本文整理汇总了C#中UnturnedPlayer.Damage方法的典型用法代码示例。如果您正苦于以下问题:C# UnturnedPlayer.Damage方法的具体用法?C# UnturnedPlayer.Damage怎么用?C# UnturnedPlayer.Damage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnturnedPlayer
的用法示例。
在下文中一共展示了UnturnedPlayer.Damage方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnRegionLeave
public override void OnRegionLeave(UnturnedPlayer player)
{
int health = player.Health;
if (_lastHealth.ContainsKey(player.CSteamID.m_SteamID))
{
health = _lastHealth[player.CSteamID.m_SteamID];
_lastHealth.Remove(player.CSteamID.m_SteamID);
}
player.Features.GodMode = false;
if (!GetValueSafe(Region.GetGroup(player))) return;
var currentHealth = player.Health;
if (currentHealth < health)
{
player.Heal((byte)(health - currentHealth));
}
else
{
player.Damage((byte)(currentHealth - health), Vector3.zero, EDeathCause.KILL, ELimb.SPINE, CSteamID.Nil);
}
}
示例2: setStats
public void setStats(UnturnedPlayer player)
{
player.Hunger = (byte) (100 - hunger);
player.Infection = (byte) (100 - infection);
player.Thirst = (byte) (100 - thirst);
var healthDiff = health - player.Health;
if (healthDiff > 0)
player.Heal((byte) healthDiff);
else if (healthDiff < 0)
player.Damage((byte) -healthDiff, new Vector3(), EDeathCause.KILL, ELimb.SPINE, player.CSteamID);
player.Bleeding = bleeding;
player.Broken = broken;
}
示例3: Execute
public void Execute(UnturnedPlayer caller, string[] command)
{
//save the caller state
PlayerState playerState = PlayerState.getState(caller);
PlayerState.clearInventory(caller);
//respawn and restore the player on death and revival, respectively
LifeUpdated playerDied = null;
playerDied = delegate (bool isDead)
{
if (isDead)
{
LifeUpdated playerRevived = null;
playerRevived = delegate (bool isDead2)
{
if (!isDead2)
{
playerState.setSkills(caller);
playerState.setStats(caller);
playerState.setInventory(caller);
}
caller.Player.PlayerLife.OnUpdateLife -= playerRevived;
};
caller.Player.PlayerLife.OnUpdateLife += playerRevived;
DGPlugin.respawnPlayer(caller);
}
caller.Player.PlayerLife.OnUpdateLife -= playerDied;
};
caller.Player.PlayerLife.OnUpdateLife += playerDied;
//kill the caller
caller.Damage(100, new Vector3(), EDeathCause.KILL, ELimb.SPINE, caller.CSteamID);
}