x =>
            {
                x.AppName = "MilliaBot";
                x.MessageCacheSize = 0;
                x.UsePermissionsCache = true;
                x.EnablePreUpdateEvents = true;
                x.LogLevel = LogSeverity.Debug;
            })
                .UsingCommands(x =>
                {
                    x.AllowMentionPrefix = true;
                    x.HelpMode = HelpMode.Public;
                })
                .UsingModules();

            inoriClient.AddService<AudioService>(new AudioService(new AudioServiceConfigBuilder()
            {
                Channels = 2,
                EnableEncryption = false,
                EnableMultiserver = false,
                Bitrate = 96,
            }));

            //Display all log messages in the console
            inoriClient.Log.Message += (s, e) => Console.WriteLine($"[{e.Severity}] {e.Source}: {e.Message}");

            HandleMessage(inoriClient);

            //Convert our sync method to an async one and block the Main function until the bot disconnects
            Connect(inoriClient);
        }
开发者ID:SorAnoHikari,项目名称:MilliaBot,代码行数:34,代码来源:MilliaBot.cs

示例2: Main


//.........这里部分代码省略.........
            //create new discord client and log
            Client = new DiscordClient(new DiscordConfigBuilder()
            {
                MessageCacheSize = 10,
                ConnectionTimeout = int.MaxValue,
                LogLevel = LogSeverity.Warning,
                LogHandler = (s, e) =>
                    Console.WriteLine($"Severity: {e.Severity}" +
                                      $"ExceptionMessage: {e.Exception?.Message ?? "-"}" +
                                      $"Message: {e.Message}"),
            });

            //create a command service
            var commandService = new CommandService(new CommandServiceConfigBuilder
            {
                AllowMentionPrefix = false,
                CustomPrefixHandler = m => 0,
                HelpMode = HelpMode.Disabled,
                ErrorHandler = async (s, e) =>
                {
                    if (e.ErrorType != CommandErrorType.BadPermissions)
                        return;
                    if (string.IsNullOrWhiteSpace(e.Exception?.Message))
                        return;
                    try
                    {
                        await e.Channel.SendMessage(e.Exception.Message).ConfigureAwait(false);
                    }
                    catch { }
                }
            });

            //add command service
            Client.AddService<CommandService>(commandService);

            //create module service
            var modules = Client.AddService<ModuleService>(new ModuleService());

            //add audio service
            Client.AddService<AudioService>(new AudioService(new AudioServiceConfigBuilder()
            {
                Channels = 2,
                EnableEncryption = false,
                Bitrate = 128,
            }));

            //install modules
            modules.Add(new HelpModule(), "Help", ModuleFilter.None);
            modules.Add(new AdministrationModule(), "Administration", ModuleFilter.None);
            modules.Add(new UtilityModule(), "Utility", ModuleFilter.None);
            modules.Add(new PermissionModule(), "Permissions", ModuleFilter.None);
            modules.Add(new Conversations(), "Conversations", ModuleFilter.None);
            modules.Add(new GamblingModule(), "Gambling", ModuleFilter.None);
            modules.Add(new GamesModule(), "Games", ModuleFilter.None);
#if !NADEKO_RELEASE
            modules.Add(new MusicModule(), "Music", ModuleFilter.None);
#endif
            modules.Add(new SearchesModule(), "Searches", ModuleFilter.None);
            modules.Add(new NSFWModule(), "NSFW", ModuleFilter.None);
            modules.Add(new ClashOfClansModule(), "ClashOfClans", ModuleFilter.None);
            modules.Add(new PokemonModule(), "Pokegame", ModuleFilter.None);
            modules.Add(new TranslatorModule(), "Translator", ModuleFilter.None);
            modules.Add(new CustomReactionsModule(), "Customreactions", ModuleFilter.None);
            if (!string.IsNullOrWhiteSpace(Creds.TrelloAppKey))
                modules.Add(new TrelloModule(), "Trello", ModuleFilter.None);
开发者ID:Ryonez,项目名称:Lucy,代码行数:66,代码来源:NadekoBot.cs

示例3: Start

        private static void Start()
        {
            SettingsManager.Load();
            _client = new DiscordClient();
            _client.LogMessage += (s, e) =>
            {
                Console.WriteLine($"[{e.Severity}] {e.Source} => {e.Message}");
            };

            //Set up permissions
            _client.AddService(new BlacklistService());
            _client.AddService(new WhitelistService());
            _client.AddService(new PermissionLevelService((u, c) =>
            {
                if (u.Id == long.Parse(SettingsManager.OwnerID))
                    return (int)PermissionLevel.BotOwner;
                if (!u.IsPrivate)
                {
                    if (u == c.Server.Owner)
                        return (int)PermissionLevel.ServerOwner;

                    var serverPerms = u.GetServerPermissions();
                    if (serverPerms.ManageRoles)
                        return (int)PermissionLevel.ServerAdmin;
                    if (serverPerms.ManageMessages && serverPerms.KickMembers && serverPerms.BanMembers)
                        return (int)PermissionLevel.ServerMod;

                    var channelPerms = u.GetPermissions(c);
                    if (channelPerms.ManagePermissions)
                        return (int)PermissionLevel.ChannelAdmin;
                    if (channelPerms.ManageMessages)
                        return (int)PermissionLevel.ChannelMod;
                }
                return (int)PermissionLevel.User;
            }));

            //Set up commands
            var commands = _client.AddService(new CommandService(new CommandServiceConfig
            {
                CommandChar = '!',
                HelpMode = HelpMode.Private
            }));
            commands.RanCommand += (s, e) => Console.WriteLine($"[Command] {(e.Server == null ? "[Private]" : e.Server.ToString())  + "/" + e.Channel} => {e.Message}");
            commands.CommandError += (s, e) =>
            {
                string msg = e.Exception?.GetBaseException().Message;
                if (msg == null)
                {
                    {
                        switch (e.ErrorType)
                        {
                            case CommandErrorType.Exception:
                                msg = "Unknown error.";
                                break;
                            case CommandErrorType.BadPermissions:
                                msg = "You do not have permission to run this command.";
                                break;
                            case CommandErrorType.BadArgCount:
                                msg = "You provided the incorrect number of arguments for this command.";
                                break;
                            case CommandErrorType.InvalidInput:
                                msg = "Unable to parse your command, please check your input.";
                                break;
                            case CommandErrorType.UnknownCommand:
                                msg = "Unknown command.";
                                break;
                        }
                    }
                }
                if (msg != null)
                {
                    _client.SendMessage(e.Channel, $"Failed to complete command: {msg}");
                    Console.WriteLine($"[Error] Failed to complete command: {e.Command?.Text} for {e.User?.Name}");
                    Console.WriteLine($"Command failure: {msg}");
                }
                
            };
            //Set up modules
            var modules = _client.AddService(new ModuleService());
            



            //Boot up
            _client.Run(async () =>
            {
                while (true)
                {
                    try
                    {
                        await _client.Connect(SettingsManager.Email, SettingsManager.Password);
                        if (!_client.AllServers.Any())
                            await _client.AcceptInvite(_client.GetInvite("0nwaapOqh2LPqDL9").Result);
                        modules.Install(new Modules.SimpleCommands(), "Simple Commands", FilterType.Unrestricted);
                        modules.Install(new Modules.Chance(), "Dice Rolling", FilterType.Unrestricted);
                        break;
                    }
                    catch (Exception ex)
                    {
                        Console.WriteLine("Login failed" + ex.ToString());
//.........这里部分代码省略.........
开发者ID:Dyse,项目名称:Discord-RPBot,代码行数:101,代码来源:Program.cs

示例4: Start

        private void Start(string[] args)
        {
#if !DNXCORE50
            Console.Title = $"{AppName} (Discord.Net v{DiscordConfig.LibVersion})";
#endif

            GlobalSettings.Load();

            _client = new DiscordClient(x =>
            {
                x.AppName = AppName;
                x.AppUrl = AppUrl;
                x.MessageCacheSize = 0;
                x.UsePermissionsCache = true;
                x.EnablePreUpdateEvents = true;
                x.LogLevel = LogSeverity.Debug;
                x.LogHandler = OnLogMessage;
            })
            .UsingCommands(x =>
            {
                x.AllowMentionPrefix = true;
                x.HelpMode = HelpMode.Public;
                x.ExecuteHandler = OnCommandExecuted;
                x.ErrorHandler = OnCommandError;
            })
            .UsingModules()
            .UsingAudio(x =>
            {
                x.Mode = AudioMode.Outgoing;
                x.EnableMultiserver = true;
                x.EnableEncryption = true;
                x.Bitrate = AudioServiceConfig.MaxBitrate;
                x.BufferLength = 10000;
            })
            .UsingPermissionLevels(PermissionResolver);

            _client.AddService<SettingsService>();
            _client.AddService<HttpService>();

            _client.AddModule<AdminModule>("Admin", ModuleFilter.ServerWhitelist);
            _client.AddModule<ColorsModule>("Colors", ModuleFilter.ServerWhitelist);
            _client.AddModule<FeedModule>("Feeds", ModuleFilter.ServerWhitelist);
            _client.AddModule<GithubModule>("Repos", ModuleFilter.ServerWhitelist);
            _client.AddModule<ModulesModule>("Modules", ModuleFilter.None);
            _client.AddModule<PublicModule>("Public", ModuleFilter.None);
            _client.AddModule<TwitchModule>("Twitch", ModuleFilter.ServerWhitelist);
            _client.AddModule<StatusModule>("Status", ModuleFilter.ServerWhitelist);
            //_client.AddModule(new ExecuteModule(env, exporter), "Execute", ModuleFilter.ServerWhitelist);

#if PRIVATE
            PrivateModules.Install(_client);
#endif

            //Convert this method to an async function and connect to the server
            //DiscordClient will automatically reconnect once we've established a connection, until then we loop on our end
            //Note: ExecuteAndWait is only needed for Console projects as Main can't be declared as async. UI/Web applications should *not* use this function.
            _client.ExecuteAndWait(async () =>
            {
                while (true)
                {
                    try
                    {
                        await _client.Connect(GlobalSettings.Discord.Email, GlobalSettings.Discord.Password);
                        _client.SetGame("Discord.Net");
                        //await _client.ClientAPI.Send(new Discord.API.Client.Rest.HealthRequest());
                        break;
                    }
                    catch (Exception ex)
                    {
                        _client.Log.Error($"Login Failed", ex);
                        await Task.Delay(_client.Config.FailedReconnectDelay);
                    }
                }
            });
        }
开发者ID:RogueException,项目名称:DiscordBot,代码行数:75,代码来源:Program.cs

示例5: Main

        static void Main(string[] args)
        {
            // Load up the DB, or create it if it doesn't exist
            SQL.LoadDB();
            // Load up the config file
            LoadConfig();

            Console.Title = $"Nekobot v{version}";
            // Load the stream channels
            Music.LoadStreams();
            // Initialize rest client
            RCInit();

            client = new DiscordClient(new DiscordClientConfig
            {
                AckMessages = true,
                LogLevel = LogMessageSeverity.Verbose,
                TrackActivity = true,
                UseMessageQueue = false,
                UseLargeThreshold = true,
                EnableVoiceMultiserver = true,
                VoiceMode = DiscordVoiceMode.Outgoing,
            });

            // Set up the events and enforce use of the command prefix
            commands.CommandError += CommandError;
            client.Connected += Connected;
            client.Disconnected += Disconnected;
            client.UserJoined += UserJoined;
            client.LogMessage += LogMessage;
            client.AddService(commands);
            client.AddService(new PermissionLevelService(GetPermissions));
            commands.CreateGroup("", group => GenerateCommands(group));
            commands.NonCommands += Chatbot.Do;
            // Load the chatbots
            Chatbot.Load();
            // Keep the window open in case of crashes elsewhere... (hopefully)
            Thread input = new Thread(InputThread);
            input.Start();
            // Connection, join server if there is one in config, and start music streams
            try
            {
                client.Run(async() =>
                {
                    await client.Connect(config["email"].ToString(), config["password"].ToString());
                    if (config["server"].ToString() != "")
                    {
                        await client.AcceptInvite(client.GetInvite(config["server"].ToString()).Result);
                    }
                    await Music.StartStreams();
                });
            }
            catch (Exception e)
            {
                Console.WriteLine($"Error: {e.GetBaseException().Message}");
            }
        }
开发者ID:Lirusaito,项目名称:Nekobot,代码行数:57,代码来源:Program.cs


注:本文中的Discord.DiscordClient.AddService方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。