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C# WoWPoint.ToString方法代码示例

本文整理汇总了C#中WoWPoint.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# WoWPoint.ToString方法的具体用法?C# WoWPoint.ToString怎么用?C# WoWPoint.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WoWPoint的用法示例。


在下文中一共展示了WoWPoint.ToString方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MoveTo

        /// <summary>
        /// Location is cached.
        /// </summary>
        /// <param name="location"></param>
        /// <param name="precision"></param>
        public MoveTo(WoWPoint location, float precision = 0.0f)
        {
            if (location == default(WoWPoint))
            {
                Status = new Result(ActionResult.Failed, "Location is equal to default value.");
                GarrisonButler.Diagnostic("Creating MoveTo Failed Location is equal to default value");
                return;
            }
            GarrisonButler.Diagnostic("Creating MoveTo at {0} (p={1})", location.ToString(), precision);

            Location.X = location.X;
            Location.Y = location.Y;
            Location.Z = location.Z;

            if (Math.Abs(precision) < Navigator.PathPrecision)
                _precision = Navigator.PathPrecision;
            else
                _precision = precision;
        }
开发者ID:aash,项目名称:GarrisonButler,代码行数:24,代码来源:MoveTo.cs

示例2: findSafeFlightPoint

        private static WoWPoint findSafeFlightPoint(WoWPoint loc)
        {
            #region If multiple layers (heights), attempt to land somewhere nearby
            var _heights = Logic.Pathing.Navigator.FindHeights(loc.X, loc.Y);
            _heights.Sort();
            if (_heights.Count() > 1)
            {
                Random rand = new Random();
                var i = 1;
                var _newSpot = new WoWPoint(0, 0, 0);
                while (i < 100)
                {
                    _newSpot = new WoWPoint((loc.X + rand.Next(-i, i)), (loc.Y + rand.Next(-i, i)), 0);
                    while (Logic.Pathing.Navigator.FindHeights(_newSpot.X, _newSpot.Y).Count() > 1)
                    {
                        _newSpot = new WoWPoint((loc.X + rand.Next(-i, i)), (loc.Y + rand.Next(-i, i)), 0);
                        i = i + 1;
                    }
                    Logic.Pathing.Navigator.FindHeight(_newSpot.X, _newSpot.Y, out _newSpot.Z);
                    if (Navigator.CanNavigateFully(_newSpot, loc) && clearSpot(_newSpot))
                    {
                        Log("Took {0} tries to find a safe(?) spot!", i);
                        Log("Landing spot: {0}", _newSpot.ToString());
                        return _newSpot;
                    }
                }
                Log("No safe spot found :(");
                return loc;
            }
            #endregion

            #region If 1 layer, but no LOS from above, attempt to land somewhere nearby
            else if (!WoWInternals.World.GameWorld.IsInLineOfSightOCD(new WoWPoint(loc.X, loc.Y, loc.Z+50), loc))
            {
                Random rand = new Random();
                var i = 1;
                var _newSpot = new WoWPoint(0, 0, 0);
                while (i < 100)
                {
                    _newSpot = new WoWPoint((loc.X + rand.Next(-i, i)), (loc.Y + rand.Next(-i, i)), 0);
                    i = i + 1;
                    Logic.Pathing.Navigator.FindHeight(_newSpot.X, _newSpot.Y, out _newSpot.Z);
                    if (Navigator.CanNavigateFully(_newSpot, loc) && clearSpot(_newSpot))
                    {
                        Log("Took {0} tries to find a safe(?) spot!", i);
                        Log("Landing point: {0}", _newSpot.ToString());
                        return _newSpot;
                    }
                }
                Log("No safe spot found :(");
                return loc;
            }
            #endregion
            else
            {
                return loc;
            }
        }
开发者ID:Asphodan,项目名称:Profiles,代码行数:58,代码来源:FieldRepair.cs

示例3: WoWPointNamed

 public WoWPointNamed(WoWPoint location,
                      string name,
                      bool isStarting)
 {
     Location = location;
     Name = (!string.IsNullOrEmpty(name) ? name : location.ToString());
     IsStarting = isStarting;
 }
开发者ID:uniquemarka,项目名称:The-Loremaster,代码行数:8,代码来源:CollectThings.cs

示例4: SetTotemsAsNeeded

        /// <summary>
        /// SetTotemsAsNeeded() - manages casting totems as called for by environment and
        /// user configuration values. This code uses:
        ///     http://www.yawb.info/2009/08/25/learning-about-totems-tips-to-aid-your-growing-shamanism/
        /// as a guideline for totem usage while leveling.
        /// </summary>
        private bool SetTotemsAsNeeded()
        {
            bool castTotem = false;

            try
            {
                if (!_me.Fleeing && (Shaman.cfg.FarmingLowLevel || _me.IsMoving))
                    return false;

                // limit how frequently we check totems.  needs to be often,
                // .. but not each loop.
                // .. 
                if (_TotemCheckTimer.ElapsedMilliseconds < 1500)
                {
                    // if this isn't first time here since reset, then wait for 2 seconds
                    if (!_me.Fleeing && _TotemCheckTimer.ElapsedMilliseconds > 0 && TotemsWereSet())
                        return false;

                    // otherwise, only 0 if first check after last .Reset
                    //  ..  so continue processing
                }

                if (TotemsWereSet() && _ptTotems.Distance(_me.Location) > Shaman.cfg.DistanceForTotemRecall)
                {
                    Shaman.Dlog("Recalling Totems that were set {0:F1} yds away at point {1}", _ptTotems.Distance(_me.Location), _ptTotems.ToString());
                    RecallTotemsForMana();
                }

                _TotemCheckTimer.Reset();
                _TotemCheckTimer.Start();

                //-----
                // if you make it past the following gate, only limited tests are needed for each totem
                //-----
                if (IsPVP() || Shaman.IsRAF())
                    ;
                else if (Shaman.IsFightStressful() || !Shaman.cfg.PVE_SaveForStress_TotemsSelected)
                    ;
                else
                {
                    
                    Shaman.Dlog("not setting totems until a stressful situation");
                    return false;
                }

                // check which totems exist
                bool bAnyTotemsUp = TotemExist(TOTEM_EARTH)
                                || TotemExist(TOTEM_FIRE)
                                || TotemExist(TOTEM_WATER)
                                || TotemExist(TOTEM_AIR);

                Shaman.Dlog("SetTotemsAsNeeded:  earth: " + BoolToYN(TotemExist(TOTEM_EARTH)) + "  fire: " + BoolToYN(TotemExist(TOTEM_FIRE)) + "  water: " + BoolToYN(TotemExist(TOTEM_WATER)) + "  air: " + BoolToYN(TotemExist(TOTEM_AIR)));

                _WereTotemsSet = bAnyTotemsUp;  // _WereTotemsSet || removed because only matters if they exist

                // Quick scan for mobs that cast fear (only in RAF)
                //////////////////////////////////////////////////////////////////////
                Shaman.foundMobsThatFear = _me.Fleeing;
                if (Shaman.foundMobsThatFear)
                    Shaman.Slog("Tremor Totem:  detected fear mob");

                // Totem Bar Set
                // -- add handling for changing totem bar setup temporarily if needed for tremor totem
                //////////////////////////////////////////////////////////////////////
                const string totemBar = "Call of the Elements";
                if (!bAnyTotemsUp && SpellManager.HasSpell(totemBar) )
                {
                    TotemId saveEarthTotemSetup = TotemId.TREMOR_TOTEM;

                    // if mobs that fear are found and tremor not in bar setup already, add temporarily just for cast
                    if (Shaman.foundMobsThatFear && _totemBar[TOTEM_EARTH] != TotemId.TREMOR_TOTEM)
                    {
                        saveEarthTotemSetup = _totemBar[TOTEM_EARTH];
                        TotemSelect(TOTEM_EARTH, TotemId.TREMOR_TOTEM);
                    }

                    if (Shaman.Safe_CastSpell(totemBar, Shaman.SpellRange.NoCheck, Shaman.SpellWait.Complete))
                    {
                        castTotem = true;
                        _WereTotemsSet = true;
                        _ptTotems = _me.Location;

                        if (IsRAF())
                            Dlog("SetTotemsAsNeeded: set totems at <{0}> {1:F1} yds from Leader", _ptTotems.ToString(), GroupTank.Distance);
                        else
                            Dlog("SetTotemsAsNeeded: set totems at <{0}>", _ptTotems.ToString());
                    }

                    // if we changed the earth totem on bar, restore back to configured value
                    if (saveEarthTotemSetup != TotemId.TREMOR_TOTEM)
                    {
                        TotemSelect(TOTEM_EARTH, saveEarthTotemSetup);
                    }
                }
//.........这里部分代码省略.........
开发者ID:naacra,项目名称:wowhbbotcracked,代码行数:101,代码来源:ShamWOW.TotemManager.cs


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