本文整理汇总了C#中View.Initialize方法的典型用法代码示例。如果您正苦于以下问题:C# View.Initialize方法的具体用法?C# View.Initialize怎么用?C# View.Initialize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类View
的用法示例。
在下文中一共展示了View.Initialize方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LoadView
private IEnumerator LoadView(string viewName)
{
AsyncOperation view = Application.LoadLevelAdditiveAsync(viewName);
yield return view;
GameObject viewGameobjectRoot = GameObject.Find(viewName);
if (viewGameobjectRoot != null)
{
m_FromView = viewName;
// close the current view
if (m_CurrentView != null)
{
m_CurrentView.CloseView();
}
// get the current view object
m_CurrentView = viewGameobjectRoot.GetComponent<View>();
if (m_CurrentView != null)
{
m_CurrentView.transform.parent = this.transform;
m_CurrentView.Initialize();
}
else
{
Debug.LogError("Could not find view with name " + viewName + ". Make sure that the root GameObject of the new scene has a View script attached and the same name as the scene.");
}
}
}
示例2: LoadView
private IEnumerator LoadView(string viewName)
{
// get the current scene
string currentSceneName = SceneManager.GetActiveScene().name;
// load new scene
AsyncOperation view = SceneManager.LoadSceneAsync(viewName, LoadSceneMode.Additive);
yield return view;
GameObject viewGameobject = GameObject.Find(viewName);
if (viewGameobject != null)
{
SceneManager.UnloadScene(currentSceneName);
m_FromView = viewName;
// close the current view
if (m_CurrentView != null)
{
m_CurrentView.CloseView();
}
// get the current view object
m_CurrentView = viewGameobject.GetComponent<View>();
if (m_CurrentView != null)
{
m_CurrentView.Initialize(null);
}
#if UNITY_EDITOR
else
{
Debug.LogError("Could not find view with name " + viewName + ". Make sure that the root GameObject of the new scene has a View script attached and the same name as the scene.");
}
#endif
}
}