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C# Vector2f.Magnitude方法代码示例

本文整理汇总了C#中Vector2f.Magnitude方法的典型用法代码示例。如果您正苦于以下问题:C# Vector2f.Magnitude方法的具体用法?C# Vector2f.Magnitude怎么用?C# Vector2f.Magnitude使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Vector2f的用法示例。


在下文中一共展示了Vector2f.Magnitude方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: BoundToWindow

        private static void BoundToWindow(Shape shape)
        {
            Vector2f pos = shape.Position;
            Vector2f newPos = pos;

            Vector2f torquePoint = new Vector2f();

            // horizontal bounds
            if(shape.HasVertexOver(0, true, true, ref torquePoint) || shape.HasVertexOver(window.Size.X, true, false, ref torquePoint))
            {
                // apply a force to invert the shape's velocity
                var pointsVelocity = shape.Velocity.X + shape.AngularVelocity * torquePoint.Magnitude();
                Vector2f force = new Vector2f(shape.mass * -2 * pointsVelocity, 0);
                shape.ApplyTorque(force, torquePoint);
            }

            // vertical bounds
            if(shape.HasVertexOver(0, false, true, ref torquePoint) || shape.HasVertexOver(window.Size.Y, false, false, ref torquePoint))
            {
                // apply a force to invert the shape's velocity
                var pointsVelocity = shape.Velocity.Y + shape.AngularVelocity * torquePoint.Magnitude();
                Vector2f force = new Vector2f(0, shape.mass * -2 * pointsVelocity);
                shape.ApplyTorque(force, torquePoint);
            }

            // bound position to window
            Vector2f oppositeVelocity = new Vector2f();

            if(pos.X < 0)
            {
                newPos.X = 0;
                oppositeVelocity.X = -2 * shape.Velocity.X;
            }
            else if(pos.X > window.Size.X)
            {
                newPos.X = window.Size.X;
                oppositeVelocity.X = -2 * shape.Velocity.X;
            }

            if(pos.Y < 0)
            {
                newPos.Y = 0;
                oppositeVelocity.Y = -2 * shape.Velocity.Y;
            }
            else if(pos.Y > window.Size.Y)
            {
                newPos.Y = window.Size.Y;
                oppositeVelocity.Y = -2 * shape.Velocity.Y;
            }

            // apply
            shape.Position = newPos;
            shape.ApplyForce(shape.mass * oppositeVelocity / dt.AsSeconds() * COLLISION_RATIO);
        }
开发者ID:dabbertorres,项目名称:PhysicsPlayground,代码行数:54,代码来源:Game.cs

示例2: ApplyTorque

        // apply a force at 'fromCenter' relative to center of the shape
        public void ApplyTorque(Vector2f force, Vector2f fromCenter)
        {
            var radius = fromCenter.Magnitude();

            // check if 'fromCenter' is outside of the shape.
            if(radius > GetRadiusOn(fromCenter))
                return;

            // torque is the amount of force in the perpendicular direction
            var torque = force.Cross(fromCenter);

            // linear force is the amount of force in the parallel direction
            var linearForce = force.Dot(fromCenter) / (radius != 0 ? radius : 1f);

            // moment of inertia of the mass at this radius
            var inertia = mass * radius * radius;

            AngularAcceleration += -torque / (inertia != 0 ? inertia : 1);
            ApplyForce(linearForce * force.Unit());
        }
开发者ID:dabbertorres,项目名称:PhysicsPlayground,代码行数:21,代码来源:Shape.cs

示例3: IsSmaller

 private static bool IsSmaller(Vector2f left, Vector2f right)
 {
     return Math.Abs(left.Magnitude()) < Math.Abs(right.Magnitude());
 }
开发者ID:dabbertorres,项目名称:PhysicsPlayground,代码行数:4,代码来源:Collision.cs


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