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C# Tween.WaitForCompletion方法代码示例

本文整理汇总了C#中Tween.WaitForCompletion方法的典型用法代码示例。如果您正苦于以下问题:C# Tween.WaitForCompletion方法的具体用法?C# Tween.WaitForCompletion怎么用?C# Tween.WaitForCompletion使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Tween的用法示例。


在下文中一共展示了Tween.WaitForCompletion方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CameraShake

    Tween shakeTween; // example of storing the tween at class scope to control it, e.g. to end it early to start a new one

    #endregion Fields

    #region Methods

    // Cameras in Unity are just components attached to game objects.  So shaking the transform will shake the camera!  But you should probably use a child localPosition so it doesn't mess with your "real" camera controls.
    public IEnumerator CameraShake(float duration, float strength)
    {
        // if you were already shaking, stop shaking before starting a new shake
        if (shakeTween != null)
        {
            shakeTween.Complete();
            yield return new WaitForEndOfFrame();  // I like to wait a frame when ending a tween early
        }

        Vector3 camPos = cameraShakeTransform.localPosition;

        shakeTween = cameraShakeTransform.DOShakePosition(duration, strength).SetUpdate(UpdateType.Late);  // I like to control cameras on LateUpdate, but it's not really neccesarry.
        yield return shakeTween.WaitForCompletion();

        cameraShakeTransform.localPosition = camPos;  // don't forget to put it back after you shake it around! (Technically, DoShakePosition() should be doing this automatically, but I've found it doesn't always).
        shakeTween = null;
    }
开发者ID:mrod9000,项目名称:RescueCat,代码行数:24,代码来源:WallShake.cs

示例2: WaitForCompletion

	IEnumerator WaitForCompletion(Transform t, Tween tween)
	{
		yield return tween.WaitForCompletion();

		Debug.Log(t + " complete");
	}
开发者ID:amirebrahimi,项目名称:dotween,代码行数:6,代码来源:Coroutines.cs


注:本文中的Tween.WaitForCompletion方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。