本文整理汇总了C#中WorldState.Clone方法的典型用法代码示例。如果您正苦于以下问题:C# WorldState.Clone方法的具体用法?C# WorldState.Clone怎么用?C# WorldState.Clone使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldState
的用法示例。
在下文中一共展示了WorldState.Clone方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: depthSearch
private bool depthSearch(WorldState WorldState)
{
if (destiny.Evaluate(WorldState) == true)
return true;
List<Action> acts = new List<Action>();
foreach (var item in Actions)
{
if (item.GetPreConditions(WorldState).isCompatibleSource(WorldState))
{
if (item.ProceduralPreConditions(WorldState))
{
acts.Add(item);
}
}
}
if (acts.Count == 0)
return false;
foreach (var item in acts)
{
WorldState ws = WorldState.Clone();
foreach (var item2 in item.GetEffects(WorldState).GetSymbols())
{
ws.SetSymbol(item2.Clone());
}
item.ApplyEffects(ws);
iter++;
if (iter > MaxIteration)
return false;
if (depthSearch(ws) == true)
{
act.AddFirst(item);
return true;
}
}
return false;
}
示例2: CreatePlan
public override PlanSet CreatePlan(WorldState actual, Goal destiny)
{
PlanSet PlanSet = new PlanSet();
WorldState current = actual.Clone();
int iter = 0;
while (!destiny.Evaluate(current))
{
Action act = null;
foreach (var item in Actions)
{
if (item.GetPreConditions(current).isCompatibleSource(current))
{
if (item.ProceduralPreConditions(current))
{
act = item;
break;
}
}
}
if (act != null)
{
foreach (var item in act.GetEffects(current).GetSymbols())
{
current.SetSymbol(item.Clone());
}
act.ApplyEffects(current);
}
else
{
return null;
}
iter++;
if (iter > MaxIteration)
return null;
System.Diagnostics.Debug.WriteLine(act.Name);
}
System.Diagnostics.Debug.WriteLine(destiny.Name);
return PlanSet;
}