当前位置: 首页>>代码示例>>C#>>正文


C# com.getChildBones方法代码示例

本文整理汇总了C#中com.getChildBones方法的典型用法代码示例。如果您正苦于以下问题:C# com.getChildBones方法的具体用法?C# com.getChildBones怎么用?C# com.getChildBones使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com的用法示例。


在下文中一共展示了com.getChildBones方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: updateRecursively

        /// <summary>Transforms the given bone with relative information to its parent</summary>
        /// <param name="bone"></param>
        public virtual void updateRecursively(com.brashmonkey.spriter.objects.SpriterBone
			 bone)
        {
            this.updateBone(bone);
            foreach (com.brashmonkey.spriter.objects.SpriterBone child in bone.getChildBones(
                ))
            {
                this.updateRecursively(this.tempBones[child.getId()]);
            }
        }
开发者ID:Trixt0r,项目名称:SpriterXNATest,代码行数:12,代码来源:SpriterAbstractPlayer.cs

示例2: calcBoundingBox

        /// <summary>Calculates the bounding box for the current running animation.</summary>
        /// <remarks>
        /// Calculates the bounding box for the current running animation.
        /// Call this method after updating the spriter player.
        /// </remarks>
        /// <param name="bone">root to start at. Set null, to iterate through all objects.</param>
        public virtual void calcBoundingBox(com.brashmonkey.spriter.objects.SpriterBone bone
			)
        {
            if (bone == null)
            {
                this.calcBoundingBoxForAll();
            }
            else
            {
                bone.boundingBox.set(this.rect);
                foreach (com.brashmonkey.spriter.objects.SpriterObject @object in bone.getChildObjects
                    ())
                {
                    com.brashmonkey.spriter.SpriterPoint[] points = this.tempObjects[@object.getId()]
                        .getBoundingBox();
                    bone.boundingBox.left = System.Math.Min(System.Math.Min(System.Math.Min(System.Math
                        .Min(points[0].x, points[1].x), points[2].x), points[3].x), bone.boundingBox.left
                        );
                    bone.boundingBox.right = System.Math.Max(System.Math.Max(System.Math.Max(System.Math
                        .Max(points[0].x, points[1].x), points[2].x), points[3].x), bone.boundingBox.right
                        );
                    bone.boundingBox.top = System.Math.Max(System.Math.Max(System.Math.Max(System.Math
                        .Max(points[0].y, points[1].y), points[2].y), points[3].y), bone.boundingBox.top
                        );
                    bone.boundingBox.bottom = System.Math.Min(System.Math.Min(System.Math.Min(System.Math
                        .Min(points[0].y, points[1].y), points[2].y), points[3].y), bone.boundingBox.bottom
                        );
                }
                this.rect.set(bone.boundingBox);
                foreach (com.brashmonkey.spriter.objects.SpriterBone child in bone.getChildBones(
                    ))
                {
                    calcBoundingBox(child);
                    bone.boundingBox.set(child.boundingBox);
                }
                this.rect.set(bone.boundingBox);
            }
            this.rect.calculateSize();
        }
开发者ID:Trixt0r,项目名称:SpriterXNATest,代码行数:45,代码来源:SpriterAbstractPlayer.cs


注:本文中的com.getChildBones方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。