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C# Texture2d.SetMinFilter方法代码示例

本文整理汇总了C#中BizHawk.Bizware.BizwareGL.Texture2d.SetMinFilter方法的典型用法代码示例。如果您正苦于以下问题:C# Texture2d.SetMinFilter方法的具体用法?C# Texture2d.SetMinFilter怎么用?C# Texture2d.SetMinFilter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BizHawk.Bizware.BizwareGL.Texture2d的用法示例。


在下文中一共展示了Texture2d.SetMinFilter方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreateRenderTarget

		public unsafe RenderTarget CreateRenderTarget(int w, int h)
		{
			//create a texture for it
			int texid = GenTexture();
			Texture2d tex = new Texture2d(this, texid, w, h);
			GL.BindTexture(TextureTarget.Texture2D,texid);
			GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba8, w, h, 0, PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero);
			tex.SetMagFilter(TextureMagFilter.Nearest);
			tex.SetMinFilter(TextureMinFilter.Nearest);

			//create the FBO
			int fbid = GL.Ext.GenFramebuffer();
			GL.Ext.BindFramebuffer(FramebufferTarget.Framebuffer, fbid);

			//bind the tex to the FBO
			GL.Ext.FramebufferTexture2D(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, texid, 0);

			//do something, I guess say which colorbuffers are used by the framebuffer
			DrawBuffersEnum* buffers = stackalloc DrawBuffersEnum[1];
			buffers[0] = DrawBuffersEnum.ColorAttachment0;
			GL.DrawBuffers(1, buffers);

			if (GL.Ext.CheckFramebufferStatus(FramebufferTarget.Framebuffer) != FramebufferErrorCode.FramebufferComplete)
				throw new InvalidOperationException("Error creating framebuffer (at CheckFramebufferStatus)");

			//since we're done configuring unbind this framebuffer, to return to the default
			GL.Ext.BindFramebuffer(FramebufferTarget.Framebuffer, 0);

			return new RenderTarget(this, fbid, tex);
		}
开发者ID:CadeLaRen,项目名称:BizHawk,代码行数:30,代码来源:IGL_TK.cs


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