当前位置: 首页>>代码示例>>C#>>正文


C# UnturnedPlayer.Damage方法代码示例

本文整理汇总了C#中UnturnedPlayer.Damage方法的典型用法代码示例。如果您正苦于以下问题:C# UnturnedPlayer.Damage方法的具体用法?C# UnturnedPlayer.Damage怎么用?C# UnturnedPlayer.Damage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnturnedPlayer的用法示例。


在下文中一共展示了UnturnedPlayer.Damage方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnRegionLeave

        public override void OnRegionLeave(UnturnedPlayer player)
        {
            int health = player.Health;
            if (_lastHealth.ContainsKey(player.CSteamID.m_SteamID))
            {
                health = _lastHealth[player.CSteamID.m_SteamID];
                _lastHealth.Remove(player.CSteamID.m_SteamID);
            }

            player.Features.GodMode = false;

            if (!GetValueSafe(Region.GetGroup(player))) return;

            var currentHealth = player.Health;
            if (currentHealth < health)
            {
                player.Heal((byte)(health - currentHealth));
            }
            else
            {
                player.Damage((byte)(currentHealth - health), Vector3.zero, EDeathCause.KILL, ELimb.SPINE, CSteamID.Nil);
            }
        }
开发者ID:Trojaner25,项目名称:Rocket-Regions,代码行数:23,代码来源:GodmodeFlag.cs

示例2: setStats

            public void setStats(UnturnedPlayer player)
            {
                player.Hunger = (byte) (100 - hunger);
                player.Infection = (byte) (100 - infection);
                player.Thirst = (byte) (100 - thirst);

                var healthDiff = health - player.Health;
                if (healthDiff > 0)
                    player.Heal((byte) healthDiff);
                else if (healthDiff < 0)
                    player.Damage((byte) -healthDiff, new Vector3(), EDeathCause.KILL, ELimb.SPINE, player.CSteamID);

                player.Bleeding = bleeding;
                player.Broken = broken;
            }
开发者ID:jcvl92,项目名称:DingusGamingUnturnedPlugin,代码行数:15,代码来源:PlayerState.cs

示例3: Execute

        public void Execute(UnturnedPlayer caller, string[] command)
        {
            //save the caller state
            PlayerState playerState = PlayerState.getState(caller);
            PlayerState.clearInventory(caller);

            //respawn and restore the player on death and revival, respectively
            LifeUpdated playerDied = null;
            playerDied = delegate (bool isDead)
            {
                if (isDead)
                {
                    LifeUpdated playerRevived = null;
                    playerRevived = delegate (bool isDead2)
                    {
                        if (!isDead2)
                        {
                            playerState.setSkills(caller);
                            playerState.setStats(caller);
                            playerState.setInventory(caller);
                        }

                        caller.Player.PlayerLife.OnUpdateLife -= playerRevived;
                    };
                    caller.Player.PlayerLife.OnUpdateLife += playerRevived;

                    DGPlugin.respawnPlayer(caller);
                }

                caller.Player.PlayerLife.OnUpdateLife -= playerDied;
            };
            caller.Player.PlayerLife.OnUpdateLife += playerDied;

            //kill the caller
            caller.Damage(100, new Vector3(), EDeathCause.KILL, ELimb.SPINE, caller.CSteamID);
        }
开发者ID:jcvl92,项目名称:DingusGamingUnturnedPlugin,代码行数:36,代码来源:CommandUnstuck.cs


注:本文中的UnturnedPlayer.Damage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。