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C# Player.GetLevel方法代码示例

本文整理汇总了C#中Data.Structures.Player.Player.GetLevel方法的典型用法代码示例。如果您正苦于以下问题:C# Player.GetLevel方法的具体用法?C# Player.GetLevel怎么用?C# Player.GetLevel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Data.Structures.Player.Player的用法示例。


在下文中一共展示了Player.GetLevel方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AddExp

        public void AddExp(Player player, long value, Npc npc = null)
        {
            value *= GamePlay.Default.ServerRates;

            //todo rate modifiers
            if (player.GetLevel() >= GamePlay.Default.LevelCap)
            {
                new SpSystemNotice("Sorry, but now, level cap is " + GamePlay.Default.LevelCap).Send(player);
                return;
            }

            SetExp(player, player.Exp + value, npc);
        }
开发者ID:ZettaZero,项目名称:TeraEmulator,代码行数:13,代码来源:PlayerService.cs

示例2: AddExp

        public void AddExp(Player player, long value, Npc npc = null)
        {
            value *= Config.GetServerRates();

            //todo rate modifiers
            if (player.GetLevel() >= Config.GetLevelCap())
            {
                new SpSystemNotice("Sorry, but now, level cap is " + Config.GetLevelCap()).Send(player);
                return;
            }

            SetExp(player, player.Exp + value, npc);
        }
开发者ID:CadeLaRen,项目名称:TeraEmulator,代码行数:13,代码来源:PlayerService.cs

示例3: AddExp

        public void AddExp(Player player, long value, Npc npc = null)
        {
            value *= Rate.EXP;

            //todo rate modifiers
            if (player.GetLevel() >= Rate.LEVEL_CAP)
            {
                //new SpSystemNotice("Sorry, but now, level cap is " + GamePlay.Default.LevelCap).Send(player);
                return;
            }

            int val1 = npc.NpcTemplate.Exp * Rate.KI_EXP;
            int val2 = val1 / 3;
            int ki = Funcs.Random().Next(val1 - val2, val1 + val2);
            player.SkillPoint += ki;

            SetExp(player, player.Exp + value, npc);
        }
开发者ID:mMellowz,项目名称:revcore,代码行数:18,代码来源:PlayerService.cs

示例4: BuySkill

        public void BuySkill(Player player, int skillId, bool isActive)
        {
            if (!Data.Data.UserSkills[player.TemplateId].ContainsKey(skillId))
            {
                SystemMessages.YouFailedToLearnThatSkill.Send(player);
                return;
            }

            UserSkill skill = Data.Data.UserSkills[player.TemplateId][skillId];

            if (player.GetLevel() < skill.Level)
            {
                SystemMessages.YouFailedToLearnThatSkill.Send(player);
                return;
            }

            if (skill.PrevSkillId != 0 && !player.Skills.Contains(skill.PrevSkillId))
            {
                SystemMessages.YouFailedToLearnThatSkill.Send(player);
                return;
            }

            if (!Communication.Global.StorageService.RemoveMoney(player, player.Inventory, skill.Cost))
            {
                SystemMessages.YouFailedToLearnThatSkill.Send(player);
                return;
            }

            for (int i = 0; i < player.Skills.Count; i++)
            {
                if (player.Skills[i] == skill.PrevSkillId)
                {
                    player.Skills[i] = skillId;
                    PlayerLogic.SkillPurchased(player, skill);
                    return;
                }
            }

            if (player.Skills.Contains(skillId))
                return;
            player.Skills.Add(skillId);
            PlayerLogic.SkillPurchased(player, skill);
        }
开发者ID:CadeLaRen,项目名称:TeraEmulator,代码行数:43,代码来源:SkillsLearnService.cs

示例5: SavePlayer

        /// <summary>
        /// Save Player Character
        /// </summary>
        /// <param name="player"></param>
        /// <param name="create"></param>
        /// <returns></returns>
        public static int SavePlayer(Player player, bool create = false)
        {
            using (MySqlConnection connection = new MySqlConnection(connectionString))
            {
                int id = 0;
                connection.Open();
                using (MySqlCommand command = connection.CreateCommand())
                {
                    if (create)
                    {
                        command.CommandText = "GAME_PLAYER_CREATE";
                        command.CommandType = System.Data.CommandType.StoredProcedure;
                        command.Parameters.AddWithValue("@in_AccountID", player.Account.id);
                        command.Parameters.AddWithValue("@in_ServerID", player.ServerId);
                        command.Parameters.AddWithValue("@in_Name", player.PlayerData.Name);
                        command.Parameters.AddWithValue("@in_Level", player.GetLevel());
                        command.Parameters.AddWithValue("@in_Job", (int)player.PlayerData.Class);
                        command.Parameters.AddWithValue("@in_Title", player.PlayerData.Title);
                        command.Parameters.AddWithValue("@in_Map", player.Position.MapId);
                        command.Parameters.AddWithValue("@in_X", player.Position.X);
                        command.Parameters.AddWithValue("@in_Y", player.Position.Y);
                        command.Parameters.AddWithValue("@in_Z", player.Position.Z);
                        command.Parameters.AddWithValue("@in_Gender", (int)player.PlayerData.Gender);
                        command.Parameters.AddWithValue("@in_Forces", player.PlayerData.Forces);
                        command.Parameters.AddWithValue("@in_Hair", player.PlayerData.HairStyle);
                        command.Parameters.AddWithValue("@in_Color", player.PlayerData.HairColor);
                        command.Parameters.AddWithValue("@in_Face", player.PlayerData.Face);
                        command.Parameters.AddWithValue("@in_Voice", player.PlayerData.Voice);
                        command.Parameters.AddWithValue("@in_Hp", player.LifeStats.Hp);
                        command.Parameters.AddWithValue("@in_Mp", player.LifeStats.Mp);
                        command.Parameters.AddWithValue("@in_Sp", player.LifeStats.Sp);
                        command.Parameters.AddWithValue("@in_Exp", player.Exp);
                        command.Parameters.AddWithValue("@in_SkillPoint", player.SkillPoint);
                        command.Parameters.AddWithValue("@in_AbilityPoint", player.AbilityPoint);
                        command.Parameters.AddWithValue("@in_AscensionPoint", player.AscensionPoint);
                        command.Parameters.AddWithValue("@in_HonorPoint", player.HonorPoint);
                        command.Parameters.AddWithValue("@in_KarmaPoint", player.KarmaPoint);

                        command.Parameters.AddWithValue("@out_Id", MySqlDbType.Int32);
                        command.Parameters["@out_Id"].Direction = System.Data.ParameterDirection.Output;
                        command.ExecuteNonQuery();

                        id = (int)command.Parameters["@out_Id"].Value;
                    }
                    else
                    {
                        command.CommandText = "GAME_PLAYER_SAVE";
                        command.CommandType = System.Data.CommandType.StoredProcedure;
                        command.Parameters.AddWithValue("@in_Pid", player.PlayerId);
                        command.Parameters.AddWithValue("@in_Level", player.GetLevel());
                        command.Parameters.AddWithValue("@in_Job", (int)player.PlayerData.Class);
                        command.Parameters.AddWithValue("@in_Title", player.PlayerData.Title);
                        command.Parameters.AddWithValue("@in_Map", player.Position.MapId);
                        command.Parameters.AddWithValue("@in_X", player.Position.X);
                        command.Parameters.AddWithValue("@in_Y", player.Position.Y);
                        command.Parameters.AddWithValue("@in_Z", player.Position.Z);
                        command.Parameters.AddWithValue("@in_Forces", player.PlayerData.Forces);
                        command.Parameters.AddWithValue("@in_Hair", player.PlayerData.HairStyle);
                        command.Parameters.AddWithValue("@in_Color", player.PlayerData.HairColor);
                        command.Parameters.AddWithValue("@in_Face", player.PlayerData.Face);
                        command.Parameters.AddWithValue("@in_Voice", player.PlayerData.Voice);
                        command.Parameters.AddWithValue("@in_Hp", player.LifeStats.Hp);
                        command.Parameters.AddWithValue("@in_Mp", player.LifeStats.Mp);
                        command.Parameters.AddWithValue("@in_Sp", player.LifeStats.Sp);
                        command.Parameters.AddWithValue("@in_Exp", player.Exp);
                        command.Parameters.AddWithValue("@in_SkillPoint", player.SkillPoint);
                        command.Parameters.AddWithValue("@in_AbilityPoint", player.AbilityPoint);
                        command.Parameters.AddWithValue("@in_AscensionPoint", player.AscensionPoint);
                        command.Parameters.AddWithValue("@in_HonorPoint", player.HonorPoint);
                        command.Parameters.AddWithValue("@in_KarmaPoint", player.KarmaPoint);
                        command.ExecuteNonQuery();
                    }
                }
                connection.Close();
                return id;
            }
        }
开发者ID:mMellowz,项目名称:revcore,代码行数:83,代码来源:DataBasePlayer.cs

示例6: CanDress

        private bool CanDress(Player player, StorageItem item, bool sendErrors = false)
        {
            if (GetDressSlot(item.ItemId) > 20)
                return false;

            if (item.ItemTemplate.RequiredClassesList.Count > 0
                && !item.ItemTemplate.RequiredClassesList.Contains(player.PlayerData.Class))
            {
                if (sendErrors)
                    SystemMessages.ThatItemIsUnavailableToYourClass.Send(player.Connection);
                return false;
            }

            if (item.ItemTemplate.RequiredLevel > player.GetLevel())
            {
                if (sendErrors)
                    SystemMessages.YouMustBeAHigherLevelToUseThat.Send(player.Connection);
                return false;
            }

            return true;
        }
开发者ID:CadeLaRen,项目名称:TeraEmulator,代码行数:22,代码来源:StorageService.cs

示例7: GetBaseStats

 public CreatureBaseStats GetBaseStats(Player player)
 {
     return PlayerStats[player.PlayerData.Class][player.GetLevel()];
 }
开发者ID:prestanneth,项目名称:TeraEmulator_1725,代码行数:4,代码来源:StatsService.cs

示例8: LearnSkill

        public void LearnSkill(Player player, int skillId)
        {
            Skill skill = Data.Data.Skills[skillId];

            if (skill == null)
            {
                Log.Warn("LearnSkill: skill data not found");
                return;
            }

            if (player.GetLevel() < skill.Level)
            {
                Log.Warn("LearnSkill: player level < skill Level");
                return;
            }

            if (player.GetJobLevel() < skill.JobLevel)
            {
                Log.Warn("LearnSkill: player Job level < skill Job Level");
                return;
            }

            if (skill.Job != (int)player.PlayerData.Class)
            {
                Log.Warn("LearnSkill: player Job < skill Job");
                return;
            }

            if (player.SkillPoint < skill.LearnExp && (player.PlayerData.Class != PlayerClass.Hanbi && skill.Id != 1000101))
            {
                Log.Warn("LearnSkill: player SkillPoint < skill LearnExp");
                return;
            }

            if ((player.PlayerData.Class != PlayerClass.Hanbi && skill.Id != 1000101))
                player.SkillPoint -= skill.LearnExp;

            switch ((SkillType)skill.Type)
            {
                case SkillType.Basic:
                    player.Skills.AddSkill(skill.Id, 1);
                    break;
                case SkillType.Passive:
                    player.PassiveSkills.AddSkill(skill.Id, 1);
                    break;
                case SkillType.Ascension:
                    player.AscensionSkills.AddSkill(skill.Id, 1);
                    break;
            }

            DataBaseSkill.AddPlayerSkill(player, skill.Id, 1, (SkillType)skill.Type, skill.Index);
        }
开发者ID:mMellowz,项目名称:revcore,代码行数:52,代码来源:SkillsLearnService.cs

示例9: CanDress

        private bool CanDress(Player player, StorageItem item, bool sendErrors = false)
        {
            if (player.PlayerData.Class != (PlayerClass)item.ItemTemplate.Class)
            {
                if(sendErrors)
                    new SpChatMessage(player, "Can't Equip!!", ChatType.House, true).Send(player.Connection);

                return false;
            }

            if (item.ItemTemplate.Level > player.GetLevel() && item.ItemTemplate.JobLevel > player.GetJobLevel())
            {
                if (sendErrors)
                    new SpChatMessage(player, "Can't Equip!!", ChatType.House, true).Send(player.Connection);

                return false;
            }

            return true;
        }
开发者ID:mMellowz,项目名称:revcore,代码行数:20,代码来源:StorageService.cs


注:本文中的Data.Structures.Player.Player.GetLevel方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。