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C# SendingQueue.StopEnqueue方法代码示例

本文整理汇总了C#中SendingQueue.StopEnqueue方法的典型用法代码示例。如果您正苦于以下问题:C# SendingQueue.StopEnqueue方法的具体用法?C# SendingQueue.StopEnqueue怎么用?C# SendingQueue.StopEnqueue使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SendingQueue的用法示例。


在下文中一共展示了SendingQueue.StopEnqueue方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: StartSend

        private void StartSend(SendingQueue queue, int sendingTrackID, bool initial)
        {
            if (initial)
            {
                if (!TryAddStateFlag(SocketState.InSending))
                {
                    return;
                }

                var currentQueue = m_SendingQueue;

                if (currentQueue != queue || sendingTrackID != currentQueue.TrackID)
                {
                    //Has been sent
                    OnSendEnd();
                    return;
                }
            }

            Socket client;

            if (IsInClosingOrClosed && TryValidateClosedBySocket(out client))
            {
                OnSendEnd(true);
                return;
            }

            SendingQueue newQueue = m_SendingQueuePool.Get();

            var oldQueue = Interlocked.CompareExchange(ref m_SendingQueue, newQueue, queue);

            if (!ReferenceEquals(oldQueue, queue))
            {
                if (newQueue != null)
                    m_SendingQueuePool.Return(newQueue);

                if (IsInClosingOrClosed)
                {
                    OnSendEnd(true);
                }
                else
                {
                    OnSendEnd(false);
                    AppSession.Logger.Error("Failed to switch the sending queue.");
                    this.Close(CloseReason.InternalError);
                }

                return;
            }

            //Start to allow enqueue
            newQueue.StartEnqueue();
            queue.StopEnqueue();

            if (queue.Count == 0)
            {
                AppSession.Logger.Error("There is no data to be sent in the queue.");
                m_SendingQueuePool.Return(queue);
                OnSendEnd(false);
                this.Close(CloseReason.InternalError);
                return;
            }

            Send(queue);
        }
开发者ID:kerryjiang,项目名称:SuperSocket,代码行数:65,代码来源:SocketSession.cs

示例2: StartSend

        private void StartSend(SendingQueue queue, int sendingTrackID, bool initial)
        {
            if (initial)
            {
                if (!TryAddStateFlag(SocketState.InSending))
                {
                    return;
                }

                var currentQueue = m_SendingQueue;

                if (currentQueue != queue || sendingTrackID != currentQueue.TrackID)
                {
                    //Has been sent
                    RemoveStateFlag(SocketState.InSending);
                    return;
                }
            }

            if (IsInClosingOrClosed)
            {
                RemoveStateFlag(SocketState.InSending);
                return;
            }

            SendingQueue newQueue;

            if (!m_SendingQueuePool.TryGet(out newQueue))
            {
                AppSession.Logger.Error("There is no enougth sending queue can be used.");
                RemoveStateFlag(SocketState.InSending);
                this.Close(CloseReason.InternalError);
                return;
            }

            var oldQueue = Interlocked.CompareExchange(ref m_SendingQueue, newQueue, queue);

            if (!ReferenceEquals(oldQueue, queue))
            {
                if (newQueue != null)
                    m_SendingQueuePool.Push(newQueue);

                RemoveStateFlag(SocketState.InSending);

                if (!IsInClosingOrClosed)
                {
                    AppSession.Logger.Error("Failed to switch the sending queue.");
                    this.Close(CloseReason.InternalError);
                }

                return;
            }

            //Start to allow enqueue
            newQueue.StartEnqueue();
            queue.StopEnqueue();

            if (queue.Count == 0)
            {
                AppSession.Logger.Error("There is no data to be sent in the queue.");
                m_SendingQueuePool.Push(queue);
                RemoveStateFlag(SocketState.InSending);
                this.Close(CloseReason.InternalError);
                return;
            }

            Send(queue);
        }
开发者ID:baweiji,项目名称:SuperSocket,代码行数:68,代码来源:SocketSession.cs


注:本文中的SendingQueue.StopEnqueue方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。