本文整理汇总了C#中Data.Structures.Player.Player.GetLevel方法的典型用法代码示例。如果您正苦于以下问题:C# Player.GetLevel方法的具体用法?C# Player.GetLevel怎么用?C# Player.GetLevel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Data.Structures.Player.Player
的用法示例。
在下文中一共展示了Player.GetLevel方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AddExp
public void AddExp(Player player, long value, Npc npc = null)
{
value *= GamePlay.Default.ServerRates;
//todo rate modifiers
if (player.GetLevel() >= GamePlay.Default.LevelCap)
{
new SpSystemNotice("Sorry, but now, level cap is " + GamePlay.Default.LevelCap).Send(player);
return;
}
SetExp(player, player.Exp + value, npc);
}
示例2: AddExp
public void AddExp(Player player, long value, Npc npc = null)
{
value *= Config.GetServerRates();
//todo rate modifiers
if (player.GetLevel() >= Config.GetLevelCap())
{
new SpSystemNotice("Sorry, but now, level cap is " + Config.GetLevelCap()).Send(player);
return;
}
SetExp(player, player.Exp + value, npc);
}
示例3: AddExp
public void AddExp(Player player, long value, Npc npc = null)
{
value *= Rate.EXP;
//todo rate modifiers
if (player.GetLevel() >= Rate.LEVEL_CAP)
{
//new SpSystemNotice("Sorry, but now, level cap is " + GamePlay.Default.LevelCap).Send(player);
return;
}
int val1 = npc.NpcTemplate.Exp * Rate.KI_EXP;
int val2 = val1 / 3;
int ki = Funcs.Random().Next(val1 - val2, val1 + val2);
player.SkillPoint += ki;
SetExp(player, player.Exp + value, npc);
}
示例4: BuySkill
public void BuySkill(Player player, int skillId, bool isActive)
{
if (!Data.Data.UserSkills[player.TemplateId].ContainsKey(skillId))
{
SystemMessages.YouFailedToLearnThatSkill.Send(player);
return;
}
UserSkill skill = Data.Data.UserSkills[player.TemplateId][skillId];
if (player.GetLevel() < skill.Level)
{
SystemMessages.YouFailedToLearnThatSkill.Send(player);
return;
}
if (skill.PrevSkillId != 0 && !player.Skills.Contains(skill.PrevSkillId))
{
SystemMessages.YouFailedToLearnThatSkill.Send(player);
return;
}
if (!Communication.Global.StorageService.RemoveMoney(player, player.Inventory, skill.Cost))
{
SystemMessages.YouFailedToLearnThatSkill.Send(player);
return;
}
for (int i = 0; i < player.Skills.Count; i++)
{
if (player.Skills[i] == skill.PrevSkillId)
{
player.Skills[i] = skillId;
PlayerLogic.SkillPurchased(player, skill);
return;
}
}
if (player.Skills.Contains(skillId))
return;
player.Skills.Add(skillId);
PlayerLogic.SkillPurchased(player, skill);
}
示例5: SavePlayer
/// <summary>
/// Save Player Character
/// </summary>
/// <param name="player"></param>
/// <param name="create"></param>
/// <returns></returns>
public static int SavePlayer(Player player, bool create = false)
{
using (MySqlConnection connection = new MySqlConnection(connectionString))
{
int id = 0;
connection.Open();
using (MySqlCommand command = connection.CreateCommand())
{
if (create)
{
command.CommandText = "GAME_PLAYER_CREATE";
command.CommandType = System.Data.CommandType.StoredProcedure;
command.Parameters.AddWithValue("@in_AccountID", player.Account.id);
command.Parameters.AddWithValue("@in_ServerID", player.ServerId);
command.Parameters.AddWithValue("@in_Name", player.PlayerData.Name);
command.Parameters.AddWithValue("@in_Level", player.GetLevel());
command.Parameters.AddWithValue("@in_Job", (int)player.PlayerData.Class);
command.Parameters.AddWithValue("@in_Title", player.PlayerData.Title);
command.Parameters.AddWithValue("@in_Map", player.Position.MapId);
command.Parameters.AddWithValue("@in_X", player.Position.X);
command.Parameters.AddWithValue("@in_Y", player.Position.Y);
command.Parameters.AddWithValue("@in_Z", player.Position.Z);
command.Parameters.AddWithValue("@in_Gender", (int)player.PlayerData.Gender);
command.Parameters.AddWithValue("@in_Forces", player.PlayerData.Forces);
command.Parameters.AddWithValue("@in_Hair", player.PlayerData.HairStyle);
command.Parameters.AddWithValue("@in_Color", player.PlayerData.HairColor);
command.Parameters.AddWithValue("@in_Face", player.PlayerData.Face);
command.Parameters.AddWithValue("@in_Voice", player.PlayerData.Voice);
command.Parameters.AddWithValue("@in_Hp", player.LifeStats.Hp);
command.Parameters.AddWithValue("@in_Mp", player.LifeStats.Mp);
command.Parameters.AddWithValue("@in_Sp", player.LifeStats.Sp);
command.Parameters.AddWithValue("@in_Exp", player.Exp);
command.Parameters.AddWithValue("@in_SkillPoint", player.SkillPoint);
command.Parameters.AddWithValue("@in_AbilityPoint", player.AbilityPoint);
command.Parameters.AddWithValue("@in_AscensionPoint", player.AscensionPoint);
command.Parameters.AddWithValue("@in_HonorPoint", player.HonorPoint);
command.Parameters.AddWithValue("@in_KarmaPoint", player.KarmaPoint);
command.Parameters.AddWithValue("@out_Id", MySqlDbType.Int32);
command.Parameters["@out_Id"].Direction = System.Data.ParameterDirection.Output;
command.ExecuteNonQuery();
id = (int)command.Parameters["@out_Id"].Value;
}
else
{
command.CommandText = "GAME_PLAYER_SAVE";
command.CommandType = System.Data.CommandType.StoredProcedure;
command.Parameters.AddWithValue("@in_Pid", player.PlayerId);
command.Parameters.AddWithValue("@in_Level", player.GetLevel());
command.Parameters.AddWithValue("@in_Job", (int)player.PlayerData.Class);
command.Parameters.AddWithValue("@in_Title", player.PlayerData.Title);
command.Parameters.AddWithValue("@in_Map", player.Position.MapId);
command.Parameters.AddWithValue("@in_X", player.Position.X);
command.Parameters.AddWithValue("@in_Y", player.Position.Y);
command.Parameters.AddWithValue("@in_Z", player.Position.Z);
command.Parameters.AddWithValue("@in_Forces", player.PlayerData.Forces);
command.Parameters.AddWithValue("@in_Hair", player.PlayerData.HairStyle);
command.Parameters.AddWithValue("@in_Color", player.PlayerData.HairColor);
command.Parameters.AddWithValue("@in_Face", player.PlayerData.Face);
command.Parameters.AddWithValue("@in_Voice", player.PlayerData.Voice);
command.Parameters.AddWithValue("@in_Hp", player.LifeStats.Hp);
command.Parameters.AddWithValue("@in_Mp", player.LifeStats.Mp);
command.Parameters.AddWithValue("@in_Sp", player.LifeStats.Sp);
command.Parameters.AddWithValue("@in_Exp", player.Exp);
command.Parameters.AddWithValue("@in_SkillPoint", player.SkillPoint);
command.Parameters.AddWithValue("@in_AbilityPoint", player.AbilityPoint);
command.Parameters.AddWithValue("@in_AscensionPoint", player.AscensionPoint);
command.Parameters.AddWithValue("@in_HonorPoint", player.HonorPoint);
command.Parameters.AddWithValue("@in_KarmaPoint", player.KarmaPoint);
command.ExecuteNonQuery();
}
}
connection.Close();
return id;
}
}
示例6: CanDress
private bool CanDress(Player player, StorageItem item, bool sendErrors = false)
{
if (GetDressSlot(item.ItemId) > 20)
return false;
if (item.ItemTemplate.RequiredClassesList.Count > 0
&& !item.ItemTemplate.RequiredClassesList.Contains(player.PlayerData.Class))
{
if (sendErrors)
SystemMessages.ThatItemIsUnavailableToYourClass.Send(player.Connection);
return false;
}
if (item.ItemTemplate.RequiredLevel > player.GetLevel())
{
if (sendErrors)
SystemMessages.YouMustBeAHigherLevelToUseThat.Send(player.Connection);
return false;
}
return true;
}
示例7: GetBaseStats
public CreatureBaseStats GetBaseStats(Player player)
{
return PlayerStats[player.PlayerData.Class][player.GetLevel()];
}
示例8: LearnSkill
public void LearnSkill(Player player, int skillId)
{
Skill skill = Data.Data.Skills[skillId];
if (skill == null)
{
Log.Warn("LearnSkill: skill data not found");
return;
}
if (player.GetLevel() < skill.Level)
{
Log.Warn("LearnSkill: player level < skill Level");
return;
}
if (player.GetJobLevel() < skill.JobLevel)
{
Log.Warn("LearnSkill: player Job level < skill Job Level");
return;
}
if (skill.Job != (int)player.PlayerData.Class)
{
Log.Warn("LearnSkill: player Job < skill Job");
return;
}
if (player.SkillPoint < skill.LearnExp && (player.PlayerData.Class != PlayerClass.Hanbi && skill.Id != 1000101))
{
Log.Warn("LearnSkill: player SkillPoint < skill LearnExp");
return;
}
if ((player.PlayerData.Class != PlayerClass.Hanbi && skill.Id != 1000101))
player.SkillPoint -= skill.LearnExp;
switch ((SkillType)skill.Type)
{
case SkillType.Basic:
player.Skills.AddSkill(skill.Id, 1);
break;
case SkillType.Passive:
player.PassiveSkills.AddSkill(skill.Id, 1);
break;
case SkillType.Ascension:
player.AscensionSkills.AddSkill(skill.Id, 1);
break;
}
DataBaseSkill.AddPlayerSkill(player, skill.Id, 1, (SkillType)skill.Type, skill.Index);
}
示例9: CanDress
private bool CanDress(Player player, StorageItem item, bool sendErrors = false)
{
if (player.PlayerData.Class != (PlayerClass)item.ItemTemplate.Class)
{
if(sendErrors)
new SpChatMessage(player, "Can't Equip!!", ChatType.House, true).Send(player.Connection);
return false;
}
if (item.ItemTemplate.Level > player.GetLevel() && item.ItemTemplate.JobLevel > player.GetJobLevel())
{
if (sendErrors)
new SpChatMessage(player, "Can't Equip!!", ChatType.House, true).Send(player.Connection);
return false;
}
return true;
}