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C# EntityWorld.Update方法代码示例

本文整理汇总了C#中Artemis.EntityWorld.Update方法的典型用法代码示例。如果您正苦于以下问题:C# EntityWorld.Update方法的具体用法?C# EntityWorld.Update怎么用?C# EntityWorld.Update使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Artemis.EntityWorld的用法示例。


在下文中一共展示了EntityWorld.Update方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AttributesTestsMethod

        public void AttributesTestsMethod()
        {
            EntityWorld world = new EntityWorld();
            world.PoolCleanupDelay = 1;
            world.InitializeAll();

            Debug.Assert(world.SystemManager.Systems.Size == 2);

            Entity et = world.CreateEntity();
            var power = et.AddComponentFromPool<Power2>();
            power.POWER = 100;
            et.Refresh();

            Entity et1 = world.CreateEntityFromTemplate("teste");
            Debug.Assert(et1 != null);

            {
                world.Update(0, ExecutionType.UpdateSynchronous);
            }

            et.RemoveComponent<Power2>();
            et.Refresh();

            {
                world.Update(0, ExecutionType.UpdateSynchronous);
            }

            et.AddComponentFromPool<Power2>();
            et.GetComponent<Power2>().POWER = 100;
            et.Refresh();

            world.Update(0, ExecutionType.UpdateSynchronous);
        }
开发者ID:dackjaniels2001,项目名称:artemis_CSharp,代码行数:33,代码来源:GeneralTest.cs

示例2: Start

            public void Start()
            {
                GameWindow.Window = new RenderWindow(new VideoMode(1280, 720), "Subject2Change");
                GameWindow.Window.SetFramerateLimit(120);
                GameWindow.Window.SetVisible(true);

                GameWindow.Window.Closed += OnClosed;
                GameWindow.Window.KeyPressed += GameEventHandler.OnKeyPressed;
                GameWindow.Window.Resized += GameEventHandler.OnResized;
                GameWindow.Window.KeyReleased += GameEventHandler.OnKeyReleased;

                _world = new EntityWorld(false, true, true);

                //Entity camera = _world.CreateEntityFromTemplate("camera");
                EntityFactory.CreatePlayer(_world);

                Sprite testSprite = SFMLwrap.LoadSprite("test.png", SFMLwrap.DefaultScale);

                while (GameWindow.Window.IsOpen())
                {
                    GameWindow.Window.DispatchEvents();
                    GameWindow.Window.Clear(Color.Blue);
                    testSprite.Position = EntityFactory.Player.GetComponent<TransformC>().Position;
                    _world.Update();
                    //SpriteBatch batch = new SpriteBatch(GameWindow.Window);

                    GameWindow.Window.Draw(testSprite);
                    GameWindow.Window.Display();
                }
            }
开发者ID:krixalis,项目名称:Subject2Change,代码行数:30,代码来源:Program.cs

示例3: TestDummies

        public void TestDummies()
        {
            Debug.WriteLine("Initialize EntityWorld: ");
            EntityWorld entityWorld = new EntityWorld();
            entityWorld.SystemManager.SetSystem(new TestCommunicationSystem(), GameLoopType.Update);
            entityWorld.InitializeAll();
            Debug.WriteLine("OK");

            Debug.WriteLine("Fill EntityWorld with " + Load + " grouped entities: ");
            for (int index = Load - 1; index >= 0; --index)
            {
                TestEntityFactory.CreateTestHealthEntity(entityWorld, "test");
            }

            Debug.WriteLine("OK");

            Debug.WriteLine("Add a tagged entity to EntityWorld: ");
            TestEntityFactory.CreateTestHealthEntity(entityWorld, null, "tag");
            Debug.WriteLine("OK");

            Debug.WriteLine("Update EntityWorld: ");
            Stopwatch stopwatch = Stopwatch.StartNew();
            entityWorld.Update();
            entityWorld.Draw();
            stopwatch.Stop();
            Debug.WriteLine("duration " + FastDateTime.ToString(stopwatch.Elapsed) + " ");

            Debug.WriteLine("OK");

            int actualNumberOfSystems = entityWorld.SystemManager.Systems.Count;
            const int ExpectedNumberOfSystems = 1;
            Debug.WriteLine("Number of Systems: {0} ", actualNumberOfSystems);
            Assert.AreEqual(ExpectedNumberOfSystems, actualNumberOfSystems);
            Debug.WriteLine("OK");

            Entity actualTaggedEntity = entityWorld.TagManager.GetEntity("tag");
            Debug.WriteLine("Is tagged entity present: {0} ", actualTaggedEntity != null);
            Assert.IsNotNull(actualTaggedEntity);
            Debug.WriteLine("OK");

            int actualNumberOfGroupedEntities = entityWorld.GroupManager.GetEntities("test").Count;
            const int ExpectedNumberOfGroupedEntities = Load;
            Debug.WriteLine("Number of grouped entities: {0} ", actualNumberOfGroupedEntities);
            Assert.AreEqual(ExpectedNumberOfGroupedEntities, actualNumberOfGroupedEntities);
            Debug.WriteLine("OK");
            #if DEBUG
            int actualNumberOfActiveEntities = entityWorld.EntityManager.EntitiesRequestedCount;
            const int ExpectedNumberOfActiveEntities = ExpectedNumberOfGroupedEntities + ExpectedNumberOfSystems;
            Debug.WriteLine("Number of active entities: {0} ", actualNumberOfActiveEntities);
            Assert.AreEqual(ExpectedNumberOfActiveEntities, actualNumberOfActiveEntities);
            Debug.WriteLine("OK");
            #endif
        }
开发者ID:GrafSeismo,项目名称:artemis_CSharp,代码行数:53,代码来源:TestGeneral.cs

示例4: TestAttributes

        public void TestAttributes()
        {
            Debug.WriteLine("Initialize EntityWorld: ");
            EntityWorld entityWorld = new EntityWorld { PoolCleanupDelay = 1 };
            #if (!FULLDOTNET && !METRO) || CLIENTPROFILE
            entityWorld.InitializeAll(global::System.Reflection.Assembly.GetExecutingAssembly());
            #else
            entityWorld.InitializeAll(true);
            #endif
            Debug.WriteLine("OK");

            const int ExpectedNumberOfSystems = 2;
            int actualNumberOfSystems = entityWorld.SystemManager.Systems.Count;
            Assert.AreEqual(ExpectedNumberOfSystems, actualNumberOfSystems, "Number of initial systems does not fit.");
            Debug.WriteLine("Number of Systems: {0} OK", actualNumberOfSystems);

            Debug.WriteLine("Build up entity with component from pool manually: ");
            Entity entityWithPooledComponent = TestEntityFactory.CreateTestPowerEntityWithPooledComponent(entityWorld);
            Debug.WriteLine("OK");

            Debug.WriteLine("Build up entity from template: ");
            Entity entityFromTemplate = entityWorld.CreateEntityFromTemplate("test");
            Assert.IsNotNull(entityFromTemplate, "Entity from test template is null.");
            Debug.WriteLine("OK");

            entityWorld.Update();
            entityWorld.Draw();

            Debug.WriteLine("Remove component from entity: ");
            entityWithPooledComponent.RemoveComponent<TestPowerComponentPoolable>();

            entityWorld.Update();
            entityWorld.Draw();

            Assert.IsFalse(entityWithPooledComponent.HasComponent<TestPowerComponentPoolable>(), "Entity has still deleted component.");
            Debug.WriteLine("OK");

            Debug.WriteLine("Add component to entity: ");
            entityWithPooledComponent.AddComponentFromPool<TestPowerComponentPoolable>();
            entityWithPooledComponent.GetComponent<TestPowerComponentPoolable>().Power = 100;

            entityWorld.Update();
            entityWorld.Draw();

            Assert.IsTrue(entityWithPooledComponent.HasComponent<TestPowerComponentPoolable>(), "Could not add component to entity.");
            Debug.WriteLine("OK");
        }
开发者ID:GrafSeismo,项目名称:artemis_CSharp,代码行数:47,代码来源:TestGeneral.cs

示例5: TestUniqId

 public void TestUniqId()
 {
     global::System.Diagnostics.Debug.WriteLine("Initialize EntityWorld: ");
     EntityWorld entityWorld = new EntityWorld();
     entityWorld.SystemManager.SetSystem(new TestCommunicationSystem(), GameLoopType.Update);
     #if !FULLDOTNET && !METRO
     entityWorld.InitializeAll();
     #else
     entityWorld.InitializeAll(false);
     #endif
     global::System.Diagnostics.Debug.WriteLine("OK");
     var ent1 = TestEntityFactory.CreateTestHealthEntityWithID(entityWorld, -5);
     global::System.Diagnostics.Debug.WriteLine("ID1 " + ent1.UniqueId );
     Debug.Assert(ent1.UniqueId == -5, "Ids dont match");
     var ent2 = TestEntityFactory.CreateTestHealthEntity(entityWorld);
     global::System.Diagnostics.Debug.WriteLine("ID2 " + ent2.UniqueId);
     Debug.Assert(ent2.UniqueId != -5 && ent2.UniqueId > 0, "Ids cant match");
     var entrec = entityWorld.EntityManager.GetEntityByUniqueID(-5);
     Debug.Assert(ent1 == entrec, "Entities must match");
     entrec = entityWorld.EntityManager.GetEntity(ent1.Id);
     Debug.Assert(ent1 == entrec, "Entities must match");
     entityWorld.DeleteEntity(ent1);
     entityWorld.Update();
     entrec = entityWorld.EntityManager.GetEntityByUniqueID(-5);
     Debug.Assert(entrec==null, "Entity must be null");
     entrec = entityWorld.EntityManager.GetEntity(ent1.Id);
     Debug.Assert(entrec == null, "Entity must be null");
     global::System.Diagnostics.Debug.WriteLine("OK");
 }
开发者ID:BaconSoap,项目名称:artemis_CSharp,代码行数:29,代码来源:TestGeneral.cs

示例6: TestRenderMultiHealthBarSystem

        public void TestRenderMultiHealthBarSystem()
        {
            Debug.WriteLine("Initialize EntityWorld: ");
            HealthBag.Clear();
            ComponentPool.Clear();

            HealthBag.Add(new TestHealthComponent());
            HealthBag.Add(new TestHealthComponent());
            ComponentPool.Add(typeof(TestHealthComponent), HealthBag);

            EntityWorld entityWorld = new EntityWorld();
            entityWorld.EntityManager.RemovedComponentEvent += RemovedComponent;
            entityWorld.EntityManager.RemovedEntityEvent += RemovedEntity;
            entityWorld.SystemManager.SetSystem(new TestRenderHealthBarMultiSystem(), GameLoopType.Update);
            entityWorld.InitializeAll();
            Debug.WriteLine("OK");

            Debug.WriteLine("Fill EntityWorld with " + Load + " entities: ");
            List<Entity> entities = new List<Entity>();
            for (int index = Load - 1; index >= 0; --index)
            {
                Entity entity = TestEntityFactory.CreateTestHealthEntity(entityWorld);
                entities.Add(entity);
            }

            Debug.WriteLine("OK");

            const int Passes = 9;
            Stopwatch stopwatch = Stopwatch.StartNew();
            for (int index = 0; index < Passes; ++index)
            {
                entityWorld.Update();
                entityWorld.Draw();
            }

            stopwatch.Stop();
            Debug.WriteLine("Update (" + Passes + " passes) duration: {0}", FastDateTime.ToString(stopwatch.Elapsed));

            int expectedPoints = 100 - (Passes * 10);
            if (expectedPoints < 0)
            {
                expectedPoints = 0;
            }

            int df = entities.Count(item => Math.Abs((int)(item.GetComponent<TestHealthComponent>().Points - expectedPoints)) < float.Epsilon);

            Assert.AreEqual(Load, df);

            Debug.WriteLine("Found {0} entities with health of {1}.", df, expectedPoints);
        }
开发者ID:GrafSeismo,项目名称:artemis_CSharp,代码行数:50,代码来源:TestGeneral.cs

示例7: TestSystemCommunication

        public void TestSystemCommunication()
        {
            Debug.WriteLine("Initialize EntityWorld: ");
            EntitySystem.BlackBoard.SetEntry("Damage", 5);
            EntityWorld entityWorld = new EntityWorld();
            entityWorld.SystemManager.SetSystem(new TestCommunicationSystem(), GameLoopType.Update);
            entityWorld.InitializeAll();
            Debug.WriteLine("OK");

            Debug.WriteLine("Fill EntityWorld with " + Load + " entities: ");
            List<Entity> entities = new List<Entity>();
            for (int index = Load; index >= 0; --index)
            {
                Entity entity = TestEntityFactory.CreateTestHealthEntity(entityWorld);
                entities.Add(entity);
            }

            Debug.WriteLine("OK");

            Stopwatch stopwatch = Stopwatch.StartNew();
            entityWorld.Update();
            entityWorld.Draw();
            stopwatch.Stop();
            Debug.WriteLine("Update 1 duration: {0}", FastDateTime.ToString(stopwatch.Elapsed));

            EntitySystem.BlackBoard.SetEntry("Damage", 10);

            stopwatch.Restart();
            entityWorld.Update();
            entityWorld.Draw();
            stopwatch.Stop();
            Debug.WriteLine("Update 2 duration: {0}", FastDateTime.ToString(stopwatch.Elapsed));

            Debug.WriteLine("Test entities: ");
            const float Expected = 85.0f;
            foreach (Entity item in entities)
            {
                Assert.AreEqual(Expected, item.GetComponent<TestHealthComponent>().Points);
            }

            Debug.WriteLine("OK");
            EntitySystem.BlackBoard.RemoveEntry("Damage");
        }
开发者ID:GrafSeismo,项目名称:artemis_CSharp,代码行数:43,代码来源:TestGeneral.cs

示例8: TestSimpleSystem

        public void TestSimpleSystem()
        {
            Debug.WriteLine("Initialize EntityWorld: ");
            EntityWorld entityWorld = new EntityWorld();
            entityWorld.SystemManager.SetSystem(new TestNormalEntityProcessingSystem1(), GameLoopType.Update);
            entityWorld.InitializeAll();
            Debug.WriteLine("OK");

            Entity entity1 = TestEntityFactory.CreateTestHealthEntity(entityWorld);
            Assert.IsNotNull(entity1);

            Entity entity2 = TestEntityFactory.CreateTestPowerEntity(entityWorld);
            Assert.IsNotNull(entity2);

            Stopwatch stopwatch = Stopwatch.StartNew();
            entityWorld.Update();
            entityWorld.Draw();
            stopwatch.Stop();
            #if DEBUG
            Debug.WriteLine("Processed update and draw with duration {0} for {1} elements", FastDateTime.ToString(stopwatch.Elapsed), entityWorld.EntityManager.EntitiesRequestedCount);
            #else
            Debug.WriteLine("Processed update and draw with duration {0} for {1} elements", FastDateTime.ToString(stopwatch.Elapsed), entityWorld.EntityManager.ActiveEntities.Count);
            #endif
            const float Expected1 = 90.0f;
            Assert.AreEqual(Expected1, entity1.GetComponent<TestHealthComponent>().Points);

            const float Expected2 = 100.0f;
            Assert.AreEqual(Expected2, entity2.GetComponent<TestHealthComponent>().Points);
            Assert.AreEqual(Expected2, entity2.GetComponent<TestPowerComponent>().Power);
        }
开发者ID:GrafSeismo,项目名称:artemis_CSharp,代码行数:30,代码来源:TestGeneral.cs

示例9: TestMultipleSystems

        public void TestMultipleSystems()
        {
            Debug.WriteLine("Initialize EntityWorld: ");
            HealthBag.Clear();
            ComponentPool.Clear();

            HealthBag.Add(new TestHealthComponent());
            HealthBag.Add(new TestHealthComponent());
            ComponentPool.Add(typeof(TestHealthComponent), HealthBag);

            EntityWorld entityWorld = new EntityWorld();
            entityWorld.EntityManager.RemovedComponentEvent += RemovedComponent;
            entityWorld.EntityManager.RemovedEntityEvent += RemovedEntity;
            entityWorld.SystemManager.SetSystem(new TestRenderHealthBarSingleSystem(), GameLoopType.Update);
            entityWorld.SystemManager.SetSystem(new TestEntityProcessingSystem1(), GameLoopType.Update);
            entityWorld.SystemManager.SetSystem(new TestEntityProcessingSystem2(), GameLoopType.Update);
            entityWorld.SystemManager.SetSystem(new TestEntityProcessingSystem3(), GameLoopType.Update);
            entityWorld.InitializeAll();
            Debug.WriteLine("OK");

            Debug.WriteLine("Fill EntityWorld with " + Load + " entities: ");
            List<Entity> entities = new List<Entity>();
            for (int index = Load - 1; index >= 0; --index)
            {
                Entity entity = TestEntityFactory.CreateTestHealthEntity(entityWorld);
                entities.Add(entity);
            }

            Debug.WriteLine("OK");

            const int Passes = 3;
            Stopwatch stopwatch = Stopwatch.StartNew();
            for (int index = 0; index < Passes; ++index)
            {
                entityWorld.Update();
                entityWorld.Draw();
            }

            stopwatch.Stop();
            Debug.WriteLine("Update (" + Passes + " passes) duration: {0}", FastDateTime.ToString(stopwatch.Elapsed));

            /*
            int df = 0;
            foreach (Entity entity in entities)
            {
                if (Math.Abs(entity.GetComponent<TestHealthComponent>().Points - 90) < float.Epsilon)
                {
                    df++;
                }
                else
                {
                    Debug.WriteLine("Error " + df);
                }
            }
            */
        }
开发者ID:GrafSeismo,项目名称:artemis_CSharp,代码行数:56,代码来源:TestGeneral.cs

示例10: SystemComunicationTeste

        public void SystemComunicationTeste()
        {
            EntitySystem.BlackBoard.SetEntry<int>("Damage", 5);

            EntityWorld world = new EntityWorld();
            SystemManager systemManager = world.SystemManager;
            DummyCommunicationSystem DummyCommunicationSystem = new DummyCommunicationSystem();
            systemManager.SetSystem(DummyCommunicationSystem, ExecutionType.UpdateSynchronous);
            world.InitializeAll(false);

            List<Entity> l = new List<Entity>();
            for (int i = 0; i < 100; i++)
            {
                Entity et = world.CreateEntity();
                et.AddComponent(new Health());
                et.GetComponent<Health>().HP += 100;
                et.Refresh();
                l.Add(et);
            }

            {
                DateTime dt = DateTime.Now;
                world.Update(0);
                Console.WriteLine((DateTime.Now - dt).TotalMilliseconds);
            }

            EntitySystem.BlackBoard.SetEntry<int>("Damage", 10);

            {
                DateTime dt = DateTime.Now;
                world.Update(0);
                Console.WriteLine((DateTime.Now - dt).TotalMilliseconds);
            }

            foreach (var item in l)
            {
                Debug.Assert(item.GetComponent<Health>().HP == 85);
            }
        }
开发者ID:dackjaniels2001,项目名称:artemis_CSharp,代码行数:39,代码来源:GeneralTest.cs

示例11: SecondMostSimpleSystemEverTest

        public void SecondMostSimpleSystemEverTest()
        {
            EntityWorld world = new EntityWorld();
            world.InitializeAll(true);

            Entity et = world.CreateEntity();
            et.AddComponent(new Health());
            et.GetComponent<Health>().HP = 100;
            et.Refresh();

            Entity et1 = world.CreateEntity();
            et1.AddComponent(new Power());
            et1.GetComponent<Power>().POWER = 100;
            et1.Refresh();

            {
                world.Update(0);
            }

            ///two systems runnning
            ///each remove 10 HP
            Debug.Assert(et.GetComponent<Health>().HP == 80);
            Debug.Assert(et1.GetComponent<Power>().POWER == 90);
        }
开发者ID:dackjaniels2001,项目名称:artemis_CSharp,代码行数:24,代码来源:GeneralTest.cs

示例12: QueueSystemTeste

        public void QueueSystemTeste()
        {
            EntityWorld world = new EntityWorld();
            SystemManager systemManager = world.SystemManager;
            QueueSystemTest QueueSystemTest = new ArtemisTest.QueueSystemTest();
            QueueSystemTest QueueSystemTest2 = new ArtemisTest.QueueSystemTest();
            systemManager.SetSystem(QueueSystemTest, ExecutionType.UpdateAsynchronous);
            systemManager.SetSystem(QueueSystemTest2, ExecutionType.UpdateAsynchronous);

            QueueSystemTest2 QueueSystemTestteste = new ArtemisTest.QueueSystemTest2();
            systemManager.SetSystem(QueueSystemTestteste, ExecutionType.UpdateAsynchronous);

            world.InitializeAll(false);

            QueueSystemTest.SetQueueProcessingLimit(20, QueueSystemTest.Id);
            Debug.Assert(QueueSystemTest.GetQueueProcessingLimit(QueueSystemTest.Id) == QueueSystemTest.GetQueueProcessingLimit(QueueSystemTest2.Id));

            Debug.Assert(QueueSystemTest.GetQueueProcessingLimit(QueueSystemTestteste.Id) != QueueSystemTest.GetQueueProcessingLimit(QueueSystemTest2.Id));

            QueueSystemTest.SetQueueProcessingLimit(1000, QueueSystemTest.Id);
            QueueSystemTest.SetQueueProcessingLimit(2000, QueueSystemTestteste.Id);

            List<Entity> l = new List<Entity>();
            for (int i = 0; i < 1000000; i++)
            {
                Entity et = world.CreateEntity();
                et.AddComponent(new Health());
                et.GetComponent<Health>().HP = 100;
                QueueSystemTest.AddToQueue(et, QueueSystemTest.Id);
                l.Add(et);
            }

            List<Entity> l2 = new List<Entity>();
            for (int i = 0; i < 1000000; i++)
            {
                Entity et = world.CreateEntity();
                et.AddComponent(new Health());
                et.GetComponent<Health>().HP = 100;
                QueueSystemTest.AddToQueue(et, QueueSystemTestteste.Id);
                l2.Add(et);
            }

            Console.WriteLine("Start");
            while (QueueSystemTest.QueueCount(QueueSystemTest.Id) > 0 || QueueSystemTest.QueueCount(QueueSystemTestteste.Id) > 0)
            {
                DateTime dt = DateTime.Now;
                world.Update(0, ExecutionType.UpdateAsynchronous);
                Console.WriteLine("Count: " + QueueSystemTest.QueueCount(QueueSystemTest.Id));
                Console.WriteLine("Time: " + (DateTime.Now - dt).TotalMilliseconds);

            }
            Console.WriteLine("End");

            foreach (var item in l)
            {
                Debug.Assert(item.GetComponent<Health>().HP == 90);
            }
            foreach (var item in l2)
            {
                Debug.Assert(item.GetComponent<Health>().HP == 80);
            }
        }
开发者ID:dackjaniels2001,项目名称:artemis_CSharp,代码行数:62,代码来源:GeneralTest.cs

示例13: multsystem

        public void multsystem()
        {
            healthBag.Clear();
            componentPool.Clear();

            healthBag.Add(new Health());
            healthBag.Add(new Health());
            componentPool.Add(typeof(Health), healthBag);

            EntityWorld world = new EntityWorld();
            SystemManager systemManager = world.SystemManager;
            world.EntityManager.RemovedComponentEvent += new RemovedComponentHandler(RemovedComponent);
            world.EntityManager.RemovedEntityEvent += new RemovedEntityHandler(RemovedEntity);
            EntitySystem hs = systemManager.SetSystem(new SingleHealthBarRenderSystem(),ExecutionType.UpdateAsynchronous);
            hs = systemManager.SetSystem(new DummySystem(),ExecutionType.UpdateAsynchronous);
            hs = systemManager.SetSystem(new DummySystem2(), ExecutionType.UpdateAsynchronous);
            hs = systemManager.SetSystem(new DummySystem3(), ExecutionType.UpdateAsynchronous);
            world.InitializeAll(false);

            List<Entity> l = new List<Entity>();
            for (int i = 0; i < 100000; i++)
            {
                Entity et = world.CreateEntity();
                et.AddComponent(new Health());
                et.GetComponent<Health>().HP += 100;
                et.Refresh();
                l.Add(et);
            }

            for (int i = 0; i < 100; i++)
            {
                DateTime dt = DateTime.Now;
                world.Update(0,ExecutionType.UpdateAsynchronous);
                //systemManager.UpdateSynchronous(ExecutionType.Update);
                Console.WriteLine((DateTime.Now - dt).TotalMilliseconds);
            }

            //int df = 0;
            //foreach (var item in l)
            //{
            //    if (item.GetComponent<Health>().GetHealth() == 90)
            //    {
            //        df++;
            //    }
            //    else
            //    {
            //        Console.WriteLine("errro");
            //    }
            //}
        }
开发者ID:dackjaniels2001,项目名称:artemis_CSharp,代码行数:50,代码来源:GeneralTest.cs

示例14: multi

        public void multi()
        {
            healthBag.Add(new Health());
            healthBag.Add(new Health());
            componentPool.Add(typeof(Health), healthBag);

            EntityWorld world = new EntityWorld();
            SystemManager systemManager = world.SystemManager;
            world.EntityManager.RemovedComponentEvent += new RemovedComponentHandler(RemovedComponent);
            world.EntityManager.RemovedEntityEvent += new RemovedEntityHandler(RemovedEntity);

            EntitySystem hs = systemManager.SetSystem(new MultHealthBarRenderSystem(), ExecutionType.UpdateSynchronous);
            world.InitializeAll(false);

            List<Entity> l = new List<Entity>();
            for (int i = 0; i < 1000; i++)
            {
                Entity et = world.CreateEntity();
                et.AddComponent(new Health());
                et.GetComponent<Health>().HP += 100;
                et.Refresh();
                l.Add(et);
            }

            for (int i = 0; i < 100; i++)
            {
                DateTime dt = DateTime.Now;
                world.Update(0);
                Console.WriteLine((DateTime.Now - dt).TotalMilliseconds);
            }

            int df = 0;
            foreach (var item in l)
            {
                if (item.GetComponent<Health>().HP == 90)
                {
                    df++;
                }
            }
        }
开发者ID:dackjaniels2001,项目名称:artemis_CSharp,代码行数:40,代码来源:GeneralTest.cs

示例15: MostSimpleSystemEverTest

        public void MostSimpleSystemEverTest()
        {
            EntityWorld world = new EntityWorld();
            SystemManager systemManager = world.SystemManager;
            MostSimpleSystemEver DummyCommunicationSystem = new MostSimpleSystemEver();
            systemManager.SetSystem(DummyCommunicationSystem, ExecutionType.UpdateSynchronous);
            world.InitializeAll(false);

                Entity et = world.CreateEntity();
                et.AddComponent(new Health());
                et.GetComponent<Health>().HP = 100;
                et.Refresh();

                Entity et1 = world.CreateEntity();
                et1.AddComponent(new Health());
                et1.AddComponent(new Power());
                et1.GetComponent<Health>().HP = 100;
                et1.GetComponent<Power>().POWER = 100;
                et1.Refresh();

            {
                DateTime dt = DateTime.Now;
                world.Update(0);
                Console.WriteLine((DateTime.Now - dt).TotalMilliseconds);
            }

            Debug.Assert(et.GetComponent<Health>().HP == 90);
            Debug.Assert(et1.GetComponent<Health>().HP == 100);
            Debug.Assert(et1.GetComponent<Power>().POWER == 100);
        }
开发者ID:dackjaniels2001,项目名称:artemis_CSharp,代码行数:30,代码来源:GeneralTest.cs


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