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C# ShapeCollection.CollideAgainstBounceWithoutSnag方法代码示例

本文整理汇总了C#中ShapeCollection.CollideAgainstBounceWithoutSnag方法的典型用法代码示例。如果您正苦于以下问题:C# ShapeCollection.CollideAgainstBounceWithoutSnag方法的具体用法?C# ShapeCollection.CollideAgainstBounceWithoutSnag怎么用?C# ShapeCollection.CollideAgainstBounceWithoutSnag使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ShapeCollection的用法示例。


在下文中一共展示了ShapeCollection.CollideAgainstBounceWithoutSnag方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CollideAgainst

 public void CollideAgainst(ShapeCollection shapeCollection, bool isCloudCollision)
 {
     CollideAgainst(() => shapeCollection.CollideAgainstBounceWithoutSnag(this.Collision, 0), isCloudCollision);
 }
开发者ID:Creaserx,项目名称:VergissMeinNicht,代码行数:4,代码来源:PlatformerCharacterBase.cs

示例2: CollideAgainst

        public void CollideAgainst(ShapeCollection shapeCollection, bool isCloudCollision)
        {
            Vector3 lastPosition = this.Position;
            Vector3 lastVelocity = this.Velocity;

            float lastY = this.Y;

            mIsOnGround = false;
            mHitHead = false;
            if(shapeCollection.CollideAgainstBounceWithoutSnag(this.Collision, 0))
            {
                bool wasJumpCancelled = false;

                if (isCloudCollision)
                {
                    // Cloud can't modify X and XVelocity
                    this.X = lastPosition.X;
                    this.Velocity.X = lastVelocity.X;
                    Vector3 change = this.Position - lastPosition;

                    if  (change.LengthSquared() > MaximumCloudRepositionLength * MaximumCloudRepositionLength || change.Y <= 0 || lastVelocity.Y > 0)
                    {
                        // We only want to do cloud collision, but we didn't fall within the cloud criteria, so let's ignore the collision
                        this.Position = lastPosition;
                        this.Velocity = lastVelocity;
                        wasJumpCancelled = true;
                    }

                    // Since we may have repositioned this, we want to reposition the rect for future collisions and for
                    // rendering.
                    this.Collision.ForceUpdateDependencies();

                }

                if (!wasJumpCancelled)
                {
                    if (this.Y > lastY)
                    {
                        mIsOnGround = true;
                    }
                    if (this.Y < lastY)
                    {
                        mHitHead = true;
                    }
                }
            }



        }
开发者ID:vchelaru,项目名称:FlatRedBall,代码行数:50,代码来源:PlatformerCharacterBase.cs


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