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C# CCBReader.ReadNodeGraphFromFile方法代码示例

本文整理汇总了C#中Cocos2D.CCBReader.ReadNodeGraphFromFile方法的典型用法代码示例。如果您正苦于以下问题:C# CCBReader.ReadNodeGraphFromFile方法的具体用法?C# CCBReader.ReadNodeGraphFromFile怎么用?C# CCBReader.ReadNodeGraphFromFile使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Cocos2D.CCBReader的用法示例。


在下文中一共展示了CCBReader.ReadNodeGraphFromFile方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: openTest

        public void openTest(string pCCBFileName, string pCCNodeName, CCNodeLoader pCCNodeLoader)
        {
            /* Create an autorelease CCNodeLoaderLibrary. */
            CCNodeLoaderLibrary ccNodeLoaderLibrary = CCNodeLoaderLibrary.NewDefaultCCNodeLoaderLibrary();

            ccNodeLoaderLibrary.RegisterCCNodeLoader("TestHeaderLayer", new Loader<TestHeaderLayer>());
            if (pCCNodeName != null && pCCNodeLoader != null)
            {
                ccNodeLoaderLibrary.RegisterCCNodeLoader(pCCNodeName, pCCNodeLoader);
            }

            /* Create an autorelease CCBReader. */
            var ccbReader = new CCBReader(ccNodeLoaderLibrary);

            /* Read a ccbi file. */
            // Load the scene from the ccbi-file, setting this class as
            // the owner will cause lblTestTitle to be set by the CCBReader.
            // lblTestTitle is in the TestHeader.ccbi, which is referenced
            // from each of the test scenes.
            CCNode node = ccbReader.ReadNodeGraphFromFile(pCCBFileName, this);

            mTestTitleLabelTTF.Label = (pCCBFileName);

            CCScene scene = new CCScene();
            scene.AddChild(node);

            /* Push the new scene with a fancy transition. */
            CCColor3B transitionColor;
            transitionColor.R = 0;
            transitionColor.G = 0;
            transitionColor.B = 0;

            CCDirector.SharedDirector.PushScene(new CCTransitionFade(0.5f, scene, transitionColor));
        }
开发者ID:CartBlanche,项目名称:cocos2d-xna,代码行数:34,代码来源:HelloCocosBuilder.cs

示例2: runThisTest

        public override void runThisTest()
        {
            /* Create an autorelease CCNodeLoaderLibrary. */
            CCNodeLoaderLibrary ccNodeLoaderLibrary = new CCNodeLoaderLibrary();

            ccNodeLoaderLibrary.RegisterCCNodeLoader("HelloCocosBuilderLayer", new Loader<HelloCocosBuilderLayer>());

            /* Create an autorelease CCBReader. */
            var ccbReader = new CCBReader(ccNodeLoaderLibrary);

            /* Read a ccbi file. */
            CCNode node = ccbReader.ReadNodeGraphFromFile("ccb/HelloCocosBuilder.ccbi", this);

            if (node != null)
            {
                AddChild(node);
            }

            CCDirector.SharedDirector.ReplaceScene(this);
        }
开发者ID:Ratel13,项目名称:cocos2d-xna,代码行数:20,代码来源:CocosBuilderTest.cs

示例3: onAnimationsTestClicked

        public void onAnimationsTestClicked(object pSender, CCControlEvent pCCControlEvent)
        {
            // Load node graph (TestAnimations is a sub class of CCLayer) and retrieve the ccb action manager
            CCBAnimationManager actionManager = null;

            /* Create an autorelease CCNodeLoaderLibrary. */
            CCNodeLoaderLibrary ccNodeLoaderLibrary = CCNodeLoaderLibrary.NewDefaultCCNodeLoaderLibrary();

            ccNodeLoaderLibrary.RegisterCCNodeLoader("TestHeaderLayer", new Loader<TestHeaderLayer>());
            ccNodeLoaderLibrary.RegisterCCNodeLoader("TestAnimationsLayer", new Loader<AnimationsTestLayer>());


            /* Create an autorelease CCBReader. */
            var ccbReader = new CCBReader(ccNodeLoaderLibrary);

            /* Read a ccbi file. */
            // Load the scene from the ccbi-file, setting this class as
            // the owner will cause lblTestTitle to be set by the CCBReader.
            // lblTestTitle is in the TestHeader.ccbi, which is referenced
            // from each of the test scenes.
            CCNode animationsTest = ccbReader.ReadNodeGraphFromFile("ccb/ccb/TestAnimations.ccbi", this, ref actionManager);
            ((AnimationsTestLayer) animationsTest).setAnimationManager(actionManager);

            mTestTitleLabelTTF.Label = ("TestAnimations.ccbi");

            CCScene scene = new CCScene();
            scene.AddChild(animationsTest);

            /* Push the new scene with a fancy transition. */
            CCColor3B transitionColor;
            transitionColor.R = 0;
            transitionColor.G = 0;
            transitionColor.B = 0;

            CCDirector.SharedDirector.PushScene(new CCTransitionFade(0.5f, scene, transitionColor));
        }
开发者ID:CartBlanche,项目名称:cocos2d-xna,代码行数:36,代码来源:HelloCocosBuilder.cs


注:本文中的Cocos2D.CCBReader.ReadNodeGraphFromFile方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。