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C# Zone.OnEffectFinished方法代码示例

本文整理汇总了C#中Zone.OnEffectFinished方法的典型用法代码示例。如果您正苦于以下问题:C# Zone.OnEffectFinished方法的具体用法?C# Zone.OnEffectFinished怎么用?C# Zone.OnEffectFinished使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Zone的用法示例。


在下文中一共展示了Zone.OnEffectFinished方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ApplyEffect

	public override IEnumerator ApplyEffect (Zone z, Player player)
	{
        Camera.main.GetComponent<AudioSource>().PlayOneShot(clip);

        player.AddBuff (this);
		z.OnEffectActivated();

		yield return player.WaitUntilLastZoneModified();
		z.OnEffectFinished();
		player.RemoveBuff (this);
	}
开发者ID:sylafrs,项目名称:GGJ2016,代码行数:11,代码来源:ZoneEffectSpeedBoost.cs

示例2: ApplyEffect

	public override IEnumerator ApplyEffect (Zone z, Player player)
	{

        Camera.main.GetComponent<AudioSource>().PlayOneShot(sound);

        player.multiplicatorSpeedBullet *= boostMultiplier;	

		z.OnEffectActivated();

		yield return player.WaitUntilLastZoneModified();
		z.OnEffectFinished();
		player.multiplicatorSpeedBullet /= boostMultiplier;
	}
开发者ID:sylafrs,项目名称:GGJ2016,代码行数:13,代码来源:ZoneEffectShootBoost.cs

示例3: ApplyEffect

	public override IEnumerator ApplyEffect (Zone z, Player player)
	{
		foreach(Player p in Game.Instance.Players)
			if(p != player)
				player.AddBuff (this);

		z.OnEffectActivated();
		yield return player.WaitUntilLastZoneModified();
		z.OnEffectFinished();

		foreach(Player p in Game.Instance.Players)
			if(p != player)
				player.RemoveBuff (this);
	}
开发者ID:sylafrs,项目名称:GGJ2016,代码行数:14,代码来源:ZoneEffectSpeedBoostOthers.cs

示例4: ApplyEffect

	public override IEnumerator ApplyEffect (Zone z, Player player)
	{
		mustStop = true;
		yield return null;
		mustStop = false;
		foreach (Player p in Game.Instance.Players)
			if (p != player)
				Game.Instance.StartCoroutine(Vibrate(p));

		z.OnEffectActivated();
		yield return player.WaitUntilLastZoneModified();
		z.OnEffectFinished();

		mustStop = true;
	}
开发者ID:sylafrs,项目名称:GGJ2016,代码行数:15,代码来源:ZoneEffectVibrationOthers.cs

示例5: ApplyEffect

	public override IEnumerator ApplyEffect (Zone z, Player player)
	{
		last = player;
		CameraFlip flipper_le_dauphin = Camera.main.GetComponent<CameraFlip>();
		//Zone z = player.LastOwnedZone;

		flipper_le_dauphin.inverse = true;
		z.OnEffectActivated();
		yield return player.WaitUntilLastZoneModified();
		if(player == last)
		{
			flipper_le_dauphin.inverse = false;
			z.OnEffectFinished();
		}
	}
开发者ID:sylafrs,项目名称:GGJ2016,代码行数:15,代码来源:ZoneEffectFlipCamera.cs

示例6: ApplyEffect

	public override IEnumerator ApplyEffect (Zone z, Player player)
	{
		foreach (Player p in Game.Instance.Players)
			if (p != player)
				p.WindForce = wind;

		z.OnEffectActivated();

		yield return player.WaitUntilLastZoneModified();

		z.OnEffectFinished();

		foreach (Player p in Game.Instance.Players)
			if (p != player)
				p.WindForce = null;
	}
开发者ID:sylafrs,项目名称:GGJ2016,代码行数:16,代码来源:ZoneEffectWindOthers.cs

示例7: ApplyEffect

	public override IEnumerator ApplyEffect (Zone z, Player player)
	{
		z.OnEffectActivated();
		yield return player.WaitUntilLastZoneModified();
		z.OnEffectFinished();
	}
开发者ID:sylafrs,项目名称:GGJ2016,代码行数:6,代码来源:ZoneEffectLight.cs


注:本文中的Zone.OnEffectFinished方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。