本文整理汇总了C#中com.getChildBones方法的典型用法代码示例。如果您正苦于以下问题:C# com.getChildBones方法的具体用法?C# com.getChildBones怎么用?C# com.getChildBones使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com
的用法示例。
在下文中一共展示了com.getChildBones方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: updateRecursively
/// <summary>Transforms the given bone with relative information to its parent</summary>
/// <param name="bone"></param>
public virtual void updateRecursively(com.brashmonkey.spriter.objects.SpriterBone
bone)
{
this.updateBone(bone);
foreach (com.brashmonkey.spriter.objects.SpriterBone child in bone.getChildBones(
))
{
this.updateRecursively(this.tempBones[child.getId()]);
}
}
示例2: calcBoundingBox
/// <summary>Calculates the bounding box for the current running animation.</summary>
/// <remarks>
/// Calculates the bounding box for the current running animation.
/// Call this method after updating the spriter player.
/// </remarks>
/// <param name="bone">root to start at. Set null, to iterate through all objects.</param>
public virtual void calcBoundingBox(com.brashmonkey.spriter.objects.SpriterBone bone
)
{
if (bone == null)
{
this.calcBoundingBoxForAll();
}
else
{
bone.boundingBox.set(this.rect);
foreach (com.brashmonkey.spriter.objects.SpriterObject @object in bone.getChildObjects
())
{
com.brashmonkey.spriter.SpriterPoint[] points = this.tempObjects[@object.getId()]
.getBoundingBox();
bone.boundingBox.left = System.Math.Min(System.Math.Min(System.Math.Min(System.Math
.Min(points[0].x, points[1].x), points[2].x), points[3].x), bone.boundingBox.left
);
bone.boundingBox.right = System.Math.Max(System.Math.Max(System.Math.Max(System.Math
.Max(points[0].x, points[1].x), points[2].x), points[3].x), bone.boundingBox.right
);
bone.boundingBox.top = System.Math.Max(System.Math.Max(System.Math.Max(System.Math
.Max(points[0].y, points[1].y), points[2].y), points[3].y), bone.boundingBox.top
);
bone.boundingBox.bottom = System.Math.Min(System.Math.Min(System.Math.Min(System.Math
.Min(points[0].y, points[1].y), points[2].y), points[3].y), bone.boundingBox.bottom
);
}
this.rect.set(bone.boundingBox);
foreach (com.brashmonkey.spriter.objects.SpriterBone child in bone.getChildBones(
))
{
calcBoundingBox(child);
bone.boundingBox.set(child.boundingBox);
}
this.rect.set(bone.boundingBox);
}
this.rect.calculateSize();
}