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C# UVAnimation.BuildFromFile方法代码示例

本文整理汇总了C#中UVAnimation.BuildFromFile方法的典型用法代码示例。如果您正苦于以下问题:C# UVAnimation.BuildFromFile方法的具体用法?C# UVAnimation.BuildFromFile怎么用?C# UVAnimation.BuildFromFile使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UVAnimation的用法示例。


在下文中一共展示了UVAnimation.BuildFromFile方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: InitAffectors

    protected ArrayList InitAffectors(EffectNode node)
    {
        ArrayList AffectorList = new ArrayList();

        if (UVAffectorEnable)
        {
            UVAnimation uvAnim = new UVAnimation();
            Texture t = Vertexpool.GetMaterial().GetTexture("_MainTex");

            if (UVType == 2)
            {
                uvAnim.BuildFromFile(EanPath, EanIndex, UVTime, t);
                OriLowerLeftUV = uvAnim.frames[0];
                OriUVDimensions = uvAnim.UVDimensions[0];
            }
            else if (UVType == 1)
            {
                float perWidth = t.width / Cols;
                float perHeight = t.height / Rows;
                Vector2 cellSize = new Vector2(perWidth / t.width, perHeight / t.height);
                Vector2 start = new Vector2(0f, 1f);
                uvAnim.BuildUVAnim(start, cellSize, Cols, Rows, Cols * Rows);
                OriLowerLeftUV = start;
                OriUVDimensions = cellSize;
                OriUVDimensions.y = -OriUVDimensions.y;
            }

            if (uvAnim.frames.Length == 1)
            {
                OriLowerLeftUV = uvAnim.frames[0];
                OriUVDimensions = uvAnim.UVDimensions[0];
            }
            else
            {
                uvAnim.loopCycles = LoopCircles;
                Affector aft = new UVAffector(uvAnim, UVTime,node);
                AffectorList.Add(aft);
            }
        }

        if (RotAffectorEnable && RotateType != RSTYPE.NONE)
        {
            Affector aft;
            if (RotateType == RSTYPE.CURVE)
                aft = new RotateAffector(RotateCurve,node);
            else
                aft = new RotateAffector(DeltaRot,node);
            AffectorList.Add(aft);
        }
        if (ScaleAffectorEnable && ScaleType != RSTYPE.NONE)
        {
            Affector aft;
            if (ScaleType == RSTYPE.CURVE)
                aft = new ScaleAffector(ScaleXCurve,ScaleYCurve,node);
            else
                aft = new ScaleAffector(DeltaScaleX, DeltaScaleY,node);
            AffectorList.Add(aft);
        }
        if (ColorAffectorEnable && ColorAffectType != 0)
        {
            ColorAffector aft;
            if (ColorAffectType == 2)
            {
                Color[] carr = new Color[4];
                carr[0] = Color1; carr[1] = Color2; carr[2] = Color3; carr[3] = Color4;
                aft = new ColorAffector(carr,ColorGradualTimeLength,ColorGradualType,node);
            }
            else
            {
                Color[] carr = new Color[2];
                carr[0] = Color1; carr[1] = Color2;
                aft = new ColorAffector(carr,ColorGradualTimeLength,ColorGradualType,node);
            }
            AffectorList.Add(aft);
        }
        if (LinearForceAffectorEnable)
        {
            Affector aft = new LinearForceAffector(LinearForce.normalized * LinearMagnitude,node);
            AffectorList.Add(aft);
        }
        if (JetAffectorEnable)
        {
            Affector aft = new JetAffector(JetMin,JetMax,node);
            AffectorList.Add(aft);
        }
        if (VortexAffectorEnable)
        {
            Affector aft;
            if (UseVortexCurve)
                aft = new VortexAffector(VortexCurve, VortexDirection,node);
            else
                aft = new VortexAffector(VortexMag, VortexDirection,node);
            AffectorList.Add(aft);
        }
        if (AttractionAffectorEnable)
        {
            Affector aft ;
            if (UseVortexCurve)
                aft = new AttractionForceAffector(AttractionCurve, AttractionPosition,node);
            else
//.........这里部分代码省略.........
开发者ID:zi-su,项目名称:React,代码行数:101,代码来源:EffectLayer.cs


注:本文中的UVAnimation.BuildFromFile方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。