本文整理汇总了C#中Vector2f.Equals方法的典型用法代码示例。如果您正苦于以下问题:C# Vector2f.Equals方法的具体用法?C# Vector2f.Equals怎么用?C# Vector2f.Equals使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Vector2f
的用法示例。
在下文中一共展示了Vector2f.Equals方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PoligonalVertexes
/// <summary>
/// Obtains a list of vertexes that represent the polyline approximating the curve segments as necessary.
/// </summary>
/// <param name="bulgePrecision">Curve segments precision (a value of zero means that no approximation will be made).</param>
/// <param name="weldThreshold">Tolerance to consider if two new generated vertexes are equal.</param>
/// <param name="bulgeThreshold">Minimun distance from which approximate curved segments of the polyline.</param>
/// <returns>The return vertexes are expresed in object coordinate system.</returns>
public List<Vector2f> PoligonalVertexes(int bulgePrecision, float weldThreshold, float bulgeThreshold)
{
List<Vector2f> ocsVertexes = new List<Vector2f>();
int index = 0;
foreach (PolylineVertex vertex in this.Vertexes)
{
float bulge = vertex.Bulge;
Vector2f p1;
Vector2f p2;
if (index == this.Vertexes.Count - 1)
{
p1 = new Vector2f(vertex.Location.X, vertex.Location.Y);
p2 = new Vector2f(this.vertexes[0].Location.X, this.vertexes[0].Location.Y);
}
else
{
p1 = new Vector2f(vertex.Location.X, vertex.Location.Y);
p2 = new Vector2f(this.vertexes[index + 1].Location.X, this.vertexes[index + 1].Location.Y);
}
if (!p1.Equals(p2, weldThreshold))
{
if (bulge == 0 || bulgePrecision == 0)
{
ocsVertexes.Add(p1);
}
else
{
float c = Vector2f.Distance(p1, p2);
if (c >= bulgeThreshold)
{
float s = (c/2)*Math.Abs(bulge);
float r = ((c/2)*(c/2) + s*s)/(2*s);
float theta = (float) (4*Math.Atan(Math.Abs(bulge)));
float gamma = (float) ((Math.PI - theta)/2);
float phi;
if (bulge > 0)
{
phi = Vector2f.AngleBetween(Vector2f.UnitX, p2 - p1) + gamma;
}
else
{
phi = Vector2f.AngleBetween(Vector2f.UnitX, p2 - p1) - gamma;
}
Vector2f center = new Vector2f((float) (p1.X + r*Math.Cos(phi)), (float) (p1.Y + r*Math.Sin(phi)));
Vector2f a1 = p1 - center;
float angle = 4*((float) (Math.Atan(bulge)))/(bulgePrecision + 1);
ocsVertexes.Add(p1);
for (int i = 1; i <= bulgePrecision; i++)
{
Vector2f curvePoint = new Vector2f();
Vector2f prevCurvePoint = new Vector2f(this.vertexes[this.vertexes.Count - 1].Location.X, this.vertexes[this.vertexes.Count - 1].Location.Y);
curvePoint.X = center.X + (float) (Math.Cos(i*angle)*a1.X - Math.Sin(i*angle)*a1.Y);
curvePoint.Y = center.Y + (float) (Math.Sin(i*angle)*a1.X + Math.Cos(i*angle)*a1.Y);
if (!curvePoint.Equals(prevCurvePoint, weldThreshold) &&
!curvePoint.Equals(p2, weldThreshold))
{
ocsVertexes.Add(curvePoint);
}
}
}
else
{
ocsVertexes.Add(p1);
}
}
}
index++;
}
return ocsVertexes;
}
示例2: PoligonalVertexes
/// <summary>
/// Converts the arc in a list of vertexes.
/// </summary>
/// <param name="precision">Number of vertexes generated.</param>
/// <param name="weldThreshold">Tolerance to consider if two new generated vertexes are equal.</param>
/// <returns>A list vertexes that represents the arc expresed in object coordinate system.</returns>
public List<Vector2f> PoligonalVertexes(int precision, float weldThreshold)
{
if (precision < 2)
throw new ArgumentOutOfRangeException("precision", precision, "The arc precision must be greater or equal to two");
List<Vector2f> ocsVertexes = new List<Vector2f>();
float start = (float)(this.startAngle * MathHelper.DegToRad);
float end = (float)(this.endAngle * MathHelper.DegToRad);
if (2*this.radius >= weldThreshold)
{
float angulo = (end - start)/precision;
Vector2f prevPoint;
Vector2f firstPoint;
float sine = (float) (this.radius*Math.Sin(start));
float cosine = (float) (this.radius*Math.Cos(start));
firstPoint = new Vector2f(cosine + this.center.X, sine + this.center.Y);
ocsVertexes.Add(firstPoint);
prevPoint = firstPoint;
for (int i = 1; i <= precision; i++)
{
sine = (float) (this.radius*Math.Sin(start + angulo*i));
cosine = (float) (this.radius*Math.Cos(start + angulo*i));
Vector2f point = new Vector2f(cosine + this.center.X, sine + this.center.Y);
if (!point.Equals(prevPoint, weldThreshold) && !point.Equals(firstPoint, weldThreshold))
{
ocsVertexes.Add(point);
prevPoint = point;
}
}
}
return ocsVertexes;
}
示例3: PoligonalVertexes
/// <summary>
/// Converts the circle in a list of vertexes.
/// </summary>
/// <param name="precision">Number of vertexes generated.</param>
/// <param name="weldThreshold">Tolerance to consider if two new generated vertexes are equal.</param>
/// <returns>A list vertexes that represents the circle expresed in object coordinate system.</returns>
public List<Vector2f> PoligonalVertexes(int precision, float weldThreshold)
{
if (precision < 3)
throw new ArgumentOutOfRangeException("precision", precision, "The circle precision must be greater or equal to three");
List<Vector2f> ocsVertexes = new List<Vector2f>();
if (2*this.radius >= weldThreshold)
{
float angulo = (float) (MathHelper.TwoPI/precision);
Vector2f prevPoint;
Vector2f firstPoint;
float sine = (float) (this.radius*Math.Sin(MathHelper.HalfPI*0.5));
float cosine = (float) (this.radius*Math.Cos(MathHelper.HalfPI*0.5));
firstPoint = new Vector2f(cosine + this.center.X, sine + this.center.Y);
ocsVertexes.Add(firstPoint);
prevPoint = firstPoint;
for (int i = 1; i < precision; i++)
{
sine = (float) (this.radius*Math.Sin(MathHelper.HalfPI + angulo*i));
cosine = (float) (this.radius*Math.Cos(MathHelper.HalfPI + angulo*i));
Vector2f point = new Vector2f(cosine + this.center.X, sine + this.center.Y);
if (!point.Equals(prevPoint, weldThreshold) &&
!point.Equals(firstPoint, weldThreshold))
{
ocsVertexes.Add(point);
prevPoint = point;
}
}
}
return ocsVertexes;
}