本文整理汇总了C#中Tween.WaitForCompletion方法的典型用法代码示例。如果您正苦于以下问题:C# Tween.WaitForCompletion方法的具体用法?C# Tween.WaitForCompletion怎么用?C# Tween.WaitForCompletion使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Tween
的用法示例。
在下文中一共展示了Tween.WaitForCompletion方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CameraShake
Tween shakeTween; // example of storing the tween at class scope to control it, e.g. to end it early to start a new one
#endregion Fields
#region Methods
// Cameras in Unity are just components attached to game objects. So shaking the transform will shake the camera! But you should probably use a child localPosition so it doesn't mess with your "real" camera controls.
public IEnumerator CameraShake(float duration, float strength)
{
// if you were already shaking, stop shaking before starting a new shake
if (shakeTween != null)
{
shakeTween.Complete();
yield return new WaitForEndOfFrame(); // I like to wait a frame when ending a tween early
}
Vector3 camPos = cameraShakeTransform.localPosition;
shakeTween = cameraShakeTransform.DOShakePosition(duration, strength).SetUpdate(UpdateType.Late); // I like to control cameras on LateUpdate, but it's not really neccesarry.
yield return shakeTween.WaitForCompletion();
cameraShakeTransform.localPosition = camPos; // don't forget to put it back after you shake it around! (Technically, DoShakePosition() should be doing this automatically, but I've found it doesn't always).
shakeTween = null;
}
示例2: WaitForCompletion
IEnumerator WaitForCompletion(Transform t, Tween tween)
{
yield return tween.WaitForCompletion();
Debug.Log(t + " complete");
}