本文整理汇总了C#中Spell.Skillshot类的典型用法代码示例。如果您正苦于以下问题:C# Spell.Skillshot类的具体用法?C# Spell.Skillshot怎么用?C# Spell.Skillshot使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Spell.Skillshot类属于命名空间,在下文中一共展示了Spell.Skillshot类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: InitSpells
public static void InitSpells()
{
Q = new Spell.Skillshot(SpellSlot.Q, 1150, SkillShotType.Linear, 250, 1200, 40);
W = new Spell.Targeted(SpellSlot.W, 5000);
E = new Spell.Active(SpellSlot.E, 950);
R = new Spell.Active(SpellSlot.R, 1500);
}
示例2: InitSpells
public static void InitSpells()
{
Q = new Spell.Skillshot(SpellSlot.Q, 1300, SkillShotType.Linear, 400, int.MaxValue, 120);
W = new Spell.Skillshot(SpellSlot.W, 800, SkillShotType.Circular, 400, int.MaxValue, 65);
E = new Spell.Skillshot(SpellSlot.E, 950, SkillShotType.Circular, 50, int.MaxValue, 250);
R = new Spell.Targeted(SpellSlot.R, 2000);
}
示例3: SpellManager
static SpellManager()
{
Q = new Spell.Active(SpellSlot.Q, (uint)Player.Instance.GetAutoAttackRange());
W = new Spell.Active(SpellSlot.W, (uint)Player.Instance.GetAutoAttackRange());
E = new Spell.Skillshot(SpellSlot.E, 1050, SkillShotType.Linear, 250, 1400, 130);
R = new Spell.Skillshot(SpellSlot.R, int.MaxValue, SkillShotType.Linear, 400, 2000, 160);
}
示例4: SpellManager
static SpellManager()
{
Q = new Spell.Targeted(SpellSlot.Q, 600);
W = new Spell.Skillshot(SpellSlot.W, 700, EloBuddy.SDK.Enumerations.SkillShotType.Circular);
E = new Spell.Active(SpellSlot.E, 325);
R = new Spell.Targeted(SpellSlot.R, 700);
}
示例5: Initialize
public static void Initialize()
{
Q = new Spell.Skillshot(SpellSlot.Q, (uint) Player.Instance.Spellbook.GetSpell(SpellSlot.Q).SData.CastRange,
SkillShotType.Linear)
{
AllowedCollisionCount = int.MaxValue
};
W = new Spell.Active(SpellSlot.W,
70 + (uint) Player.Instance.BoundingRadius +
(uint) (Player.Instance.HasBuff("RivenFengShuiEngine") ? 195 : 120));
E = new Spell.Skillshot(SpellSlot.E, 325 + (uint) Player.Instance.AttackRange,
SkillShotType.Linear)
{
AllowedCollisionCount = int.MaxValue
};
R1 = new Spell.Active(SpellSlot.R);
R2 = new Spell.Skillshot(SpellSlot.R, 900, SkillShotType.Cone, 250, 1600, 125)
{
AllowedCollisionCount = int.MaxValue
};
var slot = Player.Instance.GetSpellSlotFromName("summonerflash");
if (slot != SpellSlot.Unknown)
{
Flash = new Spell.Skillshot(slot, 425, SkillShotType.Linear);
}
}
示例6: SpellManager
static SpellManager()
{
Q = new Spell.Chargeable(SpellSlot.Q, 250, 875, 1250, 0, 1400, 55);
W = new Spell.Active(SpellSlot.W);
E = new Spell.Active(SpellSlot.E, 600);
E2 = new Spell.Skillshot(SpellSlot.E, 600, SkillShotType.Cone);
R = new Spell.Targeted(SpellSlot.R, 800);
var FlashSlot = ObjectManager.Player.GetSpellSlotFromName("summonerflash");
Flash = new Spell.Skillshot(FlashSlot, 450, SkillShotType.Linear, 0, int.MaxValue, 55);
Q.AllowedCollisionCount = int.MaxValue;
Flash.AllowedCollisionCount = int.MaxValue;
//VodkaSmite
if (SmiteDamage.SmiteNames.ToList().Contains(Player.Instance.Spellbook.GetSpell(SpellSlot.Summoner1).Name))
{
Smite = new Spell.Targeted(SpellSlot.Summoner1, 570);
return;
}
if (SmiteDamage.SmiteNames.ToList().Contains(Player.Instance.Spellbook.GetSpell(SpellSlot.Summoner2).Name))
{
Smite = new Spell.Targeted(SpellSlot.Summoner2, 570);
}
}
示例7: DemSpells
static DemSpells()
{
Q = new Spell.Skillshot(SpellSlot.Q, 1150, SkillShotType.Linear, 250, 2100, 40);
W = new Spell.Targeted(SpellSlot.W, 5000);
E = new Spell.Active(SpellSlot.E, 1000);
R = new Spell.Active(SpellSlot.R, 1100);
}
示例8: SpellManager
static SpellManager()
{
Q = new Spell.Skillshot(SpellSlot.Q, 980, SkillShotType.Linear, 260, 1850, 70);
W = new Spell.Active(SpellSlot.W, 260);
E = new Spell.Active(SpellSlot.E, (uint)Player.Instance.AttackRange + (uint)Player.Instance.BoundingRadius);
R = new Spell.Active(SpellSlot.R);
}
示例9: InitSpells
public static void InitSpells()
{
Q = new Spell.Skillshot(SpellSlot.Q, 1090, SkillShotType.Linear, 650, 2000, 70);
W = new Spell.Active(SpellSlot.W, 295);
E = new Spell.Active(SpellSlot.E, 340);
R = new Spell.Active(SpellSlot.R, 540);
}
示例10: SpellManager
static SpellManager()
{
Q = new Spell.Skillshot(SpellSlot.Q, 1230, SkillShotType.Linear, 450, );
W = new Spell.Skillshot(SpellSlot.W, 800);
E = new Spell.Skillshot(SpellSlot.E, 950);
R = new Spell.Targeted(SpellSlot.R, 2000);
}
示例11: Spells
static Spells()
{
Q = new Spell.Active(SpellSlot.Q);
W = new Spell.Skillshot(SpellSlot.W, 900, SkillShotType.Circular, 250, 1400, 275);
E = new Spell.Active(SpellSlot.E, 1200);
R = new Spell.Active(SpellSlot.R, 850);
}
示例12: Loading_OnLoadingComplete
private static void Loading_OnLoadingComplete(EventArgs args)
{
Hacks.AntiAFK = true;
Bootstrap.Init(null);
myMana = ObjectManager.Player.Mana;
_Flash = new Spell.Active(SpellSlot.Summoner1, 425);
_Q = new Spell.Skillshot(SpellSlot.Q, 900, SkillShotType.Linear);
_W = new Spell.Skillshot(SpellSlot.W, 550, SkillShotType.Linear);
_E = new Spell.Skillshot(SpellSlot.E, 290, SkillShotType.Circular);
_R = new Spell.Targeted(SpellSlot.R, 675);
Menu = MainMenu.AddMenu("The Shadow", "theshadow");
Menu.AddGroupLabel("The Shadow");
Menu.AddLabel("By Buddy");
Menu.AddSeparator();
Menu.AddLabel("VERS=0.2BETA RELEASE 1");
ComboMenu = Menu.AddSubMenu("Combo Menu", "combomenu");
ComboMenu.AddGroupLabel("Combo Settings");
ComboMenu.Add("useQ", new CheckBox("Use Q"));
ComboMenu.Add("useW", new CheckBox("Use W"));
ComboMenu.Add("useE", new CheckBox("Use E"));
ComboMenu.Add("useR", new CheckBox("Use R"));
DrawMenu = Menu.AddSubMenu("Drawings Menu", "drawingsmenu");
DrawMenu.AddGroupLabel("Drawings Menu");
DrawMenu.Add("drawQ", new CheckBox("Draw Q"));
DrawMenu.Add("drawW", new CheckBox("Draw W"));
DrawMenu.Add("drawE", new CheckBox("Draw E"));
DrawMenu.Add("drawR", new CheckBox("Draw R"));
DrawMenu.Add("drawText", new CheckBox("Draw Text"));
DrawMenu.Add("drawFlash", new CheckBox("Draw Flash"));
HarassMenu = Menu.AddSubMenu("Harass Menu", "harassmenu");
HarassMenu.AddGroupLabel("Harass Menu");
HarassMenu.Add("hUseQ", new CheckBox("Use Q"));
HarassMenu.Add("hUseW", new CheckBox("Use W"));
HarassMenu.Add("hUseE", new CheckBox("Use E"));
FarmMenu = Menu.AddSubMenu("Farm Menu", "farmmenu");
FarmMenu.AddLabel("Wave Clear");
FarmMenu.Add("fwUseQ", new CheckBox("Use Q"));
FarmMenu.Add("fwUseE", new CheckBox("Use E"));
FarmMenu.AddSeparator();
FarmMenu.AddLabel("Last Hit");
FarmMenu.Add("flUseQ", new CheckBox("Use Q"));
FarmMenu.Add("flUseE", new CheckBox("Use E"));
Game.OnTick += Game_OnTick;
Drawing.OnDraw += Draw.OnDraw;
Chat.Print("<font color='#00FF00'>The Shadow by Buddy Loaded</font>");
Chat.Print("<font color='#00FF00'>VERS=</font><font color='#ffffff'>0.2BETA RELEASE 1</font>");
}
示例13: InitializeSpells
public void InitializeSpells()
{
Q = new Spell.Skillshot(SpellSlot.Q, 980, SkillShotType.Linear, (int)250f, (int)1800f, (int)70f);
W = new Spell.Active(SpellSlot.W, 0);
E = new Spell.Active(SpellSlot.E, 150);
R = new Spell.Active(SpellSlot.R, 550);
}
示例14: Loading_OnLoadingComplete
public static void Loading_OnLoadingComplete(EventArgs args)
{
if (Variables._Player.Hero != Champion.Yasuo)
{
return;
}
Q = new Spell.Skillshot(SpellSlot.Q, 450, EloBuddy.SDK.Enumerations.SkillShotType.Linear, 250, Variables.GetNewQSpeed(), 1)
{
AllowedCollisionCount = int.MaxValue
};
Q3 = new Spell.Skillshot(SpellSlot.Q, 900, EloBuddy.SDK.Enumerations.SkillShotType.Linear, 300, 1200, 50)
{
AllowedCollisionCount = int.MaxValue
};
W = new Spell.Skillshot(SpellSlot.W, 400, EloBuddy.SDK.Enumerations.SkillShotType.Cone);
E = new Spell.Targeted(SpellSlot.E, 475);
R = new Spell.Active(SpellSlot.R, 1200);
var slot = Variables._Player.GetSpellSlotFromName("summonerdot");
if (slot != SpellSlot.Unknown)
{
Ignite = new Spell.Targeted(slot, 600);
}
Qss = new Item((int) ItemId.Quicksilver_Sash);
Mercurial = new Item((int) ItemId.Mercurial_Scimitar);
Variables.abilitySequence = new int[] {1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2};
EventManager.load();
MenuManager.Load();
}
示例15: Game_OnGameStart
public static void Game_OnGameStart(EventArgs args)
{
Chat.Print("<font color='#1D84B4'>LTTS-Kassadin: </font> <font color ='#FFFFFF'>Loading...</font> ");
Chat.Print("<font color='#1D84B4'>LTTS-Kassadin: </font> <font color ='#FFFFFF'>Loading complete.</font> ");
if(MyPlayer.ChampionName != "Kassadin")
{
Chat.Print("<font color='#1D84B4'>LTTS-Kassadin:</font> <font color ='#FFFFFF'> This champion is not supported.</font>");
}
Q = new Spell.Targeted(SpellSlot.Q, 650);
W = new Spell.Active(SpellSlot.W, 200);
E = new Spell.Skillshot(SpellSlot.E, 700, SkillShotType.Cone, 250, int.MaxValue, 80);
R = new Spell.Skillshot(SpellSlot.R, 500, SkillShotType.Circular, 250, int.MaxValue, 150);
Menu = MainMenu.AddMenu("LTTS Kassadin", "MainMenuLTS");
Menu.AddGroupLabel("LTTS Kassadin - Version " + Version);
Menu.AddLabel("This is my first addon, any bugs please report for me. Enjoy it.");
DrawMenu = Menu.AddSubMenu("Draws Menu", "DrawMenuLTS");
DrawMenu.Add("DrawQ", new CheckBox("Draw Q Range", false));
DrawMenu.Add("DrawW", new CheckBox("Draw W Range", false));
DrawMenu.Add("DrawE", new CheckBox("Draw E Range", false));
DrawMenu.Add("DrawR", new CheckBox("Draw R Range", false));
FarmMenu = Menu.AddSubMenu("Farm Menu", "FarmMenuLTS");
FarmMenu.AddGroupLabel("LaneClear");
FarmMenu.Add("UseQLC", new CheckBox("Use Q", true));
FarmMenu.Add("UseWLC", new CheckBox("Use W", true));
FarmMenu.Add("UseELC", new CheckBox("Use E", true));
FarmMenu.AddGroupLabel("LastHit");
FarmMenu.Add("UseQLH", new CheckBox("Use Q", true));
FarmMenu.Add("UseWLH", new CheckBox("Use W", true));
FarmMenu.Add("UseELH", new CheckBox("Use E", true));
}