本文整理汇总了C#中UIButton.positionFromTopLeft方法的典型用法代码示例。如果您正苦于以下问题:C# UIButton.positionFromTopLeft方法的具体用法?C# UIButton.positionFromTopLeft怎么用?C# UIButton.positionFromTopLeft使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UIButton
的用法示例。
在下文中一共展示了UIButton.positionFromTopLeft方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateGUI
private void CreateGUI()
{
UIToolkit ui = GameObject.Find("UIToolkit").GetComponent<UIToolkit>();
UIButton uiBackground = UIButton.create(ui, "Marge.png", "Marge.png", 0, 0);
uiBackground.color = new Color(0f, 0f, 0f, 0f);
uiBackground.setSize(Screen.width, Screen.height);
uiBackground.onTouchUpInside += uiBackground_onTouchUpInside;
uiBackground.zIndex = 10;
float buttonSize = Screen.width * 0.06f;
btnMargeArrow = UIButton.create(ui, "MargeArrow.png", "MargeArrow.png", 0, 0);
btnMargeArrow.setSize(buttonSize, buttonSize);
btnMargeArrow.positionFromTopLeft(0f, 0.01f);
btnMargeArrow.onTouchUpInside += btnMargeArrow_onTouchUpInside;
btnMargeArrow.zIndex = -1;
spriteMarge = ui.addSprite("Marge.png", 0, 0, -1);
spriteMarge.setSize(0.01f * Screen.width, 1 * Screen.height);
spriteMarge.positionFromTopLeft(0f, 0f);
spriteMarge.zIndex = -1;
//--- Conteneur
//var scrollable = new UIScrollableVerticalLayout(10);
//scrollable.alignMode = UIAbstractContainer.UIContainerAlignMode.Center;
//scrollable.position = new Vector3(Screen.width * 0.05f, -Screen.height * 0.1f, 0);
//var width = UI.scaleFactor * 150;
//scrollable.setSize(width, Screen.height * 0.8f);
//---
//UIGridLayout grid = new UIGridLayout(4, map.Layers.Count, 0);
//grid.edgeInsets = new UIEdgeInsets(0);
//grid.alignMode = UIAbstractContainer.UIContainerAlignMode.Left;
//grid.layoutType = UIAbstractContainer.UILayoutType.AbsoluteLayout
int i = 0;
foreach (Layer layer in map.Layers)
{
UIHorizontalLayout hLayout = new UIHorizontalLayout(0);
hLayout.zIndex = -2f;
listHLayout.Add(hLayout);
//int posY = 10 + i * 20;
//int margeX = 10;
//int deltaX = 10;
//int spaceX = 5;
//UIText text = new UIText(textManager, "prototype", "prototype.png");
UIButton btnBrowse = UIButton.create(ui, "Browse.png", "Browse.png", 0, 0);
UIButton btnMute = UIButton.create(ui, "Mute.png", "Mute.png", 0, 0);
UIButton btnSolo = UIButton.create(ui, "Solo.png", "Solo.png", 0, 0);
UIButton btnQuarter = UIButton.create(ui, "Quarter.png", "Quarter.png", 0, 0);
UIButton btnHalf = UIButton.create(ui, "Half.png", "Half.png", 0, 0);
UIButton btnNormal = UIButton.create(ui, "Normal.png", "Double.png", 0, 0);
UIButton btnDouble = UIButton.create(ui, "Double.png", "Double.png", 0, 0);
UIButton btnFourth = UIButton.create(ui, "Fourth.png", "Fourth.png", 0, 0);
btnBrowse.setSize(buttonSize, buttonSize);
btnMute.setSize(buttonSize, buttonSize);
btnSolo.setSize(buttonSize, buttonSize);
btnQuarter.setSize(buttonSize, buttonSize);
btnHalf.setSize(buttonSize, buttonSize);
btnNormal.setSize(buttonSize, buttonSize);
btnDouble.setSize(buttonSize, buttonSize);
btnFourth.setSize(buttonSize, buttonSize);
float layerButton = -3f;
btnBrowse.zIndex = layerButton;
btnMute.zIndex = layerButton;
btnSolo.zIndex = layerButton;
btnQuarter.zIndex = layerButton;
btnHalf.zIndex = layerButton;
btnNormal.zIndex = layerButton;
btnDouble.zIndex = layerButton;
btnFourth.zIndex = layerButton;
hLayout.addChild(btnBrowse, btnMute, btnSolo, btnQuarter, btnHalf, btnNormal, btnDouble, btnFourth);
hLayout.positionFromTopLeft(i * 0.1f, -0.5f);
i++;
}
}