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C# View.Initialize方法代码示例

本文整理汇总了C#中View.Initialize方法的典型用法代码示例。如果您正苦于以下问题:C# View.Initialize方法的具体用法?C# View.Initialize怎么用?C# View.Initialize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在View的用法示例。


在下文中一共展示了View.Initialize方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: LoadView

    private IEnumerator LoadView(string viewName)
    {
        AsyncOperation view = Application.LoadLevelAdditiveAsync(viewName);
        yield return view;

        GameObject viewGameobjectRoot = GameObject.Find(viewName);

        if (viewGameobjectRoot != null)
        {
            m_FromView = viewName;

            // close the current view
            if (m_CurrentView != null)
            {
                m_CurrentView.CloseView();
            }

            // get the current view object
            m_CurrentView = viewGameobjectRoot.GetComponent<View>();

            if (m_CurrentView != null)
            {
                m_CurrentView.transform.parent = this.transform;
                m_CurrentView.Initialize();
            }
            else
            {
                Debug.LogError("Could not find view with name " + viewName + ". Make sure that the root GameObject of the new scene has a View script attached and the same name as the scene.");
            }
        }
    }
开发者ID:EricRobitaille,项目名称:KingOfTokyo,代码行数:31,代码来源:FlowManager.cs

示例2: LoadView

	private IEnumerator LoadView(string viewName)
	{
		// get the current scene
		string currentSceneName = SceneManager.GetActiveScene().name;

		// load new scene
		AsyncOperation view = SceneManager.LoadSceneAsync(viewName, LoadSceneMode.Additive);
		yield return view;

		GameObject viewGameobject = GameObject.Find(viewName);

        if (viewGameobject != null)
        {
			SceneManager.UnloadScene(currentSceneName);
            m_FromView = viewName;

            // close the current view
            if (m_CurrentView != null)
			{
				m_CurrentView.CloseView();
            }
            
            // get the current view object
            m_CurrentView = viewGameobject.GetComponent<View>();

            if (m_CurrentView != null)
            {
                m_CurrentView.Initialize(null);
			}
#if UNITY_EDITOR
            else
            {
                Debug.LogError("Could not find view with name " + viewName + ". Make sure that the root GameObject of the new scene has a View script attached and the same name as the scene.");
            }
#endif
        }
    }
开发者ID:EricRobitaille,项目名称:CodenamePotato,代码行数:37,代码来源:FlowManager.cs


注:本文中的View.Initialize方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。