本文整理汇总了C#中Zone.OnEffectFinished方法的典型用法代码示例。如果您正苦于以下问题:C# Zone.OnEffectFinished方法的具体用法?C# Zone.OnEffectFinished怎么用?C# Zone.OnEffectFinished使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Zone
的用法示例。
在下文中一共展示了Zone.OnEffectFinished方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ApplyEffect
public override IEnumerator ApplyEffect (Zone z, Player player)
{
Camera.main.GetComponent<AudioSource>().PlayOneShot(clip);
player.AddBuff (this);
z.OnEffectActivated();
yield return player.WaitUntilLastZoneModified();
z.OnEffectFinished();
player.RemoveBuff (this);
}
示例2: ApplyEffect
public override IEnumerator ApplyEffect (Zone z, Player player)
{
Camera.main.GetComponent<AudioSource>().PlayOneShot(sound);
player.multiplicatorSpeedBullet *= boostMultiplier;
z.OnEffectActivated();
yield return player.WaitUntilLastZoneModified();
z.OnEffectFinished();
player.multiplicatorSpeedBullet /= boostMultiplier;
}
示例3: ApplyEffect
public override IEnumerator ApplyEffect (Zone z, Player player)
{
foreach(Player p in Game.Instance.Players)
if(p != player)
player.AddBuff (this);
z.OnEffectActivated();
yield return player.WaitUntilLastZoneModified();
z.OnEffectFinished();
foreach(Player p in Game.Instance.Players)
if(p != player)
player.RemoveBuff (this);
}
示例4: ApplyEffect
public override IEnumerator ApplyEffect (Zone z, Player player)
{
mustStop = true;
yield return null;
mustStop = false;
foreach (Player p in Game.Instance.Players)
if (p != player)
Game.Instance.StartCoroutine(Vibrate(p));
z.OnEffectActivated();
yield return player.WaitUntilLastZoneModified();
z.OnEffectFinished();
mustStop = true;
}
示例5: ApplyEffect
public override IEnumerator ApplyEffect (Zone z, Player player)
{
last = player;
CameraFlip flipper_le_dauphin = Camera.main.GetComponent<CameraFlip>();
//Zone z = player.LastOwnedZone;
flipper_le_dauphin.inverse = true;
z.OnEffectActivated();
yield return player.WaitUntilLastZoneModified();
if(player == last)
{
flipper_le_dauphin.inverse = false;
z.OnEffectFinished();
}
}
示例6: ApplyEffect
public override IEnumerator ApplyEffect (Zone z, Player player)
{
foreach (Player p in Game.Instance.Players)
if (p != player)
p.WindForce = wind;
z.OnEffectActivated();
yield return player.WaitUntilLastZoneModified();
z.OnEffectFinished();
foreach (Player p in Game.Instance.Players)
if (p != player)
p.WindForce = null;
}
示例7: ApplyEffect
public override IEnumerator ApplyEffect (Zone z, Player player)
{
z.OnEffectActivated();
yield return player.WaitUntilLastZoneModified();
z.OnEffectFinished();
}