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C# UnityContainer.Dispose方法代码示例

本文整理汇总了C#中UnityContainer.Dispose方法的典型用法代码示例。如果您正苦于以下问题:C# UnityContainer.Dispose方法的具体用法?C# UnityContainer.Dispose怎么用?C# UnityContainer.Dispose使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityContainer的用法示例。


在下文中一共展示了UnityContainer.Dispose方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CanSafelyDisposeContainerTwice

        public void CanSafelyDisposeContainerTwice()
        {
            DisposableExtension extension = new DisposableExtension();
            IUnityContainer container = new UnityContainer()
                .AddExtension(extension);

            container.Dispose();
            container.Dispose();
        }
开发者ID:theoju,项目名称:CleanCode,代码行数:9,代码来源:DisposableExtensionFixture.cs

示例2: DisposableExtensionsAreDisposedWithContainerButNotRemoved

        public void DisposableExtensionsAreDisposedWithContainerButNotRemoved()
        {
            DisposableExtension extension = new DisposableExtension();
            IUnityContainer container = new UnityContainer()
                .AddExtension(extension);

            container.Dispose();

            Assert.IsTrue(extension.Disposed);
            Assert.IsFalse(extension.Removed);
        }
开发者ID:theoju,项目名称:CleanCode,代码行数:11,代码来源:DisposableExtensionFixture.cs

示例3: OnlyDisposableExtensionAreDisposed

        public void OnlyDisposableExtensionAreDisposed()
        {
            DisposableExtension extension = new DisposableExtension();
            NoopExtension noop = new NoopExtension();

            IUnityContainer container = new UnityContainer()
                .AddExtension(noop)
                .AddExtension(extension);

            container.Dispose();

            Assert.IsTrue(extension.Disposed);
        }
开发者ID:theoju,项目名称:CleanCode,代码行数:13,代码来源:DisposableExtensionFixture.cs

示例4: CanDisposeChildWithoutDisposingParent

        public void CanDisposeChildWithoutDisposingParent()
        {
            DisposableObject parentSpy = new DisposableObject();
            DisposableObject childSpy = new DisposableObject();

            UnityContainer parent = new UnityContainer();
            parent.RegisterInstance(parentSpy);

            IUnityContainer child = parent.CreateChildContainer()
                .RegisterInstance(childSpy);

            child.Dispose();
            Assert.False(parentSpy.WasDisposed);
            Assert.True(childSpy.WasDisposed);

            childSpy.WasDisposed = false;

            parent.Dispose();
            Assert.True(parentSpy.WasDisposed);
            Assert.False(childSpy.WasDisposed);
        }
开发者ID:CharlesZHENG,项目名称:unity,代码行数:21,代码来源:UnityHierarchyFixture.cs

示例5: DisposingParentDisposesChild

        public void DisposingParentDisposesChild()
        {
            UnityContainer parent = new UnityContainer();
            IUnityContainer child = parent.CreateChildContainer();

            DisposableObject spy = new DisposableObject();
            child.RegisterInstance<DisposableObject>(spy);

            parent.Dispose();
            Assert.True(spy.WasDisposed);
        }
开发者ID:CharlesZHENG,项目名称:unity,代码行数:11,代码来源:UnityHierarchyFixture.cs


注:本文中的UnityContainer.Dispose方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。