本文整理汇总了C#中Vector2d.Equals方法的典型用法代码示例。如果您正苦于以下问题:C# Vector2d.Equals方法的具体用法?C# Vector2d.Equals怎么用?C# Vector2d.Equals使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Vector2d
的用法示例。
在下文中一共展示了Vector2d.Equals方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PoligonalVertexes
/// <summary>
/// Converts the circle in a list of vertexes.
/// </summary>
/// <param name="precision">Number of vertexes generated.</param>
/// <param name="weldThreshold">Tolerance to consider if two new generated vertexes are equal.</param>
/// <returns>A list vertexes that represents the circle expresed in object coordinate system.</returns>
public List<Vector2d> PoligonalVertexes(int precision, double weldThreshold)
{
if (precision < 3)
throw new ArgumentOutOfRangeException("precision", precision, "The circle precision must be greater or equal to three");
List<Vector2d> ocsVertexes = new List<Vector2d>();
if (2*this.radius >= weldThreshold)
{
double angulo = (MathHelper.TwoPI / precision);
Vector2d prevPoint;
Vector2d firstPoint;
double sine = (this.radius * Math.Sin(MathHelper.HalfPI * 0.5));
double cosine = (this.radius * Math.Cos(MathHelper.HalfPI * 0.5));
firstPoint = new Vector2d(cosine + this.center.X, sine + this.center.Y);
ocsVertexes.Add(firstPoint);
prevPoint = firstPoint;
for (int i = 1; i < precision; i++)
{
sine = (this.radius*Math.Sin(MathHelper.HalfPI + angulo*i));
cosine = (this.radius*Math.Cos(MathHelper.HalfPI + angulo*i));
Vector2d point = new Vector2d(cosine + this.center.X, sine + this.center.Y);
if (!point.Equals(prevPoint, weldThreshold) &&
!point.Equals(firstPoint, weldThreshold))
{
ocsVertexes.Add(point);
prevPoint = point;
}
}
}
return ocsVertexes;
}
示例2: PoligonalVertexes
/// <summary>
/// Converts the arc in a list of vertexes.
/// </summary>
/// <param name="precision">Number of vertexes generated.</param>
/// <param name="weldThreshold">Tolerance to consider if two new generated vertexes are equal.</param>
/// <returns>A list vertexes that represents the arc expresed in object coordinate system.</returns>
public List<Vector2d> PoligonalVertexes(int precision, double weldThreshold)
{
if (precision < 2)
throw new ArgumentOutOfRangeException("precision", precision, "The arc precision must be greater or equal to two");
List<Vector2d> ocsVertexes = new List<Vector2d>();
double start = this.startAngle * MathHelper.DegToRad;
double end = this.endAngle * MathHelper.DegToRad;
if (2*this.radius >= weldThreshold)
{
double angulo = (end - start) / precision;
Vector2d prevPoint;
Vector2d firstPoint;
double sine = this.radius * Math.Sin(start);
double cosine = this.radius * Math.Cos(start);
firstPoint = new Vector2d(cosine + this.center.X, sine + this.center.Y);
ocsVertexes.Add(firstPoint);
prevPoint = firstPoint;
for (int i = 1; i <= precision; i++)
{
sine = this.radius*Math.Sin(start + angulo*i);
cosine = this.radius*Math.Cos(start + angulo*i);
Vector2d point = new Vector2d(cosine + this.center.X, sine + this.center.Y);
if (!point.Equals(prevPoint, weldThreshold) && !point.Equals(firstPoint, weldThreshold))
{
ocsVertexes.Add(point);
prevPoint = point;
}
}
}
return ocsVertexes;
}
示例3: PoligonalVertexes
/// <summary>
/// Obtains a list of vertexes that represent the polyline approximating the curve segments as necessary.
/// </summary>
/// <param name="bulgePrecision">Curve segments precision (a value of zero means that no approximation will be made).</param>
/// <param name="weldThreshold">Tolerance to consider if two new generated vertexes are equal.</param>
/// <param name="bulgeThreshold">Minimun distance from which approximate curved segments of the polyline.</param>
/// <returns>The return vertexes are expresed in object coordinate system.</returns>
public List<Vector2d> PoligonalVertexes(int bulgePrecision, double weldThreshold, double bulgeThreshold)
{
List<Vector2d> ocsVertexes = new List<Vector2d>();
int index = 0;
foreach (LightWeightPolylineVertex vertex in this.Vertexes)
{
double bulge = vertex.Bulge;
Vector2d p1;
Vector2d p2;
if (index == this.Vertexes.Count - 1)
{
p1 = new Vector2d(vertex.Location.X, vertex.Location.Y);
p2 = new Vector2d(this.vertexes[0].Location.X, this.vertexes[0].Location.Y);
}
else
{
p1 = new Vector2d(vertex.Location.X, vertex.Location.Y);
p2 = new Vector2d(this.vertexes[index + 1].Location.X, this.vertexes[index + 1].Location.Y);
}
if (!p1.Equals(p2, weldThreshold))
{
if (bulge == 0 || bulgePrecision == 0)
{
ocsVertexes.Add(p1);
}
else
{
double c = Vector2d.Distance(p1, p2);
if (c >= bulgeThreshold)
{
double s = (c / 2) * Math.Abs(bulge);
double r = ((c / 2) * (c / 2) + s * s) / (2 * s);
double theta = 4 * Math.Atan(Math.Abs(bulge));
double gamma = (Math.PI - theta) / 2;
double phi;
if (bulge > 0)
{
phi = Vector2d.AngleBetween(Vector2d.UnitX, p2 - p1) + gamma;
}
else
{
phi = Vector2d.AngleBetween(Vector2d.UnitX, p2 - p1) - gamma;
}
Vector2d center = new Vector2d(p1.X + r*Math.Cos(phi), p1.Y + r*Math.Sin(phi));
Vector2d a1 = p1 - center;
double angle = 4 * (Math.Atan(bulge)) / (bulgePrecision + 1);
ocsVertexes.Add(p1);
for (int i = 1; i <= bulgePrecision; i++)
{
Vector2d curvePoint = new Vector2d();
Vector2d prevCurvePoint = new Vector2d(this.vertexes[this.vertexes.Count - 1].Location.X, this.vertexes[this.vertexes.Count - 1].Location.Y);
curvePoint.X = center.X + (Math.Cos(i*angle)*a1.X - Math.Sin(i*angle)*a1.Y);
curvePoint.Y = center.Y + (Math.Sin(i*angle)*a1.X + Math.Cos(i*angle)*a1.Y);
if (!curvePoint.Equals(prevCurvePoint, weldThreshold) &&
!curvePoint.Equals(p2, weldThreshold))
{
ocsVertexes.Add(curvePoint);
}
}
}
else
{
ocsVertexes.Add(p1);
}
}
}
index++;
}
return ocsVertexes;
}