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C# CCSprite.AddChild方法代码示例

本文整理汇总了C#中Cocos2D.CCSprite.AddChild方法的典型用法代码示例。如果您正苦于以下问题:C# CCSprite.AddChild方法的具体用法?C# CCSprite.AddChild怎么用?C# CCSprite.AddChild使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Cocos2D.CCSprite的用法示例。


在下文中一共展示了CCSprite.AddChild方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SpriteBatchNodeReorderIssue767

        public SpriteBatchNodeReorderIssue767()
        {
            CCSize s = CCDirector.SharedDirector.WinSize;

            CCSpriteFrameCache.SharedSpriteFrameCache.AddSpriteFramesWithFile("animations/ghosts.plist", "animations/ghosts");
            CCNode aParent;
            CCSprite l1, l2a, l2b, l3a1, l3a2, l3b1, l3b2;

            //
            // SpriteBatchNode: 3 levels of children
            //
            aParent = new CCSpriteBatchNode("animations/ghosts");
            AddChild(aParent, 0, (int) kTagSprite.kTagSprite1);

            // parent
            l1 = new CCSprite("father.gif");
            l1.Position = (new CCPoint(s.Width / 2, s.Height / 2));
            aParent.AddChild(l1, 0, (int) kTagSprite.kTagSprite2);
            CCSize l1Size = l1.ContentSize;

            // child left
            l2a = new CCSprite("sister1.gif");
            l2a.Position = (new CCPoint(-25 + l1Size.Width / 2, 0 + l1Size.Height / 2));
            l1.AddChild(l2a, -1, (int) kTags.kTagSpriteLeft);
            CCSize l2aSize = l2a.ContentSize;


            // child right
            l2b = new CCSprite("sister2.gif");
            l2b.Position = (new CCPoint(+25 + l1Size.Width / 2, 0 + l1Size.Height / 2));
            l1.AddChild(l2b, 1, (int) kTags.kTagSpriteRight);
            CCSize l2bSize = l2a.ContentSize;


            // child left bottom
            l3a1 = new CCSprite("child1.gif");
            l3a1.Scale = (0.65f);
            l3a1.Position = (new CCPoint(0 + l2aSize.Width / 2, -50 + l2aSize.Height / 2));
            l2a.AddChild(l3a1, -1);

            // child left top
            l3a2 = new CCSprite("child1.gif");
            l3a2.Scale = (0.65f);
            l3a2.Position = (new CCPoint(0 + l2aSize.Width / 2, +50 + l2aSize.Height / 2));
            l2a.AddChild(l3a2, 1);

            // child right bottom
            l3b1 = new CCSprite("child1.gif");
            l3b1.Scale = (0.65f);
            l3b1.Position = (new CCPoint(0 + l2bSize.Width / 2, -50 + l2bSize.Height / 2));
            l2b.AddChild(l3b1, -1);

            // child right top
            l3b2 = new CCSprite("child1.gif");
            l3b2.Scale = (0.65f);
            l3b2.Position = (new CCPoint(0 + l2bSize.Width / 2, +50 + l2bSize.Height / 2));
            l2b.AddChild(l3b2, 1);

            Schedule(reorderSprites, 1);
        }
开发者ID:Ratel13,项目名称:cocos2d-xna,代码行数:60,代码来源:SpriteBatchNodeReorderIssue767.cs

示例2: SpriteChildrenVisibilityIssue665

        public SpriteChildrenVisibilityIssue665()
        {
            CCSize s = CCDirector.SharedDirector.WinSize;

            CCSpriteFrameCache.SharedSpriteFrameCache.AddSpriteFramesWithFile("animations/grossini.plist");

            CCNode aParent;
            CCSprite sprite1, sprite2, sprite3;
            //
            // SpriteBatchNode
            //
            // parents
            aParent = new CCSpriteBatchNode("animations/grossini", 50);
            aParent.Position = (new CCPoint(s.Width / 3, s.Height / 2));
            AddChild(aParent, 0);

            sprite1 = new CCSprite("grossini_dance_01.png");
            sprite1.Position = (new CCPoint(0, 0));

            sprite2 = new CCSprite("grossini_dance_02.png");
            sprite2.Position = (new CCPoint(20, 30));

            sprite3 = new CCSprite("grossini_dance_03.png");
            sprite3.Position = (new CCPoint(-20, 30));

            // test issue #665
            sprite1.Visible = false;

            aParent.AddChild(sprite1);
            sprite1.AddChild(sprite2, -2);
            sprite1.AddChild(sprite3, 2);

            //
            // Sprite
            //
            aParent = new CCNode ();
            aParent.Position = (new CCPoint(2 * s.Width / 3, s.Height / 2));
            AddChild(aParent, 0);

            sprite1 = new CCSprite("grossini_dance_01.png");
            sprite1.Position = (new CCPoint(0, 0));

            sprite2 = new CCSprite("grossini_dance_02.png");
            sprite2.Position = (new CCPoint(20, 30));

            sprite3 = new CCSprite("grossini_dance_03.png");
            sprite3.Position = (new CCPoint(-20, 30));

            // test issue #665
            sprite1.Visible = false;

            aParent.AddChild(sprite1);
            sprite1.AddChild(sprite2, -2);
            sprite1.AddChild(sprite3, 2);
        }
开发者ID:Ratel13,项目名称:cocos2d-xna,代码行数:55,代码来源:SpriteChildrenVisibilityIssue665.cs

示例3: OnEnter

        public override void OnEnter()
        {
            base.OnEnter();

            float x, y;

            CCSize size = CCDirector.SharedDirector.WinSize;
            x = size.Width;
            y = size.Height;

            CCSprite bg = new CCSprite("Images/background3");
            AddChild(bg, 0, EffectAdvanceScene.kTagBackground);
            bg.Position = new CCPoint(x / 2, y / 2);

            grossini = new CCSprite("Images/grossinis_sister2");
            bg.AddChild(grossini, 1, EffectAdvanceScene.kTagSprite1);
            grossini.Position = new CCPoint(x / 3.0f, 200);
            CCActionInterval sc = new CCScaleBy(2, 5);
            CCFiniteTimeAction sc_back = sc.Reverse();
            grossini.RunAction(new CCRepeatForever ((CCActionInterval)(CCSequence.FromActions(sc, sc_back))));

            tamara = new CCSprite("Images/grossinis_sister1");
            bg.AddChild(tamara, 1, EffectAdvanceScene.kTagSprite2);
            tamara.Position = new CCPoint(2 * x / 3.0f, 200);
            CCActionInterval sc2 = new CCScaleBy(2, 5);
            CCFiniteTimeAction sc2_back = sc2.Reverse();
            tamara.RunAction(new CCRepeatForever ((CCActionInterval)(CCSequence.FromActions(sc2, sc2_back))));

            CCLabelTTF label = new CCLabelTTF(title(), "arial", 28);

            label.Position = new CCPoint(x / 2, y - 80);
            AddChild(label);
            label.Tag = EffectAdvanceScene.kTagLabel;

            string strSubtitle = subtitle();
            if (strSubtitle != null)
            {
                CCLabelTTF l = new CCLabelTTF(strSubtitle, "arial", 16);
                AddChild(l, 101);
                l.Position = new CCPoint(size.Width / 2, size.Height - 80);
            }

            CCMenuItemImage item1 = new CCMenuItemImage("Images/b1", "Images/b2", backCallback);
            CCMenuItemImage item2 = new CCMenuItemImage("Images/r1", "Images/r2", restartCallback);
            CCMenuItemImage item3 = new CCMenuItemImage("Images/f1", "Images/f2", nextCallback);

            CCMenu menu = new CCMenu(item1, item2, item3);

            menu.Position = new CCPoint(0, 0);
            item1.Position = new CCPoint(size.Width / 2 - 100, 30);
            item2.Position = new CCPoint(size.Width / 2, 30);
            item3.Position = new CCPoint(size.Width / 2 + 100, 30);

            AddChild(menu, 1);
        }
开发者ID:CartBlanche,项目名称:cocos2d-xna,代码行数:55,代码来源:EffectAdvanceTextLayer.cs

示例4: makeSpriteZ

        public CCSprite makeSpriteZ(int aZ)
        {
            CCSprite sprite = new CCSprite(batchNode.Texture, new CCRect(128, 0, 64, 64));
            batchNode.AddChild(sprite, aZ + 1, 0);

            //children
            CCSprite spriteShadow = new CCSprite(batchNode.Texture, new CCRect(0, 0, 64, 64));
            spriteShadow.Opacity = 128;
            sprite.AddChild(spriteShadow, aZ, 3);

            CCSprite spriteTop = new CCSprite(batchNode.Texture, new CCRect(64, 0, 64, 64));
            sprite.AddChild(spriteTop, aZ + 2, 3);

            return sprite;
        }
开发者ID:Ratel13,项目名称:cocos2d-xna,代码行数:15,代码来源:SpriteBatchNodeReorderIssue766.cs

示例5: CameraOrbitTest

        public CameraOrbitTest()
        {
            CCSize s = CCDirector.SharedDirector.WinSize;

            CCSprite p = new CCSprite(TestResource.s_back3);
            AddChild(p, 0);
            p.Position = (new CCPoint(s.Width / 2, s.Height / 2));
            p.Opacity = 128;

            CCSprite sprite;
            CCOrbitCamera orbit;
            CCCamera cam;
            CCSize ss;

            // LEFT
            s = p.ContentSize;
            sprite = new CCSprite(TestResource.s_pPathGrossini);
            sprite.Scale = (0.5f);
            p.AddChild(sprite, 0);
            sprite.Position = (new CCPoint(s.Width / 4 * 1, s.Height / 2));
            cam = sprite.Camera;
            orbit = new CCOrbitCamera(2, 1, 0, 0, 360, 0, 0);
            sprite.RunAction(new CCRepeatForever (orbit));

            // CENTER
            sprite = new CCSprite(TestResource.s_pPathGrossini);
            sprite.Scale = 1.0f;
            p.AddChild(sprite, 0);
            sprite.Position = new CCPoint(s.Width / 4 * 2, s.Height / 2);
            orbit = new CCOrbitCamera(2, 1, 0, 0, 360, 45, 0);
            sprite.RunAction(new CCRepeatForever (orbit));


            // RIGHT
            sprite = new CCSprite(TestResource.s_pPathGrossini);
            sprite.Scale = 2.0f;
            p.AddChild(sprite, 0);
            sprite.Position = new CCPoint(s.Width / 4 * 3, s.Height / 2);
            ss = sprite.ContentSize;
            orbit = new CCOrbitCamera(2, 1, 0, 0, 360, 90, -45);
            sprite.RunAction(new CCRepeatForever (orbit));


            // PARENT
            orbit = new CCOrbitCamera(10, 1, 0, 0, 360, 0, 90);
            p.RunAction(new CCRepeatForever (orbit));
            Scale = 1;
        }
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:48,代码来源:CameraOrbitTest.cs

示例6: NodeToWorld

        public NodeToWorld()
        {
            //
            // This code tests that nodeToParent works OK:
            //  - It tests different anchor Points
            //  - It tests different children anchor points

            CCSprite back = new CCSprite(TestResource.s_back3);
            AddChild(back, -10);
            back.AnchorPoint = (new CCPoint(0, 0));
            CCSize backSize = back.ContentSize;

            CCMenuItem item = new CCMenuItemImage(TestResource.s_PlayNormal, TestResource.s_PlaySelect);
            CCMenu menu = new CCMenu(item);
            menu.AlignItemsVertically();
            menu.Position = (new CCPoint(backSize.Width / 2, backSize.Height / 2));
            back.AddChild(menu);

            CCActionInterval rot = new CCRotateBy (5, 360);
            CCAction fe = new CCRepeatForever (rot);
            item.RunAction(fe);

            CCActionInterval move = new CCMoveBy (3, new CCPoint(200, 0));
            var move_back = (CCActionInterval) move.Reverse();
            CCFiniteTimeAction seq = new CCSequence(move, move_back);
            CCAction fe2 = new CCRepeatForever ((CCActionInterval) seq);
            back.RunAction(fe2);
        }
开发者ID:Ratel13,项目名称:cocos2d-xna,代码行数:28,代码来源:NodeToWorld.cs

示例7: Test6

        public Test6()
        {
            CCSprite sp1 = new CCSprite(TestResource.s_pPathSister1);
            CCSprite sp11 = new CCSprite(TestResource.s_pPathSister1);

            CCSprite sp2 = new CCSprite(TestResource.s_pPathSister2);
            CCSprite sp21 = new CCSprite(TestResource.s_pPathSister2);

            sp1.Position = (new CCPoint(100, 160));
            sp2.Position = (new CCPoint(380, 160));

            CCActionInterval rot = new CCRotateBy (2, 360);
            var rot_back = rot.Reverse() as CCActionInterval;
            CCAction forever1 = new CCRepeatForever ((CCActionInterval)new CCSequence(rot, rot_back));
            var forever11 = (CCAction) (forever1.Copy());

            var forever2 = (CCAction) (forever1.Copy());
            var forever21 = (CCAction) (forever1.Copy());

            AddChild(sp1, 0, CocosNodeTestStaticLibrary.kTagSprite1);
            sp1.AddChild(sp11);
            AddChild(sp2, 0, CocosNodeTestStaticLibrary.kTagSprite2);
            sp2.AddChild(sp21);

            sp1.RunAction(forever1);
            sp11.RunAction(forever11);
            sp2.RunAction(forever2);
            sp21.RunAction(forever21);

            Schedule(addAndRemove, 2.0f);
        }
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:31,代码来源:Test6.cs

示例8: OnEnter

        public override void OnEnter()
        {
            base.OnEnter();

            CCSprite bg = new CCSprite("Images/background3");
            AddChild(bg, 0, EffectAdvanceScene.kTagBackground);
            bg.Position = CCVisibleRect.Center;

            grossini = new CCSprite("Images/grossinis_sister2");
            bg.AddChild(grossini, 1, EffectAdvanceScene.kTagSprite1);
            grossini.Position = new CCPoint(CCVisibleRect.Left.X + CCVisibleRect.VisibleRect.Size.Width / 3,
                                            CCVisibleRect.Center.Y);
            CCActionInterval sc = new CCScaleBy(2, 5);
            CCFiniteTimeAction sc_back = sc.Reverse();
            grossini.RunAction(new CCRepeatForever ((CCActionInterval)(new CCSequence(sc, sc_back))));

            tamara = new CCSprite("Images/grossinis_sister1");
            bg.AddChild(tamara, 1, EffectAdvanceScene.kTagSprite2);
            tamara.Position = new CCPoint(CCVisibleRect.Left.X + 2 * CCVisibleRect.VisibleRect.Size.Width / 3,
                                          CCVisibleRect.Center.Y);
            CCActionInterval sc2 = new CCScaleBy(2, 5);
            CCFiniteTimeAction sc2_back = sc2.Reverse();
            tamara.RunAction(new CCRepeatForever ((CCActionInterval)(new CCSequence(sc2, sc2_back))));

            CCLabelTTF label = new CCLabelTTF(title(), "arial", 28);

            label.Position = new CCPoint(CCVisibleRect.Center.X, CCVisibleRect.Top.Y - 80);
            AddChild(label);
            label.Tag = EffectAdvanceScene.kTagLabel;

            CCMenuItemImage item1 = new CCMenuItemImage("Images/b1", "Images/b2", backCallback);
            CCMenuItemImage item2 = new CCMenuItemImage("Images/r1", "Images/r2", restartCallback);
            CCMenuItemImage item3 = new CCMenuItemImage("Images/f1", "Images/f2", nextCallback);

            CCMenu menu = new CCMenu(item1, item2, item3);

            menu.Position = CCPoint.Zero;
            item1.Position = new CCPoint(CCVisibleRect.Center.X - item2.ContentSize.Width * 2,
                                         CCVisibleRect.Bottom.Y + item2.ContentSize.Height / 2);
            item2.Position = new CCPoint(CCVisibleRect.Center.X, CCVisibleRect.Bottom.Y + item2.ContentSize.Height / 2);
            item3.Position = new CCPoint(CCVisibleRect.Center.X + item2.ContentSize.Width * 2,
                                         CCVisibleRect.Bottom.Y + item2.ContentSize.Height / 2);

            AddChild(menu, 1);
        }
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:45,代码来源:EffectAdvanceTextLayer.cs

示例9: OnEnter

        public override void OnEnter()
        {
            base.OnEnter();

            CCSize s = CCDirector.SharedDirector.WinSize;

            CCSprite sp1 = new CCSprite(TestResource.s_pPathSister1);
            CCSprite sp2 = new CCSprite(TestResource.s_pPathSister2);
            CCSprite sp3 = new CCSprite(TestResource.s_pPathSister1);
            CCSprite sp4 = new CCSprite(TestResource.s_pPathSister2);

            sp1.Position = (new CCPoint(100, s.Height / 2));
            sp2.Position = (new CCPoint(380, s.Height / 2));
            AddChild(sp1);
            AddChild(sp2);

            sp3.Scale = (0.25f);
            sp4.Scale = (0.25f);

            sp1.AddChild(sp3);
            sp2.AddChild(sp4);

            CCActionInterval a1 = new CCRotateBy (2, 360);
            CCActionInterval a2 = new CCScaleBy(2, 2);

            CCAction action1 = new CCRepeatForever ((CCActionInterval)new CCSequence(a1, a2, a2.Reverse())
                );
            CCAction action2 = new CCRepeatForever ((CCActionInterval)
                (new CCSequence(
                    (CCActionInterval) (a1.Copy()),
                    (CCActionInterval) (a2.Copy()),
                    a2.Reverse()))
                );

            sp2.AnchorPoint = (new CCPoint(0, 0));

            sp1.RunAction(action1);
            sp2.RunAction(action2);
        }
开发者ID:Ratel13,项目名称:cocos2d-xna,代码行数:39,代码来源:Test2.cs

示例10: SpriteBatchNodeChildren

        public SpriteBatchNodeChildren()
        {
            CCSize s = CCDirector.SharedDirector.WinSize;

            // parents
            CCSpriteBatchNode batch = new CCSpriteBatchNode("animations/grossini", 50);

            AddChild(batch, 0, (int)kTags.kTagSpriteBatchNode);

            CCSpriteFrameCache.SharedSpriteFrameCache.AddSpriteFramesWithFile("animations/grossini.plist");

            CCSprite sprite1 = new CCSprite("grossini_dance_01.png");
            sprite1.Position = (new CCPoint(s.Width / 3, s.Height / 2));

            CCSprite sprite2 = new CCSprite("grossini_dance_02.png");
            sprite2.Position = (new CCPoint(50, 50));

            CCSprite sprite3 = new CCSprite("grossini_dance_03.png");
            sprite3.Position = (new CCPoint(-50, -50));

            batch.AddChild(sprite1);
            sprite1.AddChild(sprite2);
            sprite1.AddChild(sprite3);

            // BEGIN NEW CODE
            var animFrames = new List<CCSpriteFrame>();
            string str = "";
            for (int i = 1; i < 15; i++)
            {
                string temp = "";
                if (i<10)
                {
                    temp = "0" + i;
                }
                else
                {
                    temp = i.ToString();
                }
                str = string.Format("grossini_dance_{0}.png", temp);
                CCSpriteFrame frame = CCSpriteFrameCache.SharedSpriteFrameCache.SpriteFrameByName(str);
                animFrames.Add(frame);
            }

            CCAnimation animation = new CCAnimation(animFrames, 0.2f);
            sprite1.RunAction(new CCRepeatForever (new CCAnimate (animation)));
            // END NEW CODE

            CCActionInterval action = new CCMoveBy (2, new CCPoint(200, 0));
            CCActionInterval action_back = (CCActionInterval)action.Reverse();
            CCActionInterval action_rot = new CCRotateBy (2, 360);
            CCActionInterval action_s = new CCScaleBy(2, 2);
            CCActionInterval action_s_back = (CCActionInterval)action_s.Reverse();

            CCActionInterval seq2 = (CCActionInterval)action_rot.Reverse();
            sprite2.RunAction(new CCRepeatForever (seq2));

            sprite1.RunAction((CCAction)(new CCRepeatForever (action_rot)));
            sprite1.RunAction((CCAction)(new CCRepeatForever ((CCActionInterval)(new CCSequence(action, action_back)))));
            sprite1.RunAction((CCAction)(new CCRepeatForever ((CCActionInterval)(new CCSequence(action_s, action_s_back)))));

        }
开发者ID:Ratel13,项目名称:cocos2d-xna,代码行数:61,代码来源:SpriteBatchNodeChildren.cs

示例11: OnEnter

        public override void OnEnter()
        {
            base.OnEnter();

            m_background.Parent.RemoveChild(m_background, true);
            m_background = null;

            CCParallaxNode p = new CCParallaxNode();
            AddChild(p, 5);

            CCSprite p1 = new CCSprite(TestResource.s_back3);
            CCSprite p2 = new CCSprite(TestResource.s_back3);

            p.AddChild(p1, 1, new CCPoint(0.5f, 1), new CCPoint(0, 250));
            p.AddChild(p2, 2, new CCPoint(1.5f, 1), new CCPoint(0, 50));

            m_emitter = new CCParticleFlower();

            m_emitter.Texture = CCTextureCache.SharedTextureCache.AddImage(TestResource.s_fire);

            p1.AddChild(m_emitter, 10);
            m_emitter.Position = new CCPoint(250, 200);

            CCParticleSun par = new CCParticleSun();
            p2.AddChild(par, 10);
            par.Texture = CCTextureCache.SharedTextureCache.AddImage(TestResource.s_fire);

            CCActionInterval move = new CCMoveBy (4, new CCPoint(300, 0));
            CCFiniteTimeAction move_back = move.Reverse();
            CCFiniteTimeAction seq = new CCSequence(move, move_back);
            p.RunAction(new CCRepeatForever ((CCActionInterval) seq));
        }
开发者ID:Ratel13,项目名称:cocos2d-xna,代码行数:32,代码来源:ParticleTest.cs

示例12: SpriteBatchNodeChildrenScale

        public SpriteBatchNodeChildrenScale()
        {
            CCSize s = CCDirector.SharedDirector.WinSize;

            CCSpriteFrameCache.SharedSpriteFrameCache.AddSpriteFramesWithFile("animations/grossini_family.plist");

            CCNode aParent;
            CCSprite sprite1, sprite2;
            CCActionInterval rot = new CCRotateBy (10, 360);
            CCAction seq = new CCRepeatForever (rot);

            //
            // Children + Scale using Sprite
            // Test 1
            //
            aParent = new CCNode ();
            sprite1 = new CCSprite("grossinis_sister1.png");
            sprite1.Position = new CCPoint(s.Width / 4, s.Height / 4);
            sprite1.ScaleX = -0.5f;
            sprite1.ScaleY = 2.0f;
            sprite1.RunAction(seq);


            sprite2 = new CCSprite("grossinis_sister2.png");
            sprite2.Position = (new CCPoint(50, 0));

            AddChild(aParent);
            aParent.AddChild(sprite1);
            sprite1.AddChild(sprite2);


            //
            // Children + Scale using SpriteBatchNode
            // Test 2
            //

            aParent = new CCSpriteBatchNode("animations/grossini_family");
            sprite1 = new CCSprite("grossinis_sister1.png");
            sprite1.Position = new CCPoint(3 * s.Width / 4, s.Height / 4);
            sprite1.ScaleX = -0.5f;
            sprite1.ScaleY = 2.0f;
            sprite1.RunAction((CCAction)(seq.Copy()));

            sprite2 = new CCSprite("grossinis_sister2.png");
            sprite2.Position = (new CCPoint(50, 0));

            AddChild(aParent);
            aParent.AddChild(sprite1);
            sprite1.AddChild(sprite2);


            //
            // Children + Scale using Sprite
            // Test 3
            //

            aParent = new CCNode ();
            sprite1 = new CCSprite("grossinis_sister1.png");
            sprite1.Position = (new CCPoint(s.Width / 4, 2 * s.Height / 3));
            sprite1.ScaleX = (1.5f);
            sprite1.ScaleY = -0.5f;
            sprite1.RunAction((CCAction)(seq.Copy()));

            sprite2 = new CCSprite("grossinis_sister2.png");
            sprite2.Position = (new CCPoint(50, 0));

            AddChild(aParent);
            aParent.AddChild(sprite1);
            sprite1.AddChild(sprite2);

            //
            // Children + Scale using Sprite
            // Test 4
            //

            aParent = new CCSpriteBatchNode("animations/grossini_family");
            sprite1 = new CCSprite("grossinis_sister1.png");
            sprite1.Position = (new CCPoint(3 * s.Width / 4, 2 * s.Height / 3));
            sprite1.ScaleX = 1.5f;
            sprite1.ScaleY = -0.5f;
            sprite1.RunAction((CCAction)(seq.Copy()));

            sprite2 = new CCSprite("grossinis_sister2.png");
            sprite2.Position = (new CCPoint(50, 0));

            AddChild(aParent);
            aParent.AddChild(sprite1);
            sprite1.AddChild(sprite2);
        }
开发者ID:Ratel13,项目名称:cocos2d-xna,代码行数:89,代码来源:SpriteBatchNodeChildrenScale.cs

示例13: SpriteChildrenChildren

        public SpriteChildrenChildren()
        {
            CCSize s = CCDirector.SharedDirector.WinSize;

            CCSpriteFrameCache.SharedSpriteFrameCache.AddSpriteFramesWithFile("animations/ghosts.plist");

            CCNode aParent;
            CCSprite l1, l2a, l2b, l3a1, l3a2, l3b1, l3b2;
            CCActionInterval rot = new CCRotateBy (10, 360);
            CCAction seq = new CCRepeatForever (rot);

            CCActionInterval rot_back = (CCActionInterval)rot.Reverse();
            CCAction rot_back_fe = new CCRepeatForever (rot_back);

            //
            // SpriteBatchNode: 3 levels of children
            //

            aParent = new CCNode ();
            AddChild(aParent);

            // parent
            l1 = new CCSprite("father.gif");
            l1.Position = (new CCPoint(s.Width / 2, s.Height / 2));
            l1.RunAction((CCAction)(seq.Copy()));
            aParent.AddChild(l1);
            CCSize l1Size = l1.ContentSize;

            // child left
            l2a = new CCSprite("sister1.gif");
            l2a.Position = (new CCPoint(-50 + l1Size.Width / 2, 0 + l1Size.Height / 2));
            l2a.RunAction((CCAction)(rot_back_fe.Copy()));
            l1.AddChild(l2a);
            CCSize l2aSize = l2a.ContentSize;

            // child right
            l2b = new CCSprite("sister2.gif");
            l2b.Position = (new CCPoint(+50 + l1Size.Width / 2, 0 + l1Size.Height / 2));
            l2b.RunAction((CCAction)(rot_back_fe.Copy()));
            l1.AddChild(l2b);
            CCSize l2bSize = l2a.ContentSize;

            // child left bottom
            l3a1 = new CCSprite("child1.gif");
            l3a1.Scale = 0.45f;
            l3a1.Position = new CCPoint(0 + l2aSize.Width / 2, -100 + l2aSize.Height / 2);
            l2a.AddChild(l3a1);

            // child left top
            l3a2 = new CCSprite("child1.gif");
            l3a2.Scale = 0.45f;
            l3a1.Position = (new CCPoint(0 + l2aSize.Width / 2, +100 + l2aSize.Height / 2));
            l2a.AddChild(l3a2);

            // child right bottom
            l3b1 = new CCSprite("child1.gif");
            l3b1.Scale = 0.45f;
            l3b1.FlipY = true;
            l3b1.Position = (new CCPoint(0 + l2bSize.Width / 2, -100 + l2bSize.Height / 2));
            l2b.AddChild(l3b1);

            // child right top
            l3b2 = new CCSprite("child1.gif");
            l3b2.Scale = 0.45f;
            l3b2.FlipY = true;
            l3b1.Position = new CCPoint(0 + l2bSize.Width / 2, +100 + l2bSize.Height / 2);
            l2b.AddChild(l3b2);
        }
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:68,代码来源:SpriteChildrenChildren.cs

示例14: SpriteBatchNodeChildrenZ

        public SpriteBatchNodeChildrenZ()
        {
            CCSize s = CCDirector.SharedDirector.WinSize;

            // parents
            CCSpriteBatchNode batch;
            CCSprite sprite1, sprite2, sprite3;


            CCSpriteFrameCache.SharedSpriteFrameCache.AddSpriteFramesWithFile("animations/grossini.plist");

            // test 1
            batch = new CCSpriteBatchNode("animations/grossini", 50);
            AddChild(batch, 0, (int)kTags.kTagSpriteBatchNode);

            sprite1 = new CCSprite("grossini_dance_01.png");
            sprite1.Position = (new CCPoint(s.Width / 3, s.Height / 2));

            sprite2 = new CCSprite("grossini_dance_02.png");
            sprite2.Position = (new CCPoint(20, 30));

            sprite3 = new CCSprite("grossini_dance_03.png");
            sprite3.Position = (new CCPoint(-20, 30));

            batch.AddChild(sprite1);
            sprite1.AddChild(sprite2, 2);
            sprite1.AddChild(sprite3, -2);

            // test 2
            batch = new CCSpriteBatchNode("animations/grossini", 50);
            AddChild(batch, 0, (int)kTags.kTagSpriteBatchNode);

            sprite1 = new CCSprite("grossini_dance_01.png");
            sprite1.Position = (new CCPoint(2 * s.Width / 3, s.Height / 2));

            sprite2 = new CCSprite("grossini_dance_02.png");
            sprite2.Position = (new CCPoint(20, 30));

            sprite3 = new CCSprite("grossini_dance_03.png");
            sprite3.Position = (new CCPoint(-20, 30));

            batch.AddChild(sprite1);
            sprite1.AddChild(sprite2, -2);
            sprite1.AddChild(sprite3, 2);

            // test 3
            batch = new CCSpriteBatchNode("animations/grossini", 50);
            AddChild(batch, 0, (int)kTags.kTagSpriteBatchNode);

            sprite1 = new CCSprite("grossini_dance_01.png");
            sprite1.Position = (new CCPoint(s.Width / 2 - 90, s.Height / 4));

            sprite2 = new CCSprite("grossini_dance_02.png");
            sprite2.Position = (new CCPoint(s.Width / 2 - 60, s.Height / 4));

            sprite3 = new CCSprite("grossini_dance_03.png");
            sprite3.Position = (new CCPoint(s.Width / 2 - 30, s.Height / 4));

            batch.AddChild(sprite1, 10);
            batch.AddChild(sprite2, -10);
            batch.AddChild(sprite3, -5);

            // test 4
            batch = new CCSpriteBatchNode("animations/grossini", 50);
            AddChild(batch, 0, (int)kTags.kTagSpriteBatchNode);

            sprite1 = new CCSprite("grossini_dance_01.png");
            sprite1.Position = (new CCPoint(s.Width / 2 + 30, s.Height / 4));

            sprite2 = new CCSprite("grossini_dance_02.png");
            sprite2.Position = (new CCPoint(s.Width / 2 + 60, s.Height / 4));

            sprite3 = new CCSprite("grossini_dance_03.png");
            sprite3.Position = (new CCPoint(s.Width / 2 + 90, s.Height / 4));

            batch.AddChild(sprite1, -10);
            batch.AddChild(sprite2, -5);
            batch.AddChild(sprite3, -2);
        }
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:79,代码来源:SpriteBatchNodeChildrenZ.cs

示例15: SpriteChildrenAnchorPoint

        public SpriteChildrenAnchorPoint()
        {
            CCSize s = CCDirector.SharedDirector.WinSize;

            CCSpriteFrameCache.SharedSpriteFrameCache.AddSpriteFramesWithFile("animations/grossini.plist");

            CCNode aParent;
            CCSprite sprite1, sprite2, sprite3, sprite4, point;
            //
            // SpriteBatchNode
            //
            // parents

            aParent = new CCNode ();
            AddChild(aParent, 0);

            // anchor (0,0)
            sprite1 = new CCSprite("grossini_dance_08.png");
            sprite1.Position = (new CCPoint(s.Width / 4, s.Height / 2));
            sprite1.AnchorPoint = (new CCPoint(0, 0));


            sprite2 = new CCSprite("grossini_dance_02.png");
            sprite2.Position = (new CCPoint(20, 30));

            sprite3 = new CCSprite("grossini_dance_03.png");
            sprite3.Position = (new CCPoint(-20, 30));

            sprite4 = new CCSprite("grossini_dance_04.png");
            sprite4.Position = (new CCPoint(0, 0));
            sprite4.Scale = 0.5f;


            aParent.AddChild(sprite1);
            sprite1.AddChild(sprite2, -2);
            sprite1.AddChild(sprite3, -2);
            sprite1.AddChild(sprite4, 3);

            point = new CCSprite("Images/r1");
            point.Scale = 0.25f;
            point.Position = sprite1.Position;
            AddChild(point, 10);


            // anchor (0.5, 0.5)
            sprite1 = new CCSprite("grossini_dance_08.png");
            sprite1.Position = (new CCPoint(s.Width / 2, s.Height / 2));
            sprite1.AnchorPoint = (new CCPoint(0.5f, 0.5f));

            sprite2 = new CCSprite("grossini_dance_02.png");
            sprite2.Position = (new CCPoint(20, 30));

            sprite3 = new CCSprite("grossini_dance_03.png");
            sprite3.Position = (new CCPoint(-20, 30));

            sprite4 = new CCSprite("grossini_dance_04.png");
            sprite4.Position = (new CCPoint(0, 0));
            sprite4.Scale = 0.5f;

            aParent.AddChild(sprite1);
            sprite1.AddChild(sprite2, -2);
            sprite1.AddChild(sprite3, -2);
            sprite1.AddChild(sprite4, 3);

            point = new CCSprite("Images/r1");
            point.Scale = 0.25f;
            point.Position = sprite1.Position;
            AddChild(point, 10);


            // anchor (1,1)
            sprite1 = new CCSprite("grossini_dance_08.png");
            sprite1.Position = (new CCPoint(s.Width / 2 + s.Width / 4, s.Height / 2));
            sprite1.AnchorPoint = new CCPoint(1, 1);


            sprite2 = new CCSprite("grossini_dance_02.png");
            sprite2.Position = (new CCPoint(20, 30));

            sprite3 = new CCSprite("grossini_dance_03.png");
            sprite3.Position = (new CCPoint(-20, 30));

            sprite4 = new CCSprite("grossini_dance_04.png");
            sprite4.Position = (new CCPoint(0, 0));
            sprite4.Scale = 0.5f;

            aParent.AddChild(sprite1);
            sprite1.AddChild(sprite2, -2);
            sprite1.AddChild(sprite3, -2);
            sprite1.AddChild(sprite4, 3);

            point = new CCSprite("Images/r1");
            point.Scale = 0.25f;
            point.Position = sprite1.Position;
            AddChild(point, 10);
        }
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:96,代码来源:SpriteChildrenAnchorPoint.cs


注:本文中的Cocos2D.CCSprite.AddChild方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。