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C# SerializedProperty.FindPropertyRelative方法代码示例

本文整理汇总了C#中SerializedProperty.FindPropertyRelative方法的典型用法代码示例。如果您正苦于以下问题:C# SerializedProperty.FindPropertyRelative方法的具体用法?C# SerializedProperty.FindPropertyRelative怎么用?C# SerializedProperty.FindPropertyRelative使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SerializedProperty的用法示例。


在下文中一共展示了SerializedProperty.FindPropertyRelative方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnGUI

 public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
 {
   if (NavigationDrawer.s_Styles == null)
     NavigationDrawer.s_Styles = new NavigationDrawer.Styles();
   Rect position = pos;
   position.height = EditorGUIUtility.singleLineHeight;
   SerializedProperty propertyRelative1 = prop.FindPropertyRelative("m_Mode");
   Navigation.Mode navigationMode = NavigationDrawer.GetNavigationMode(propertyRelative1);
   EditorGUI.PropertyField(position, propertyRelative1, NavigationDrawer.s_Styles.navigationContent);
   ++EditorGUI.indentLevel;
   position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
   if (navigationMode == Navigation.Mode.Explicit)
   {
     SerializedProperty propertyRelative2 = prop.FindPropertyRelative("m_SelectOnUp");
     SerializedProperty propertyRelative3 = prop.FindPropertyRelative("m_SelectOnDown");
     SerializedProperty propertyRelative4 = prop.FindPropertyRelative("m_SelectOnLeft");
     SerializedProperty propertyRelative5 = prop.FindPropertyRelative("m_SelectOnRight");
     EditorGUI.PropertyField(position, propertyRelative2);
     position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
     EditorGUI.PropertyField(position, propertyRelative3);
     position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
     EditorGUI.PropertyField(position, propertyRelative4);
     position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
     EditorGUI.PropertyField(position, propertyRelative5);
     position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
   }
   --EditorGUI.indentLevel;
 }
开发者ID:BlakeTriana,项目名称:unity-decompiled,代码行数:28,代码来源:NavigationDrawer.cs

示例2: OnGUI

 public override void OnGUI(Rect rect, SerializedProperty prop, GUIContent label)
 {
   Rect position = rect;
   position.height = EditorGUIUtility.singleLineHeight;
   SerializedProperty propertyRelative1 = prop.FindPropertyRelative("m_HighlightedSprite");
   SerializedProperty propertyRelative2 = prop.FindPropertyRelative("m_PressedSprite");
   SerializedProperty propertyRelative3 = prop.FindPropertyRelative("m_DisabledSprite");
   EditorGUI.PropertyField(position, propertyRelative1);
   position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
   EditorGUI.PropertyField(position, propertyRelative2);
   position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
   EditorGUI.PropertyField(position, propertyRelative3);
   position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
 }
开发者ID:BlakeTriana,项目名称:unity-decompiled,代码行数:14,代码来源:SpriteStateDrawer.cs

示例3: OnGUI

        public override void OnGUI(Rect rect, SerializedProperty prop, GUIContent label)
        {
            Rect drawRect = rect;
            drawRect.height = EditorGUIUtility.singleLineHeight;
            SerializedProperty highlightedSprite = prop.FindPropertyRelative("m_HighlightedSprite");
            SerializedProperty pressedSprite = prop.FindPropertyRelative("m_PressedSprite");
            SerializedProperty disabledSprite = prop.FindPropertyRelative("m_DisabledSprite");

            EditorGUI.PropertyField(drawRect, highlightedSprite);
            drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
            EditorGUI.PropertyField(drawRect, pressedSprite);
            drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
            EditorGUI.PropertyField(drawRect, disabledSprite);
            drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
        }
开发者ID:gdzzzyyy,项目名称:UGUIlok,代码行数:15,代码来源:SpriteStateDrawer.cs

示例4: Copy

        protected static void Copy(SerializedProperty prop)
        {
            m_Copy = new ColorBlockExtended();
            m_Copy.normalColor = prop.FindPropertyRelative("m_NormalColor").colorValue;
            m_Copy.highlightedColor = prop.FindPropertyRelative("m_HighlightedColor").colorValue;
            m_Copy.pressedColor = prop.FindPropertyRelative("m_PressedColor").colorValue;
            m_Copy.activeColor = prop.FindPropertyRelative("m_ActiveColor").colorValue;
            m_Copy.activeHighlightedColor = prop.FindPropertyRelative("m_ActiveHighlightedColor").colorValue;
            m_Copy.activePressedColor = prop.FindPropertyRelative("m_ActivePressedColor").colorValue;
            m_Copy.disabledColor = prop.FindPropertyRelative("m_DisabledColor").colorValue;
            m_Copy.colorMultiplier = prop.FindPropertyRelative("m_ColorMultiplier").floatValue;
            m_Copy.fadeDuration = prop.FindPropertyRelative("m_FadeDuration").floatValue;

            m_HasCopy = true;
        }
开发者ID:DevDanSTL,项目名称:ggj2016,代码行数:15,代码来源:ColorBlockExtendedDrawer.cs

示例5: OnGUI

        public override void OnGUI(Rect rect, SerializedProperty prop, GUIContent label)
        {
            Rect position = rect;
            position.height = EditorGUIUtility.singleLineHeight;
            SerializedProperty property = prop.FindPropertyRelative("m_NormalColor");
            SerializedProperty property2 = prop.FindPropertyRelative("m_HighlightedColor");
            SerializedProperty property3 = prop.FindPropertyRelative("m_PressedColor");
            SerializedProperty property4 = prop.FindPropertyRelative("m_ActiveColor");
            SerializedProperty property5 = prop.FindPropertyRelative("m_ActiveHighlightedColor");
            SerializedProperty property6 = prop.FindPropertyRelative("m_ActivePressedColor");
            SerializedProperty property7 = prop.FindPropertyRelative("m_DisabledColor");
            SerializedProperty property8 = prop.FindPropertyRelative("m_ColorMultiplier");
            SerializedProperty property9 = prop.FindPropertyRelative("m_FadeDuration");

            EditorGUI.PropertyField(position, property);
            position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
            EditorGUI.PropertyField(position, property2);
            position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
            EditorGUI.PropertyField(position, property3);
            position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
            EditorGUI.PropertyField(position, property4);
            position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
            EditorGUI.PropertyField(position, property5);
            position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
            EditorGUI.PropertyField(position, property6);
            position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
            EditorGUI.PropertyField(position, property7);
            position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
            EditorGUI.PropertyField(position, property8);
            position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
            EditorGUI.PropertyField(position, property9);

            Rect controlRect = EditorGUILayout.GetControlRect();
            controlRect.xMin = (controlRect.xMin + EditorGUIUtility.labelWidth);

            // Copy button
            if (GUI.Button(new Rect(controlRect.x, controlRect.y, ((controlRect.width / 2f) - 2f), controlRect.height), "Copy", EditorStyles.miniButton))
            {
                // Save the current values
                ColorBlockExtendedDrawer.Copy(prop);
            }

            // Disable the paste button if we dont have a copied property
            if (!m_HasCopy)
                GUI.enabled = false;

            if (GUI.Button(new Rect((controlRect.x + ((controlRect.width / 2f) + 4f)), controlRect.y, ((controlRect.width / 2f) - 2f), controlRect.height), "Paste", EditorStyles.miniButton))
            {
                // Apply the copied values
                ColorBlockExtendedDrawer.Paste(ref prop);
            }
            GUI.enabled = true;
        }
开发者ID:DevDanSTL,项目名称:ggj2016,代码行数:53,代码来源:ColorBlockExtendedDrawer.cs

示例6: OnGUI

        public override void OnGUI(Rect rect, SerializedProperty prop, GUIContent label)
        {
            Rect position = rect;
            position.height = EditorGUIUtility.singleLineHeight;
            SerializedProperty property = prop.FindPropertyRelative("m_NormalTrigger");
            SerializedProperty property2 = prop.FindPropertyRelative("m_HighlightedTrigger");
            SerializedProperty property3 = prop.FindPropertyRelative("m_PressedTrigger");
            SerializedProperty property4 = prop.FindPropertyRelative("m_ActiveTrigger");
            SerializedProperty property5 = prop.FindPropertyRelative("m_ActiveHighlightedTrigger");
            SerializedProperty property6 = prop.FindPropertyRelative("m_ActivePressedTrigger");
            SerializedProperty property7 = prop.FindPropertyRelative("m_DisabledTrigger");

            EditorGUI.PropertyField(position, property);
            position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
            EditorGUI.PropertyField(position, property2);
            position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
            EditorGUI.PropertyField(position, property3);
            position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
            EditorGUI.PropertyField(position, property4);
            position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
            EditorGUI.PropertyField(position, property5);
            position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
            EditorGUI.PropertyField(position, property6);
            position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
            EditorGUI.PropertyField(position, property7);
        }
开发者ID:DevDanSTL,项目名称:ggj2016,代码行数:26,代码来源:AnimationTriggersExtendedDrawer.cs

示例7: Init

 private void Init(SerializedProperty property)
 {
   if (this.m_ReorderableList != null)
     return;
   SerializedProperty propertyRelative = property.FindPropertyRelative("m_Options");
   this.m_ReorderableList = new ReorderableList(property.serializedObject, propertyRelative);
   this.m_ReorderableList.drawElementCallback = new ReorderableList.ElementCallbackDelegate(this.DrawOptionData);
   this.m_ReorderableList.drawHeaderCallback = new ReorderableList.HeaderCallbackDelegate(this.DrawHeader);
   this.m_ReorderableList.elementHeight += 16f;
 }
开发者ID:BlakeTriana,项目名称:unity-decompiled,代码行数:10,代码来源:DropdownOptionListDrawer.cs

示例8: OnGUI

        public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
        {
            if (s_Styles == null)
                s_Styles = new Styles();

            Rect drawRect = pos;
            drawRect.height = EditorGUIUtility.singleLineHeight;

            SerializedProperty navigation = prop.FindPropertyRelative("m_Mode");
            Navigation.Mode navMode = GetNavigationMode(navigation);

            EditorGUI.PropertyField(drawRect, navigation, s_Styles.navigationContent);

            ++EditorGUI.indentLevel;

            drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;

            switch (navMode)
            {
                case Navigation.Mode.None: return;
                case Navigation.Mode.Explicit:
                {
                    SerializedProperty selectOnUp = prop.FindPropertyRelative("m_SelectOnUp");
                    SerializedProperty selectOnDown = prop.FindPropertyRelative("m_SelectOnDown");
                    SerializedProperty selectOnLeft = prop.FindPropertyRelative("m_SelectOnLeft");
                    SerializedProperty selectOnRight = prop.FindPropertyRelative("m_SelectOnRight");

                    EditorGUI.PropertyField(drawRect, selectOnUp);
                    drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
                    EditorGUI.PropertyField(drawRect, selectOnDown);
                    drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
                    EditorGUI.PropertyField(drawRect, selectOnLeft);
                    drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
                    EditorGUI.PropertyField(drawRect, selectOnRight);
                    drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
                }
                break;
            }

            --EditorGUI.indentLevel;
        }
开发者ID:602147629,项目名称:Unity-ugui,代码行数:41,代码来源:NavigationDrawer.cs

示例9: Init

        private void Init(SerializedProperty property)
        {
            if (m_ReorderableList != null)
                return;

            SerializedProperty array = property.FindPropertyRelative("m_Options");

            m_ReorderableList = new ReorderableList(property.serializedObject, array);
            m_ReorderableList.drawElementCallback = DrawOptionData;
            m_ReorderableList.drawHeaderCallback = DrawHeader;
            m_ReorderableList.elementHeight += 16;
        }
开发者ID:gdzzzyyy,项目名称:UGUIlok,代码行数:12,代码来源:DropdownOptionListDrawer.cs

示例10: GetPropertyHeight

        public override float GetPropertyHeight(SerializedProperty prop, GUIContent label)
        {
            SerializedProperty navigation = prop.FindPropertyRelative("m_Mode");
            if (navigation == null)
                return EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;

            Navigation.Mode navMode = GetNavigationMode(navigation);

            switch (navMode)
            {
                case Navigation.Mode.None: return EditorGUIUtility.singleLineHeight;
                case Navigation.Mode.Explicit: return 5 * EditorGUIUtility.singleLineHeight + 5 * EditorGUIUtility.standardVerticalSpacing;
                default: return EditorGUIUtility.singleLineHeight + 1 * EditorGUIUtility.standardVerticalSpacing;
            }
        }
开发者ID:602147629,项目名称:Unity-ugui,代码行数:15,代码来源:NavigationDrawer.cs

示例11: GetPropertyHeight

 public override float GetPropertyHeight(SerializedProperty prop, GUIContent label)
 {
   SerializedProperty propertyRelative = prop.FindPropertyRelative("m_Mode");
   if (propertyRelative == null)
     return EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
   switch (NavigationDrawer.GetNavigationMode(propertyRelative))
   {
     case Navigation.Mode.None:
       return EditorGUIUtility.singleLineHeight;
     case Navigation.Mode.Explicit:
       return (float) (5.0 * (double) EditorGUIUtility.singleLineHeight + 5.0 * (double) EditorGUIUtility.standardVerticalSpacing);
     default:
       return EditorGUIUtility.singleLineHeight + 1f * EditorGUIUtility.standardVerticalSpacing;
   }
 }
开发者ID:BlakeTriana,项目名称:unity-decompiled,代码行数:15,代码来源:NavigationDrawer.cs

示例12: OnGUI

 public override void OnGUI(Rect rect, SerializedProperty prop, GUIContent label)
 {
   Rect position = rect;
   position.height = EditorGUIUtility.singleLineHeight;
   SerializedProperty propertyRelative1 = prop.FindPropertyRelative("m_NormalColor");
   SerializedProperty propertyRelative2 = prop.FindPropertyRelative("m_HighlightedColor");
   SerializedProperty propertyRelative3 = prop.FindPropertyRelative("m_PressedColor");
   SerializedProperty propertyRelative4 = prop.FindPropertyRelative("m_DisabledColor");
   SerializedProperty propertyRelative5 = prop.FindPropertyRelative("m_ColorMultiplier");
   SerializedProperty propertyRelative6 = prop.FindPropertyRelative("m_FadeDuration");
   EditorGUI.PropertyField(position, propertyRelative1);
   position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
   EditorGUI.PropertyField(position, propertyRelative2);
   position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
   EditorGUI.PropertyField(position, propertyRelative3);
   position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
   EditorGUI.PropertyField(position, propertyRelative4);
   position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
   EditorGUI.PropertyField(position, propertyRelative5);
   position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
   EditorGUI.PropertyField(position, propertyRelative6);
 }
开发者ID:BlakeTriana,项目名称:unity-decompiled,代码行数:22,代码来源:ColorBlockDrawer.cs

示例13: OnGUI

        public override void OnGUI(Rect rect, SerializedProperty prop, GUIContent label)
        {
            Rect drawRect = rect;
            drawRect.height = EditorGUIUtility.singleLineHeight;

            SerializedProperty normalColor = prop.FindPropertyRelative("m_NormalColor");
            SerializedProperty highlighted = prop.FindPropertyRelative("m_HighlightedColor");
            SerializedProperty pressedColor = prop.FindPropertyRelative("m_PressedColor");
            SerializedProperty disabledColor = prop.FindPropertyRelative("m_DisabledColor");
            SerializedProperty colorMultiplier = prop.FindPropertyRelative("m_ColorMultiplier");
            SerializedProperty fadeDuration = prop.FindPropertyRelative("m_FadeDuration");

            EditorGUI.PropertyField(drawRect, normalColor);
            drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
            EditorGUI.PropertyField(drawRect, highlighted);
            drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
            EditorGUI.PropertyField(drawRect, pressedColor);
            drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
            EditorGUI.PropertyField(drawRect, disabledColor);
            drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
            EditorGUI.PropertyField(drawRect, colorMultiplier);
            drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
            EditorGUI.PropertyField(drawRect, fadeDuration);
        }
开发者ID:gdzzzyyy,项目名称:UGUIlok,代码行数:24,代码来源:ColorBlockDrawer.cs

示例14: Paste

        protected static void Paste(ref SerializedProperty prop)
        {
            if (!m_HasCopy)
                return;

            prop.FindPropertyRelative("m_NormalColor").colorValue = m_Copy.normalColor;
            prop.FindPropertyRelative("m_HighlightedColor").colorValue = m_Copy.highlightedColor;
            prop.FindPropertyRelative("m_PressedColor").colorValue = m_Copy.pressedColor;
            prop.FindPropertyRelative("m_ActiveColor").colorValue = m_Copy.activeColor;
            prop.FindPropertyRelative("m_ActiveHighlightedColor").colorValue = m_Copy.activeHighlightedColor;
            prop.FindPropertyRelative("m_ActivePressedColor").colorValue = m_Copy.activePressedColor;
            prop.FindPropertyRelative("m_DisabledColor").colorValue = m_Copy.disabledColor;
            prop.FindPropertyRelative("m_ColorMultiplier").floatValue = m_Copy.colorMultiplier;
            prop.FindPropertyRelative("m_FadeDuration").floatValue = m_Copy.fadeDuration;
        }
开发者ID:DevDanSTL,项目名称:ggj2016,代码行数:15,代码来源:ColorBlockExtendedDrawer.cs

示例15: OnGUI

		public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {

			const float iconSizeX = 30f;
			const float iconSizeY = 16f;

			const float asyncSizeX = 58f;
			const float asyncSizeY = 16f;
			const float asyncToggleSizeX = 18f;

			const float controlTypeSizeX = 140f;

			var propertyPosition = new Rect(position.x, position.y, position.width - iconSizeX - asyncSizeX - controlTypeSizeX + 30f, position.height);
			var labelPosition = new Rect(position.x + propertyPosition.width - iconSizeX - 18f, propertyPosition.y, iconSizeX, iconSizeY);

			var asyncRectLabel = new Rect(position.x + propertyPosition.width, position.y, asyncSizeX - asyncToggleSizeX, asyncSizeY);
			var asyncRect = new Rect(asyncRectLabel.x + asyncRectLabel.width, position.y, asyncToggleSizeX, asyncSizeY);

			var controlTypeRect = new Rect(asyncRect.x + asyncRect.width, position.y, controlTypeSizeX, asyncSizeY);

			var tempObject = property.FindPropertyRelative("tempObject");
			EditorGUI.ObjectField(propertyPosition, tempObject, label);

			EditorGUI.BeginDisabledGroup(tempObject.objectReferenceValue == null);

			var asyncToggle = property.FindPropertyRelative("async");
			if (GUI.Button(asyncRectLabel, new GUIContent("Async", "Loads Object Asynchronously"), EditorStyles.miniButtonLeft) == true) {

				asyncToggle.boolValue = !asyncToggle.boolValue;

			}

			var oldColor = GUI.color;
			GUI.color = (asyncToggle.boolValue == false ? oldColor : Color.green);
			asyncToggle.boolValue = GUI.Toggle(asyncRect, asyncToggle.boolValue, string.Empty, EditorStyles.miniButtonRight);
			GUI.color = oldColor;

			EditorGUI.EndDisabledGroup();

			var attr = PropertyExtensions.GetAttribute<ResourceParametersAttribute>(this);

			var controlType = property.FindPropertyRelative("controlType");
			var values = System.Enum.GetValues(typeof(UnityEngine.UI.Windows.ResourceBase.ControlType));
			var names = System.Enum.GetNames(typeof(UnityEngine.UI.Windows.ResourceBase.ControlType));

			var items = new List<byte>();
			var itemNames = new List<string>();

			if (attr != null) {

				for (int i = 0; i < values.Length; ++i) {

					var value = (byte)values.GetValue(i);
					if (value == 0) continue;
					
					if (((byte)attr.drawOnly & value) != 0) {
						
						items.Add(value);
						itemNames.Add(names[i]);

					}

				}

			} else {

				for (int i = 0; i < values.Length; ++i) {

					var value = (byte)values.GetValue(i);
					if (value == 0) continue;

					items.Add(value);
					itemNames.Add(names[i]);

				}

			}

			for (int i = 0; i < items.Count; ++i) {

				var k = i;

				var width = controlTypeRect.width / items.Count;
				var value = items[i];
				var enumValue = controlType.intValue;

				var isOn = (enumValue & value) != 0;
				isOn = GUI.Toggle(new Rect(controlTypeRect.x + (k * width), controlTypeRect.y, width, controlTypeRect.height), isOn, new GUIContent(itemNames[i], "Event when you want to initialize/deinitialize this resource"), (k == 0 ? EditorStyles.miniButtonLeft : (i == items.Count - 1 ? EditorStyles.miniButtonRight : EditorStyles.miniButtonMid)));

				if (isOn == true) {

					enumValue |= value;

				} else {

					enumValue &= ~value;

				}

				controlType.intValue = enumValue;

//.........这里部分代码省略.........
开发者ID:Cyberbanan,项目名称:Unity3d.UI.Windows,代码行数:101,代码来源:AutoResourceItemEditor.cs


注:本文中的SerializedProperty.FindPropertyRelative方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。