本文整理汇总了C#中BlueSheep.Interface.AccountUC.ActualizeMap方法的典型用法代码示例。如果您正苦于以下问题:C# AccountUC.ActualizeMap方法的具体用法?C# AccountUC.ActualizeMap怎么用?C# AccountUC.ActualizeMap使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BlueSheep.Interface.AccountUC
的用法示例。
在下文中一共展示了AccountUC.ActualizeMap方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: MapComplementaryInformationsDataMessageTreatment
public static void MapComplementaryInformationsDataMessageTreatment(Message message, byte[] packetDatas, AccountUC account)
{
MapComplementaryInformationsDataMessage msg = (MapComplementaryInformationsDataMessage)message;
account.HeroicUC.AnalysePacket(message, packetDatas);
using (BigEndianReader reader = new BigEndianReader(packetDatas))
{
msg.Deserialize(reader);
}
if (account.petsList.Count != 0 && account.checkBoxBegin.Checked == true)
{
account.StartFeeding();
}
else if (account.checkBoxBegin.Checked == true)
{
account.Log(new ErrorTextInformation("Aucun familier dans l'inventaire."),0);
account.checkBoxBegin.Checked = false;
}
if (account.Map.Data != null)
account.Map.LastMapId = account.Map.Id;
account.Map.SubAreaId = msg.subAreaId;
account.Map.Data = MapsManager.FromId(msg.mapId);
account.Enable(true);
DataClass subArea = GameData.GetDataObject(D2oFileEnum.SubAreas, (int)msg.subAreaId);
string mapName = I18N.GetText((int)GameData.GetDataObject(D2oFileEnum.Areas, (int)subArea.Fields["areaId"]).Fields["nameId"]);
string subAreaName = I18N.GetText((int)subArea.Fields["nameId"]);
account.ModifBar(5, 0, 0, "[" + account.Map.X + ";" + account.Map.Y + "]" + " " + mapName + " (" + subAreaName + ")");
account.Map.Entities.Clear();
account.Map.List.Clear();
foreach (GameRolePlayActorInformations actor in msg.actors)
{
account.Map.Entities.Add(new BlueSheep.Core.Fight.Entity(actor.contextualId, actor.disposition.cellId));
if (actor is GameRolePlayGroupMonsterInformations)
{
GameRolePlayGroupMonsterInformations a = (GameRolePlayGroupMonsterInformations)actor;
account.Map.List.Add(new MonsterGroup(a.staticInfos, a.disposition.cellId, a.contextualId));
}
}
account.Map.StatedElements.Clear();
foreach (var statedElementDofus in msg.statedElements)
{
if (!(account.Map.StatedElements.ContainsKey(statedElementDofus.elementId)))
account.Map.StatedElements.Add(statedElementDofus.elementId, new BlueSheep.Core.Map.Elements.StatedElement((uint)statedElementDofus.elementCellId, (uint)statedElementDofus.elementId, (uint)statedElementDofus.elementState));
}
account.Map.InteractiveElements.Clear();
account.Map.Doors.Clear();
foreach (var element in msg.interactiveElements)
{
account.Map.InteractiveElements.Add(element.elementId, new BlueSheep.Core.Map.Elements.InteractiveElement((uint)element.elementId, element.elementTypeId, new List<InteractiveElementSkill>(element.enabledSkills), new List<InteractiveElementSkill>(element.disabledSkills)));
InteractiveElement interactiveElement = element;
List<int> listDoorSkillId = new List<int>(new[] { 184, 183, 187, 198, 114 });
List<int> listDoorTypeId = new List<int>(new[] { -1, 128, 168, 16 });
if (listDoorTypeId.Contains(interactiveElement.elementTypeId) && (interactiveElement.enabledSkills.Length > 0) && (listDoorSkillId.Contains(interactiveElement.enabledSkills[0].skillId)))
{
foreach (var layer in ((BlueSheep.Data.D2p.Map)account.Map.Data).Layers)
{
foreach (var cell in layer.Cells)
{
foreach (var layerElement in cell.Elements)
{
if (layerElement is GraphicalElement)
{
GraphicalElement graphicalElement = (GraphicalElement)layerElement;
if ((graphicalElement.Identifier == interactiveElement.elementId) && !(account.Map.Doors.ContainsKey(cell.CellId)))
account.Map.Doors.Add(cell.CellId, new BlueSheep.Core.Map.Elements.InteractiveElement((uint)element.elementId, element.elementTypeId, new List<InteractiveElementSkill>(element.enabledSkills), new List<InteractiveElementSkill>(element.disabledSkills)));
}
}
}
}
}
}
account.Npc.Npcs.Clear();
foreach (GameRolePlayActorInformations a in msg.actors)
{
if (a is GameRolePlayNpcInformations)
account.Npc.Npcs.Add(a.contextualId, ((GameRolePlayNpcInformations)a).npcId);
}
if (account.Path != null)
{
if (account.Path.Current_Flag == "<Fight>" && (account.StatusLb.Text != "Combat" || account.StatusLb.Text == "Fighting") && account.Path.Current_Map == account.Map.X.ToString() + "," + account.Map.Y.ToString())
{
if (account.Fight.SearchFight() == false)
{
account.Path.PerformActionsStack();
}
}
else if (account.StatusLb.Text != "Combat" && account.StatusLb.Text != "Fighting" && account.Path.Current_Map == account.Map.X.ToString() + "," + account.Map.Y.ToString() && account.Map.LastMapId == account.Map.Id)
account.Path.PerformActionsStack();
else if ((account.Path.Current_Map != account.Map.X.ToString() + "," + account.Map.Y.ToString()) || account.Map.Id != account.Map.LastMapId)
{
account.Path.Stop = false;
account.Path.ParsePath();
}
}
account.ActualizeMap();
account.Map.LastMapId = account.Map.Id;
}
示例2: MapComplementaryInformationsDataMessageTreatment
public static void MapComplementaryInformationsDataMessageTreatment(Message message, byte[] packetDatas, AccountUC account)
{
MapComplementaryInformationsDataMessage msg = (MapComplementaryInformationsDataMessage)message;
account.HeroicUC.AnalysePacket(message, packetDatas);
using (BigEndianReader reader = new BigEndianReader(packetDatas))
{
msg.Deserialize(reader);
}
account.Gather.ClearError();
account.MapData.Clear();
account.MapData.ParseLocation(msg.mapId, msg.subAreaId);
account.MapData.ParseStatedElements(msg.statedElements);
account.MapData.ParseActors(msg.actors);
account.MapData.ParseInteractiveElements(msg.interactiveElements);
account.Enable(true);
account.MapData.DoAction();
account.ActualizeMap();
}