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C# Spell.Active.Cast方法代码示例

本文整理汇总了C#中Spell.Active.Cast方法的典型用法代码示例。如果您正苦于以下问题:C# Spell.Active.Cast方法的具体用法?C# Spell.Active.Cast怎么用?C# Spell.Active.Cast使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Spell.Active的用法示例。


在下文中一共展示了Spell.Active.Cast方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Game_OnTick

        private static void Game_OnTick(EventArgs args)
        {
            var recall = Player.Instance.Spellbook.GetSpell(SpellSlot.Recall);
            Recall = new Spell.Active(recall.Slot);
            if (!Player.Instance.IsRecalling())
            {
                Recall.Cast();
            }
            /*
            if (Player.Instance.Distance(place1) > 2000)
            {
                Player.IssueOrder(GameObjectOrder.MoveTo, place1);
            }

            //Square
            if (Player.Instance.Distance(place1) < 10)
            {
                Player.IssueOrder(GameObjectOrder.MoveTo, place2);
            }

            if (Player.Instance.Distance(place2) < 10)
            {
                Player.IssueOrder(GameObjectOrder.MoveTo, place3);
            }

            if (Player.Instance.Distance(place3) < 10)
            {
                Player.IssueOrder(GameObjectOrder.MoveTo, place4);
            }

            if (Player.Instance.Distance(place4) < 10)
            {
                Player.IssueOrder(GameObjectOrder.MoveTo, place1);
            }
            */
        }
开发者ID:HeheheM,项目名称:EB,代码行数:36,代码来源:Program.cs

示例2: Game_OnUpdate

        private static void Game_OnUpdate(EventArgs args)
        {
            if (MobsToSmite["killsmite"].Cast<CheckBox>().CurrentValue)
            {
                var KillEnemy =
                    EntityManager.Heroes.Enemies.FirstOrDefault(hero => hero.IsValidTarget(500f)
                        && SmiteChampDamage() >= hero.Health);
                if (KillEnemy != null)
                    Player.CastSpell(Smite.Slot, KillEnemy);
            }
                if (SmiteGHMenu["active"].Cast<CheckBox>().CurrentValue || SmiteGHMenu["activekey"].Cast<KeyBind>().CurrentValue)
                {
                    double SpellDamage = 0;
                    Monster = GetNearest(ObjectManager.Player.ServerPosition);
                        if (Monster != null && MobsToSmite[Monster.BaseSkinName].Cast<CheckBox>().CurrentValue)
                        {
                            if (SupportedChampions.Contains(ObjectManager.Player.ChampionName))
                            {
                                if (SmiteGHMenu["disable"].Cast<CheckBox>().CurrentValue)
                                {
                                    switch (ObjectManager.Player.ChampionName)
                                    {
                                        #region Diana
                                        case "Diana":
                                            {
                                                Spell.Skillshot Q = new Spell.Skillshot(SpellSlot.Q, (uint)895, SkillShotType.Circular);
                                                Spell.Targeted R = new Spell.Targeted(SpellSlot.R, (uint)825);

                                                //Smite and Spell  ==> OKAY
                                                if (Smite.IsReady() && Q.IsReady() && Vector3.Distance(ObjectManager.Player.ServerPosition, Monster.ServerPosition) < Q.Range
                                                    && Vector3.Distance(ObjectManager.Player.ServerPosition, Monster.ServerPosition) < Smite.Range)
                                                {
                                                    SpellDamage = GetDamages.DianaQ(Q.Level) + GetDamages.DianaR(R.Level);
                                                    TotalDamage = SpellDamage + GetSmiteDamage();
                                                    if (Monster.Health <= TotalDamage)
                                                    {
                                                        Q.Cast(Monster.ServerPosition);
                                                        //Smite.Cast(Monster);
                                                    }
                                                }
                                                else if (Smite.IsReady() && R.IsReady() && Vector3.Distance(ObjectManager.Player.ServerPosition, Monster.ServerPosition) < R.Range
                                                && Vector3.Distance(ObjectManager.Player.ServerPosition, Monster.ServerPosition) < Smite.Range && GetDamages.HasBuffs(Monster, "dianamoonlight"))
                                                {
                                                    SpellDamage = GetDamages.DianaR(R.Level);
                                                    TotalDamage = SpellDamage + GetSmiteDamage();
                                                    if (Monster.Health <= TotalDamage)
                                                    {
                                                        R.Cast(Monster);
                                                        //Smite.Cast(Monster);
                                                    }
                                                }
                                                //If Spell is busy, Go Smite only! ^_^
                                                else if (Smite.IsReady() && Vector3.Distance(ObjectManager.Player.ServerPosition, Monster.ServerPosition) < Smite.Range)
                                                {
                                                    if (Monster.Health <= GetSmiteDamage())
                                                    {
                                                        Smite.Cast(Monster);
                                                    }
                                                    TotalDamage = 0;
                                                }
                                                break;
                                            }
                                        #endregion
                                        #region Evelynn
                                        case "Evelynn":
                                            {
                                                Spell.Targeted E = new Spell.Targeted(SpellSlot.E, (uint)(225f + 2 * 65f));
                                                //Smite and Spell  ==> OKAY
                                                if (Smite.IsReady() && E.IsReady() && Vector3.Distance(ObjectManager.Player.ServerPosition, Monster.ServerPosition) < E.Range
                                                    && Vector3.Distance(ObjectManager.Player.ServerPosition, Monster.ServerPosition) < Smite.Range)
                                                {
                                                    SpellDamage = GetDamages.Evelynn(E.Level);
                                                    TotalDamage = SpellDamage + GetSmiteDamage();
                                                    if (Monster.Health <= TotalDamage)
                                                    {
                                                        E.Cast(Monster);
                                                        //Smite.Cast(Monster);
                                                    }
                                                }
                                                //If Spell is busy, Go Smite only! ^_^
                                                else if (Smite.IsReady() && Vector3.Distance(ObjectManager.Player.ServerPosition, Monster.ServerPosition) < Smite.Range)
                                                {
                                                    if (Monster.Health <= GetSmiteDamage())
                                                    {
                                                        Smite.Cast(Monster);
                                                    }
                                                    TotalDamage = 0;
                                                }
                                                break;
                                            }
                                        #endregion
                                        #region Irelia
                                        case "Irelia":
                                            {
                                                Spell.Targeted Q = new Spell.Targeted(SpellSlot.Q, (uint)650f + 20);
                                                //Smite and Spell  ==> OKAY
                                                if (Smite.IsReady() && Q.IsReady() && Vector3.Distance(ObjectManager.Player.ServerPosition, Monster.ServerPosition) < Q.Range
                                                    && Vector3.Distance(ObjectManager.Player.ServerPosition, Monster.ServerPosition) < Smite.Range)
                                                {
                                                    SpellDamage = GetDamages.Irelia(Q.Level);
//.........这里部分代码省略.........
开发者ID:GameHackerPM,项目名称:EloBuddyAddons,代码行数:101,代码来源:Program.cs

示例3: OnTick

        private static void OnTick(EventArgs args)
        {
            if (myHero.IsDead) return;

            W = new Spell.Active(SpellSlot.W, (uint)(565 + 60 + W.Level * 30 + 65));
            R = new Spell.Skillshot(SpellSlot.R, (uint)(900 + R.Level * 300), SkillShotType.Circular, 1500, int.MaxValue,
                225);

            if (human && wActive)
            {
                if (1 / myHero.AttackDelay > Convert.ToSingle(esw) / 100)
                {
                    if (EntityManager.Heroes.Enemies.Any(x => x.IsValidTarget(130 + swez)) ||
                        !EntityManager.Heroes.Enemies.Any(x => x.IsValidTarget(130 + swchz)))
                    {
                        Orbwalker.DisableMovement = false;
                        Orbwalker.DisableAttacking = !(Environment.TickCount + Game.Ping / 2 + 25 >= LastAATick + 1.0 / Convert.ToSingle(swatk) * 1000 * 100);
                    }
                    else
                    {
                        Orbwalker.DisableAttacking = false;
                        Orbwalker.DisableMovement = true;
                    }
                }
                else
                {
                    Orbwalker.DisableAttacking = false;
                    Orbwalker.DisableMovement = false;
                }
            }

            if (CanMove(100))
            {
                if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo))
                {
                    if (useQ)
                    {
                        if (QIsReadyPerfectly())
                        {
                            if (!manaW || W.Level <= 0 || myHero.Mana - getSpellMana(SpellSlot.Q) >= getSpellMana(SpellSlot.W))
                            {
                                var target = TargetSelector.GetTarget(Q.Range, DamageType.Magical);
                                if (target != null)
                                {
                                    Q.Cast(target);
                                }
                            }
                        }
                    }

                    if (useW)
                    {
                        if (WIsReadyPerfectly())
                        {
                            if (EntityManager.Heroes.Enemies.Any(x => x.IsValidTarget(W.Range)))
                            {
                                W.Cast();
                            }
                        }
                    }

                    if (useE)
                    {
                        if (EIsReadyPerfectly())
                        {
                            if (!manaW || W.Level <= 0 || myHero.Mana - getSpellMana(SpellSlot.E) >= getSpellMana(SpellSlot.W))
                            {
                                var target = TargetSelector.GetTarget(E.Range, DamageType.Magical);
                                if (target != null)
                                {
                                    E.Cast(target);
                                }
                            }
                        }
                    }

                    if (useR)
                    {
                        if (RIsReadyPerfectly())
                        {
                            if (!manaW || W.Level <= 0 || myHero.Mana - getSpellMana(SpellSlot.R) >= getSpellMana(SpellSlot.W))
                            {
                                if (myHero.GetBuffCount("kogmawlivingartillerycost") < rLimit)
                                {
                                    var target = TargetSelector.GetTarget(R.Range, DamageType.Magical);
                                    if (target != null)
                                    {
                                        if (onlyRHP)
                                        {
                                            if (target.HealthPercent < hpOfTarget)
                                            {
                                                R.Cast(target);
                                            }
                                        }
                                        else
                                        {
                                            R.Cast(target);
                                        }
                                    }
                                }
//.........这里部分代码省略.........
开发者ID:Xelamats,项目名称:PortAIO,代码行数:101,代码来源:Program.cs

示例4: Init

        public override void Init()
        {
            try
            {
                try
                {
                    #region Spells
                    // Defining Spells
                    _q = new Spell.Targeted(SpellSlot.Q, 675);
                    _w = new Spell.Active(SpellSlot.W, 375);
                    _e = new Spell.Targeted(SpellSlot.E, 700);
                    _r = new Spell.Active(SpellSlot.R, 550);
                    #endregion
                }
                catch (Exception e)
                {
                    Console.WriteLine(e);
                    Chat.Print("<font color='#23ADDB'>Marksman AIO:</font><font color='#E81A0C'> an error ocurred. (Code SPELL)</font>");
                }

                try
                {
                    #region Menu
                    var combo = MainMenu._combo;
                    string[] s = { "QEWR", "EQWR" };

                    combo.AddStringList("combo.mode", "Mode: ", s, 1);
                    MainMenu.ComboKeys(true, true, true, true);
                    MainMenu.HarassKeys(true, true, true, true);
                    MainMenu._harass.Add("harass.autow", new CheckBox("Use Auto W"));
                    MainMenu._harass.Add("harass.donteunderturret", new CheckBox("Dont E Under Turret"));

                    MainMenu.FleeKeys(false, false, true, false);
                    MainMenu._flee.Add("flee.ward", new CheckBox("Use Wardjump"));

                    MainMenu.LaneKeys(true, true, true, false);
                    MainMenu._lane.Add("lane.donteunderturret", new CheckBox("Dont E Under Turret"));

                    MainMenu.LastHitKeys(true, true, true, false);
                    MainMenu._lasthit.Add("lasthit.donteunderturret", new CheckBox("Dont E Under Turret"));

                    MainMenu.KsKeys(true, true, true, true);
                    MainMenu._ks.Add("killsteal.ignite", new CheckBox("Use Ignite"));
                    MainMenu._ks.Add("killsteal.donteunderturret", new CheckBox("Dont E Under Turret"));

                    MainMenu.DamageIndicator();
                    MainMenu.DrawKeys(true, true, true, true);
                    MainMenu._draw.AddSeparator();

                    MainMenu._draw.AddGroupLabel("Flash Settings");
                    MainMenu._draw.Add("draw.flash", new CheckBox("Draw flash"));
                    MainMenu._draw.AddColorItem("color.flash");
                    MainMenu._draw.AddWidthItem("width.flash");
                    MainMenu._draw.AddSeparator();

                    MainMenu._draw.AddGroupLabel("Ignite Settings");
                    MainMenu._draw.Add("draw.ignite", new CheckBox("Draw ignite"));
                    MainMenu._draw.AddColorItem("color.ignite");
                    MainMenu._draw.AddWidthItem("width.ignite");

                    _humanizerMenu = MainMenu._menu.AddSubMenu("Humanizer Menu");
                    _humanizerMenu.AddGroupLabel("Q Settings");
                    _humanizerMenu.Add("min.q", new Slider("Min Q Delay", 0, 0, 50));
                    _humanizerMenu.Add("max.q", new Slider("Max Q Delay", 0, 0, 50));
                    _humanizerMenu.AddSeparator(10);

                    _humanizerMenu.AddGroupLabel("W Settings");
                    _humanizerMenu.Add("min.w", new Slider("Min W Delay", 0, 0, 50));
                    _humanizerMenu.Add("max.w", new Slider("Max W Delay", 0, 0, 50));
                    _humanizerMenu.AddSeparator(10);

                    _humanizerMenu.AddGroupLabel("E Settings");
                    _humanizerMenu.Add("min.e", new Slider("Min E Delay", 0, 0, 50));
                    _humanizerMenu.Add("max.e", new Slider("Max E Delay", 0, 0, 50));
                    _humanizerMenu.AddSeparator(10);

                    _humanizerMenu.AddGroupLabel("R Settings");
                    _humanizerMenu.Add("min.r", new Slider("Min R Delay", 4, 0, 50));
                    _humanizerMenu.Add("max.r", new Slider("Max R Delay", 4, 0, 50));
                    _humanizerMenu.AddSeparator(10);

                    #endregion
                }

                catch (Exception e)
                {
                    Console.WriteLine(e);
                    Chat.Print("<font color='#23ADDB'>Marksman AIO:</font><font color='#E81A0C'> an error ocurred. (Code MENU)</font>");
                }

                #region UtilityInit
                DamageIndicator.DamageToUnit = GetActualRawComboDamage;
                Value.Init();
                Value.MenuList.Add(_humanizerMenu);
                Drawing.OnDraw += DrawRanges;

                #region MenuValueChange
                _humanizerMenu["min.q"].Cast<Slider>().OnValueChange += delegate
                {
                    if (_humanizerMenu["min.q"].Cast<Slider>().CurrentValue > _humanizerMenu["max.q"].Cast<Slider>().CurrentValue)
//.........这里部分代码省略.........
开发者ID:firas500,项目名称:EloBuddy,代码行数:101,代码来源:Katarina.cs


注:本文中的Spell.Active.Cast方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。