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C# Sandbox.GetInventory方法代码示例

本文整理汇总了C#中Sandbox.GetInventory方法的典型用法代码示例。如果您正苦于以下问题:C# Sandbox.GetInventory方法的具体用法?C# Sandbox.GetInventory怎么用?C# Sandbox.GetInventory使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sandbox的用法示例。


在下文中一共展示了Sandbox.GetInventory方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AddItems

        public override void AddItems(Sandbox.Game.Entities.Character.MyCharacter character)
        {
            System.Diagnostics.Debug.Assert((character.GetInventory(0) as MyInventory) != null, "Null or unexpected inventory type returned!");
            (character.GetInventory(0) as MyInventory).Clear();

            if (InventoryContentGenerated)
            {
                MyContainerTypeDefinition cargoContainerDefinition = MyDefinitionManager.Static.GetContainerTypeDefinition(InventoryContainerTypeId.SubtypeName);
                if (cargoContainerDefinition != null)
                {
                    (character.GetInventory(0) as MyInventory).GenerateContent(cargoContainerDefinition);
                }
                else
                {
                    System.Diagnostics.Debug.Fail("CargoContainer type definition " + InventoryContainerTypeId + " wasn't found.");
                }
            }
        }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:18,代码来源:MyAgentDefinition.cs

示例2: AddItems

        public override void AddItems(Sandbox.Game.Entities.Character.MyCharacter character)
        {
            base.AddItems(character);
            var ob = MyObjectBuilderSerializer.CreateNewObject<MyObjectBuilder_PhysicalGunObject>(StartingWeaponDefinitionId.SubtypeName);
            if (character.WeaponTakesBuilderFromInventory(StartingWeaponDefinitionId))
            {
                System.Diagnostics.Debug.Assert((character.GetInventory(0) as MyInventory) != null, "Null or unexpected inventory type!");
                (character.GetInventory(0) as MyInventory).AddItems(1, ob);
            }

            // else // allowing the inventory items to be added
            {
                foreach (var weaponDef in InventoryItems)
                {
                    ob = MyObjectBuilderSerializer.CreateNewObject<MyObjectBuilder_PhysicalGunObject>(weaponDef.SubtypeName);
                    System.Diagnostics.Debug.Assert((character.GetInventory(0) as MyInventory) != null, "Null or unexpected inventory type!");
                    (character.GetInventory(0) as MyInventory).AddItems(1, ob);
                }
            }

            character.SwitchToWeapon(StartingWeaponDefinitionId);

            {
                MyDefinitionId weaponDefinitionId;
                weaponDefinitionId = new MyDefinitionId(typeof(MyObjectBuilder_WeaponDefinition), StartingWeaponDefinitionId.SubtypeName);

                MyWeaponDefinition weaponDefinition;

                if (MyDefinitionManager.Static.TryGetWeaponDefinition(weaponDefinitionId, out weaponDefinition)) //GetWeaponDefinition(StartingWeaponId);
                {
                    if (weaponDefinition.HasAmmoMagazines())
                    {
                        var ammo = MyObjectBuilderSerializer.CreateNewObject<MyObjectBuilder_AmmoMagazine>(weaponDefinition.AmmoMagazinesId[0].SubtypeName);
                        System.Diagnostics.Debug.Assert((character.GetInventory(0) as MyInventory) != null, "Null or unexpected inventory type!");
                        (character.GetInventory(0) as MyInventory).AddItems(3, ammo);
                    }
                }
            }
        }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:39,代码来源:MyHumanoidBotDefinition.cs

示例3: InventoryAdd

        public static bool InventoryAdd(Sandbox.Game.Entities.MyEntity entity, MyFixedPoint amount, MyDefinitionId definitionId)
        {
            var itemAdded = false;
            var count = entity.InventoryCount;

            // Try to find the right inventory to put the item into.
            // Ie., Refinery has 2 inventories. One for ore, one for ingots.
            for (int i = 0; i < count; i++)
            {
                var inventory = entity.GetInventory(i);
                if (inventory.CanItemsBeAdded(amount, definitionId))
                {
                    itemAdded = true;
                    Support.InventoryAdd(inventory, amount, definitionId);
                    break;
                }
            }

            return itemAdded;
        }
开发者ID:Intueor,项目名称:Space-Engineers-Admin-script-mod,代码行数:20,代码来源:Support.cs


注:本文中的Sandbox.GetInventory方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。