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C# VectorLine.ZeroPoints方法代码示例

本文整理汇总了C#中VectorLine.ZeroPoints方法的典型用法代码示例。如果您正苦于以下问题:C# VectorLine.ZeroPoints方法的具体用法?C# VectorLine.ZeroPoints怎么用?C# VectorLine.ZeroPoints使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在VectorLine的用法示例。


在下文中一共展示了VectorLine.ZeroPoints方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

    /// <summary>
    /// void Start ()
    /// 
    /// Initializes the gameboard.
    /// 
    /// </summary>
    void Start()
    {
        //Add observers
        NotificationCenter.DefaultCenter().AddObserver(this, "Pause");
        NotificationCenter.DefaultCenter().AddObserver(this, "Unpause");

        //Move gameboard into position
        gameObject.transform.position = new Vector3 (0, 0, 1f);

        //Create tileboard
        Debug.Log("Creating TileBoard");
        for (int x = 0; x < GridWidth; x++) {
            for (int y = 0; y < GridHeight; y++)
            {
                GameObject g = Instantiate(tilePrefab, new Vector3(x,y,0), Quaternion.identity)as GameObject;
                g.transform.name = string.Format("Tile ({0},{1})",x,y);
                g.transform.parent = gameObject.transform;
                tileBoard[x,y] = g.GetComponent<Tile>();
                g.GetComponent<SliderJoint2D>().anchor = new Vector2(x+GridXOffset, y);
            }

        }
        //Create line object
        arrayLine = new VectorLine("MyLine", new Vector3[100], Color.green, arrayLineMat, 5.0f, LineType.Continuous, Joins.Fill);
        arrayLineTip = new VectorLine("MyLine", new Vector3[100], Color.red, arrayTipMat, 5.0f, LineType.Continuous, Joins.Fill);
        arrayLine.ZeroPoints();
        arrayLineTip.ZeroPoints();

        //Initialize dimmer
        dim = Instantiate(dimPrefab,  new Vector3(-GridXOffset, -1.509109f, -2f), Quaternion.identity) as GameObject;
        dim.transform.name = "Dimmer";
        dim.transform.parent = gameObject.transform;
        dim.renderer.enabled = false;
        dim.renderer.sortingLayerName = "Default";
        dim.renderer.sortingOrder = 0;

        //Initialize lifebar
        lifeBar.renderer.enabled = false;
        lifeBar.renderer.sortingLayerName = "GUI";
        lifeBar.renderer.sortingOrder = 1;

        gameObject.transform.position = new Vector3 (GridXOffset, GridYOffset, 0);
    }
开发者ID:nhutlv01,项目名称:Speleogenesis,代码行数:49,代码来源:Board.cs


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