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C# UIElement.AddElement方法代码示例

本文整理汇总了C#中UIElement.AddElement方法的典型用法代码示例。如果您正苦于以下问题:C# UIElement.AddElement方法的具体用法?C# UIElement.AddElement怎么用?C# UIElement.AddElement使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UIElement的用法示例。


在下文中一共展示了UIElement.AddElement方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MyScrollBar

    public MyScrollBar(Sprite sprite)
        : base("ScrollBar")
    {
        var trans = Element.AddComponent<RectTransform>();
        trans.sizeDelta = new Vector2(0, 0);

        SetSize(trans, new Vector2(20, 0));
        SetAnchor(new Vector2(1, 0), new Vector2(1, 1));
        trans.anchoredPosition3D = new Vector3(0, 0, 0);
        trans.anchoredPosition = new Vector2(0, 0);
        trans.localPosition = new Vector3(-10, 0, 0);
        trans.localScale = new Vector3(1f, 1f, 1.0f);

        Element.AddComponent<CanvasRenderer>();

        var slidingArea = new UIElement("Sliding Area");
        var rectSlidingArea = slidingArea.Element.AddComponent<RectTransform>();
        slidingArea.SetAnchor(new Vector2(0, 0), new Vector2(1, 1));
        rectSlidingArea.sizeDelta = new Vector2(0, 0);
        rectSlidingArea.localScale = new Vector3(1, 1, 1);

        var Handle = new UIElement("Handle");
        var rectHandle = Handle.Element.AddComponent<RectTransform>();
        SetSize(rectHandle, new Vector2(0, 0));
        rectHandle.anchorMin = new Vector2(0, 0.5f);
        rectHandle.anchorMax = new Vector2(1, 1);
        rectHandle.localScale = new Vector3(1f, 1f, 1f);

        Handle.Element.AddComponent<CanvasRenderer>();
        var imageHandle = Handle.Element.AddComponent<Image>();
        imageHandle.sprite = sprite;
        imageHandle.type = Image.Type.Sliced;
        slidingArea.AddElement(Handle);

        AddElement(slidingArea);

        var image = Element.AddComponent<Image>();
        image.sprite = sprite;
        image.type = Image.Type.Sliced;

        image.color = new Color32(120, 120, 120, 180);

        var scrollBarScript = Element.AddComponent<Scrollbar>();
        scrollBarScript.interactable = true;
        scrollBarScript.handleRect = rectHandle;
        scrollBarScript.direction = Scrollbar.Direction.BottomToTop;
    }
开发者ID:mrkvinter,项目名称:uCvarc,代码行数:47,代码来源:MyScrollBar.cs

示例2: MyWindow

    public MyWindow(Sprite sprite, string title, Rect rect)
        : base()
    {
        isOpen = true;
        Head = new MyPanel(sprite, rect);
        Head.Element.name = "Window" + title;
        var trans = Head.Element.GetComponent<RectTransform>();
        Head.SetAnchor(new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f));

        trans.anchoredPosition3D = new Vector3(0, 0, 0);
        trans.anchoredPosition = new Vector2(0, 0);
        trans.localPosition = new Vector3(0, 0, 0);
        trans.localScale = new Vector3(1, 1, 1);
        SetSize(trans, rect.size);

        var header = new MyPanel(sprite, rect);

        trans = header.Element.GetComponent<RectTransform>();
        header.Element.GetComponent<Image>().color = new Color32(230, 230, 230, 200);
        header.SetAnchor(new Vector2(0, 1), new Vector2(1, 1));
        trans.anchoredPosition3D = new Vector3(0, 0, 0);
        trans.anchoredPosition = new Vector2(0, 0);
        trans.offsetMin = new Vector2(0, 0);
        trans.offsetMax = new Vector2(0, 0);
        trans.localPosition = new Vector3(0, -10, 0);
        trans.sizeDelta = new Vector2(0, 20);
        trans.localScale = new Vector3(1, 1, 1);

        var titleWindow = new MyText(title);
        header.AddElement(titleWindow);

        var buttonClosed = new MyButton(() => SetActive(false), sprite, new Rect(0, 0, 64, 48), "X");
        var rectButton = buttonClosed.Element.GetComponent<RectTransform>();
        buttonClosed.SetAnchor(new Vector2(1, 1), new Vector2(1, 1));
        rectButton.sizeDelta = new Vector2(50, 20);
        rectButton.localPosition = new Vector3(-25, -10, 0);
        //rectButton.pivot = new Vector2(1, 1);
        var buttonScript = buttonClosed.Element.GetComponent<Button>();
        buttonScript.transition = Selectable.Transition.ColorTint;
        var selColor = new ColorBlock();
        selColor.normalColor = buttonClosed.Element.GetComponent<Button>().colors.normalColor;
        selColor.pressedColor = new Color32(255, 80, 80, 255);
        selColor.highlightedColor = new Color32(255, 0, 0, 255);
        selColor.colorMultiplier = 1;
        selColor.fadeDuration = 0.2f;

        buttonClosed.Element.GetComponent<Button>().colors = selColor;

        Element = new MyPanel(sprite, rect).Element;
        var transM = Element.GetComponent<RectTransform>();

        SetAnchor(new Vector2(0, 0), new Vector2(1, 1));
        transM.anchoredPosition3D = new Vector3(0, 0, 0);
        transM.anchoredPosition = new Vector2(0, 0);

        transM.sizeDelta = new Vector2(0, 0);
        transM.localPosition = new Vector3(0, -20, 0);
        transM.offsetMin = new Vector2(transM.offsetMin.x, 0);

        transM.localScale = new Vector3(1, 1, 1);

        header.AddElement(buttonClosed);
        Head.AddElement(header);
        Head.AddElement(this);
    }
开发者ID:mrkvinter,项目名称:uCvarc,代码行数:65,代码来源:MyWindow.cs


注:本文中的UIElement.AddElement方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。