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C# Canvas.DrawARGB方法代码示例

本文整理汇总了C#中Android.Graphics.Canvas.DrawARGB方法的典型用法代码示例。如果您正苦于以下问题:C# Canvas.DrawARGB方法的具体用法?C# Canvas.DrawARGB怎么用?C# Canvas.DrawARGB使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Android.Graphics.Canvas的用法示例。


在下文中一共展示了Canvas.DrawARGB方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnDraw

 protected override void OnDraw(Canvas canvas)
 {
     Android.Graphics.Drawable.Drawable drawable = GetDrawable();
     if (drawable is BitmapDrawable)
     {
         RectF rectF = new RectF(drawable.GetBounds());
         int restoreCount = canvas.SaveLayer(rectF, null, Canvas.AllSaveFlag);
         GetImageMatrix().MapRect(rectF);
         Paint paint = ((BitmapDrawable)drawable).GetPaint();
         paint.SetAntiAlias(true);
         paint.SetColor(unchecked((int)(0xff000000)));
         canvas.DrawARGB(0, 0, 0, 0);
         canvas.DrawRoundRect(rectF, Radius, Radius, paint);
         Xfermode restoreMode = paint.GetXfermode();
         paint.SetXfermode(new PorterDuffXfermode(PorterDuff.Mode.SrcIn));
         base.OnDraw(canvas);
         // Restore paint and canvas
         paint.SetXfermode(restoreMode);
         canvas.RestoreToCount(restoreCount);
     }
     else
     {
         base.OnDraw(canvas);
     }
 }
开发者ID:jonlipsky,项目名称:couchbase-lite-net,代码行数:25,代码来源:RoundedImageView.cs

示例2: getRoundedCroppedBitmap

		public static Bitmap getRoundedCroppedBitmap(Bitmap bitmap, int radius) {
			Bitmap finalBitmap;
			if (bitmap.Width != radius || bitmap.Height!= radius)
				finalBitmap = Bitmap.CreateScaledBitmap(bitmap, radius, radius,
					false);
			else
				finalBitmap = bitmap;
			Bitmap output = Bitmap.CreateBitmap(finalBitmap.Width,
				finalBitmap.Height, Bitmap.Config.Argb8888);
			Canvas canvas = new Canvas(output);

			 Paint paint = new Paint();
			Rect rect = new Rect(0, 0, finalBitmap.Width,
				finalBitmap.Height);

			paint.AntiAlias=true;
			paint.FilterBitmap=true;
			paint.Dither=true;
			canvas.DrawARGB(0, 0, 0, 0);
			paint.Color=Color.ParseColor("#BAB399");
			canvas.DrawCircle(finalBitmap.Width / 2 + 0.7f,
				finalBitmap.Height / 2 + 0.7f,
				finalBitmap.Width / 2 + 0.1f, paint);
			paint.SetXfermode(new PorterDuffXfermode(PorterDuff.Mode.SrcIn));
			canvas.DrawBitmap(finalBitmap, rect, rect, paint);

			return output;
		}	
开发者ID:IanLeatherbury,项目名称:tryfsharpforms,代码行数:28,代码来源:RoundedImageView.cs

示例3: GetCroppedBitmap

        static Bitmap GetCroppedBitmap (Bitmap bmp, int radius)
        {
            Bitmap sbmp;
            if (bmp.Width != radius || bmp.Height != radius)
                sbmp = Bitmap.CreateScaledBitmap (bmp, radius, radius, false);
            else
                sbmp = bmp;
            var output = Bitmap.CreateBitmap (sbmp.Width,
                             sbmp.Height, Bitmap.Config.Argb8888);
            var canvas = new Canvas (output);

            var paint = new Paint ();
            var rect = new Rect (0, 0, sbmp.Width, sbmp.Height);

            paint.AntiAlias = true;
            paint.FilterBitmap = true;
            paint.Dither = true;
            canvas.DrawARGB (0, 0, 0, 0);
            paint.Color = Color.ParseColor ("#BAB399");
            canvas.DrawCircle (sbmp.Width / 2 + 0.7f, sbmp.Height / 2 + 0.7f,
                sbmp.Width / 2 + 0.1f, paint);
            paint.SetXfermode (new PorterDuffXfermode (PorterDuff.Mode.SrcIn));
            canvas.DrawBitmap (sbmp, rect, rect, paint);

            return output;
        }
开发者ID:vgvassilev,项目名称:couchbase-connect-14,代码行数:26,代码来源:RoundedImageView.cs

示例4: GetRoundedCornerBitmap

		// If you would like to create a circle of the image set pixels to half the width of the image.
		internal static   Bitmap GetRoundedCornerBitmap(Bitmap bitmap, int pixels)
		{
			Bitmap output = null;

			try
			{
				output = Bitmap.CreateBitmap(bitmap.Width, bitmap.Height, Bitmap.Config.Argb8888);
				Canvas canvas = new Canvas(output);

				Color color = new Color(66, 66, 66);
				Paint paint = new Paint();
				Rect rect = new Rect(0, 0, bitmap.Width, bitmap.Height);
				RectF rectF = new RectF(rect);
				float roundPx = pixels;

				paint.AntiAlias = true;
				canvas.DrawARGB(0, 0, 0, 0);
				paint.Color = color;
				canvas.DrawRoundRect(rectF, roundPx, roundPx, paint);

				paint.SetXfermode(new PorterDuffXfermode(PorterDuff.Mode.SrcIn));
				canvas.DrawBitmap(bitmap, rect, rect, paint);
			}
			catch (System.Exception err)
			{
				System.Console.WriteLine ("GetRoundedCornerBitmap Error - " + err.Message);
			}

			return output;
		}
开发者ID:suchithm,项目名称:SampleImageBitMap,代码行数:31,代码来源:ImageHelper.cs

示例5: GetRoundedCornerBitmap

		public static Bitmap GetRoundedCornerBitmap(Bitmap bitmap) {
			Bitmap output = Bitmap.CreateBitmap(bitmap.Width,
				bitmap.Height,Bitmap.Config.Argb8888);
			Canvas canvas = new Canvas(output);

			//int color = 0xff424242;
			Paint paint = new Paint();
			Rect rect = new Rect(0, 0, bitmap.Width, bitmap.Height);
			RectF rectF = new RectF(rect);
			float roundPx = 12.0f;

			paint.AntiAlias=true;
			canvas.DrawARGB(0, 0, 0, 0);
			paint.Color = Color.Red; //color;//Color.Transparent;
			canvas.DrawRoundRect(rectF, roundPx, roundPx, paint);

			paint.SetXfermode(new PorterDuffXfermode(PorterDuff.Mode.SrcIn));
			canvas.DrawBitmap(bitmap, rect, rect, paint);
			return output;
		}
开发者ID:aocsa,项目名称:eduticnow.droid,代码行数:20,代码来源:Configuration.cs

示例6: InitWithBitmap

		public void InitWithBitmap(Bitmap imageSource, ALL11 filter, ALL11 wrap)
		{
			//TODO:  Android.Opengl.GLUtils.GetInternalFormat()
			try
			{
	            _format = SurfaceFormat.Color;
	            if (imageSource.HasAlpha)
	                _format = SurfaceFormat.Color;
	
				if (GraphicsDevice.OpenGLESVersion == OpenTK.Graphics.GLContextVersion.Gles2_0)
	            {
	                _width = imageSource.Width;
	                _height = imageSource.Height;
	
					// There are rules for npot textures that we must abide by (wrap = ClampToEdge and filter = Nearest or Linear)
					if (!MathHelper.IsPowerOfTwo(_width) || !MathHelper.IsPowerOfTwo(_height))
					{
						filter = ALL11.Linear;
						wrap = ALL11.ClampToEdge;
					}
	            }
	            else
	            {
	                //scale up bitmap to be power of 2 dimensions but dont exceed 1024x1024.
	                //Note: may not have to do this with OpenGL 2+
	                _width = (int)Math.Pow(2, Math.Min(10, Math.Ceiling(Math.Log10(imageSource.Width) / Math.Log10(2))));
	                _height = (int)Math.Pow(2, Math.Min(10, Math.Ceiling(Math.Log10(imageSource.Height) / Math.Log10(2))));
	            }
	
	            _size.Width = _width;
	            _size.Height = _height;
	
	            if (GraphicsDevice.OpenGLESVersion ==
	                OpenTK.Graphics.GLContextVersion.Gles2_0)
	            {
	                GL20.GenTextures(1, ref _name);
	            }
	            else
	            {
	                GL11.GenTextures(1, ref _name);
	            }
	
	            if (_name == 0)
	            {
	                _originalBitmap = imageSource;
	                _originalFilter = filter;
					_originalWrap = wrap;
	                PrimaryThreadLoader.AddToList(this);
                    _textureCreated = false;
	            }
	            else
	            {
                    _originalBitmap = null;
                    _textureCreated = true;

	                using (
	                    Bitmap imagePadded = Bitmap.CreateBitmap(_width, _height,
	                                                             Bitmap.Config.Argb8888)
	                    )
	                {
	                    
						using(Canvas can = new Canvas(imagePadded))
						{
		                    can.DrawARGB(0, 0, 0, 0);												
		
		                    if(AndroidCompatibility.ScaleImageToPowerOf2)
		                        can.DrawBitmap(imageSource, new Rect(0, 0, imageSource.Width, imageSource.Height),  new Rect(0, 0, _width, _height), null); //Scale to texture
		                    else
		                        can.DrawBitmap(imageSource, 0, 0, null);
		
		                    if (GraphicsDevice.OpenGLESVersion ==
		                        OpenTK.Graphics.GLContextVersion.Gles2_0)
		                    {
		                        GL20.BindTexture(ALL20.Texture2D, _name);
		                        GL20.TexParameter(ALL20.Texture2D, ALL20.TextureMinFilter,
		                                          (int)filter);
		                        GL20.TexParameter(ALL20.Texture2D, ALL20.TextureMagFilter,
		                                          (int)filter);
								GL20.TexParameter(ALL20.Texture2D, ALL20.TextureWrapS, (int)wrap);
								GL20.TexParameter(ALL20.Texture2D, ALL20.TextureWrapT, (int)wrap);
								Android.Opengl.GLUtils.TexImage2D((int)ALL20.Texture2D, 0,
		                                                          imagePadded, 0);
		
		                        // error checking
		                        //int errAndroidGL = Android.Opengl.GLES20.GlGetError();
		                        //ALL20 errGenericGL = GL20.GetError();
		                        //if (errAndroidGL != Android.Opengl.GLES20.GlNoError || errGenericGL != ALL20.NoError)
		                        //    Console.WriteLine(string.Format("OpenGL ES 2.0:\n\tAndroid error: {0,10:X}\n\tGeneric error: {1, 10:X}", errAndroidGL, errGenericGL));
		                    }
		                    else
		                    {
		                        GL11.BindTexture(ALL11.Texture2D, _name);
		                        GL11.TexParameter(ALL11.Texture2D, ALL11.TextureMinFilter,
		                                          (int)filter);
		                        GL11.TexParameter(ALL11.Texture2D, ALL11.TextureMagFilter,
		                                          (int)filter);
								GL11.TexParameter(ALL11.Texture2D, ALL11.TextureWrapS, (int)wrap);
								GL11.TexParameter(ALL11.Texture2D, ALL11.TextureWrapT, (int)wrap);
		                        GL11.TexParameter(ALL11.Texture2D, ALL11.GenerateMipmap, 1);
		                        Android.Opengl.GLUtils.TexImage2D((int)ALL11.Texture2D, 0,
//.........这里部分代码省略.........
开发者ID:ustor,项目名称:MonoGame,代码行数:101,代码来源:ESTexture2D.cs

示例7: InitWithBitmap

        public void InitWithBitmap(Bitmap imageSource, ALL11 filter)
        {
            //TODO:  Android.Opengl.GLUtils.GetInternalFormat()

            _format = SurfaceFormat.Color;
            if (imageSource.HasAlpha)
                _format = SurfaceFormat.Color;

            if (GraphicsDevice.OpenGLESVersion == OpenTK.Graphics.GLContextVersion.Gles2_0)
            {
                _width = imageSource.Width;
                _height = imageSource.Height;
            }
            else
            {
                // scale up bitmap to be power of 2 dimensions but dont exceed 1024x1024.
                // Note: may not have to do this with OpenGL 2+
                _width = (int)Math.Pow(2, Math.Min(10, Math.Ceiling(Math.Log10(imageSource.Width) / Math.Log10(2))));
                _height = (int)Math.Pow(2, Math.Min(10, Math.Ceiling(Math.Log10(imageSource.Height) / Math.Log10(2))));
            }

            _size.Width = _width;
            _size.Height = _height;

            using (Bitmap imagePadded = Bitmap.CreateBitmap(_width, _height, Bitmap.Config.Argb8888))
            {
                Canvas can = new Canvas(imagePadded);
                can.DrawARGB(0, 0, 0, 0);
                can.DrawBitmap(imageSource, 0, 0, null);
                if (GraphicsDevice.OpenGLESVersion == OpenTK.Graphics.GLContextVersion.Gles2_0)
                {
                    GL11.GenTextures(1, ref _name);
                    GL11.BindTexture(ALL11.Texture2D, _name);
                    GL11.TexParameter(ALL11.Texture2D, ALL11.TextureMinFilter, (int)filter);
                    GL11.TexParameter(ALL11.Texture2D, ALL11.TextureMagFilter, (int)filter);
                    Android.Opengl.GLUtils.TexImage2D((int)ALL11.Texture2D, 0, imagePadded, 0);

                    // free bitmap
                    imageSource.Recycle();

                    // error checking
                    int errAndroidGL = Android.Opengl.GLES20.GlGetError();
                    ALL20 errGenericGL = GL20.GetError();
                    if (errAndroidGL != Android.Opengl.GLES20.GlNoError || errGenericGL != ALL20.NoError)
                        Console.WriteLine(string.Format("OpenGL ES 2.0:\n\tAndroid error: {0,10:X}\n\tGeneric error: {1, 10:X}", errAndroidGL, errGenericGL));
                }
                else
                {
                    GL20.GenTextures(1, ref _name);
                    GL20.BindTexture(ALL20.Texture2D, _name);
                    GL20.TexParameter(ALL20.Texture2D, ALL20.TextureMinFilter, (int)filter);
                    GL20.TexParameter(ALL20.Texture2D, ALL20.TextureMagFilter, (int)filter);
                    Android.Opengl.GLUtils.TexImage2D((int)ALL20.Texture2D, 0, imagePadded, 0);
                }
            }

            _maxS = _size.Width / (float)_width;
            _maxT = _size.Height / (float)_height;
        }
开发者ID:makeout,项目名称:MonoGame,代码行数:59,代码来源:ESTexture2D.cs

示例8: GetRoundedCornerBitmap

        private static Bitmap GetRoundedCornerBitmap(Bitmap bitmap, int roundPixels, Rect srcRect, Rect destRect, int width,
			    int height)
        {
            Bitmap output = Bitmap.CreateBitmap(width, height, Bitmap.Config.Argb8888);
            Canvas canvas = new Canvas(output);

            Paint paint = new Paint();
            RectF destRectF = new RectF(destRect);

            paint.AntiAlias = true;
            canvas.DrawARGB(0, 0, 0, 0);
            paint.Color = Color.Argb(0xFF, 0x00, 0x00, 0x00);
            canvas.DrawRoundRect(destRectF, roundPixels, roundPixels, paint);

            paint.SetXfermode(new PorterDuffXfermode(PorterDuff.Mode.SrcIn));
            canvas.DrawBitmap(bitmap, srcRect, destRectF, paint);

            return output;
        }
开发者ID:wiyonoaten,项目名称:Android-Universal-Image-Loader,代码行数:19,代码来源:OldRoundedBitmapDisplayer.cs

示例9: OnZoomThumbnailClicked

		void OnZoomThumbnailClicked (object sender, EventArgs e)
		{
			View v = (View)sender;
			// Create a thumbnail animation.  We are going to build our thumbnail
			// just from the view that was pressed.  We make sure the view is
			// not selected, because by the time the animation starts we will
			// have finished with the selection of the tap.
			v.DrawingCacheEnabled = true;
			v.Pressed = false;
			v.RefreshDrawableState ();
			Bitmap bm = v.DrawingCache;
			Canvas c = new Canvas (bm);
			c.DrawARGB (255, 255, 0, 0);
			ActivityOptions opts = ActivityOptions.MakeThumbnailScaleUpAnimation (v, bm, 0, 0);

			// Request the activity be started, using the custom animation options.
			StartActivity (new Intent (this, typeof (AlertDialogSamples)), opts.ToBundle ());
			v.DrawingCacheEnabled = false;
		}
开发者ID:rez1dent,项目名称:monodroid-samples,代码行数:19,代码来源:Animation.cs

示例10: OnCreate

        protected override void OnCreate(Bundle bundle)
        {
            //Set Display/Interactions/Counter Vars
            base.OnCreate (bundle);
            SetContentView (Resource.Layout.Main);
            Button clear = FindViewById<Button> (Resource.Id.ClearButton);
            Button save = FindViewById<Button> (Resource.Id.SaveButton);
            int CountX = -7, CountY = -7;
            var IV = FindViewById<ImageView> (Resource.Id.DisplayView);
            float x1=0, y1=0, x2=0, y2=0;
            Bitmap BM = Bitmap.CreateBitmap (760, 800, Bitmap.Config.Argb8888);

            //Set up Paint
            var P = new Paint();
            P.Color = Color.White;
            P.StrokeWidth = 15;
            Canvas C = new Canvas(BM);

            //Draw on Bitmap When Touched
            IV.Touch += (s, e) => {
                if (e.Event.Action == MotionEventActions.Down)
                {
                    x1 = e.Event.GetX();
                    y1 = e.Event.GetY();
                    x2 = e.Event.GetX();
                    y2 = e.Event.GetY();
                    Console.WriteLine ("Touched at X:"+x1+" Y:"+y1);
                    BM.SetPixel ((int)x1, (int)y1, Color.White);
                    IV.SetImageBitmap (BM);
                }
                if (e.Event.Action == MotionEventActions.Move)
                {
                    x1 = e.Event.GetX();
                    y1 = e.Event.GetY();
                    while(CountY<=7){
                        while(CountX<=7){
                            BM.SetPixel ((int)x1+CountX, (int)y1+CountY, Color.White);
                            CountX++;
                        }
                        CountX=-7;
                        CountY++;
                    }
                    Console.WriteLine ("Touched at X:"+x1+" Y:"+y1);
                    C.DrawLine(x1, y1, x2, y2, P);
                    IV.SetImageBitmap(BM);
                    x2 = x1;
                    y2 = y1;
                }
            };

            //Clear
            clear.Click += delegate {
                C.DrawARGB(255,0,0,0);
                IV.SetImageBitmap (BM);
            };

            //Save
            save.Click += delegate {
                ExportBitmapAsPNG(BM);
            };
        }
开发者ID:SiyuZhu,项目名称:CircuitRecognition,代码行数:61,代码来源:MainActivity.cs

示例11: GetOvalBitmap

		/// <summary>
		/// Gets the oval bitmap.
		/// </summary>
		/// <returns>The oval bitmap.</returns>
		/// <param name="bitmap">Bitmap.</param>
		private Bitmap GetOvalBitmap(Bitmap bitmap) 
		{
			Bitmap output = null;

			if(bitmap != null)
			{
				output = Bitmap.CreateBitmap(bitmap.Width, bitmap.Height, Bitmap.Config.Argb8888);
				Canvas canvas = new Canvas(output);

				Paint paint = new Paint();
				Rect rect = new Rect(0, 0, bitmap.Width, bitmap.Height);
				RectF rectF = new RectF(rect);

				paint.AntiAlias = true;
				canvas.DrawARGB(0, 0, 0, 0);
				paint.Color = Color.Red;
				canvas.DrawOval(rectF, paint);

				paint.SetXfermode(new PorterDuffXfermode(PorterDuff.Mode.SrcIn));
				canvas.DrawBitmap(bitmap, rect, rect, paint);
			}

			return output;
		}
开发者ID:newky2k,项目名称:GravatarMobile,代码行数:29,代码来源:GravatarView.cs

示例12: GetRoundedCornerBitmap

		public static Bitmap GetRoundedCornerBitmap (Bitmap bitmap, int cornerRadius)
		{
			Bitmap output = Bitmap.CreateBitmap (bitmap.Width, bitmap.Height, Bitmap.Config.Argb8888);

			Canvas canvas = new Canvas(output);

			Paint paint = new Paint();
			Rect rect = new Rect(0, 0, bitmap.Width, bitmap.Height);
			RectF rectF = new RectF(rect);
			float roundPx = cornerRadius;

			paint.AntiAlias = true;
			canvas.DrawARGB(0, 0, 0, 0);
			paint.SetColorFilter (new ColorFilter ());
			canvas.DrawRoundRect(rectF, roundPx, roundPx, paint);
			paint.SetXfermode (new PorterDuffXfermode (PorterDuff.Mode.SrcIn));
			canvas.DrawBitmap (bitmap, rect, rect, paint);

			return output;
		}
开发者ID:Gerhic,项目名称:Need2Park,代码行数:20,代码来源:UIImageView.cs

示例13: GetCircleBitmap

        private Bitmap GetCircleBitmap(int radius)
        {
            var output = Bitmap.CreateBitmap (_originBitmap.Width, _originBitmap.Height, Bitmap.Config.Argb8888);
            using (var canvas = new Canvas (output))
            using (var paint = new Paint (PaintFlags.AntiAlias))
            using (var rect = new Rect ((int)(_x - radius), (int)(_y - radius), (int)(_x + radius), (int)(_y + radius))) {
                canvas.DrawARGB (0, 0, 0, 0);
                canvas.DrawCircle (_x, _y, radius, paint);

                paint.SetXfermode (new PorterDuffXfermode (PorterDuff.Mode.SrcIn));
                canvas.DrawBitmap (_originBitmap, rect, rect, paint);

                return output;
            }
        }
开发者ID:REDECODE,项目名称:RippleEffect,代码行数:15,代码来源:RippleView.cs

示例14: getCircleBitmap

		public static Bitmap getCircleBitmap(Context context, Bitmap input, int w , int h) 
		{
			//CREAMOS UN BITMAP TEMP CON LAS DIMENSIONES QUE LE PASAMOS
			Bitmap output = Bitmap.CreateBitmap(w, h, Bitmap.Config.Argb8888);
			//CRAMOS UN CANVAS EL CUAL NOS PERMITIRA DIBUJAR EL CIRCULO QUE NOS SERVIRA COMO MASCARA Y LE ASIGNAMOS EL BITMAP
			Canvas canvas = new Canvas(output);
			canvas.DrawARGB(0, 255, 0, 0);


			//DEFINIMOS UNA BROCHA YA QUE ES NECESARIA PARA DIBUJAR EL CIRCULO 
			Paint paint = new Paint();
			paint.AntiAlias=true;
			//string color = "#ff0002";
			//paint.Color=Color.ParseColor (color);

			//DIBUJAMOS EL CIRCULO DENTRO DEL CANVAS 
			canvas.DrawCircle(canvas.Height /2,canvas.Height /2,canvas.Height /2, paint);


			//LE APLICAMOS UN FILTRO A NUESTRA BROCHA PARA QUE CUANDO SE CONBINEN LOS ELEMENTOS DE LA IMAGEN ORIGINAL CON LA DIBUJADA EN EL CANVAS
			//ESTA APLIQUE EL RECORTE DE LA MASCARA
			paint.SetXfermode(new PorterDuffXfermode(PorterDuff.Mode.SrcIn));

			//LE ASIGNAMOS AL FONDO DE NUESTRO CANVAS LA IMAGEN QUE QUEREMOS QUE SE APLIQUE LA MASCARA, EN ESTE CASO ES LA IMAGEN
			//QUE SE LE ASIGNO AL CONTROL
			canvas.DrawBitmap(input, 0,0, paint);

			//REGRESAMOS LA IMAGEN YA RECOTADA 
			return output;
		}
开发者ID:DiLRandI,项目名称:Xamarin.android,代码行数:30,代码来源:CircleImageView.cs

示例15: MakeImageRound

        private static Bitmap MakeImageRound (Bitmap bitmap)
        {
            Bitmap output = Bitmap.CreateBitmap (bitmap.Width, bitmap.Height, Bitmap.Config.Argb8888);
            var canvas = new Canvas (output);

            var rect = new Rect (0, 0, bitmap.Width, bitmap.Height);
            var rectF = new RectF (rect);

            var paint = new Paint ();
            paint.AntiAlias = true;
            paint.Color = Color.Black;

            canvas.DrawARGB (0, 0, 0, 0);
            canvas.DrawRoundRect (rectF, bitmap.Width, bitmap.Height, paint);

            paint.SetXfermode (new PorterDuffXfermode (PorterDuff.Mode.SrcIn));

            canvas.DrawBitmap (bitmap, rect, rect, paint);

            return output;
        }
开发者ID:eatskolnikov,项目名称:mobile,代码行数:21,代码来源:ProfileImageView.cs


注:本文中的Android.Graphics.Canvas.DrawARGB方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。