当前位置: 首页>>代码示例>>C#>>正文


C# VectorLine.Draw3DAuto方法代码示例

本文整理汇总了C#中VectorLine.Draw3DAuto方法的典型用法代码示例。如果您正苦于以下问题:C# VectorLine.Draw3DAuto方法的具体用法?C# VectorLine.Draw3DAuto怎么用?C# VectorLine.Draw3DAuto使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在VectorLine的用法示例。


在下文中一共展示了VectorLine.Draw3DAuto方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: createLines

 void createLines()
 {
     Vector3[] v3;
     v3 = new Vector3[720];
     selectCircle = new VectorLine("Select Circle", v3, null, line_thickness);
     selectCircle.Draw3DAuto();
     destinationCircle = new VectorLine("Destination Circle", v3, null, line_thickness);
     destinationCircle.Draw3DAuto();
     movePathLine = new VectorLine("Move Path Line", lineList, null, line_thickness, LineType.Continuous);
     movePathLine.Draw3DAuto();
     VectorLine.canvas3D.sortingLayerName = "Select Circles";
 }
开发者ID:dcolclazier,项目名称:THE_GAME,代码行数:12,代码来源:Unit_Select.cs

示例2: removeFrontNode

    public void removeFrontNode()
    {
        color_list.RemoveAt(0);
        width_list.RemoveAt(0);
        Vector3[] new_points = new Vector3[path_line.points3.Length -1];
        for(int i = 0; i < new_points.Length - 1; ++i)
        {
            new_points[i] = path_line.points3[i+1];
        }

        VectorLine.Destroy(ref path_line);
        path_line = new VectorLine("path", new_points, null, 5F ,LineType.Continuous,Joins.Weld);
        path_line.SetColorsSmooth(color_list.ToArray());
        path_line.SetWidths(width_list.ToArray());
        path_line.Draw3DAuto();

        VectorLine del_spot = spot_list[0];
        spot_list.RemoveAt(0);
        VectorLine.Destroy(ref del_spot);
    }
开发者ID:ChrisRenke,项目名称:Precursor,代码行数:20,代码来源:pathDrawS.cs

示例3: SetRay3D

 public static VectorLine SetRay3D(Color color, float time, Vector3 origin, Vector3 direction)
 {
     var line = new VectorLine("SetRay3D", new Vector3[] {origin, new Ray(origin, direction).GetPoint(direction.magnitude)}, color, null, 1.0f, LineType.Continuous, Joins.None);
     line.Draw3DAuto (time);
     return line;
 }
开发者ID:ChrisRenke,项目名称:Precursor,代码行数:6,代码来源:VectorLine.cs

示例4: SetLine3D

 public static VectorLine SetLine3D(Color color, float time, params Vector3[] points)
 {
     if (points.Length < 2) {
         LogError("VectorLine.SetLine3D needs at least two points");
         return null;
     }
     var line = new VectorLine("SetLine3D", points, color, null, 1.0f, LineType.Continuous, Joins.None);
     line.Draw3DAuto (time);
     return line;
 }
开发者ID:ChrisRenke,项目名称:Precursor,代码行数:10,代码来源:VectorLine.cs

示例5: LegendLine

        public LegendLine(GraphLines parent, Guid id, int index, Color color)
        {
            Transform transform = parent.m_legendMesh.transform;
            Vector3 position = transform.position;

            m_id = id;
            m_vector = new VectorLine("LegendLine" + index, new Vector3[2], parent.m_lineMaterial, parent.m_lineWidth, LineType.Discrete);
            m_vector.color = color;
            m_vector.drawTransform = transform;
            m_vector.Draw3DAuto();

            float spacing = parent.m_legendMesh.characterSize * 1.5F;

            // Position legend line relative to text descriptions
            Vector3 point1 = new Vector3(-2.0F, -(spacing / 2.0F + index * spacing), -position.z);
            Vector3 point2 = new Vector3(-0.5F, point1.y, point1.z);

            m_vector.points3[0] = point1;
            m_vector.points3[1] = point2;
        }
开发者ID:rmc00,项目名称:gsf,代码行数:20,代码来源:GraphLines.cs

示例6: DataLine

        public DataLine(GraphLines parent, Guid id, int index)
        {
            m_id = id;
            m_index = index;

            m_unscaledData = new float[parent.m_pointsInLine];

            m_vector = new VectorLine("DataLine" + index, new Vector3[parent.m_pointsInLine], parent.m_lineMaterial, parent.m_lineWidth, LineType.Continuous);
            m_vector.color = parent.m_lineColors[index % parent.m_lineColors.Length];
            m_vector.drawTransform = parent.m_target;
            m_vector.Draw3DAuto();

            for (int x = 0; x < m_vector.points3.Count; x++)
            {
                m_unscaledData[x] = float.NaN;
                m_vector.points3[x] = new Vector3(Mathf.Lerp(-5.0F, 5.0F, x / (float)m_vector.points3.Count), -((index + 1) * parent.m_lineDepthOffset + 0.05F), 0.0F);
            }
        }
开发者ID:rmc00,项目名称:gsf,代码行数:18,代码来源:GraphLines.cs

示例7: RenderPoints

    private VectorLine RenderPoints()
    {
        VectorLine templine = null;

        // draws the line using Vectrosity library
        if (renderedPoints.Length > 1)
        {
            templine = new VectorLine("Line", renderedPoints, basicLineMaterial, 2.0f, LineType.Continuous);
            templine.Draw3DAuto();
        }

        return templine;
    }
开发者ID:Grondhammar,项目名称:UW_ThermoGolf,代码行数:13,代码来源:Constraint_Line.cs

示例8: Link

    public void Link(GameObject crystal)
    {
        if (crystal != null)//水晶连线   && linkStop == false
        {
            if (!draw)//如果还没开始画线
            {
                //if (EnergyManager.Instance.accessibleEnergy > 0)
                {
                    #region
                    float x = 0, z = 0; int kx = -1, ky = -1;
                    linePoints = new Vector3[2];
                    linePoints[0] = crystal.transform.position;
                    z = EnergyManager.Instance.HeroMagicCircle.getz(linePoints[0].z);
                    if (z == EnergyManager.Instance.HeroMagicCircle.rowKey[2])
                        x = EnergyManager.Instance.HeroMagicCircle.getx1(linePoints[0].x);
                    else if (z == EnergyManager.Instance.HeroMagicCircle.rowKey[0] || z == EnergyManager.Instance.HeroMagicCircle.rowKey[4])
                        x = EnergyManager.Instance.HeroMagicCircle.getx2(linePoints[0].x);
                    else
                        x = EnergyManager.Instance.HeroMagicCircle.getx3(linePoints[0].x);
                    kx = EnergyManager.Instance.HeroMagicCircle.getKx(x);
                    ky = EnergyManager.Instance.HeroMagicCircle.getKy(z);
                    if (kx != -1)
                    {
                        l1 = new Point( kx , ky);
                        draw = true;
                        //EnergyManager.Instance.MinusEnergy(1);
                    }
                    screenSpace = Camera.main.WorldToScreenPoint(crystal.transform.position);
                    linePoints[1] = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z));
                    temp1 = new VectorLine("3DLine", linePoints, Color.green, lineMaterial, 8.0f);
                    temp2 = new VectorLine("3DLine", linePoints, Color.green, lineMaterial2, 15.0f);
                    temp1.Draw3DAuto();
                    temp2.Draw3DAuto();
                    #endregion
                }
                //else
                //{
                //    //linkStop = true;
                //}
            }
            else
            {
                #region
                float x = 0, z = 0; int kx = -1, ky = -1;
                linePoints[1] = crystal.transform.position;
                z = EnergyManager.Instance.HeroMagicCircle.getz(linePoints[1].z);
                if (z == EnergyManager.Instance.HeroMagicCircle.rowKey[2])
                    x = EnergyManager.Instance.HeroMagicCircle.getx1(linePoints[1].x);
                else if (z == EnergyManager.Instance.HeroMagicCircle.rowKey[0] || z == EnergyManager.Instance.HeroMagicCircle.rowKey[4])
                    x = EnergyManager.Instance.HeroMagicCircle.getx2(linePoints[1].x);
                else
                    x = EnergyManager.Instance.HeroMagicCircle.getx3(linePoints[1].x);
                kx = EnergyManager.Instance.HeroMagicCircle.getKx(x);
                ky = EnergyManager.Instance.HeroMagicCircle.getKy(z);
                l2 = new Point(kx , ky);
                if (l2 == l1)//连自己=>取消连线
                {
                    VectorLine.Destroy(ref temp1);
                    VectorLine.Destroy(ref temp2);
                    //EnergyManager.Instance.MinusEnergy(-1);
                }
                else if (EnergyManager.Instance.HeroMagicCircle.IsOperable(new Line(l1,l2)))
                {
                    if (kx != -1 && !EnergyManager.Instance.HeroMagicCircle.GetLine(l1, l2) && EnergyManager.Instance.HeroMagicCircle.GetLineSwitch(l1.GetX(), l1.GetY(), l2.GetX(), l2.GetY()))//画线
                    {
                        //AddLine(l1, l2);
                        if (EnergyManager.Instance.accessibleEnergy>0)
                        {
                            temp1.Draw3D();
                            temp2.Draw3D();
                            line[l1.GetUni(), l2.GetUni()] = temp1; line2[l1.GetUni(), l2.GetUni()] = temp2;
                            EnergyManager.Instance.HeroMagicCircle.LineTrue(l1.GetUni(), l2.GetUni());
                            EnergyManager.Instance.MinusEnergy(1);
                        }
                        else
                        {
                            VectorLine.Destroy(ref temp1);
                            VectorLine.Destroy(ref temp2);
                            GuideText.Instance.ReturnText("LinkNeedEnergy");
                        }
                    }
                    else if (EnergyManager.Instance.HeroMagicCircle.GetLine(l1, l2))//删线
                    {

                        // Debug.Log("delete");
                        DeleteLine(l1, l2);
                        VectorLine.Destroy(ref temp1);
                        VectorLine.Destroy(ref temp2);
                        GuideText.Instance.GuideLevel(2, 33, "RedundentLink");
                        GuideText.Instance.GuideLevel(3, 33, "RedundentLink");
                        //EnergyManager.Instance.MinusEnergy(-1);
                        //linkStop = true;
                    }
                }
                else
                {
                    GuideText.Instance.ReturnText("NoJumpLink");
                    return;
                }
                draw = false;
//.........这里部分代码省略.........
开发者ID:wHo2,项目名称:TMC,代码行数:101,代码来源:RayTest.cs


注:本文中的VectorLine.Draw3DAuto方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。