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C# SVGPoint.SetValue方法代码示例

本文整理汇总了C#中SVGPoint.SetValue方法的典型用法代码示例。如果您正苦于以下问题:C# SVGPoint.SetValue方法的具体用法?C# SVGPoint.SetValue怎么用?C# SVGPoint.SetValue使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SVGPoint的用法示例。


在下文中一共展示了SVGPoint.SetValue方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: QuadraticCurveTo

    //-----
    public void QuadraticCurveTo(SVGPoint p1, SVGPoint p, float width)
    {
        SVGPoint _point = new SVGPoint(0f, 0f);
        _point.SetValue(this._basicDraw.currentPoint);

        SVGPoint _p1 = new SVGPoint(0f, 0f);
        SVGPoint _p2 = new SVGPoint(0f, 0f);
        SVGPoint _p3 = new SVGPoint(0f, 0f);
        SVGPoint _p4 = new SVGPoint(0f, 0f);

        this._graphics.GetThickLine(_point, p1, width, ref _p1, ref _p2, ref _p3, ref _p4);

        SVGPoint _p5 = new SVGPoint(0f, 0f);
        SVGPoint _p6 = new SVGPoint(0f, 0f);
        SVGPoint _p7 = new SVGPoint(0f, 0f);
        SVGPoint _p8 = new SVGPoint(0f, 0f);

        this._graphics.GetThickLine(p1, p, width, ref _p5, ref _p6, ref _p7, ref _p8);

        SVGPoint _cp1, _cp2;
        _cp1 = this._graphics.GetCrossPoint(_p1, _p3, _p5, _p7);
        _cp2 = this._graphics.GetCrossPoint(_p2, _p4, _p6, _p8);

        SVGGraphicsPath _graphicsPath = new SVGGraphicsPath();
        _graphicsPath.AddMoveTo(_p2);
        _graphicsPath.AddQuadraticCurveTo(_cp2, _p8);
        _graphicsPath.AddLineTo(_p7);
        _graphicsPath.AddQuadraticCurveTo(_cp1, _p1);
        _graphicsPath.AddLineTo(_p2);
        this._graphics.FillPath(_graphicsPath);

        MoveTo(p);
    }
开发者ID:pjezek,项目名称:UnitySVG,代码行数:34,代码来源:SVGGraphicsStroke.cs

示例2: LineTo

 //-----
 public void LineTo(SVGPoint p, float width)
 {
     SVGPoint _point = new SVGPoint(0f, 0f);
     _point.SetValue(this._basicDraw.currentPoint);
     Line(_point, p, width);
     MoveTo(p);
 }
开发者ID:pjezek,项目名称:UnitySVG,代码行数:8,代码来源:SVGGraphicsStroke.cs

示例3: ArcTo

    //-----
    public void ArcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPoint p, float width)
    {
        float tx, ty, rx, ry;
        rx = r1;
        ry = r2;
        SVGPoint p1 = new SVGPoint(0f, 0f);
        SVGPoint p2 = new SVGPoint(0f, 0f);
        p1.SetValue(this._basicDraw.currentPoint);
        p2.SetValue(p);

        double trx2, try2, tx2, ty2;
        float temp1, temp2;
        float _radian = (angle * Mathf.PI / 180.0f);
        float _CosRadian = (float)Math.Cos(_radian);
        float _SinRadian = (float)Math.Sin(_radian);
        temp1 = (p1.x - p2.x) / 2.0f;
        temp2 = (p1.y - p2.y) / 2.0f;
        tx = (_CosRadian * temp1) + (_SinRadian * temp2);
        ty = (-_SinRadian * temp1) + (_CosRadian * temp2);

        trx2 = rx * rx;
        try2 = ry * ry;
        tx2 = tx * tx;
        ty2 = ty * ty;

        double radiiCheck = tx2 / trx2 + ty2 / try2;
        if(radiiCheck > 1) {
          rx = (float)Math.Sqrt((float)radiiCheck) * rx;
          ry = (float)Math.Sqrt((float)radiiCheck) * ry;
          trx2 = rx * rx;
          try2 = ry * ry;
        }

        double tm1;
        tm1 = (trx2 * try2 - trx2 * ty2 - try2 * tx2) / (trx2 * ty2 + try2 * tx2);
        tm1 = (tm1 < 0) ? 0 : tm1;

        float tm2;
        tm2 = (largeArcFlag == sweepFlag) ? -(float)Math.Sqrt((float)tm1) : (float)Math.Sqrt((float)tm1);

        float tcx, tcy;
        tcx = tm2 * ((rx * ty) / ry);
        tcy = tm2 * (-(ry * tx) / rx);

        float cx, cy;
        cx = _CosRadian * tcx - _SinRadian * tcy + ((p1.x + p2.x) / 2.0f);
        cy = _SinRadian * tcx + _CosRadian * tcy + ((p1.y + p2.y) / 2.0f);

        float ux = (tx - tcx) / rx;
        float uy = (ty - tcy) / ry;
        float vx = (-tx - tcx) / rx;
        float vy = (-ty - tcy) / ry;
        float _angle, _delta;

        float tp, n;
        n = (float)Math.Sqrt((ux * ux) + (uy * uy));
        tp = ux;
        _angle = (uy < 0) ? -(float)Math.Acos(tp / n) : (float)Math.Acos(tp / n);
        _angle = _angle * 180.0f / Mathf.PI;
        _angle %= 360f;

        n = (float)Math.Sqrt((ux * ux + uy * uy) * (vx * vx + vy * vy));
        tp = ux * vx + uy * vy;
        _delta = (ux * vy - uy * vx < 0) ? -(float)Math.Acos(tp / n) : (float)Math.Acos(tp / n);
        _delta = _delta * 180.0f / Mathf.PI;

        if(!sweepFlag && _delta > 0) {
          _delta -= 360f;
        } else if(sweepFlag && _delta < 0)
          _delta += 360f;

        _delta %= 360f;

        int number = 50;
        float deltaT = _delta / number;
        //---Get Control Point
        SVGPoint _controlPoint1 = new SVGPoint(0f, 0f);
        SVGPoint _controlPoint2 = new SVGPoint(0f, 0f);

        for(int i = 0; i <= number; i++) {
          float t_angle = (deltaT * i + _angle) * Mathf.PI / 180.0f;
          _controlPoint1.x = _CosRadian * rx * (float)Math.Cos(t_angle) - _SinRadian * ry * (float)Math.Sin(t_angle) + cx;
          _controlPoint1.y = _SinRadian * rx * (float)Math.Cos(t_angle) + _CosRadian * ry * (float)Math.Sin(t_angle) + cy;
          if((_controlPoint1.x != p1.x) && (_controlPoint1.y != p1.y)) {
        i = number + 1;
          }
        }

        for(int i = number; i >= 0; i--) {
          float t_angle = (deltaT * i + _angle) * Mathf.PI / 180.0f;
          _controlPoint2.x = _CosRadian * rx * (float)Math.Cos(t_angle) - _SinRadian * ry * (float)Math.Sin(t_angle) + cx;
          _controlPoint2.y = _SinRadian * rx * (float)Math.Cos(t_angle) + _CosRadian * ry * (float)Math.Sin(t_angle) + cy;
          if((_controlPoint2.x != p2.x) && (_controlPoint2.y != p2.y)) {
        i = -1;
          }
        }
        //-----
        SVGPoint _p1 = new SVGPoint(0f, 0f);
        SVGPoint _p2 = new SVGPoint(0f, 0f);
//.........这里部分代码省略.........
开发者ID:pjezek,项目名称:UnitySVG,代码行数:101,代码来源:SVGGraphicsStroke.cs

示例4: CubicCurveTo

    //-----
    public void CubicCurveTo(SVGPoint p1, SVGPoint p2, SVGPoint p, float width)
    {
        SVGPoint _point = new SVGPoint(0f, 0f);
        _point.SetValue(this._basicDraw.currentPoint);

        SVGPoint _p1 = new SVGPoint(0f, 0f);
        SVGPoint _p2 = new SVGPoint(0f, 0f);
        SVGPoint _p3 = new SVGPoint(0f, 0f);
        SVGPoint _p4 = new SVGPoint(0f, 0f);

        bool temp;
        temp = this._graphics.GetThickLine(_point, p1, width, ref _p1, ref _p2, ref _p3, ref _p4);
        if(temp == false) {
          QuadraticCurveTo(p2, p, width);
          return;
        }

        SVGPoint _p5 = new SVGPoint(0f, 0f);
        SVGPoint _p6 = new SVGPoint(0f, 0f);
        SVGPoint _p7 = new SVGPoint(0f, 0f);
        SVGPoint _p8 = new SVGPoint(0f, 0f);

        this._graphics.GetThickLine(p1, p2, width, ref _p5, ref _p6, ref _p7, ref _p8);

        SVGPoint _p9 = new SVGPoint(0f, 0f);
        SVGPoint _p10 = new SVGPoint(0f, 0f);
        SVGPoint _p11 = new SVGPoint(0f, 0f);
        SVGPoint _p12 = new SVGPoint(0f, 0f);

        this._graphics.GetThickLine(p2, p, width, ref _p9, ref _p10, ref _p11, ref _p12);

        SVGPoint _cp1, _cp2, _cp3, _cp4;
        _cp1 = this._graphics.GetCrossPoint(_p1, _p3, _p5, _p7);
        _cp2 = this._graphics.GetCrossPoint(_p2, _p4, _p6, _p8);
        _cp3 = this._graphics.GetCrossPoint(_p5, _p7, _p9, _p11);
        _cp4 = this._graphics.GetCrossPoint(_p6, _p8, _p10, _p12);

        this._basicDraw.MoveTo(_point);
        this._basicDraw.CubicCurveTo(p1, p2, p);

        SVGGraphicsPath _graphicsPath = new SVGGraphicsPath();
        _graphicsPath.AddMoveTo(_p2);
        _graphicsPath.AddCubicCurveTo(_cp2, _cp4, _p12);
        _graphicsPath.AddLineTo(_p11);
        _graphicsPath.AddCubicCurveTo(_cp3, _cp1, _p1);
        _graphicsPath.AddLineTo(_p2);
        this._graphics.FillPath(_graphicsPath);

        MoveTo(p);
    }
开发者ID:pjezek,项目名称:UnitySVG,代码行数:51,代码来源:SVGGraphicsStroke.cs


注:本文中的SVGPoint.SetValue方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。