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C# ScriptEngine.CreateModule方法代码示例

本文整理汇总了C#中ScriptEngine.CreateModule方法的典型用法代码示例。如果您正苦于以下问题:C# ScriptEngine.CreateModule方法的具体用法?C# ScriptEngine.CreateModule怎么用?C# ScriptEngine.CreateModule使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ScriptEngine的用法示例。


在下文中一共展示了ScriptEngine.CreateModule方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreateModuleFromClass

        private static void CreateModuleFromClass(ScriptEngine engine, Type t, string ModuleName)
        {
            var Module = engine.CreateModule(ModuleName);
            foreach (MemberInfo m in t.GetMembers(BindingFlags.Public | BindingFlags.Static)){

                if (m.MemberType == MemberTypes.Method){
                    MethodInfo method = (MethodInfo)m;
                    Module.SetVariable(m.Name, (AllFunctions)delegate(object[] input){ return method.Invoke(null, input);});
                    continue;
                }

                if (m.MemberType == MemberTypes.Property){
                    MethodInfo method = ((PropertyInfo)m).GetGetMethod();
                    Module.SetVariable(m.Name, method.Invoke(null, null));
                    continue;
                }

                if (m.MemberType == MemberTypes.Field) {
                    FieldInfo field = (FieldInfo)m;
                    Module.SetVariable(field.Name, field.GetValue(null));
                }

                Console.WriteLine("Not supported: " + m.Name + " for module: " + ModuleName);
            }
        }
开发者ID:CloneDeath,项目名称:PokemonSmash,代码行数:25,代码来源:ResourceManager.cs

示例2: MakeArenaModule

        private static void MakeArenaModule(ScriptEngine engine, List<Team> teams, World world)
        {
            Requires.NotNull(engine, nameof(engine));
            Requires.NotNull(teams, nameof(teams));
            Requires.NotNull(world, nameof(world));

            var module = engine.CreateModule(Constants.ModuleName);

            module.SetVariable(nameof(Gunner), DynamicHelpers.GetPythonTypeFromType(typeof(Gunner)));
            module.SetVariable(nameof(Team), DynamicHelpers.GetPythonTypeFromType(typeof(Team)));
            module.SetVariable(nameof(Movement), DynamicHelpers.GetPythonTypeFromType(typeof(Movement)));
            module.SetVariable(nameof(Rotation), DynamicHelpers.GetPythonTypeFromType(typeof(Rotation)));
            module.SetVariable(nameof(Attack), DynamicHelpers.GetPythonTypeFromType(typeof(Attack)));
            module.SetVariable(nameof(teams), teams);
            module.SetVariable("World", world);
        }
开发者ID:Lucrecious,项目名称:Battle-Team,代码行数:16,代码来源:Arena.cs

示例3: CreateModuleFromEnum

        private static void CreateModuleFromEnum(ScriptEngine engine, Type t, string ModuleName)
        {
            var Module = engine.CreateModule(ModuleName);
            foreach (MemberInfo m in t.GetMembers(BindingFlags.Public | BindingFlags.Static)) {
                if (m.MemberType == MemberTypes.Field) {
                    Module.SetVariable(m.Name, ((FieldInfo)m).GetValue(null));
                    continue;
                }

                Console.WriteLine("Not supported: " + m.Name + " for module: " + ModuleName);
            }
        }
开发者ID:CloneDeath,项目名称:PokemonSmash,代码行数:12,代码来源:ResourceManager.cs


注:本文中的ScriptEngine.CreateModule方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。