当前位置: 首页>>代码示例>>C#>>正文


C# Vector4.PUParse方法代码示例

本文整理汇总了C#中Vector4.PUParse方法的典型用法代码示例。如果您正苦于以下问题:C# Vector4.PUParse方法的具体用法?C# Vector4.PUParse怎么用?C# Vector4.PUParse使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Vector4的用法示例。


在下文中一共展示了Vector4.PUParse方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: gaxb_private_complete

    public override void gaxb_private_complete()
    {
        // Delay setting of stretch anchors until after loading has happened
        if (gameObject == null) {
            return;
        }

        RectTransform parentTransform = gameObject.transform.parent as RectTransform;
        float parentW = Screen.width;
        float parentH = Screen.height;

        if (parentTransform != null) {
            Canvas rootCanvas = parentTransform.GetComponent<Canvas> ();

            if (rootCanvas == null || rootCanvas.isRootCanvas == false) {
                // Work around for unity issue where the rect transform of a sub canvas does not update soon enough
                if (rootCanvas != null && ((int)parentTransform.rect.width == 100 && (int)parentTransform.rect.height == 100) ) {

                } else {
                    parentW = parentTransform.rect.width;
                    parentH = parentTransform.rect.height;
                }
            }
        }

        if (anchor != null) {
            int numCommas = anchor.NumberOfOccurancesOfChar (',');
            Vector4 values = new Vector4 ();

            if (numCommas == 1) {
                // english representation
                values = stringToAnchorLookup [anchor];
            }

            if (numCommas == 3) {
                // math representation
                values.PUParse (anchor);
            }

            rectTransform.anchorMin = new Vector2 (values.x, values.y);
            rectTransform.anchorMax = new Vector2 (values.z, values.w);

            // the sizeDelta is the amount left over after the anchors are calculated; therefore,
            // if we have set the anchors we need to adjust the sizeDelta
            float anchorDeltaX = rectTransform.anchorMax.x - rectTransform.anchorMin.x;
            float anchorDeltaY = rectTransform.anchorMax.y - rectTransform.anchorMin.y;

            float mySizeDeltaX = rectTransform.sizeDelta.x;
            float mySizeDeltaY = rectTransform.sizeDelta.y;

            mySizeDeltaX -= (parentW * anchorDeltaX);
            mySizeDeltaY -= (parentH * anchorDeltaY);

            rectTransform.sizeDelta = new Vector2 (mySizeDeltaX, mySizeDeltaY);
        }
    }
开发者ID:zhutaorun,项目名称:PlanetUnity2,代码行数:56,代码来源:PUGameObject.cs


注:本文中的Vector4.PUParse方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。