本文整理汇总了C#中View.SetFocus方法的典型用法代码示例。如果您正苦于以下问题:C# View.SetFocus方法的具体用法?C# View.SetFocus怎么用?C# View.SetFocus使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类View
的用法示例。
在下文中一共展示了View.SetFocus方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnViewCreatedHandler
public void OnViewCreatedHandler(View view)
{
m_View = view;
#if UNITY_EDITOR || COHERENT_UNITY_STANDALONE
m_View.SetFocus();
var cameraComponent = m_ViewComponent.gameObject.camera;
var id = m_View.GetId();
if(cameraComponent)
{
ViewRenderer = cameraComponent.gameObject.AddComponent("CoherentUIViewRenderer") as CoherentUIViewRenderer;
// this is only supported for Views directly attached to cameras
ViewRenderer.DrawAfterPostEffects = m_ViewComponent.DrawAfterPostEffects;
// make sure added components are destroyed too
m_ObjectsToDestroy.Add(ViewRenderer);
}
else
{
var renderingCamera = new GameObject("CoherentRenderingCamera" + id);
var newCameraComponent = renderingCamera.AddComponent("Camera") as Camera;
newCameraComponent.clearFlags = CameraClearFlags.SolidColor;
newCameraComponent.backgroundColor = new Color(0, 0, 0, 0);
ViewRenderer = renderingCamera.AddComponent("CoherentUIViewRenderer") as CoherentUIViewRenderer;
m_ObjectsToDestroy.Add(renderingCamera);
RTTexture = new RenderTexture(m_Width, m_Height, 1, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default);
m_ObjectsToDestroy.Add(RTTexture);
RTTexture.name = "CoherentRenderingRTT" + id;
newCameraComponent.targetTexture = RTTexture;
newCameraComponent.cullingMask = 0;
var shader = Shader.Find(m_ViewComponent.IsTransparent ? "Transparent/Diffuse" : "Diffuse");
if (shader == null)
{
throw new System.ApplicationException("Unable to find shader for generated material!");
}
var RTMaterial = new Material(shader);
m_ObjectsToDestroy.Add(RTMaterial);
RTMaterial.mainTexture = RTTexture;
RTMaterial.name = "CoherentMaterialRTT" + id;
m_ViewComponent.gameObject.renderer.material = RTMaterial;
renderingCamera.transform.parent = m_ViewComponent.gameObject.transform;
}
ViewRenderer.ViewId = (short)id;
var flipY = m_ViewComponent.FlipY;
ViewRenderer.FlipY = m_ViewComponent.ForceInvertY() ? !flipY : flipY;
#endif
}