本文整理汇总了C#中com.getTime方法的典型用法代码示例。如果您正苦于以下问题:C# com.getTime方法的具体用法?C# com.getTime怎么用?C# com.getTime使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com
的用法示例。
在下文中一共展示了com.getTime方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: transformObjects
/// <summary>Interpolates the objects of firstFrame and secondFrame.</summary>
/// <remarks>Interpolates the objects of firstFrame and secondFrame.</remarks>
/// <param name="currentFrame"></param>
/// <param name="nextFrame"></param>
/// <param name="xOffset"></param>
/// <param name="yOffset"></param>
protected internal virtual void transformObjects(com.brashmonkey.spriter.animation.SpriterKeyFrame
currentFrame, com.brashmonkey.spriter.animation.SpriterKeyFrame nextFrame, float
xOffset, float yOffset)
{
this.rect.set(xOffset, yOffset, xOffset, yOffset);
this.updateTransformedTempObjects(nextFrame.getObjects(), this.tempObjects2);
this.updateTempObjects(currentFrame.getObjects(), this.nonTransformedTempObjects);
for (int i = 0; i < this.currenObjectsToDraw; i++)
{
if (this.tempObjects[i].tween)
{
this.tweenObject(this.nonTransformedTempObjects[i], nextFrame.getObjectFor(this.nonTransformedTempObjects
[i]), i, currentFrame.getTime(), nextFrame.getTime());
}
else
{
this.tweenObject(this.animations[0].frames[0].getObjectFor(this.nonTransformedTempObjects
[i]), nextFrame.getObjectFor(this.nonTransformedTempObjects[i]), i, currentFrame
.getTime(), nextFrame.getTime());
}
}
}
示例2: transformBones
/// <summary>Interpolates the bones for this animation.</summary>
/// <remarks>Interpolates the bones for this animation.</remarks>
/// <param name="currentFrame">first keyframe</param>
/// <param name="nextFrame">second keyframe</param>
/// <param name="currentAnimationTime"></param>
/// <param name="key2StartTime"></param>
/// <returns>interpolated SpriterBone array</returns>
protected internal virtual void transformBones(com.brashmonkey.spriter.animation.SpriterKeyFrame
currentFrame, com.brashmonkey.spriter.animation.SpriterKeyFrame nextFrame, float
xOffset, float yOffset)
{
if (this.rootParent.getParent() != null)
{
this.translateRoot();
}
else
{
this.tempParent.setX(xOffset);
this.tempParent.setY(yOffset);
this.tempParent.setAngle(this.angle);
this.tempParent.setScaleX(this.flippedX);
this.tempParent.setScaleY(this.flippedY);
}
this.setScale(this.scale);
this.updateTransformedTempObjects(nextFrame.getBones(), this.tempBones2);
this.updateTempObjects(currentFrame.getBones(), this.nonTransformedTempBones);
for (int i = 0; i < this.nonTransformedTempBones.Length; i++)
{
if (this.tempObjects[i].tween)
{
this.tweenBone(this.nonTransformedTempBones[i], nextFrame.getBoneFor(this.nonTransformedTempBones
[i]), i, currentFrame.getTime(), nextFrame.getTime());
}
else
{
this.tweenBone(this.nonTransformedTempBones[i], this.animations[0].frames[0].getBoneFor
(this.nonTransformedTempBones[i]), i, currentFrame.getTime(), nextFrame.getTime(
));
}
}
}