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C# ConvexShape.GetExtremePointWithoutMargin方法代码示例

本文整理汇总了C#中BEPUphysics.CollisionShapes.ConvexShapes.ConvexShape.GetExtremePointWithoutMargin方法的典型用法代码示例。如果您正苦于以下问题:C# ConvexShape.GetExtremePointWithoutMargin方法的具体用法?C# ConvexShape.GetExtremePointWithoutMargin怎么用?C# ConvexShape.GetExtremePointWithoutMargin使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BEPUphysics.CollisionShapes.ConvexShapes.ConvexShape的用法示例。


在下文中一共展示了ConvexShape.GetExtremePointWithoutMargin方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetLocalMinkowskiExtremePoint

        ///<summary>
        /// Gets the extreme point of the minkowski difference of shapeA and shapeB in the local space of shapeA.
        ///</summary>
        ///<param name="shapeA">First shape.</param>
        ///<param name="shapeB">Second shape.</param>
        ///<param name="direction">Extreme point direction in local space.</param>
        ///<param name="localTransformB">Transform of shapeB in the local space of A.</param>
        ///<param name="extremePoint">The extreme point in the local space of A.</param>
        public static void GetLocalMinkowskiExtremePoint(ConvexShape shapeA, ConvexShape shapeB, ref Vector3 direction, ref RigidTransform localTransformB, out Vector3 extremePoint)
        {
            //Extreme point of A-B along D = (extreme point of A along D) - (extreme point of B along -D)
            shapeA.GetLocalExtremePointWithoutMargin(ref direction, out extremePoint);
            Vector3 v;
            Vector3 negativeN;
            Vector3.Negate(ref direction, out negativeN);
            shapeB.GetExtremePointWithoutMargin(negativeN, ref localTransformB, out v);
            Vector3.Subtract(ref extremePoint, ref v, out extremePoint);

            ExpandMinkowskiSum(shapeA.collisionMargin, shapeB.collisionMargin, ref direction, out v);
            Vector3.Add(ref extremePoint, ref v, out extremePoint);
        }
开发者ID:EugenyN,项目名称:BEPUphysicsMG,代码行数:21,代码来源:MinkowskiToolbox.cs

示例2: GetNewSimplexPoint

        ///<summary>
        /// Adds a new point to the simplex.
        ///</summary>
        ///<param name="shapeA">First shape in the pair.</param>
        ///<param name="shapeB">Second shape in the pair.</param>
        ///<param name="iterationCount">Current iteration count.</param>
        ///<param name="closestPoint">Current point on simplex closest to origin.</param>
        ///<returns>Whether or not GJK should exit due to a lack of progression.</returns>
        public bool GetNewSimplexPoint(ConvexShape shapeA, ConvexShape shapeB, int iterationCount, ref Vector3 closestPoint)
        {
            Vector3 negativeDirection;
            Vector3.Negate(ref closestPoint, out negativeDirection);
            Vector3 sa, sb;
            shapeA.GetLocalExtremePointWithoutMargin(ref negativeDirection, out sa);
            shapeB.GetExtremePointWithoutMargin(closestPoint, ref LocalTransformB, out sb);
            Vector3 S;
            Vector3.Subtract(ref sa, ref sb, out S);
            //If S is not further towards the origin along negativeDirection than closestPoint, then we're done.
            float dotS;
            Vector3.Dot(ref S, ref negativeDirection, out dotS); //-P * S
            float distanceToClosest = closestPoint.LengthSquared();

            float progression = dotS + distanceToClosest;
            //It's likely that the system is oscillating between two or more states, usually because of a degenerate simplex.
            //Rather than detect specific problem cases, this approach just lets it run and catches whatever falls through.
            //During oscillation, one of the states is usually just BARELY outside of the numerical tolerance.
            //After a bunch of iterations, the system lets it pick the 'better' one.
            if (iterationCount > GJKToolbox.HighGJKIterations && distanceToClosest - previousDistanceToClosest < DistanceConvergenceEpsilon * errorTolerance)
                return true;
            if (distanceToClosest < previousDistanceToClosest)
                previousDistanceToClosest = distanceToClosest;

            //If "A" is the new point always, then the switch statement can be removed
            //in favor of just pushing three points up.
            switch (State)
            {
                case SimplexState.Point:
                    if (progression <= (errorTolerance = MathHelper.Max(A.LengthSquared(), S.LengthSquared())) * ProgressionEpsilon)
                        return true;

                    State = SimplexState.Segment;
                    B = S;
                    SimplexA.B = sa;
                    SimplexB.B = sb;
                    return false;
                case SimplexState.Segment:
                    if (progression <= (errorTolerance = MathHelper.Max(MathHelper.Max(A.LengthSquared(), B.LengthSquared()), S.LengthSquared())) * ProgressionEpsilon)
                        return true;

                    State = SimplexState.Triangle;
                    C = S;
                    SimplexA.C = sa;
                    SimplexB.C = sb;
                    return false;
                case SimplexState.Triangle:
                    if (progression <= (errorTolerance = MathHelper.Max(MathHelper.Max(A.LengthSquared(), B.LengthSquared()), MathHelper.Max(C.LengthSquared(), S.LengthSquared()))) * ProgressionEpsilon)
                        return true;

                    State = SimplexState.Tetrahedron;
                    D = S;
                    SimplexA.D = sa;
                    SimplexB.D = sb;
                    return false;
            }
            return false;
        }
开发者ID:Indiefreaks,项目名称:igf,代码行数:66,代码来源:PairSimplex.cs

示例3: GetLocalMinkowskiExtremePoint

        ///<summary>
        /// Gets the extreme point of the minkowski difference of shapeA and shapeB in the local space of shapeA.
        ///</summary>
        ///<param name="shapeA">First shape.</param>
        ///<param name="shapeB">Second shape.</param>
        ///<param name="direction">Extreme point direction in local space.</param>
        ///<param name="localTransformB">Transform of shapeB in the local space of A.</param>
        /// <param name="extremePointA">The extreme point on shapeA.</param>
        ///<param name="extremePoint">The extreme point in the local space of A.</param>
        public static void GetLocalMinkowskiExtremePoint(ConvexShape shapeA, ConvexShape shapeB, ref System.Numerics.Vector3 direction, ref RigidTransform localTransformB,
                                                 out System.Numerics.Vector3 extremePointA, out System.Numerics.Vector3 extremePoint)
        {
            //Extreme point of A-B along D = (extreme point of A along D) - (extreme point of B along -D)
            shapeA.GetLocalExtremePointWithoutMargin(ref direction, out extremePointA);
            System.Numerics.Vector3 v;
            Vector3Ex.Negate(ref direction, out v);
            System.Numerics.Vector3 extremePointB;
            shapeB.GetExtremePointWithoutMargin(v, ref localTransformB, out extremePointB);

            ExpandMinkowskiSum(shapeA.collisionMargin, shapeB.collisionMargin, direction, ref extremePointA, ref extremePointB);
            Vector3Ex.Subtract(ref extremePointA, ref extremePointB, out extremePoint);
        }
开发者ID:Raverenx,项目名称:GameEngine,代码行数:22,代码来源:MinkowskiToolbox.cs

示例4: GetLocalMinkowskiExtremePointWithoutMargin

 ///<summary>
 /// Gets the extreme point of the minkowski difference of shapeA and shapeB in the local space of shapeA, without a margin.
 ///</summary>
 ///<param name="shapeA">First shape.</param>
 ///<param name="shapeB">Second shape.</param>
 ///<param name="direction">Extreme point direction in local space.</param>
 ///<param name="localTransformB">Transform of shapeB in the local space of A.</param>
 ///<param name="extremePoint">The extreme point in the local space of A.</param>
 public static void GetLocalMinkowskiExtremePointWithoutMargin(ConvexShape shapeA, ConvexShape shapeB, ref System.Numerics.Vector3 direction, ref RigidTransform localTransformB, out System.Numerics.Vector3 extremePoint)
 {
     //Extreme point of A-B along D = (extreme point of A along D) - (extreme point of B along -D)
     shapeA.GetLocalExtremePointWithoutMargin(ref direction, out extremePoint);
     System.Numerics.Vector3 extremePointB;
     System.Numerics.Vector3 negativeN;
     Vector3Ex.Negate(ref direction, out negativeN);
     shapeB.GetExtremePointWithoutMargin(negativeN, ref localTransformB, out extremePointB);
     Vector3Ex.Subtract(ref extremePoint, ref extremePointB, out extremePoint);
 }
开发者ID:Raverenx,项目名称:GameEngine,代码行数:18,代码来源:MinkowskiToolbox.cs


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