当前位置: 首页>>代码示例>>C#>>正文


C# Vehicle类代码示例

本文整理汇总了C#中Vehicle的典型用法代码示例。如果您正苦于以下问题:C# Vehicle类的具体用法?C# Vehicle怎么用?C# Vehicle使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Vehicle类属于命名空间,在下文中一共展示了Vehicle类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: WhenAddingReminder_ThenUpdatesServiceReminder

        public void WhenAddingReminder_ThenUpdatesServiceReminder()
        {
            const int newReminderId = 456;

            var vehicle = new Vehicle { VehicleId = DefaultVehicleId, Name = "vehicle" };

            _vehicleRepository
                .Setup(r => r.GetVehicle(DefaultUserId, DefaultVehicleId))
                .Returns(vehicle);

            _reminderRepository
                .Setup(r => r.Create(DefaultVehicleId, It.IsAny<Reminder>()))
                .Callback(new Action<int, Reminder>((vehicleId, reminder) =>
                                                        {
                                                            // represents the entity created internally
                                                            reminder.ReminderId = newReminderId;
                                                            reminder.VehicleId = DefaultVehicleId;
                                                        }));

            var formModel = new ReminderFormModel();

            var handler = new AddReminderToVehicle(_vehicleRepository.Object, _reminderRepository.Object);
            handler.Execute(DefaultUserId, DefaultVehicleId, formModel);

            Assert.Equal(newReminderId, formModel.ReminderId);
            Assert.Equal(DefaultVehicleId, formModel.VehicleId);
        }
开发者ID:srihari-sridharan,项目名称:Programming-Playground,代码行数:27,代码来源:WhenAddingReminder.cs

示例2: SimulationStep

        public override void SimulationStep(ushort vehicleID, ref Vehicle vehicleData, ref Vehicle.Frame frameData, ushort leaderID, ref Vehicle leaderData, int lodPhysics)
        {
            if ((CSLTraffic.Options & OptionsManager.ModOptions.UseRealisticSpeeds) == OptionsManager.ModOptions.UseRealisticSpeeds)
            {
                if (CustomCarAI.sm_speedData[vehicleID].speedMultiplier == 0 || CustomCarAI.sm_speedData[vehicleID].currentPath != vehicleData.m_path)
                {
                    CustomCarAI.sm_speedData[vehicleID].currentPath = vehicleData.m_path;
                    CustomCarAI.sm_speedData[vehicleID].SetRandomSpeedMultiplier(0.65f, 1.05f);
                }
                CustomCarAI.sm_speedData[vehicleID].ApplySpeedMultiplier(this.m_info);
            }

            if ((vehicleData.m_flags & Vehicle.Flags.Stopped) != Vehicle.Flags.None)
            {
                vehicleData.m_waitCounter += 1;
                if (this.CanLeave(vehicleID, ref vehicleData))
                {
                    vehicleData.m_flags &= ~Vehicle.Flags.Stopped;
                    vehicleData.m_flags |= Vehicle.Flags.Leaving;
                    vehicleData.m_waitCounter = 0;
                }
            }
            CustomCarAI.SimulationStep(this, vehicleID, ref vehicleData, ref frameData, leaderID, ref leaderData, lodPhysics);
            if ((vehicleData.m_flags & Vehicle.Flags.GoingBack) == Vehicle.Flags.None && this.ShouldReturnToSource(vehicleID, ref vehicleData))
            {
                this.SetTransportLine(vehicleID, ref vehicleData, 0);
            }

            if ((CSLTraffic.Options & OptionsManager.ModOptions.UseRealisticSpeeds) == OptionsManager.ModOptions.UseRealisticSpeeds)
            {
                CustomCarAI.sm_speedData[vehicleID].RestoreVehicleSpeed(this.m_info);
            }
        }
开发者ID:Rovanion,项目名称:csl-traffic,代码行数:33,代码来源:CustomBusAI.cs

示例3: CockpitView

        public CockpitView(Vehicle vehicle, string cockpitFile)
        {
            _vehicle = vehicle;
            if (GameVars.Emulation == EmulationMode.Demo)
                cockpitFile = Path.GetDirectoryName(cockpitFile) + "\\blkeagle.txt";
            else if (GameVars.Emulation == EmulationMode.SplatPackDemo)
                cockpitFile = Path.GetDirectoryName(cockpitFile) + "\\neweagle.txt";
            else if (!File.Exists(cockpitFile))
                cockpitFile = Path.GetDirectoryName(cockpitFile) + "\\blkeagle.txt";

            if (File.Exists(cockpitFile))
            {
                _cockpitFile = new CockpitFile(cockpitFile);

                ActFile actFile = new ActFile(vehicle.Config.BonnetActorFile);
                if (!actFile.Exists)
                    actFile = new ActFile("EBONNET.ACT");
                _actors = actFile.Hierarchy;
                DatFile modelsFile = new DatFile(_actors.Root.ModelName);
                _actors.AttachModels(modelsFile.Models);
                _actors.ResolveTransforms(false, null);

                //move head back
                _vehicle.Config.DriverHeadPosition.Z += 0.11f;
            }

            _camera = new SimpleCamera();
            _camera.FieldOfView = MathHelper.ToRadians(55.55f);
        }
开发者ID:sikora507,项目名称:OpenC1,代码行数:29,代码来源:CockpitView.cs

示例4: SimulationStep

        public override void SimulationStep(ushort vehicleID, ref Vehicle data, Vector3 physicsLodRefPos)
        {
            var bc = blockCounter[vehicleID];
            if (data.m_blockCounter == 0)
            {
                bc = 0;
            }
            else if (data.m_blockCounter > 1)
            {
                bc = (byte)Mathf.Min(bc + 1, 0xff);
            }
            if ((data.m_flags & Vehicle.Flags.Congestion) != Vehicle.Flags.None)
            {
                bc = (byte)Mathf.Min(bc + 5, 0xff);
                data.m_flags &= ~Vehicle.Flags.Congestion;
            }
            data.m_blockCounter = 1;
            blockCounter[vehicleID] = bc;

            if (bc == 0xff)
            {
                blockCounter[vehicleID] = 0;
                Singleton<VehicleManager>.instance.ReleaseVehicle(vehicleID);
            }
            else
            {
                base.SimulationStep(vehicleID, ref data, physicsLodRefPos);
            }
        }
开发者ID:Knighth,项目名称:Cities-Skyline-Proper-Hardness,代码行数:29,代码来源:WBCargoTruckAI.cs

示例5: OnBeforeCalloutDisplayed

        private LHandle pursuit; // an API pursuit handle

        /// <summary>
        /// OnBeforeCalloutDisplayed is where we create a blip for the user to see where the pursuit is happening, we initiliaize any variables above and set
        /// the callout message and position for the API to display
        /// </summary>
        /// <returns></returns>
        public override bool OnBeforeCalloutDisplayed()
        {
            //Set our spawn point to be on a street around 300f (distance) away from the player.
            SpawnPoint = World.GetNextPositionOnStreet(Game.LocalPlayer.Character.Position.Around(300f));

            //Create our ped in the world
            myPed = new Ped("a_m_y_mexthug_01", SpawnPoint, 0f);

            //Create the vehicle for our ped
            myVehicle = new Vehicle("DUKES2", SpawnPoint);

            //Now we have spawned them, check they actually exist and if not return false (preventing the callout from being accepted and aborting it)
            if (!myPed.Exists()) return false;
            if (!myVehicle.Exists()) return false;

            //If we made it this far both exist so let's warp the ped into the driver seat
            myPed.WarpIntoVehicle(myVehicle, -1);

            // Show the user where the pursuit is about to happen and block very close peds.
            this.ShowCalloutAreaBlipBeforeAccepting(SpawnPoint, 15f);
            this.AddMinimumDistanceCheck(5f, myPed.Position);

            // Set up our callout message and location
            this.CalloutMessage = "Example Callout Message";
            this.CalloutPosition = SpawnPoint;

            //Play the police scanner audio for this callout (available as of the 0.2a API)
            Functions.PlayScannerAudioUsingPosition("CITIZENS_REPORT CRIME_RESIST_ARREST IN_OR_ON_POSITION", SpawnPoint);

            return base.OnBeforeCalloutDisplayed();
        }
开发者ID:alexguirre,项目名称:LSPDFR-API,代码行数:38,代码来源:ChaseCallout.cs

示例6: Calculate

        /// <summary>
        /// Calculcates the metrics.
        /// </summary>
        /// <param name="vehicle"></param>
        /// <param name="p"></param>
        /// <returns></returns>
        public override Dictionary<string, double> Calculate(Vehicle vehicle, AggregatedPoint p)
        {
            Dictionary<string, double> result = new Dictionary<string, double>();
            result.Add(DISTANCE_KEY, 0);
            result.Add(TIME_KEY, 0);

            Aggregated next = p;
            while (next != null)
            {
                if (next is AggregatedPoint)
                {
                    AggregatedPoint point = (next as AggregatedPoint);
                    this.CalculatePointMetrics(vehicle, result, point);
                }
                if (next is AggregatedArc)
                {
                    AggregatedArc arc = (next as AggregatedArc);
                    this.CalculateArcMetrics(vehicle, result, arc);
                }

                next = next.GetNext();
            }

            return result;
        }
开发者ID:cmberryau,项目名称:routing,代码行数:31,代码来源:TimeCalculator.cs

示例7: SimulationStep

        public override void SimulationStep(ushort vehicleID, ref Vehicle data, Vector3 physicsLodRefPos)
        {
            //            Logger.dbgLog("called .");
            byte bc = blockCounter[vehicleID];

            if (data.m_blockCounter == 0)
            {
                bc = 0;
                blockCounter[vehicleID] = 0;
            }
            else if (data.m_blockCounter > 1)
            {
                bc = (byte)Mathf.Min(bc + 1, 255);
                WBResidentAI6.AddCommuteWait(data, 1);
            }

            if ((data.m_flags & Vehicle.Flags.Congestion) != Vehicle.Flags.None)
            {
                bc = (byte)Mathf.Min(bc + 5, 255);
                data.m_flags &= ~Vehicle.Flags.Congestion;
            }

            data.m_blockCounter = 1;
            blockCounter[vehicleID] = bc;

            if (bc == 255)
            {
                blockCounter[vehicleID] = 0;
                Singleton<VehicleManager>.instance.ReleaseVehicle(vehicleID);
            }
            else
            {
                base.SimulationStep(vehicleID, ref data, physicsLodRefPos);
            }
        }
开发者ID:Knighth,项目名称:Cities-Skyline-Proper-Hardness,代码行数:35,代码来源:WBPassengerCarAI.cs

示例8: DrawContainerFront

        private void DrawContainerFront(Canvas canvas, Container container, Vehicle currentVehicle)
        {
            var length = container.Width/Scale;
            var height = container.Length/Scale;
            var x = container.FirstPoint.X/Scale;
            var z = (container.FirstPoint.Y - currentVehicle.FirstPoint.Y)/Scale;

            var r = new Rectangle();
            r.Width = length;
            r.Height = height;

            Brush brush = new SolidColorBrush();
            brush = Brushes.White;

            r.Stroke = new SolidColorBrush(Colors.Black);
            r.Fill = brush;
            Canvas.SetLeft(r, x);

            Canvas.SetTop(r, z);
            canvas.Children.Add(r);

            var t = new TextBlock();
            t.Text = Math.Round(container.Mass) + " кг";
            t.FontSize = 12;
            Canvas.SetLeft(t, x + 2);
            var delta = 2;
            Canvas.SetTop(t, z + 2);
            canvas.Children.Add(t);

            t = new TextBlock {Text = container.ShortName, FontSize = 12};
            Canvas.SetLeft(t, x + 2);
            delta = delta + 15;
            Canvas.SetTop(t, z + delta);
            canvas.Children.Add(t);
        }
开发者ID:RadSt,项目名称:WPF-App-For-Ref,代码行数:35,代码来源:Calculation2D.cs

示例9: SimulationStep

        public override void SimulationStep(ushort vehicleID, ref Vehicle vehicleData, ref Vehicle.Frame frameData, ushort leaderID, ref Vehicle leaderData, int lodPhysics)
        {
            if ((TrafficMod.Options & OptionsManager.ModOptions.UseRealisticSpeeds) == OptionsManager.ModOptions.UseRealisticSpeeds)
            {
                var speedData = CarSpeedData.Of(vehicleID);

                if (speedData.SpeedMultiplier == 0 || speedData.CurrentPath != vehicleData.m_path)
                {
                    speedData.CurrentPath = vehicleData.m_path;
                    speedData.SetRandomSpeedMultiplier(0.7f, 1.15f);
                }
                m_info.ApplySpeedMultiplier(CarSpeedData.Of(vehicleID));
            }

            base.SimulationStep(vehicleID, ref vehicleData, ref frameData, leaderID, ref leaderData, lodPhysics);
            if ((vehicleData.m_flags & Vehicle.Flags.Stopped) != 0 && this.CanLeave(vehicleID, ref vehicleData))
            {
                vehicleData.m_flags &= ~Vehicle.Flags.Stopped;
                vehicleData.m_flags |= Vehicle.Flags.Leaving;
            }
            if ((vehicleData.m_flags & (Vehicle.Flags.TransferToSource | Vehicle.Flags.GoingBack)) == Vehicle.Flags.TransferToSource && this.ShouldReturnToSource(vehicleID, ref vehicleData))
            {
                this.SetTarget(vehicleID, ref vehicleData, 0);
            }

            if ((TrafficMod.Options & OptionsManager.ModOptions.UseRealisticSpeeds) == OptionsManager.ModOptions.UseRealisticSpeeds)
            {
                m_info.RestoreVehicleSpeed(CarSpeedData.Of(vehicleID));
            }
        }
开发者ID:Katalyst6,项目名称:CSL.TransitAddonMod,代码行数:30,代码来源:CustomHearseAI.cs

示例10: CalculateTargetSpeed

        protected override float CalculateTargetSpeed(ushort vehicleID, ref Vehicle data, float speedLimit, float curve)
        {
            if ((data.m_flags & Vehicle.Flags.Emergency2) == Vehicle.Flags.None)
                return base.CalculateTargetSpeed(vehicleID, ref data, speedLimit, curve);

            return Mathf.Min(base.CalculateTargetSpeed(vehicleID, ref data, speedLimit * 2, curve * 0.5f), m_info.m_maxSpeed * 2);
        }
开发者ID:Jeihun,项目名称:SlowSpeed,代码行数:7,代码来源:FastPoliceCarAI.cs

示例11: DrawContainerUp

        private void DrawContainerUp(Canvas canvas, Container container, Vehicle currentVehicle)
        {
            var length = container.Width/Scale;
            var height = container.Height/Scale;
            var x = (container.FirstPoint.X - currentVehicle.FirstPoint.X)/Scale;
            var z = container.FirstPoint.Z/Scale;
            var rectangle = new Rectangle();
            rectangle.Width = length;
            rectangle.Height = height;

            Brush brush = new SolidColorBrush();
            brush = Brushes.White;

            rectangle.Stroke = new SolidColorBrush(Colors.Black);
            rectangle.Fill = brush;
            Canvas.SetLeft(rectangle, x);
            Canvas.SetTop(rectangle, canvas.Height - height - z);
            canvas.Children.Add(rectangle);

            var textBlock = new TextBlock {Text = Math.Round(container.Mass) + " кг", FontSize = 12};
            Canvas.SetLeft(textBlock, x + 2);
            var delta = 2;
            Canvas.SetTop(textBlock, canvas.Height - height - z + 2);
            canvas.Children.Add(textBlock);

            textBlock = new TextBlock {Text = container.ShortName, FontSize = 12};
            Canvas.SetLeft(textBlock, x + 2);
            delta = delta + 15;
            Canvas.SetTop(textBlock, canvas.Height - height - z + delta);
            canvas.Children.Add(textBlock);
        }
开发者ID:RadSt,项目名称:WPF-App-For-Ref,代码行数:31,代码来源:Calculation2D.cs

示例12: ArriveAtTarget

 private bool ArriveAtTarget(ushort vehicleID, ref Vehicle data)
 {
     VehicleManager instance = Singleton<VehicleManager>.instance;
     ushort num = data.m_firstCargo;
     data.m_firstCargo = 0;
     int num2 = 0;
     while (num != 0)
     {
         ushort nextCargo = instance.m_vehicles.m_buffer [(int)num].m_nextCargo;
         instance.m_vehicles.m_buffer [(int)num].m_nextCargo = 0;
         instance.m_vehicles.m_buffer [(int)num].m_cargoParent = 0;
         VehicleInfo info = instance.m_vehicles.m_buffer [(int)num].Info;
         if (data.m_targetBuilding != 0)
         {
             info.m_vehicleAI.SetSource (num, ref instance.m_vehicles.m_buffer [(int)num], data.m_targetBuilding);
             info.m_vehicleAI.SetTarget (num, ref instance.m_vehicles.m_buffer [(int)num], instance.m_vehicles.m_buffer [(int)num].m_targetBuilding);
         }
         num = nextCargo;
         if (++num2 > 65536)
         {
             CODebugBase<LogChannel>.Error (LogChannel.Core, "Invalid list detected!\n" + Environment.StackTrace);
             break;
         }
     }
     data.m_waitCounter = 0;
     data.m_flags |= Vehicle.Flags.WaitingLoading;
     return false;
 }
开发者ID:klyte45,项目名称:CS-VehicleLimitExpander,代码行数:28,代码来源:FakeCargoShipAI.cs

示例13: Operator

        Operator IOperatorProfile.GetOperator(string operatorName, string trafficFileNumber)
        {
            Operator operatorFormWeb = new Operator();
            try
            {
                handHeldService.HandHeldService service = new VSDApp.handHeldService.HandHeldService();
                handHeldService.AuthHeader authorize = new VSDApp.handHeldService.AuthHeader();
                authorize.password = AppProperties.empPassword;
                authorize.userName = AppProperties.empUserName;
                service.authHeader = authorize;
                handHeldService.InquireCompanyProfileResponseItem responseItem = new VSDApp.handHeldService.InquireCompanyProfileResponseItem();
                operatorFormWeb = new Operator();
                responseItem = service.inquireCompanyProfile("H-PS-ICP-1", trafficFileNumber, null);

                if (responseItem.response.code.Equals("1000", StringComparison.CurrentCultureIgnoreCase))
                {
                    operatorFormWeb.OperatorOVRRScore = responseItem.company.riskRating.riskRatingName;

                    operatorFormWeb.OperatorName = responseItem.company.ownerName;
                    operatorFormWeb.OperatorNameAr = responseItem.company.ownerNameArabic;
                    operatorFormWeb.TrafficFileNumber = responseItem.company.trafficFileNumber;

                    Vehicle[] copyResponseVehicles = new Vehicle[responseItem.company.vehicles.Length];
                    int count = 0;
                    foreach (handHeldService.Vehicle responseVehicles in responseItem.company.vehicles)
                    {
                        copyResponseVehicles[count] = new Vehicle();
                        copyResponseVehicles[count].RiskRating = responseVehicles.riskRating.riskRatingName;
                        copyResponseVehicles[count].PlateNumber = responseVehicles.plateDetails.number;
                        copyResponseVehicles[count].PlateCode = responseVehicles.plateDetails.code;
                        copyResponseVehicles[count].PlateCategory = responseVehicles.plateDetails.category;
                        copyResponseVehicles[count].Emirate = ((IDBDataLoad)DBDataLoadManager.GetInstance()).GetPlateEmirate(responseVehicles.plateDetails.source);
                        copyResponseVehicles[count].PlateSource = responseVehicles.plateDetails.source;
                        count++;
                    }
                    operatorFormWeb.TopViolatingVehicles = copyResponseVehicles;
                }
                else if (responseItem.response.code.Equals("2000"))
                {
                    AppProperties.businessError = true;
                    AppProperties.errorMessageFromBusiness = responseItem.response.message;

                }
                else
                {
                    AppProperties.NotFoundError = true;
                    AppProperties.errorMessageFromBusiness = responseItem.response.message;
                   // System.Windows.Forms.MessageBox.Show(responseItem.response.message);
                    return null;
                }
            }
            catch (Exception ex)
            {
                AppProperties.IsException = true;
                AppProperties.errorMessageFromBusiness = ex.InnerException.Message;
                CommonUtils.WriteLog(ex.StackTrace);
                return null;
            }
            return operatorFormWeb;
        }
开发者ID:juniiikhan,项目名称:VDCS,代码行数:60,代码来源:OperatorProfileManager.cs

示例14: Start

        public void Start(Vehicle vechicle)
        { 
            // Send details to Administrator

            // Print
            Console.WriteLine("Race Vehicle started, Name : {0} | Model : {1} | Driver : {2}", vechicle.Name, vechicle.Model, vechicle.DriverName);
        }
开发者ID:jayakaran1987,项目名称:Multithreading-with-.NET,代码行数:7,代码来源:RaceService.cs

示例15: TrafficManagerSimulationStep

		/// <summary>
		/// Lightweight simulation step method.
		/// This method is occasionally being called for different cars.
		/// </summary>
		/// <param name="vehicleId"></param>
		/// <param name="vehicleData"></param>
		/// <param name="physicsLodRefPos"></param>
		public void TrafficManagerSimulationStep(ushort vehicleId, ref Vehicle vehicleData, Vector3 physicsLodRefPos) {
			if ((vehicleData.m_flags & Vehicle.Flags.WaitingPath) != 0) {
				PathManager instance = Singleton<PathManager>.instance;
				byte pathFindFlags = instance.m_pathUnits.m_buffer[(int)((UIntPtr)vehicleData.m_path)].m_pathFindFlags;
				if ((pathFindFlags & 4) != 0) {
					vehicleData.m_pathPositionIndex = 255;
					vehicleData.m_flags &= ~Vehicle.Flags.WaitingPath;
					vehicleData.m_flags &= ~Vehicle.Flags.Arriving;
					this.PathfindSuccess(vehicleId, ref vehicleData);
					this.TrySpawn(vehicleId, ref vehicleData);
				} else if ((pathFindFlags & 8) != 0) {
					vehicleData.m_flags &= ~Vehicle.Flags.WaitingPath;
					Singleton<PathManager>.instance.ReleasePath(vehicleData.m_path);
					vehicleData.m_path = 0u;
					this.PathfindFailure(vehicleId, ref vehicleData);
					return;
				}
			} else if ((vehicleData.m_flags & Vehicle.Flags.WaitingSpace) != 0) {
				this.TrySpawn(vehicleId, ref vehicleData);
			}

			try {
				CustomVehicleAI.HandleVehicle(vehicleId, ref Singleton<VehicleManager>.instance.m_vehicles.m_buffer[vehicleId], true, true);
			} catch (Exception e) {
				Log.Error("CarAI TrafficManagerSimulationStep Error: " + e.ToString());
			}

			Vector3 lastFramePosition = vehicleData.GetLastFramePosition();
			int lodPhysics;
			if (Vector3.SqrMagnitude(physicsLodRefPos - lastFramePosition) >= 1210000f) {
				lodPhysics = 2;
			} else if (Vector3.SqrMagnitude(Singleton<SimulationManager>.instance.m_simulationView.m_position - lastFramePosition) >= 250000f) {
				lodPhysics = 1;
			} else {
				lodPhysics = 0;
			}
			this.SimulationStep(vehicleId, ref vehicleData, vehicleId, ref vehicleData, lodPhysics);
			if (vehicleData.m_leadingVehicle == 0 && vehicleData.m_trailingVehicle != 0) {
				VehicleManager instance2 = Singleton<VehicleManager>.instance;
				ushort num = vehicleData.m_trailingVehicle;
				int num2 = 0;
				while (num != 0) {
					ushort trailingVehicle = instance2.m_vehicles.m_buffer[(int)num].m_trailingVehicle;
					VehicleInfo info = instance2.m_vehicles.m_buffer[(int)num].Info;
					info.m_vehicleAI.SimulationStep(num, ref instance2.m_vehicles.m_buffer[(int)num], vehicleId, ref vehicleData, lodPhysics);
					num = trailingVehicle;
					if (++num2 > 16384) {
						CODebugBase<LogChannel>.Error(LogChannel.Core, "Invalid list detected!\n" + Environment.StackTrace);
						break;
					}
				}
			}
			int privateServiceIndex = ItemClass.GetPrivateServiceIndex(this.m_info.m_class.m_service);
			int num3 = (privateServiceIndex == -1) ? 150 : 100;
			if ((vehicleData.m_flags & (Vehicle.Flags.Spawned | Vehicle.Flags.WaitingPath | Vehicle.Flags.WaitingSpace)) == 0 && vehicleData.m_cargoParent == 0) {
				Singleton<VehicleManager>.instance.ReleaseVehicle(vehicleId);
			} else if ((int)vehicleData.m_blockCounter == num3 && Options.enableDespawning) {
				Singleton<VehicleManager>.instance.ReleaseVehicle(vehicleId);
			}
		}
开发者ID:Katalyst6,项目名称:CSL.TransitAddonMod,代码行数:67,代码来源:CustomCarAI.cs


注:本文中的Vehicle类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。