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C# Snap.PlayerHit方法代码示例

本文整理汇总了C#中CardGames.GameLogic.Snap.PlayerHit方法的典型用法代码示例。如果您正苦于以下问题:C# Snap.PlayerHit方法的具体用法?C# Snap.PlayerHit怎么用?C# Snap.PlayerHit使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CardGames.GameLogic.Snap的用法示例。


在下文中一共展示了Snap.PlayerHit方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleUserInput

		/// <summary>
		/// Respond to the user input -- with requests affecting myGame
		/// </summary>
		/// <param name="myGame">The game object to update in response to events.</param>
		private static void HandleUserInput (Snap myGame)
		{
			//Fetch the next batch of UI interaction
			SwinGame.ProcessEvents ();

			if (SwinGame.KeyTyped (KeyCode.vk_SPACE))
			{
				myGame.FlipNextCard ();

				if (myGame.IsStarted)
				{
					if (SwinGame.KeyTyped (KeyCode.vk_LSHIFT) &&
					    SwinGame.KeyTyped (KeyCode.vk_RSHIFT))
					{
						//TODO: add sound effects
					}
					else if (SwinGame.KeyTyped (KeyCode.vk_LSHIFT))
					{
						myGame.PlayerHit (0);
					}
					else if (SwinGame.KeyTyped (KeyCode.vk_RSHIFT))
					{
						myGame.PlayerHit (1);
					}
				} 
			}
		}
开发者ID:simonjdaniel,项目名称:QuickSnap,代码行数:31,代码来源:SnapGame.cs

示例2: HandleUserInput

        /// <summary>
        /// Respond to the user input -- with requests affecting myGame
        /// </summary>
        /// <param name="myGame">The game object to update in response to events.</param>
        private static void HandleUserInput(Snap myGame)
        {
            //Fetch the next batch of UI interaction
            SwinGame.ProcessEvents();

            if (SwinGame.KeyTyped (KeyCode.vk_SPACE))
            {
                myGame.Start ();
            }
            if(myGame.IsStarted)
            {
                if(SwinGame.KeyTyped (KeyCode.vk_LSHIFT) &&SwinGame.KeyTyped (KeyCode.vk_RSHIFT))
                {
                    SwinGame.PlaySoundEffect ("Slap");
                }
                else if(SwinGame.KeyTyped (KeyCode.vk_LSHIFT))
                {
                    myGame.PlayerHit (0);
                }
                else if (SwinGame.KeyTyped (KeyCode.vk_RSHIFT))
                {
                    myGame.PlayerHit (1);
                }
            }
        }
开发者ID:9983341,项目名称:QuickSnap,代码行数:29,代码来源:SnapGame.cs

示例3: HandleUserInput

        /// <summary>
        /// Respond to the user input -- with requests affecting myGame
        /// </summary>
        /// <param name="myGame">The game object to update in response to events.</param>
        private static void HandleUserInput(Snap myGame)
        {
            //Fetch the next batch of UI interaction
            SwinGame.ProcessEvents();

            if (SwinGame.KeyTyped (KeyCode.vk_SPACE))
            {
                myGame.Start ();
            }

            if (myGame.IsStarted)
            {
                if ( SwinGame.KeyTyped (KeyCode.vk_LSHIFT) &&
                    SwinGame.KeyTyped (KeyCode.vk_RSHIFT))
                {
                    //TODO: add sound effects
                    SwinGame.LoadSoundEffectNamed("Buzz","Buzz.wav");
                    SwinGame.PlaySoundEffect("Buzz");
                }
                else if (SwinGame.KeyTyped (KeyCode.vk_LSHIFT))
                {
                    myGame.PlayerHit (0);
                    SwinGame.LoadSoundEffectNamed("Slap","Slap.wav");
                    SwinGame.PlaySoundEffect("Slap");
                }
                else if (SwinGame.KeyTyped (KeyCode.vk_RSHIFT))
                {
                    myGame.PlayerHit (1);
                    SwinGame.LoadSoundEffectNamed("Slap2","Slap2.wav");
                    SwinGame.PlaySoundEffect("Slap2");
                }
            }
        }
开发者ID:cngu8904,项目名称:QuickSnap,代码行数:37,代码来源:SnapGame.cs

示例4: HandleUserInput

        /// <summary>
        /// Respond to the user input -- with requests affecting myGame
        /// </summary>
        /// <param name="myGame">The game object to update in response to events.</param>
        private static void HandleUserInput(Snap myGame)
        {
            //Fetch the next batch of UI interaction
            SwinGame.ProcessEvents();

            if (SwinGame.KeyTyped (KeyCode.vk_SPACE))
            {
                myGame.Start ();
            }
            <<<<<<< HEAD

            =======

            if (myGame.IsStarted)
            {
                if (SwinGame.KeyTyped (KeyCode.vk_LSHIFT) &&
                    SwinGame.KeyTyped (KeyCode.vk_RSHIFT))
                {
                    //Insert sound here
                    //Personal note: Pretty sure sound here will never play unless both
                }
                else if (SwinGame.KeyTyped (KeyCode.vk_LSHIFT))
                {
                    myGame.PlayerHit (0);
                }
                else if (SwinGame.KeyTyped (KeyCode.vk_RSHIFT))
                {
                    myGame.PlayerHit (1);
                }
            }

            >>>>>>> add-player-hit
        }
开发者ID:Gemore,项目名称:QuickSnap,代码行数:37,代码来源:SnapGame.cs


注:本文中的CardGames.GameLogic.Snap.PlayerHit方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。