本文整理汇总了C#中Voxel.Regenerate方法的典型用法代码示例。如果您正苦于以下问题:C# Voxel.Regenerate方法的具体用法?C# Voxel.Regenerate怎么用?C# Voxel.Regenerate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Voxel
的用法示例。
在下文中一共展示了Voxel.Regenerate方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Go
//.........这里部分代码省略.........
{
Voxel.Coord coord = new Voxel.Coord { X = x, Y = b.Y + b.Height, Z = z };
if (coord.Between(ripStart, ripEnd))
edges.Add(coord);
coord = new Voxel.Coord { X = x, Y = b.Y - 1, Z = z };
if (coord.Between(ripStart, ripEnd))
edges.Add(coord);
}
}
// Outer shell
for (int y = b.Y; y < b.Y + b.Height; y++)
{
// Left and right
for (int z = b.Z - 1; z <= b.Z + b.Depth; z++)
{
Voxel.Coord coord = new Voxel.Coord { X = b.X - 1, Y = y, Z = z };
if (coord.Between(ripStart, ripEnd))
edges.Add(coord);
coord = new Voxel.Coord { X = b.X + b.Width, Y = y, Z = z };
if (coord.Between(ripStart, ripEnd))
edges.Add(coord);
}
// Backward and forward
for (int x = b.X; x < b.X + b.Width; x++)
{
Voxel.Coord coord = new Voxel.Coord { X = x, Y = y, Z = b.Z - 1 };
if (coord.Between(ripStart, ripEnd))
edges.Add(coord);
coord = new Voxel.Coord { X = x, Y = y, Z = b.Z + b.Depth };
if (coord.Between(ripStart, ripEnd))
edges.Add(coord);
}
}
}
if (edges.Contains(center))
return false;
// Top and bottom
for (int x = ripStart.X; x <= ripEnd.X; x++)
{
for (int z = ripStart.Z; z <= ripEnd.Z; z++)
{
Voxel.Coord c = new Voxel.Coord { X = x, Y = ripStart.Y, Z = z };
Voxel.State s = voxel[c];
if (s != Voxel.States.Empty && !s.Permanent)
edges.Add(c);
c = new Voxel.Coord { X = x, Y = ripEnd.Y, Z = z };
s = voxel[c];
if (s != Voxel.States.Empty && !s.Permanent)
edges.Add(c);
}
}
// Sides
for (int y = ripStart.Y + 1; y <= ripEnd.Y - 1; y++)
{
// Left and right
for (int z = ripStart.Z; z <= ripEnd.Z; z++)
{
Voxel.Coord c = new Voxel.Coord { X = ripStart.X, Y = y, Z = z };
Voxel.State s = voxel[c];
if (s != Voxel.States.Empty && !s.Permanent)
edges.Add(c);
c = new Voxel.Coord { X = ripEnd.X, Y = y, Z = z };
s = voxel[c];
if (s != Voxel.States.Empty && !s.Permanent)
edges.Add(c);
}
// Backward and forward
for (int x = ripStart.X; x <= ripEnd.X; x++)
{
Voxel.Coord c = new Voxel.Coord { X = x, Y = y, Z = ripStart.Z };
Voxel.State s = voxel[c];
if (s != Voxel.States.Empty && !s.Permanent)
edges.Add(c);
c = new Voxel.Coord { X = x, Y = y, Z = ripEnd.Z };
s = voxel[c];
if (s != Voxel.States.Empty && !s.Permanent)
edges.Add(c);
}
}
Propagator p = WorldFactory.Instance.Get<Propagator>();
foreach (Voxel.Coord c in edges)
p.SparksLowPriority(voxel.GetAbsolutePosition(c), Propagator.Spark.Dangerous);
voxel.Empty(edges);
voxel.Regenerate(callback);
return true;
}
return false;
}