本文整理汇总了C#中Cocos2D.CCSprite.UpdateDisplayedOpacity方法的典型用法代码示例。如果您正苦于以下问题:C# CCSprite.UpdateDisplayedOpacity方法的具体用法?C# CCSprite.UpdateDisplayedOpacity怎么用?C# CCSprite.UpdateDisplayedOpacity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Cocos2D.CCSprite
的用法示例。
在下文中一共展示了CCSprite.UpdateDisplayedOpacity方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateFontChars
//.........这里部分代码省略.........
}
kerningAmount = this.KerningAmountForFirst(prev, c);
// unichar is a short, and an int is needed on HASH_FIND_INT
if (!m_pConfiguration.m_pFontDefDictionary.TryGetValue(c, out fontDef))
{
CCLog.Log("cocos2d::CCLabelBMFont: characer not found {0}", (int) c);
continue;
}
rect = fontDef.rect;
rect = CCMacros.CCRectanglePixelsToPoints(rect);
rect.Origin.X += m_tImageOffset.X;
rect.Origin.Y += m_tImageOffset.Y;
CCSprite fontChar;
//bool hasSprite = true;
fontChar = (CCSprite) (GetChildByTag(i));
if (fontChar != null)
{
// Reusing previous Sprite
fontChar.Visible = true;
}
else
{
// New Sprite ? Set correct color, opacity, etc...
//if( false )
//{
// /* WIP: Doesn't support many features yet.
// But this code is super fast. It doesn't create any sprite.
// Ideal for big labels.
// */
// fontChar = m_pReusedChar;
// fontChar.BatchNode = null;
// hasSprite = false;
//}
//else
{
fontChar = new CCSprite();
fontChar.InitWithTexture(m_pobTextureAtlas.Texture, rect);
AddChild(fontChar, i, i);
}
// Apply label properties
fontChar.IsOpacityModifyRGB = m_bIsOpacityModifyRGB;
// Color MUST be set before opacity, since opacity might change color if OpacityModifyRGB is on
fontChar.UpdateDisplayedColor(m_tDisplayedColor);
fontChar.UpdateDisplayedOpacity(m_cDisplayedOpacity);
}
// updating previous sprite
fontChar.SetTextureRect(rect, false, rect.Size);
// See issue 1343. cast( signed short + unsigned integer ) == unsigned integer (sign is lost!)
int yOffset = m_pConfiguration.m_nCommonHeight - fontDef.yOffset;
var fontPos =
new CCPoint(
(float) nextFontPositionX + fontDef.xOffset + fontDef.rect.Size.Width * 0.5f + kerningAmount,
(float) nextFontPositionY + yOffset - rect.Size.Height * 0.5f * CCMacros.CCContentScaleFactor());
fontChar.Position = CCMacros.CCPointPixelsToPoints(fontPos);
// update kerning
nextFontPositionX += fontDef.xAdvance + kerningAmount;
prev = c;
if (longestLine < nextFontPositionX)
{
longestLine = nextFontPositionX;
}
//if (! hasSprite)
//{
// UpdateQuadFromSprite(fontChar, i);
//}
}
// If the last character processed has an xAdvance which is less that the width of the characters image, then we need
// to adjust the width of the string to take this into account, or the character will overlap the end of the bounding
// box
if (fontDef.xAdvance < fontDef.rect.Size.Width)
{
tmpSize.Width = longestLine + fontDef.rect.Size.Width - fontDef.xAdvance;
}
else
{
tmpSize.Width = longestLine;
}
tmpSize.Height = totalHeight;
tmpSize = new CCSize(
m_tDimensions.Width > 0 ? m_tDimensions.Width : tmpSize.Width,
m_tDimensions.Height > 0 ? m_tDimensions.Height : tmpSize.Height
);
ContentSize = CCMacros.CCSizePixelsToPoints(tmpSize);
}
示例2: CreateFontChars
public void CreateFontChars()
{
int nextFontPositionX = 0;
int nextFontPositionY = 0;
char prev = (char)255;
int kerningAmount = 0;
CCSize tmpSize = CCSize.Zero;
int longestLine = 0;
int totalHeight = 0;
int quantityOfLines = 1;
if (string.IsNullOrEmpty(this._text))
{
return;
}
int textLength = this._text.Length;
var charSet = this._fontConfig.CharacterSet;
if (charSet.Count == 0)
{
throw (new InvalidOperationException("Can not compute the size of the font because the character set is empty."));
}
for (int i = 0; i < textLength - 1; ++i)
{
if (this._text[i] == '\n')
quantityOfLines++;
}
totalHeight = this._fontConfig.CommonHeight * quantityOfLines;
nextFontPositionY = 0 - (this._fontConfig.CommonHeight - this._fontConfig.CommonHeight * quantityOfLines);
CCBMFontDef fontDef = null;
CCRect rect;
for (int i = 0; i < textLength; i++)
{
char c = this._text[i];
if (c == '\n')
{
nextFontPositionX = 0;
nextFontPositionY -= _fontConfig.CommonHeight;
continue;
}
if (charSet.IndexOf(c) == -1)
{
CCLog.Log("Cocos2D.CCLabelBMFont: Attempted to use character not defined in this bitmap: {0}", (int)c);
continue;
}
kerningAmount = this._kerningAmountForFirst(prev, c);
// unichar is a short, and an int is needed on HASH_FIND_INT
if (this._fontConfig.FontDefDictionary.TryGetValue(c, out fontDef) == false)
{
CCLog.Log("cocos2d::CCLabelBMFont: characer not found {0}", (int)c);
continue;
}
rect = fontDef.rect;
rect = rect.PixelsToPoints();
rect.Origin.X += _imageOffset.X;
rect.Origin.Y += _imageOffset.Y;
CCSprite fontChar = (CCSprite)base.GetChildByTag(i);
if (fontChar != null)
{
// Reusing previous Sprite
fontChar.Visible = true;
}
else
{
fontChar = new CCSprite();
fontChar.InitWithTexture(base.TextureAtlas.Texture, rect);
AddChild(fontChar, i, i);
fontChar.IsOpacityModifyRGB = this._isOpacityModifyRGB;
fontChar.UpdateDisplayedColor(this._displayedColor);
fontChar.UpdateDisplayedOpacity(this._displayedOpacity);
}
// updating previous sprite
fontChar.SetTextureRect(rect, false, rect.Size);
// See issue 1343. cast( signed short + unsigned integer ) == unsigned integer (sign is lost!)
int yOffset = this._fontConfig.CommonHeight - fontDef.yOffset;
var fontPos = new CCPoint(
(float)nextFontPositionX + fontDef.xOffset + fontDef.rect.Size.Width * 0.5f + kerningAmount,
(float)nextFontPositionY + yOffset - rect.Size.Height * 0.5f * CCMacros.CCContentScaleFactor()
);
fontChar.Position = fontPos.PixelsToPoints();
// update kerning
nextFontPositionX += fontDef.xAdvance + kerningAmount;
prev = c;
if (longestLine < nextFontPositionX)
{
longestLine = nextFontPositionX;
}
//.........这里部分代码省略.........