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C# WoWPoint.Distance2DSqr方法代码示例

本文整理汇总了C#中WoWPoint.Distance2DSqr方法的典型用法代码示例。如果您正苦于以下问题:C# WoWPoint.Distance2DSqr方法的具体用法?C# WoWPoint.Distance2DSqr怎么用?C# WoWPoint.Distance2DSqr使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WoWPoint的用法示例。


在下文中一共展示了WoWPoint.Distance2DSqr方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: FindLocationOriginal

        /// <summary>
        /// locates safe point away from enemies
        /// </summary>
        /// <param name="ptOrigin">start point for search</param>
        /// <param name="minSafeDist">min distance to be safe</param>
        /// <returns></returns>
        public WoWPoint FindLocationOriginal(WoWPoint ptOrigin)
        {
            WoWPoint destinationLocation = new WoWPoint();
            List<WoWPoint> mobLocations = new List<WoWPoint>();
            int arcIncrement = 360 / RaysToCheck;

            mobLocations = AllEnemyMobLocations;

            double minSafeDistSqr = MinSafeDistance * MinSafeDistance;

            double degreesFacing = (Me.RenderFacing * 180f) / Math.PI;
            // Logger.WriteDebug( Color.Cyan, "Facing {0:F0}d {1:F2}r Searching for {2:F1} yard mob free area", degreesFacing, Me.RenderFacing, MinSafeDistance);
            for (int arcIndex = 0; arcIndex < RaysToCheck ; arcIndex++)
            {
                float degreesFrom = 180;
                if ((arcIndex & 1) == 0)
                    degreesFrom += (arcIndex >> 1) * arcIncrement;
                else
                    degreesFrom -= (arcIndex >> 1) * arcIncrement;

                for (float distFromOrigin = MinScanDistance; distFromOrigin <= MaxScanDistance ; distFromOrigin += IncrementScanDistance )
                {
                    float heading = (float)(degreesFrom * Math.PI / 180f);
                    heading -= Me.RenderFacing;
                    destinationLocation = ptOrigin.RayCast((float)(degreesFrom * Math.PI / 180f), distFromOrigin);
                    double mobDistSqr = destinationLocation.Distance2DSqr(NearestMobLoc(destinationLocation, mobLocations));

                    if (mobDistSqr <= minSafeDistSqr)
                        continue;

                    //if (Navigator.CanNavigateFully(Me.Location, destinationLocation))
                    if (Navigator.GeneratePath(Me.Location, destinationLocation).Length <= 0)
                    {
                        // Logger.WriteDebug( Color.Cyan, "Mob-free location failed path check for degrees={0:F1} dist={1:F1}", degreesFrom, distFromOrigin);
                        continue;
                    }

                    if (!Styx.WoWInternals.World.GameWorld.IsInLineOfSight(Me.Location, destinationLocation))
                    {
                        // Logger.WriteDebug( Color.Cyan, "Mob-free location failed line of sight check for degrees={0:F1} dist={1:F1}", degreesFrom, distFromOrigin);
                        continue;
                    }

                    if (MobToRunFrom != null)
                    {
                        if (!Styx.WoWInternals.World.GameWorld.IsInLineOfSpellSight(destinationLocation, MobToRunFrom.Location))
                        {
                            // Logger.WriteDebug( Color.Cyan, "Mob-free location failed line of sight check for degrees={0:F1} dist={1:F1}", degreesFrom, distFromOrigin);
                            continue;
                        }
                    }

                    Logger.WriteDebug(Color.Cyan, "Found mob-free location ({0:F1} yd radius) at degrees={1:F1} dist={2:F1}", MinSafeDistance, degreesFrom, distFromOrigin);
                    return destinationLocation;
                }
            }

            Logger.WriteDebug(Color.Cyan, "No mob-free location ({0:F1} yd radius) found within {1:F1} yds", MinSafeDistance, MaxScanDistance );
            return WoWPoint.Empty;
        }
开发者ID:Asphodan,项目名称:Alphabuddy,代码行数:66,代码来源:Kite.cs

示例2: FindLocation


//.........这里部分代码省略.........
                        spanNav = spanTrace;
                    }
                    else
                    {
                        start = DateTime.UtcNow;
                        failNav = !Navigator.CanNavigateFully(Me.Location, ptDestination);
                        spanNav += DateTime.UtcNow - start;
                    }

                    if (failTrace)
                        countFailTrace++;

                    if (failTrace != failNav)
                        countFailDiff++;

                    if (failNav)
                    {
                        // Logger.WriteDebug( Color.Cyan, "Safe Location failed navigation check for degrees={0:F1} dist={1:F1}", RadiansToDegrees(checkFacing), distFromOrigin);
                        countFailToPointNav++;
                        continue;
                    }

                    WoWPoint ptNearest = NearestMobLoc(ptDestination, mobLocations);
                    if (ptNearest == WoWPoint.Empty)
                    {
                        if (furthestNearMobDistSqr < minSafeDistSqr)
                        {
                            furthestNearMobDistSqr = minSafeDistSqr;
                            ptFurthest = ptDestination;     // set best available if others fail
                            facingFurthest = checkFacing;
                        }
                    }
                    else
                    {
                        double mobDistSqr = ptDestination.Distance2DSqr(ptNearest);
                        if (furthestNearMobDistSqr < mobDistSqr)
                        {
                            furthestNearMobDistSqr = mobDistSqr;
                            ptFurthest = ptDestination;     // set best available if others fail
                            facingFurthest = checkFacing;
                        }
                        if (mobDistSqr <= minSafeDistSqr)
                        {
                            countFailSafe++;
                            continue;
                        }
                    }

                    if (reallyCheckRangeToLineOfSightMob && RangeToLineOfSightMob < ptDestination.Distance(LineOfSightMob.Location) - LineOfSightMob.MeleeDistance())
                    {
                        countFailRange++;
                        continue;
                    }

                    if (CheckLineOfSightToSafeLocation)
                    {
                        WoWPoint ptAdjDest = ptDestination;
                        ptAdjDest.Z += 1f;
                        if (!Styx.WoWInternals.World.GameWorld.IsInLineOfSight(ptAdjOrigin, ptAdjDest))
                        {
                            // Logger.WriteDebug( Color.Cyan, "Mob-free location failed line of sight check for degrees={0:F1} dist={1:F1}", degreesFrom, distFromOrigin);
                            countFailToPointLoS++;
                            continue;
                        }
                    }

                    if (CheckSpellLineOfSightToMob && LineOfSightMob != null)
                    {
                        if (!Styx.WoWInternals.World.GameWorld.IsInLineOfSpellSight(ptDestination, LineOfSightMob.GetTraceLinePos()))
                        {
                            if (!Styx.WoWInternals.World.GameWorld.IsInLineOfSight(ptDestination, LineOfSightMob.GetTraceLinePos()))
                            {
                                // Logger.WriteDebug( Color.Cyan, "Mob-free location failed line of sight check for degrees={0:F1} dist={1:F1}", degreesFrom, distFromOrigin);
                                countFailToMobLoS++;
                                continue;
                            }
                        }
                    }

                    Logger.WriteDebug(Color.Cyan, "SafeArea: Found mob-free location ({0:F1} yd radius) at degrees={1:F1} dist={2:F1} on point check# {3} at {4}, {5}, {6}", MinSafeDistance, WoWMathHelper.RadiansToDegrees(checkFacing), distFromOrigin, countPointsChecked, ptDestination.X, ptDestination.Y, ptDestination.Z);
                    Logger.WriteDebug(Color.Cyan, "SafeArea: processing took {0:F0} ms", (DateTime.UtcNow - startFind).TotalMilliseconds);
                    Logger.WriteDebug(Color.Cyan, "SafeArea: meshtrace took {0:F0} ms / fullynav took {1:F0} ms", spanTrace.TotalMilliseconds, spanNav.TotalMilliseconds);
                    Logger.WriteDebug(Color.Cyan, "SafeArea: stats for ({0:F1} yd radius) found within {1:F1} yds ({2} checked, {3} nav, {4} not safe, {5} range, {6} pt los, {7} mob los, {8} mesh trace)", MinSafeDistance, MaxScanDistance, countPointsChecked, countFailToPointNav, countFailSafe, countFailRange, countFailToPointLoS, countFailToMobLoS, countFailTrace);
                    return ptDestination;
                }
            }

            Logger.WriteDebug(Color.Cyan, "SafeArea: No mob-free location ({0:F1} yd radius) found within {1:F1} yds ({2} checked, {3} nav, {4} not safe, {5} range, {6} pt los, {7} mob los, {8} mesh trace)", MinSafeDistance, MaxScanDistance, countPointsChecked, countFailToPointNav, countFailSafe, countFailRange, countFailToPointLoS, countFailToMobLoS, countFailTrace);
            if (ChooseSafestAvailable && ptFurthest != WoWPoint.Empty)
            {
                Logger.WriteDebug(Color.Cyan, "SafeArea: choosing best available spot in {0:F1} yd radius where closest mob is {1:F1} yds", MinSafeDistance, Math.Sqrt(furthestNearMobDistSqr));
                Logger.WriteDebug(Color.Cyan, "SafeArea: processing took {0:F0} ms", (DateTime.UtcNow - startFind).TotalMilliseconds);
                Logger.WriteDebug(Color.Cyan, "SafeArea: meshtrace took {0:F0} ms / fullynav took {1:F0} ms", spanTrace.TotalMilliseconds, spanNav.TotalMilliseconds);
                return ChooseSafestAvailable ? ptFurthest : WoWPoint.Empty;
            }

            Logger.WriteDebug(Color.Cyan, "SafeArea: processing took {0:F0} ms", (DateTime.UtcNow - startFind).TotalMilliseconds);
            Logger.WriteDebug(Color.Cyan, "SafeArea: meshtrace took {0:F0} ms / fullynav took {1:F0} ms", spanTrace.TotalMilliseconds, spanNav.TotalMilliseconds);
            return WoWPoint.Empty;
        }
开发者ID:aash,项目名称:Singular,代码行数:101,代码来源:Kite.cs

示例3: FindLocation

        public WoWPoint FindLocation(WoWPoint ptOrigin)
        {
            DateTime startFind = DateTime.Now;
            int countPointsChecked = 0;
            int countFailToPointNav = 0;
            int countFailRange = 0;
            int countFailSafe = 0;
            int countFailToPointLoS = 0;
            int countFailToMobLoS = 0;
            double furthestNearMobDistSqr = 0f;
            WoWPoint ptFurthest = WoWPoint.Empty;
            bool reallyCheckRangeToLineOfSightMob = CheckRangeToLineOfSightMob && Me.GotTarget;
            WoWPoint ptAdjOrigin = ptOrigin;
            ptAdjOrigin.Z += 1f;

            WoWPoint ptDestination = new WoWPoint();
            List<WoWPoint> mobLocations = new List<WoWPoint>();
            float arcIncrement = ((float)Math.PI * 2) / RaysToCheck;

            mobLocations = AllEnemyMobLocationsToCheck;
            double minSafeDistSqr = MinSafeDistance * MinSafeDistance;

            float baseDestinationFacing = MobToRunFrom == null ?
                                            Me.RenderFacing + (float)Math.PI
                                            : Styx.Helpers.WoWMathHelper.CalculateNeededFacing(MobToRunFrom.Location, Me.Location);

            // Logger.WriteDebug( Color.Cyan, "SafeArea: search near {0:F0}d @ {1:F1} yds for mob free area", RadiansToDegrees(baseDestinationFacing), MinSafeDistance);

            for (int arcIndex = 0; arcIndex < RaysToCheck; arcIndex++)
            {
                // rather than tracing around the circle, toggle between clockwise and counter clockwise for each test
                // .. so we favor a position furthest away from mob
                float checkFacing = baseDestinationFacing;
                if ((arcIndex & 1) == 0)
                    checkFacing += arcIncrement * (arcIndex >> 1);
                else
                    checkFacing -= arcIncrement * ((arcIndex >> 1) + 1);

                for (float distFromOrigin = MinScanDistance; distFromOrigin <= MaxScanDistance; distFromOrigin += IncrementScanDistance)
                {
                    countPointsChecked++;

                    ptDestination = ptOrigin.RayCast(checkFacing, distFromOrigin);
                    if (!Navigator.CanNavigateFully(Me.Location, ptDestination))
                    {
                        // Logger.WriteDebug( Color.Cyan, "Safe Location failed navigation check for degrees={0:F1} dist={1:F1}", RadiansToDegrees(checkFacing), distFromOrigin);
                        countFailToPointNav++;
                        continue;
                    }

                    WoWPoint ptNearest = NearestMobLoc(ptDestination, mobLocations);
                    if (ptNearest == WoWPoint.Empty)
                    {
                        if (furthestNearMobDistSqr < minSafeDistSqr)
                        {
                            furthestNearMobDistSqr = minSafeDistSqr;
                            ptFurthest = ptDestination;     // set best available if others fail
                        }
                    }
                    else
                    {
                        double mobDistSqr = ptDestination.Distance2DSqr(ptNearest);
                        if (furthestNearMobDistSqr < mobDistSqr)
                        {
                            furthestNearMobDistSqr = mobDistSqr;
                            ptFurthest = ptDestination;     // set best available if others fail
                        }
                        if (mobDistSqr <= minSafeDistSqr)
                        {
                            countFailSafe++;
                            continue;
                        }
                    }

                    if (reallyCheckRangeToLineOfSightMob && RangeToLineOfSightMob < ptDestination.Distance(LineOfSightMob.Location) - LineOfSightMob.MeleeDistance())
                    {
                        countFailRange++;
                        continue;
                    }

                    if (CheckLineOfSightToSafeLocation)
                    {
                        WoWPoint ptAdjDest = ptDestination;
                        ptAdjDest.Z += 1f;
                        if (!Styx.WoWInternals.World.GameWorld.IsInLineOfSight(ptAdjOrigin, ptAdjDest))
                        {
                            // Logger.WriteDebug( Color.Cyan, "Mob-free location failed line of sight check for degrees={0:F1} dist={1:F1}", degreesFrom, distFromOrigin);
                            countFailToPointLoS++;
                            continue;
                        }
                    }

                    if (CheckSpellLineOfSightToMob && LineOfSightMob != null)
                    {
                        if (!Styx.WoWInternals.World.GameWorld.IsInLineOfSpellSight(ptDestination, LineOfSightMob.Location))
                        {
                            if (!Styx.WoWInternals.World.GameWorld.IsInLineOfSight(ptDestination, LineOfSightMob.Location))
                            {
                                // Logger.WriteDebug( Color.Cyan, "Mob-free location failed line of sight check for degrees={0:F1} dist={1:F1}", degreesFrom, distFromOrigin);
                                countFailToMobLoS++;
//.........这里部分代码省略.........
开发者ID:Asphodan,项目名称:Alphabuddy,代码行数:101,代码来源:Kite.cs

示例4: FindClusterTargets

        /// <summary>Finds clustered targets</summary>
        /// <param name="radius">radius</param>
        /// <param name="minDistance">minimum distance</param>
        /// <param name="maxDistance">maximum distance</param>
        /// <param name="minTargets">minimum targets to qualify</param>
        /// <param name="playersOnly">true for players only</param>
        /// <returns>The find cluster targets.</returns>
        public static WoWPoint FindClusterTargets(double radius, double minDistance, double maxDistance, int minTargets, bool playersOnly)
        {
            List<WoWUnit> hostile = ObjectManager.GetObjectsOfType<WoWUnit>(true, false);
            var avoid = new List<WoWUnit>();
            var maxDistance2 = (maxDistance + radius) * (maxDistance + radius);

            if (playersOnly)
            {
                hostile = hostile.Where(x =>
                                        x.IsPlayer &&
                                        IsAttackable(x) && x.Distance2DSqr < maxDistance2).ToList();
            }
            else
            {
                hostile = hostile.Where(x =>
                                        !x.IsPlayer &&
                                        IsAttackable(x) && x.Distance2DSqr < maxDistance2).ToList();
                avoid = hostile.Where(
                            x => // check for controlled units, like sheep etc
                            UnitIsControlled(x, true)).ToList();
            }

            if (hostile.Count < minTargets)
            {
                return WoWPoint.Empty;
            }

            var score = minTargets - 1;
            var best = WoWPoint.Empty;

            for (var x = Me.Location.X - maxDistance; x <= Me.Location.X + maxDistance; x++)
            {
                for (var y = Me.Location.Y - maxDistance; y <= Me.Location.Y + maxDistance; y++)
                {
                    var spot = new WoWPoint(x, y, Me.Location.Z);
                    var dSquare = spot.Distance2DSqr(Me.Location);
                    if (dSquare > maxDistance * maxDistance || dSquare < minDistance * minDistance)
                    {
                        continue;
                    }

                    if (avoid.Any(t => t.Location.Distance2DSqr(spot) <= radius * radius))
                    {
                        continue;
                    }

                    var hits = hostile.Count(t => t.Location.DistanceSqr(spot) < radius * radius);
                    if (hits > score)
                    {
                        best = spot;
                        score = hits;
                        CLULogger.DiagnosticLog("ClusteredTargets(range=" + minDistance + "-" + maxDistance + ", radius=" + radius + ") => SCORE=" + score + " at " + spot);
                        foreach (var u in hostile.Where(t => t.Location.DistanceSqr(spot) < radius * radius))
                            CLULogger.DiagnosticLog(" -> " + CLULogger.SafeName(u) + " " + u.Level);
                        CLULogger.DiagnosticLog("---------------------");
                    }
                }
            }

            return best;
        }
开发者ID:Asphodan,项目名称:Alphabuddy,代码行数:68,代码来源:Unit.cs


注:本文中的WoWPoint.Distance2DSqr方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。