本文整理汇总了C#中CardGames.GameLogic.Snap.PlayerHit方法的典型用法代码示例。如果您正苦于以下问题:C# Snap.PlayerHit方法的具体用法?C# Snap.PlayerHit怎么用?C# Snap.PlayerHit使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CardGames.GameLogic.Snap
的用法示例。
在下文中一共展示了Snap.PlayerHit方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandleUserInput
/// <summary>
/// Respond to the user input -- with requests affecting myGame
/// </summary>
/// <param name="myGame">The game object to update in response to events.</param>
private static void HandleUserInput (Snap myGame)
{
//Fetch the next batch of UI interaction
SwinGame.ProcessEvents ();
if (SwinGame.KeyTyped (KeyCode.vk_SPACE))
{
myGame.FlipNextCard ();
if (myGame.IsStarted)
{
if (SwinGame.KeyTyped (KeyCode.vk_LSHIFT) &&
SwinGame.KeyTyped (KeyCode.vk_RSHIFT))
{
//TODO: add sound effects
}
else if (SwinGame.KeyTyped (KeyCode.vk_LSHIFT))
{
myGame.PlayerHit (0);
}
else if (SwinGame.KeyTyped (KeyCode.vk_RSHIFT))
{
myGame.PlayerHit (1);
}
}
}
}
示例2: HandleUserInput
/// <summary>
/// Respond to the user input -- with requests affecting myGame
/// </summary>
/// <param name="myGame">The game object to update in response to events.</param>
private static void HandleUserInput(Snap myGame)
{
//Fetch the next batch of UI interaction
SwinGame.ProcessEvents();
if (SwinGame.KeyTyped (KeyCode.vk_SPACE))
{
myGame.Start ();
}
if(myGame.IsStarted)
{
if(SwinGame.KeyTyped (KeyCode.vk_LSHIFT) &&SwinGame.KeyTyped (KeyCode.vk_RSHIFT))
{
SwinGame.PlaySoundEffect ("Slap");
}
else if(SwinGame.KeyTyped (KeyCode.vk_LSHIFT))
{
myGame.PlayerHit (0);
}
else if (SwinGame.KeyTyped (KeyCode.vk_RSHIFT))
{
myGame.PlayerHit (1);
}
}
}
示例3: HandleUserInput
/// <summary>
/// Respond to the user input -- with requests affecting myGame
/// </summary>
/// <param name="myGame">The game object to update in response to events.</param>
private static void HandleUserInput(Snap myGame)
{
//Fetch the next batch of UI interaction
SwinGame.ProcessEvents();
if (SwinGame.KeyTyped (KeyCode.vk_SPACE))
{
myGame.Start ();
}
if (myGame.IsStarted)
{
if ( SwinGame.KeyTyped (KeyCode.vk_LSHIFT) &&
SwinGame.KeyTyped (KeyCode.vk_RSHIFT))
{
//TODO: add sound effects
SwinGame.LoadSoundEffectNamed("Buzz","Buzz.wav");
SwinGame.PlaySoundEffect("Buzz");
}
else if (SwinGame.KeyTyped (KeyCode.vk_LSHIFT))
{
myGame.PlayerHit (0);
SwinGame.LoadSoundEffectNamed("Slap","Slap.wav");
SwinGame.PlaySoundEffect("Slap");
}
else if (SwinGame.KeyTyped (KeyCode.vk_RSHIFT))
{
myGame.PlayerHit (1);
SwinGame.LoadSoundEffectNamed("Slap2","Slap2.wav");
SwinGame.PlaySoundEffect("Slap2");
}
}
}
示例4: HandleUserInput
/// <summary>
/// Respond to the user input -- with requests affecting myGame
/// </summary>
/// <param name="myGame">The game object to update in response to events.</param>
private static void HandleUserInput(Snap myGame)
{
//Fetch the next batch of UI interaction
SwinGame.ProcessEvents();
if (SwinGame.KeyTyped (KeyCode.vk_SPACE))
{
myGame.Start ();
}
<<<<<<< HEAD
=======
if (myGame.IsStarted)
{
if (SwinGame.KeyTyped (KeyCode.vk_LSHIFT) &&
SwinGame.KeyTyped (KeyCode.vk_RSHIFT))
{
//Insert sound here
//Personal note: Pretty sure sound here will never play unless both
}
else if (SwinGame.KeyTyped (KeyCode.vk_LSHIFT))
{
myGame.PlayerHit (0);
}
else if (SwinGame.KeyTyped (KeyCode.vk_RSHIFT))
{
myGame.PlayerHit (1);
}
}
>>>>>>> add-player-hit
}