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C# SendingQueue.Clear方法代码示例

本文整理汇总了C#中SendingQueue.Clear方法的典型用法代码示例。如果您正苦于以下问题:C# SendingQueue.Clear方法的具体用法?C# SendingQueue.Clear怎么用?C# SendingQueue.Clear使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SendingQueue的用法示例。


在下文中一共展示了SendingQueue.Clear方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnSendingCompleted

        protected virtual void OnSendingCompleted(SendingQueue queue)
        {
            queue.Clear();
            m_SendingQueuePool.Return(queue);

            var newQueue = m_SendingQueue;

            if (IsInClosingOrClosed)
            {
                Socket client;

                //has data is being sent and the socket isn't closed
                if (newQueue.Count > 0 && !TryValidateClosedBySocket(out client))
                {
                    StartSend(newQueue, newQueue.TrackID, false);
                    return;
                }

                OnSendEnd(true);
                return;
            }

            if (newQueue.Count == 0)
            {
                OnSendEnd();

                if (newQueue.Count > 0)
                {
                    StartSend(newQueue, newQueue.TrackID, true);
                }
            }
            else
            {
                StartSend(newQueue, newQueue.TrackID, false);
            }
        }
开发者ID:kerryjiang,项目名称:SuperSocket,代码行数:36,代码来源:SocketSession.cs

示例2: OnSendError

 protected void OnSendError(SendingQueue queue, CloseReason closeReason)
 {
     queue.Clear();
     m_SendingQueuePool.Return(queue);
     OnSendEnd();
     ValidateClosed(closeReason);
 }
开发者ID:kerryjiang,项目名称:SuperSocket,代码行数:7,代码来源:SocketSession.cs

示例3: OnSendingCompleted

        protected virtual void OnSendingCompleted(SendingQueue queue)
        {
            queue.Clear();
            m_SendingQueuePool.Push(queue);

            if (IsInClosingOrClosed)
            {
                RemoveStateFlag(SocketState.InSending);
                return;
            }

            var newQueue = m_SendingQueue;

            if (newQueue.Count == 0)
            {
                RemoveStateFlag(SocketState.InSending);

                if (newQueue.Count > 0)
                {
                    StartSend(newQueue, newQueue.TrackID, true);
                }
            }
            else
            {
                StartSend(newQueue, newQueue.TrackID, false);
            }
        }
开发者ID:baweiji,项目名称:SuperSocket,代码行数:27,代码来源:SocketSession.cs

示例4: OnSendError

 protected void OnSendError(SendingQueue queue, CloseReason closeReason)
 {
     queue.Clear();
     m_SendingQueuePool.Push(queue);
     RemoveStateFlag(SocketState.InSending);
     ValidateClosed(closeReason);
 }
开发者ID:baweiji,项目名称:SuperSocket,代码行数:7,代码来源:SocketSession.cs

示例5: OnSendingCompleted

        protected virtual void OnSendingCompleted(SendingQueue queue)
        {
            queue.Clear();
            m_SendingQueuePool.Push(queue);

            var newQueue = m_SendingQueue;

            if (newQueue.Count == 0)
            {
                m_InSending = 0;

                if (newQueue.Count > 0)
                {
                    StartSend(newQueue, newQueue.TrackID, true);
                }
            }
            else
            {
                StartSend(newQueue, newQueue.TrackID, false);
            }
        }
开发者ID:MengPeng,项目名称:SuperSocket,代码行数:21,代码来源:SocketSession.cs

示例6: OnSendingCompleted

        protected virtual void OnSendingCompleted(SendingQueue queue)
        {
            queue.Clear();
            m_SendingQueuePool.Push(queue);

            var newQueue = m_SendingQueue;

            if (IsInClosingOrClosed)
            {
                //has data is being sent and the socket isn't closed
                if (newQueue.Count > 0 && m_Client != null)
                {
                    StartSend(newQueue, newQueue.TrackID, false);
                    return;
                }

                OnSendEnd(true);
                return;
            }

            if (newQueue.Count == 0)
            {
                OnSendEnd();

                if (newQueue.Count > 0)
                {
                    StartSend(newQueue, newQueue.TrackID, true);
                }
            }
            else
            {
                StartSend(newQueue, newQueue.TrackID, false);
            }
        }
开发者ID:xedoc,项目名称:JoystickCurves,代码行数:34,代码来源:SocketSession.cs


注:本文中的SendingQueue.Clear方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。