本文整理汇总了C#中CrystalMpq.MpqFileStream.ReadString方法的典型用法代码示例。如果您正苦于以下问题:C# MpqFileStream.ReadString方法的具体用法?C# MpqFileStream.ReadString怎么用?C# MpqFileStream.ReadString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CrystalMpq.MpqFileStream
的用法示例。
在下文中一共展示了MpqFileStream.ReadString方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GizmoLocSpawnType
public GizmoLocSpawnType(MpqFileStream stream)
{
stream.Position += 8;
this.SpawnEntry = stream.ReadSerializedData<GizmoLocSpawnEntry>();
this.S0 = stream.ReadString(80, true);
this.S1 = stream.ReadString(256, true);
}
示例2: Read
public void Read(MpqFileStream stream)
{
this.I0 = stream.ReadValueS32();
// Maybe this should stay a Char Array instead of a string. - DarkLotus
this.Name = stream.ReadString(64, true);
this.TriggeredEvent.Read(stream);
}
示例3: Read
public void Read(MpqFileStream stream)
{
SNOConv = stream.ReadValueS32();
I0 = stream.ReadValueS32();
I1 = stream.ReadValueS32();
I2 = stream.ReadValueS32();
GbidItem = stream.ReadValueS32();
Noname1 = stream.ReadString(128, true);
Noname2 = stream.ReadString(128, true);
SNOQuestCurrent = stream.ReadValueS32();
I3 = stream.ReadValueS32();
SNOQuestAssigned = stream.ReadValueS32();
SNOQuestActive = stream.ReadValueS32();
SNOQuestComplete = stream.ReadValueS32();
SNOQuestRange = stream.ReadValueS32();
SNOLevelArea = stream.ReadValueS32();
}
示例4: Read
public void Read(MpqFileStream stream)
{
this.Name = stream.ReadString(128, true);
this.Type = (MarkerType)stream.ReadValueS32();
this.PRTransform = new PRTransform(stream);
this.SNOHandle = new SNOHandle(stream);
this.TagMap = stream.ReadSerializedItem<TagMap>();
stream.Position += 8;
this.MarkerLinksCount = stream.ReadValueS32();
this.MarkerLinks = stream.ReadSerializedData<MarkerLink>();
stream.Position += (3 * 4);
}
示例5: Read
public void Read(MpqFileStream stream)
{
this.Name = stream.ReadString(128, true);
this.Int0 = stream.ReadValueS32();
this.PRTransform = new PRTransform(stream);
this.SNOName = new SNOName(stream);
this.TagMap = stream.ReadSerializedItem<TagMap>();
// Un sure about these 3 ints, 010template isnt the same as snodata.xml - DarkLotus
this.IntTagMap = stream.ReadValueS32();
Int1 = stream.ReadValueS32();
Int2 = stream.ReadValueS32();
var pointerMarkerLinks = stream.GetSerializedDataPointer();
stream.Position += (3 * 4);
}
示例6: Read
public void Read(MpqFileStream stream)
{
this.Name = stream.ReadString(128, true);
this.Type = (MarkerType)stream.ReadValueS32();
this.PRTransform = new PRTransform(stream);
this.SNOHandle = new SNOHandle(stream);
this.TagMap = stream.ReadSerializedItem<TagMap>();
// Un sure about these 3 ints, 010template isnt the same as snodata.xml - DarkLotus
// IntTagMap && Int2 are always 0 for beta. leave it here only because xml does not match either -farmy
this.IntTagMap = stream.ReadValueS32();
Int1 = stream.ReadValueS32();
var int2 = stream.ReadValueS32();
this.MarkerLinks = stream.ReadSerializedData<MarkerLink>();
stream.Position += (3 * 4);
}
示例7: Read
public void Read(MpqFileStream stream)
{
this.Name = stream.ReadString(128, true);
this.ClusterId = stream.ReadValueS32();
this.GroupCount = stream.ReadValueS32();
stream.Position += (2 * 4);
this.SubSceneGroups = stream.ReadSerializedData<SubSceneGroup>();
this.Default = new SubSceneGroup(stream);
}
示例8: NavMeshDef
public NavMeshDef(MpqFileStream stream)
{
this.SquaresCountX = stream.ReadValueS32();
this.SquaresCountY = stream.ReadValueS32();
this.Int0 = stream.ReadValueS32();
this.NavMeshSquareCount = stream.ReadValueS32();
this.Float0 = stream.ReadValueF32();
this.Squares = stream.ReadSerializedData<NavMeshSquare>(this.NavMeshSquareCount);
stream.Position += (3 * 4);
this.Filename = stream.ReadString(256, true);
}
示例9: Read
public void Read(MpqFileStream stream)
{
this.UHash = stream.ReadValueS32();
this.S0 = stream.ReadString(64, true);
this.F0 = stream.ReadValueF32();
}
示例10: FileRead
public void FileRead(MpqFileStream stream, long offset)
{
stream.Position = offset + 0;
Field0 = stream.ReadString(64);
stream.Position = offset + 64;
Field1 = stream.ReadValueS32();
stream.Position = offset + 68;
Field2 = new AABB();
Field2.FileRead(stream, stream.Position);
stream.Position = offset + 92;
wsBounds = new Sphere();
wsBounds.FileRead(stream, stream.Position);
stream.Position = offset + 108;
Field4 = new PRSTransform();
Field4.FileRead(stream, stream.Position);
stream.Position = offset + 140;
Field5 = new PRSTransform();
Field5.FileRead(stream, stream.Position);
stream.Position = offset + 172;
Field6 = new PRSTransform();
Field6.FileRead(stream, stream.Position);
stream.Position = offset + 204;
Field7 = stream.ReadValueS32();
stream.Position = offset + 208;
serShapes = new SerializeData();
serShapes.FileRead(stream, stream.Position);
stream.Position = offset + 216;
//still checking variablearrays
Shapes = new List<CollisionShape>();
for(int i = 0; i < (int)(serShapes.Field1 / 68); i++)
{
stream.Position = serShapes.Field0 + 16 + (68*i) ;
CollisionShape temp12_Shapes;
temp12_Shapes = new CollisionShape();
temp12_Shapes.FileRead(stream, stream.Position);
_Shapes.Add(temp12_Shapes);
}
stream.Position = offset + 220;
serConstraint = new SerializeData();
serConstraint.FileRead(stream, stream.Position);
stream.Position = offset + 228;
//still checking variablearrays
Constraint = new List<ConstraintParameters>();
for(int i = 0; i < (int)(serConstraint.Field1 / 276); i++)
{
stream.Position = serConstraint.Field0 + 16 + (276*i) ;
ConstraintParameters temp12_Constraint;
temp12_Constraint = new ConstraintParameters();
temp12_Constraint.FileRead(stream, stream.Position);
_Constraint.Add(temp12_Constraint);
}
stream.Position = offset + 232;
snoParticleSystem = stream.ReadValueS32();
}
示例11: NavMeshDef
public NavMeshDef(MpqFileStream stream)
{
this.SquaresCountX = stream.ReadValueS32();
this.SquaresCountY = stream.ReadValueS32();
this.Int0 = stream.ReadValueS32();
this.NavMeshSquareCount = stream.ReadValueS32();
this.Float0 = stream.ReadValueF32();
this.Squares = stream.ReadSerializedData<NavMeshSquare>();
if (SquaresCountX < 64 && SquaresCountY < 64)
{
WalkGrid = new byte[64, 64];
}
else if (SquaresCountX < 128 && SquaresCountY < 128)
{
WalkGrid = new byte[128, 128]; //96*96
}
else if (SquaresCountX > 128 || SquaresCountY > 128)
{
WalkGrid = new byte[256, 256];
}
// Loop thru each NavmeshSquare in the array, and fills the grid
for (int i = 0; i < NavMeshSquareCount; i++)
{
WalkGrid[i % SquaresCountX, i / SquaresCountY] = (byte)(Squares[i].Flags & Scene.NavCellFlags.AllowWalk);
// Set the grid to 0x1 if its walkable, left as 0 if not. - DarkLotus
}
stream.Position += (3 * 4);
this.Filename = stream.ReadString(256, true);
}