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C# EntityWorld.GetSystemManager方法代码示例

本文整理汇总了C#中Artemis.EntityWorld.GetSystemManager方法的典型用法代码示例。如果您正苦于以下问题:C# EntityWorld.GetSystemManager方法的具体用法?C# EntityWorld.GetSystemManager怎么用?C# EntityWorld.GetSystemManager使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Artemis.EntityWorld的用法示例。


在下文中一共展示了EntityWorld.GetSystemManager方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Initialize

        protected override void Initialize()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            Type[] types = new Type[] {typeof(Enemy),typeof(Expires),typeof(Health),typeof(SpatialForm),typeof(Transform),typeof(Velocity),typeof(Weapon)};
            pool = new GamePool(100,types);
            pool.Initialize();

            spriteBatch = new SpriteBatch(GraphicsDevice);
            world = new EntityWorld();
            world.GetEntityManager().RemovedComponentEvent += new RemovedComponentHandler(RemovedComponent);
            world.SetPool(pool);

            font = Content.Load<SpriteFont>("Arial");
            SystemManager systemManager = world.GetSystemManager();
            renderSystem = systemManager.SetSystem(new RenderSystem(GraphicsDevice,spriteBatch,Content),ExecutionType.Draw);
            hudRenderSystem = systemManager.SetSystem(new HudRenderSystem(spriteBatch, font), ExecutionType.Draw);
            controlSystem = systemManager.SetSystem(new MovementSystem(spriteBatch), ExecutionType.Update,1);
            movementSystem = systemManager.SetSystem(new PlayerShipControlSystem(spriteBatch),ExecutionType.Update);
            enemyShooterSystem = systemManager.SetSystem(new EnemyShipMovementSystem(spriteBatch), ExecutionType.Update,1);
            enemyShipMovementSystem = systemManager.SetSystem(new EnemyShooterSystem(), ExecutionType.Update);
            collisionSystem = systemManager.SetSystem(new CollisionSystem(), ExecutionType.Update,1);
            healthBarRenderSystem = systemManager.SetSystem(new HealthBarRenderSystem(spriteBatch, font), ExecutionType.Draw);
            enemySpawnSystem = systemManager.SetSystem(new EnemySpawnSystem(500, spriteBatch), ExecutionType.Update);
            expirationSystem = systemManager.SetSystem(new ExpirationSystem(), ExecutionType.Update);

            systemManager.InitializeAll();

            InitPlayerShip();
            InitEnemyShips();

            base.Initialize();
        }
开发者ID:Nailz,项目名称:MonoGame-Samples,代码行数:32,代码来源:Game1.cs

示例2: multsystem

        static void multsystem()
        {
            healthBag.Add(new Health());
            healthBag.Add(new Health());
            componentPool.Add(typeof(Health), healthBag);

            Bag<Component> tempBag;
            EntityWorld world = new EntityWorld();
            SystemManager systemManager = world.GetSystemManager();
            world.GetEntityManager().RemovedComponentEvent += new RemovedComponentHandler(RemovedComponent);
            world.GetEntityManager().RemovedEntityEvent += new RemovedEntityHandler(RemovedEntity);
            EntitySystem hs = systemManager.SetSystem(new SingleHealthBarRenderSystem(),ExecutionType.Update);
            hs = systemManager.SetSystem(new DummySystem(),ExecutionType.Update);
            hs = systemManager.SetSystem(new DummySystem2(),ExecutionType.Update);
            hs = systemManager.SetSystem(new DummySystem3(),ExecutionType.Update);
            systemManager.InitializeAll();

            List<Entity> l = new List<Entity>();
            for (int i = 0; i < 100000; i++)
            {
                Entity et = world.CreateEntity();
                et.AddComponent(new Health());
                et.GetComponent<Health>().AddHealth(100);
                et.Refresh();
                l.Add(et);
            }

            for (int i = 0; i < 100; i++)
            {
                DateTime dt = DateTime.Now;
                world.LoopStart();
                systemManager.UpdateAsynchronous(ExecutionType.Update);
                //systemManager.UpdateSynchronous(ExecutionType.Update);
                Console.WriteLine((DateTime.Now - dt).TotalMilliseconds);
            }

            //int df = 0;
            //foreach (var item in l)
            //{
            //    if (item.GetComponent<Health>().GetHealth() == 90)
            //    {
            //        df++;
            //    }
            //    else
            //    {
            //        Console.WriteLine("errro");
            //    }
            //}

            Console.ReadLine();
        }
开发者ID:youarebritish,项目名称:artemis_CSharp,代码行数:51,代码来源:Test.cs


注:本文中的Artemis.EntityWorld.GetSystemManager方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。