本文整理汇总了C#中Stock.shuffleStock方法的典型用法代码示例。如果您正苦于以下问题:C# Stock.shuffleStock方法的具体用法?C# Stock.shuffleStock怎么用?C# Stock.shuffleStock使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Stock
的用法示例。
在下文中一共展示了Stock.shuffleStock方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LoadContent
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
device = this.initializeStorageDevice();
CardProperties[] gameCards = Content.Load<CardProperties[]>(@"GameProperties\gameProperties");
stock = new Stock();
foreach (CardProperties prop in gameCards){
stock.initializeCards(prop);
}
stock.shuffleStock();
//gameProperties.Cards.Add(new CardProperties(CardTypeEnum.GREENDOOR, 10));
//Console.Write(gameCards.Length);
//saveProperties("test.xml",gameProperties);
cardTexture = Content.Load<Texture2D>(@"Textures\Cards2");
hand = new Hand();
}