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C# Spell.Active.IsReady方法代码示例

本文整理汇总了C#中Spell.Active.IsReady方法的典型用法代码示例。如果您正苦于以下问题:C# Spell.Active.IsReady方法的具体用法?C# Spell.Active.IsReady怎么用?C# Spell.Active.IsReady使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Spell.Active的用法示例。


在下文中一共展示了Spell.Active.IsReady方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Game_OnUpdate

        private static void Game_OnUpdate(EventArgs args)
        {
            if (MobsToSmite["killsmite"].Cast<CheckBox>().CurrentValue)
            {
                var KillEnemy =
                    EntityManager.Heroes.Enemies.FirstOrDefault(hero => hero.IsValidTarget(500f)
                        && SmiteChampDamage() >= hero.Health);
                if (KillEnemy != null)
                    Player.CastSpell(Smite.Slot, KillEnemy);
            }
                if (SmiteGHMenu["active"].Cast<CheckBox>().CurrentValue || SmiteGHMenu["activekey"].Cast<KeyBind>().CurrentValue)
                {
                    double SpellDamage = 0;
                    Monster = GetNearest(ObjectManager.Player.ServerPosition);
                        if (Monster != null && MobsToSmite[Monster.BaseSkinName].Cast<CheckBox>().CurrentValue)
                        {
                            if (SupportedChampions.Contains(ObjectManager.Player.ChampionName))
                            {
                                if (SmiteGHMenu["disable"].Cast<CheckBox>().CurrentValue)
                                {
                                    switch (ObjectManager.Player.ChampionName)
                                    {
                                        #region Diana
                                        case "Diana":
                                            {
                                                Spell.Skillshot Q = new Spell.Skillshot(SpellSlot.Q, (uint)895, SkillShotType.Circular);
                                                Spell.Targeted R = new Spell.Targeted(SpellSlot.R, (uint)825);

                                                //Smite and Spell  ==> OKAY
                                                if (Smite.IsReady() && Q.IsReady() && Vector3.Distance(ObjectManager.Player.ServerPosition, Monster.ServerPosition) < Q.Range
                                                    && Vector3.Distance(ObjectManager.Player.ServerPosition, Monster.ServerPosition) < Smite.Range)
                                                {
                                                    SpellDamage = GetDamages.DianaQ(Q.Level) + GetDamages.DianaR(R.Level);
                                                    TotalDamage = SpellDamage + GetSmiteDamage();
                                                    if (Monster.Health <= TotalDamage)
                                                    {
                                                        Q.Cast(Monster.ServerPosition);
                                                        //Smite.Cast(Monster);
                                                    }
                                                }
                                                else if (Smite.IsReady() && R.IsReady() && Vector3.Distance(ObjectManager.Player.ServerPosition, Monster.ServerPosition) < R.Range
                                                && Vector3.Distance(ObjectManager.Player.ServerPosition, Monster.ServerPosition) < Smite.Range && GetDamages.HasBuffs(Monster, "dianamoonlight"))
                                                {
                                                    SpellDamage = GetDamages.DianaR(R.Level);
                                                    TotalDamage = SpellDamage + GetSmiteDamage();
                                                    if (Monster.Health <= TotalDamage)
                                                    {
                                                        R.Cast(Monster);
                                                        //Smite.Cast(Monster);
                                                    }
                                                }
                                                //If Spell is busy, Go Smite only! ^_^
                                                else if (Smite.IsReady() && Vector3.Distance(ObjectManager.Player.ServerPosition, Monster.ServerPosition) < Smite.Range)
                                                {
                                                    if (Monster.Health <= GetSmiteDamage())
                                                    {
                                                        Smite.Cast(Monster);
                                                    }
                                                    TotalDamage = 0;
                                                }
                                                break;
                                            }
                                        #endregion
                                        #region Evelynn
                                        case "Evelynn":
                                            {
                                                Spell.Targeted E = new Spell.Targeted(SpellSlot.E, (uint)(225f + 2 * 65f));
                                                //Smite and Spell  ==> OKAY
                                                if (Smite.IsReady() && E.IsReady() && Vector3.Distance(ObjectManager.Player.ServerPosition, Monster.ServerPosition) < E.Range
                                                    && Vector3.Distance(ObjectManager.Player.ServerPosition, Monster.ServerPosition) < Smite.Range)
                                                {
                                                    SpellDamage = GetDamages.Evelynn(E.Level);
                                                    TotalDamage = SpellDamage + GetSmiteDamage();
                                                    if (Monster.Health <= TotalDamage)
                                                    {
                                                        E.Cast(Monster);
                                                        //Smite.Cast(Monster);
                                                    }
                                                }
                                                //If Spell is busy, Go Smite only! ^_^
                                                else if (Smite.IsReady() && Vector3.Distance(ObjectManager.Player.ServerPosition, Monster.ServerPosition) < Smite.Range)
                                                {
                                                    if (Monster.Health <= GetSmiteDamage())
                                                    {
                                                        Smite.Cast(Monster);
                                                    }
                                                    TotalDamage = 0;
                                                }
                                                break;
                                            }
                                        #endregion
                                        #region Irelia
                                        case "Irelia":
                                            {
                                                Spell.Targeted Q = new Spell.Targeted(SpellSlot.Q, (uint)650f + 20);
                                                //Smite and Spell  ==> OKAY
                                                if (Smite.IsReady() && Q.IsReady() && Vector3.Distance(ObjectManager.Player.ServerPosition, Monster.ServerPosition) < Q.Range
                                                    && Vector3.Distance(ObjectManager.Player.ServerPosition, Monster.ServerPosition) < Smite.Range)
                                                {
                                                    SpellDamage = GetDamages.Irelia(Q.Level);
//.........这里部分代码省略.........
开发者ID:GameHackerPM,项目名称:EloBuddyAddons,代码行数:101,代码来源:Program.cs

示例2: Init


//.........这里部分代码省略.........
                    _humanizerMenu.AddSeparator(10);

                    _humanizerMenu.AddGroupLabel("R Settings");
                    _humanizerMenu.Add("min.r", new Slider("Min R Delay", 4, 0, 50));
                    _humanizerMenu.Add("max.r", new Slider("Max R Delay", 4, 0, 50));
                    _humanizerMenu.AddSeparator(10);

                    #endregion
                }

                catch (Exception e)
                {
                    Console.WriteLine(e);
                    Chat.Print("<font color='#23ADDB'>Marksman AIO:</font><font color='#E81A0C'> an error ocurred. (Code MENU)</font>");
                }

                #region UtilityInit
                DamageIndicator.DamageToUnit = GetActualRawComboDamage;
                Value.Init();
                Value.MenuList.Add(_humanizerMenu);
                Drawing.OnDraw += DrawRanges;

                #region MenuValueChange
                _humanizerMenu["min.q"].Cast<Slider>().OnValueChange += delegate
                {
                    if (_humanizerMenu["min.q"].Cast<Slider>().CurrentValue > _humanizerMenu["max.q"].Cast<Slider>().CurrentValue)
                        _humanizerMenu["min.q"].Cast<Slider>().CurrentValue = _humanizerMenu["max.q"].Cast<Slider>().CurrentValue;
                };
                _humanizerMenu["max.q"].Cast<Slider>().OnValueChange += delegate
                {
                    if (_humanizerMenu["max.q"].Cast<Slider>().CurrentValue < _humanizerMenu["min.q"].Cast<Slider>().CurrentValue)
                        _humanizerMenu["max.q"].Cast<Slider>().CurrentValue = _humanizerMenu["min.q"].Cast<Slider>().CurrentValue;
                };
                _humanizerMenu["min.w"].Cast<Slider>().OnValueChange += delegate
                {
                    if (_humanizerMenu["min.w"].Cast<Slider>().CurrentValue > _humanizerMenu["max.w"].Cast<Slider>().CurrentValue)
                        _humanizerMenu["min.w"].Cast<Slider>().CurrentValue = _humanizerMenu["max.w"].Cast<Slider>().CurrentValue;
                };
                _humanizerMenu["max.w"].Cast<Slider>().OnValueChange += delegate
                {
                    if (_humanizerMenu["max.w"].Cast<Slider>().CurrentValue < _humanizerMenu["min.w"].Cast<Slider>().CurrentValue)
                        _humanizerMenu["max.w"].Cast<Slider>().CurrentValue = _humanizerMenu["min.w"].Cast<Slider>().CurrentValue;
                };
                _humanizerMenu["min.e"].Cast<Slider>().OnValueChange += delegate
                {
                    if (_humanizerMenu["min.e"].Cast<Slider>().CurrentValue > _humanizerMenu["max.e"].Cast<Slider>().CurrentValue)
                        _humanizerMenu["min.e"].Cast<Slider>().CurrentValue = _humanizerMenu["max.e"].Cast<Slider>().CurrentValue;
                };
                _humanizerMenu["max.e"].Cast<Slider>().OnValueChange += delegate
                {
                    if (_humanizerMenu["max.e"].Cast<Slider>().CurrentValue < _humanizerMenu["min.e"].Cast<Slider>().CurrentValue)
                        _humanizerMenu["max.e"].Cast<Slider>().CurrentValue = _humanizerMenu["min.e"].Cast<Slider>().CurrentValue;
                };
                _humanizerMenu["min.r"].Cast<Slider>().OnValueChange += delegate
                {
                    if (_humanizerMenu["min.r"].Cast<Slider>().CurrentValue > _humanizerMenu["max.r"].Cast<Slider>().CurrentValue)
                        _humanizerMenu["min.r"].Cast<Slider>().CurrentValue = _humanizerMenu["max.r"].Cast<Slider>().CurrentValue;
                };
                _humanizerMenu["max.r"].Cast<Slider>().OnValueChange += delegate
                {
                    if (_humanizerMenu["max.r"].Cast<Slider>().CurrentValue < _humanizerMenu["min.r"].Cast<Slider>().CurrentValue)
                        _humanizerMenu["max.r"].Cast<Slider>().CurrentValue = _humanizerMenu["min.r"].Cast<Slider>().CurrentValue;
                };
                #endregion
                #endregion
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
                Chat.Print("<font color='#23ADDB'>Marksman AIO:</font><font color='#E81A0C'> an error ocurred. (Code 503)</font>");
            }

            Game.OnUpdate += delegate
            {
                try
                {
                    #region AutoW
                    if (MainMenu._harass["harass.autow"].Cast<CheckBox>().CurrentValue)
                    {
                        var e = EntityManager.Heroes.Enemies.Where(ee => !ee.IsDead && ee.IsValid);
                        foreach (var enemy in e)
                        {
                            if (_w.IsInRange(enemy) && _w.IsReady() && !_isUlting)
                            {
                                _w.Cast();
                            }
                        }
                    }
                    #endregion

                    KillSteal();
                }
                catch (Exception e)
                {
                    Console.WriteLine(e);
                    Chat.Print("<font color='#23ADDB'>Marksman AIO:</font><font color='#E81A0C'> san error ocurred. (Code 5)</font>");
                }
                //KillSteal();
            };
        }
开发者ID:firas500,项目名称:EloBuddy,代码行数:101,代码来源:Katarina.cs


注:本文中的Spell.Active.IsReady方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。