本文整理汇总了C#中UVAnimation.SetAnim方法的典型用法代码示例。如果您正苦于以下问题:C# UVAnimation.SetAnim方法的具体用法?C# UVAnimation.SetAnim怎么用?C# UVAnimation.SetAnim使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UVAnimation
的用法示例。
在下文中一共展示了UVAnimation.SetAnim方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
// Use this for initialization
void Start()
{
sprite = spriteManager.AddSprite(this.gameObject,2,2,new Vector2(.5f,.5f), new Vector2(.25f, .5f), new Vector3(0,0,0), true);
stabbing = new UVAnimation();
stabbing.name="stabbing";
stabbing.SetAnim(stabbing.BuildUVAnim(new Vector2(.5f,.5f),new Vector2(.25f,.5f),2,2,3,2));
stabbing.loopCycles=-1; // makes animation loop infinitely
stabbing.loopReverse = true; // makes animation go in reverse after it's completed
sprite.AddAnimation(stabbing);
sprite.PlayAnim("stabbing");
}
示例2: InitSM
void InitSM()
{
S = LSM.AddSprite(this.gameObject, 5, 5, LSM.PixelCoordToUVCoord(0, 0), LSM.PixelSpaceToUVSpace(512, 512), -transform.forward * .4f, false);
anim_run = new UVAnimation();
anim_run.SetAnim(
new Vector2[]{
LSM.PixelCoordToUVCoord(3072, 0),
LSM.PixelCoordToUVCoord(3072+512, 0),
LSM.PixelCoordToUVCoord(0, 512),
LSM.PixelCoordToUVCoord(512, 512),
LSM.PixelCoordToUVCoord(1024, 512),
LSM.PixelCoordToUVCoord(1024+512, 512),
LSM.PixelCoordToUVCoord(2048, 512),
LSM.PixelCoordToUVCoord(2048+512, 512)
});
//anim_run.BuildUVAnim(LSM.PixelCoordToUVCoord(3072, 512), LSM.PixelSpaceToUVSpace(512, 512), 16, 2, 16, 2f);
anim_run.loopCycles = -1;
//anim_run.PlayInReverse();
anim_run.name = "Run";
S.AddAnimation(anim_run);
anim_idle = new UVAnimation();
anim_idle.BuildUVAnim(LSM.PixelCoordToUVCoord(0, 512), LSM.PixelCoordToUVCoord(512, 512), 8, 2, 1, 12f);
anim_idle.loopCycles = -1;
S.AddAnimation(anim_idle);
anim_idle.name = "Idle";
anim_runstart = new UVAnimation();
anim_runstart.BuildUVAnim(LSM.PixelCoordToUVCoord(0, 512), LSM.PixelCoordToUVCoord(512, 512), 8, 2, 1, 12f);
anim_runstart.loopCycles = -1;
S.AddAnimation(anim_runstart);
anim_runstart.name = "RunStart";
anim_current = "Run";
S.PlayAnim(anim_run);
LSM.ScheduleBoundsUpdate(0.5f);
}