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C# CCBReader.ReadCachedString方法代码示例

本文整理汇总了C#中Cocos2D.CCBReader.ReadCachedString方法的典型用法代码示例。如果您正苦于以下问题:C# CCBReader.ReadCachedString方法的具体用法?C# CCBReader.ReadCachedString怎么用?C# CCBReader.ReadCachedString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Cocos2D.CCBReader的用法示例。


在下文中一共展示了CCBReader.ReadCachedString方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ParsePropTypeCcbFile

        protected virtual CCNode ParsePropTypeCcbFile(CCNode node, CCNode parent, CCBReader pCCBReader)
        {
            string ccbFileName = pCCBReader.ReadCachedString();

            /* Change path extension to .ccbi. */
            string ccbFileWithoutPathExtension = CCBReader.DeletePathExtension(ccbFileName);
            ccbFileName = ccbFileWithoutPathExtension + ".ccbi";

            // Load sub file
            string path = CCFileUtils.FullPathFromRelativePath(ccbFileName);
            //long size = 0;
            byte[] pBytes = CCFileUtils.GetFileBytes(path);
            var reader = new CCBReader(pCCBReader);

            reader.AnimationManager.RootContainerSize = parent.ContentSize;

            reader._bytes = pBytes;
            reader._currentByte = 0;
            reader._currentBit = 0;
            reader._owner = pCCBReader._owner;

            reader.AnimationManager._owner = reader._owner;

            CCNode ccbFileNode = reader.ReadFileWithCleanUp(false, pCCBReader.AnimationManagers);

            if (ccbFileNode != null && reader.AnimationManager.AutoPlaySequenceId != -1)
            {
                // Auto play animations
                reader.AnimationManager.RunAnimationsForSequenceIdTweenDuration(reader.AnimationManager.AutoPlaySequenceId, 0);
            }

            if (reader.IsJSControlled() && pCCBReader.IsJSControlled() && null != reader._owner)
            {
                //set variables and callback to owner
                //set callback
                var ownerCallbackNames = reader.OwnerCallbackNames;
                var ownerCallbackNodes = reader.OwnerCallbackNodes;
                if (null != ownerCallbackNames && ownerCallbackNames.Count > 0 &&
                    null != ownerCallbackNodes && ownerCallbackNodes.Count > 0)
                {
                    Debug.Assert(ownerCallbackNames.Count == ownerCallbackNodes.Count);
                    int nCount = ownerCallbackNames.Count;
                    for (int i = 0; i < nCount; i++)
                    {
                        pCCBReader.AddOwnerCallbackName(ownerCallbackNames[i]);
                        pCCBReader.AddOwnerCallbackNode(ownerCallbackNodes[i]);
                    }
                }
                //set variables
                var ownerOutletNames = reader.OwnerOutletNames;
                var ownerOutletNodes = reader.OwnerOutletNodes;
                if (null != ownerOutletNames && ownerOutletNames.Count > 0 &&
                    null != ownerOutletNodes && ownerOutletNodes.Count > 0)
                {
                    Debug.Assert(ownerOutletNames.Count == ownerOutletNodes.Count);
                    int nCount = ownerOutletNames.Count;
                    for (int i = 0; i < nCount; i++)
                    {
                        pCCBReader.AddOwnerOutletName(ownerOutletNames[i]);
                        pCCBReader.AddOwnerOutletNode(ownerOutletNodes[i]);
                    }
                }
            }

            return ccbFileNode;
        }
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:66,代码来源:CCNodeLoader.cs

示例2: ParsePropTypeBlock

        protected virtual BlockData ParsePropTypeBlock(CCNode node, CCNode parent, CCBReader reader)
        {
            string selectorName = reader.ReadCachedString();
            var selectorTarget = (CCBTargetType) reader.ReadInt(false);

            if (selectorTarget != CCBTargetType.None)
            {
                object target = null;
                if (!reader.IsJSControlled())
                {
                    if (selectorTarget == CCBTargetType.DocumentRoot)
                    {
                        target = reader.AnimationManager.RootNode;
                    }
                    else if (selectorTarget == CCBTargetType.Owner)
                    {
                        target = reader.Owner;

                        /* Scripting specific code because selector function is common for all callbacks.
                         * So if we had 1 target and 1 selector function, the context (callback function name)
                         * would get lost. Hence the need for a new target for each callback.
                         */
                        if (reader._hasScriptingOwner)
                        {
                            var proxy = (ICCBScriptOwnerProtocol) reader.Owner;
                            if (proxy != null)
                            {
                                target = proxy.CreateNew() as object;
                            }
                        }
                    }

                    if (target != null)
                    {
                        if (selectorName.Length > 0)
                        {
                            Action<object> selMenuHandler = null;

                            var targetAsCCBSelectorResolver = target as ICCBSelectorResolver;

                            if (targetAsCCBSelectorResolver != null)
                            {
                                selMenuHandler = targetAsCCBSelectorResolver.OnResolveCCBCCMenuItemSelector(target,
                                                                                                            selectorName);
                            }
                            if (selMenuHandler == null)
                            {
                                ICCBSelectorResolver ccbSelectorResolver = reader.SelectorResolver;
                                if (ccbSelectorResolver != null)
                                {
                                    selMenuHandler = ccbSelectorResolver.OnResolveCCBCCMenuItemSelector(target,
                                                                                                        selectorName);
                                }
                            }

                            if (selMenuHandler == null)
                            {
                                CCLog.Log("Skipping selector '{0}' since no CCBSelectorResolver is present.",
                                          selectorName);
                            }
                            else
                            {
                                var blockData = new BlockData();
                                blockData.mSELMenuHandler = selMenuHandler;

                                blockData.mTarget = target;

                                return blockData;
                            }
                        }
                        else
                        {
                            CCLog.Log("Unexpected empty selector.");
                        }
                    }
                    else
                    {
                        CCLog.Log("Unexpected NULL target for selector.");
                    }
                }
                else
                {
                    if (selectorTarget == CCBTargetType.DocumentRoot)
                    {
                        reader.AddDocumentCallbackNode(node);
                        reader.AddDocumentCallbackName(selectorName);

                    }
                    else
                    {
                        reader.AddOwnerCallbackNode(node);
                        reader.AddOwnerCallbackName(selectorName);
                    }
                }
            }

            return null;
        }
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:98,代码来源:CCNodeLoader.cs

示例3: ParsePropTypeBlockCcControl

        protected virtual BlockCCControlData ParsePropTypeBlockCcControl(CCNode node, CCNode parent, CCBReader reader)
        {
            string selectorName = reader.ReadCachedString();
            var selectorTarget = (CCBTargetType) reader.ReadInt(false);
            var controlEvents = (CCControlEvent) reader.ReadInt(false);

            if (selectorTarget != CCBTargetType.None)
            {
                if (!reader.IsJSControlled())
                {
                    object target = null;
                    if (selectorTarget == CCBTargetType.DocumentRoot)
                    {
                        target = reader.AnimationManager.RootNode;
                    }
                    else if (selectorTarget == CCBTargetType.Owner)
                    {
                        target = reader.Owner;
                    }

                    if (target != null)
                    {
                        if (selectorName.Length > 0)
                        {
                            Action<object, CCControlEvent> selCCControlHandler = null;

                            var targetAsCCBSelectorResolver = target as ICCBSelectorResolver;
                            if (targetAsCCBSelectorResolver != null)
                            {
                                selCCControlHandler = targetAsCCBSelectorResolver.OnResolveCCBCCControlSelector(target,
                                                                                                                selectorName);
                            }
                            if (selCCControlHandler == null)
                            {
                                ICCBSelectorResolver ccbSelectorResolver = reader.SelectorResolver;
                                if (ccbSelectorResolver != null)
                                {
                                    selCCControlHandler = ccbSelectorResolver.OnResolveCCBCCControlSelector(target,
                                                                                                            selectorName);
                                }
                            }

                            if (selCCControlHandler == null)
                            {
                                CCLog.Log("Skipping selector '{0}' since no CCBSelectorResolver is present.",
                                          selectorName);
                            }
                            else
                            {
                                var blockCCControlData = new BlockCCControlData();
                                blockCCControlData.mSELCCControlHandler = selCCControlHandler;

                                blockCCControlData.mTarget = target;
                                blockCCControlData.mControlEvents = controlEvents;

                                return blockCCControlData;
                            }
                        }
                        else
                        {
                            CCLog.Log("Unexpected empty selector.");
                        }
                    }
                    else
                    {
                        CCLog.Log("Unexpected NULL target for selector.");
                    }
                }
                else
                {
                    if (selectorTarget == CCBTargetType.DocumentRoot)
                    {
                        reader.AddDocumentCallbackNode(node);
                        reader.AddDocumentCallbackName(selectorName);

                    }
                    else
                    {
                        reader.AddOwnerCallbackNode(node);
                        reader.AddOwnerCallbackName(selectorName);
                    }
                }
            }

            return null;
        }
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:86,代码来源:CCNodeLoader.cs

示例4: ParsePropTypeText

 protected virtual string ParsePropTypeText(CCNode node, CCNode parent, CCBReader reader)
 {
     return reader.ReadCachedString();
 }
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:4,代码来源:CCNodeLoader.cs

示例5: ParsePropTypeFontTTF

        protected virtual string ParsePropTypeFontTTF(CCNode node, CCNode parent, CCBReader reader)
        {
            string fontTTF = reader.ReadCachedString();

            // CCString * ttfEnding = ".ttf";

            // TODO Fix me if it is wrong
            /* If the fontTTF comes with the ".ttf" extension, prepend the absolute path. 
             * System fonts come without the ".ttf" extension and do not need the path prepended. */
            /*
            if(CCBReader.endsWith(CCBReader.toLowerCase(fontTTF), ttfEnding)){
                fontTTF = CCBReader.concat(reader.getCCBRootPath(), fontTTF);
            }
             */

            return fontTTF;
        }
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:17,代码来源:CCNodeLoader.cs

示例6: ParsePropTypeTexture

        protected virtual CCTexture2D ParsePropTypeTexture(CCNode node, CCNode parent, CCBReader reader)
        {
            string spriteFile = reader.ReadCachedString();

            if (!String.IsNullOrEmpty(spriteFile))
            {
                return CCTextureCache.SharedTextureCache.AddImage(CCFileUtils.RemoveExtension(spriteFile));
            }
            return null;
        }
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:10,代码来源:CCNodeLoader.cs

示例7: ParsePropTypeAnimation

        protected virtual CCAnimation ParsePropTypeAnimation(CCNode node, CCNode parent, CCBReader reader)
        {
            string animationFile = reader.ReadCachedString();
            string animation = reader.ReadCachedString();

            CCAnimation ccAnimation = null;

            // Support for stripping relative file paths, since ios doesn't currently
            // know what to do with them, since its pulling from bundle.
            // Eventually this should be handled by a client side asset manager
            // interface which figured out what resources to load.
            // TODO Does this problem exist in C++?
            animation = CCBReader.LastPathComponent(animation);
            animationFile = CCBReader.LastPathComponent(animationFile);

            if (!String.IsNullOrEmpty(animation))
            {
                CCAnimationCache animationCache = CCAnimationCache.SharedAnimationCache;
                animationCache.AddAnimationsWithFile(animationFile);

                ccAnimation = animationCache.AnimationByName(animation);
            }
            return ccAnimation;
        }
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:24,代码来源:CCNodeLoader.cs

示例8: ParsePropTypeSpriteFrame

        protected virtual CCSpriteFrame ParsePropTypeSpriteFrame(CCNode node, CCNode parent, CCBReader reader, string propertyName)
        {
            string spriteSheet = reader.ReadCachedString();
            string spriteFile = reader.ReadCachedString();

            CCSpriteFrame spriteFrame = null;
            if (spriteFile.Length != 0)
            {
                if (spriteSheet.Length == 0)
                {
                    spriteFile = reader.CCBRootPath + spriteFile;
                    CCTexture2D texture = CCTextureCache.SharedTextureCache.AddImage(CCFileUtils.RemoveExtension(spriteFile));
                    var bounds = new CCRect(0, 0, texture.ContentSize.Width, texture.ContentSize.Height);
                    spriteFrame = new CCSpriteFrame(texture, bounds);
                }
                else
                {
                    CCSpriteFrameCache frameCache = CCSpriteFrameCache.SharedSpriteFrameCache;
                    spriteSheet = reader.CCBRootPath + spriteSheet;

                    // Load the sprite sheet only if it is not loaded
                    if (!reader.LoadedSpriteSheet.Contains(spriteSheet))
                    {
                        frameCache.AddSpriteFramesWithFile(spriteSheet);
                        reader.LoadedSpriteSheet.Add(spriteSheet);
                    }

                    spriteFrame = frameCache.SpriteFrameByName(spriteFile);
                }

                if (reader.AnimatedProperties.Contains(propertyName))
                {
                    reader.AnimationManager.SetBaseValue(spriteFrame, node, propertyName);
                }
            }

            return spriteFrame;
        }
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:38,代码来源:CCNodeLoader.cs

示例9: ParseProperties

        public virtual void ParseProperties(CCNode node, CCNode parent, CCBReader reader)
        {
            int numRegularProps = reader.ReadInt(false);
            int numExturaProps = reader.ReadInt(false);
            int propertyCount = numRegularProps + numExturaProps;

            for (int i = 0; i < propertyCount; i++)
            {
                bool isExtraProp = (i >= numRegularProps);
                int type = reader.ReadInt(false);
                string propertyName = reader.ReadCachedString();

                // Check if the property can be set for this platform
                bool setProp = false;

                var platform = (PlatformType) reader.ReadByte();
                if (platform == PlatformType.All)
                {
                    setProp = true;
                }
#if __CC_PLATFORM_IOS
        if(platform == kCCBPlatform.kCCBPlatformIOS) 
        {
            setProp = true;
        }
#elif __CC_PLATFORM_MAC
        if(platform == kCCBPlatform.kCCBPlatformMac) 
        {
            setProp = true;
        }
#endif

                // Forward properties for sub ccb files
                if (node is CCBFile)
                {
                    var ccbNode = (CCBFile) node;
                    if (ccbNode.FileNode != null && isExtraProp)
                    {
                        node = ccbNode.FileNode;

                        // Skip properties that doesn't have a value to override
                        var extraPropsNames = (List<string>) node.UserObject;
                        bool bFound = false;
                        foreach (var pObj in extraPropsNames)
                        {
                            if (pObj == propertyName)
                            {
                                bFound = true;
                                break;
                            }
                        }
                        setProp &= bFound;
                    }
                }
                else if (isExtraProp && node == reader.AnimationManager.RootNode)
                {
                    var extraPropsNames = (List<string>) node.UserObject;
                    if (extraPropsNames == null)
                    {
                        extraPropsNames = new List<string>();
                        node.UserObject = extraPropsNames;
                    }

                    extraPropsNames.Add(propertyName);
                }

                switch ((CCBPropertyType) type)
                {
                    case CCBPropertyType.Position:
                        {
                            CCPoint position = ParsePropTypePosition(node, parent, reader, propertyName);
                            if (setProp)
                            {
                                OnHandlePropTypePosition(node, parent, propertyName, position, reader);
                            }
                            break;
                        }
                    case CCBPropertyType.Point:
                        {
                            CCPoint point = ParsePropTypePoint(node, parent, reader);
                            if (setProp)
                            {
                                OnHandlePropTypePoint(node, parent, propertyName, point, reader);
                            }
                            break;
                        }
                    case CCBPropertyType.PointLock:
                        {
                            CCPoint pointLock = ParsePropTypePointLock(node, parent, reader);
                            if (setProp)
                            {
                                OnHandlePropTypePointLock(node, parent, propertyName, pointLock, reader);
                            }
                            break;
                        }
                    case CCBPropertyType.Size:
                        {
                            CCSize size = ParsePropTypeSize(node, parent, reader);
                            if (setProp)
                            {
//.........这里部分代码省略.........
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:101,代码来源:CCNodeLoader.cs

示例10: ParsePropTypeCcbFile

        protected virtual CCNode ParsePropTypeCcbFile(CCNode node, CCNode parent, CCBReader reader)
        {
            string ccbFileName = reader.ReadCachedString();

            /* Change path extension to .ccbi. */
            string ccbFileWithoutPathExtension = CCBReader.DeletePathExtension(ccbFileName);
            ccbFileName = ccbFileWithoutPathExtension + ".ccbi";

            // Load sub file
            string path = CCFileUtils.FullPathFromRelativePath(ccbFileName);
            var ccbReader = new CCBReader(reader);

            byte[] pBytes = CCFileUtils.GetFileBytes(path);
            ccbReader.InitWithData(pBytes, reader.Owner);
            ccbReader.AnimationManager.RootContainerSize = parent.ContentSize;

            CCNode ccbFileNode = ccbReader.ReadFileWithCleanUp(false);

            if (ccbFileNode != null && ccbReader.AnimationManager.AutoPlaySequenceId != -1)
            {
                // Auto play animations
                ccbReader.AnimationManager.RunAnimations(ccbReader.AnimationManager.AutoPlaySequenceId, 0);
            }

            return ccbFileNode;
        }
开发者ID:CartBlanche,项目名称:cocos2d-xna,代码行数:26,代码来源:CCNodeLoader.cs


注:本文中的Cocos2D.CCBReader.ReadCachedString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。