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C# RoomUser.ApplyEffect方法代码示例

本文整理汇总了C#中RoomUser.ApplyEffect方法的典型用法代码示例。如果您正苦于以下问题:C# RoomUser.ApplyEffect方法的具体用法?C# RoomUser.ApplyEffect怎么用?C# RoomUser.ApplyEffect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在RoomUser的用法示例。


在下文中一共展示了RoomUser.ApplyEffect方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CycleUser

        public static void CycleUser(RoomUser user)
        {
            if (user.Freezed)
            {
                {
                    ++user.FreezeCounter;
                }
                if (user.FreezeCounter > 10)
                {
                    user.Freezed = false;
                    user.FreezeCounter = 0;
                    ActivateShield(user);
                }
            }
            if (!user.ShieldActive) return;

            {
                ++user.ShieldCounter;
            }
            if (user.ShieldCounter <= 10) return;
            user.ShieldActive = false;
            user.ShieldCounter = 10;
            user.ApplyEffect((int) (user.Team + 39));
        }
开发者ID:kessiler,项目名称:azureEmulator,代码行数:24,代码来源:Freeze.cs

示例2: CycleUser

        internal void CycleUser(RoomUser user)
        {
            if (user.Freezed)
            {
                user.FreezeCounter++;

                if (user.FreezeCounter > 10)
                {
                    user.Freezed = false;
                    user.FreezeCounter = 0;

                    //user.ApplyEffect((int)user.team + 39);
                    ActivateShield(user);
                }
            }

            if (user.shieldActive)
            {
                user.shieldCounter++;

                if (user.shieldCounter > 10)
                {
                    user.shieldActive = false;
                    user.shieldCounter = 10;

                    user.ApplyEffect((int)user.team + 39);
                }
            }
        }
开发者ID:habb0,项目名称:Bfly,代码行数:29,代码来源:Freeze.cs

示例3: FreezeUser

        private void FreezeUser(RoomUser user)
        {
            if (user.IsBot || user.shieldActive || user.team == Team.none)
                return;

            if (user.Freezed)
            {
                user.Freezed = false;
                user.ApplyEffect((int)user.team + 39);
                return;
            }
            user.Freezed = true;
            user.FreezeCounter = 0;

            user.FreezeLives--;

            if (user.FreezeLives <= 0)
            {
                user.ApplyEffect(-1);
                room.GetGameManager().AddPointToTeam(user.team, -20, user);
                user.team = Team.none;
                if (exitTeleport != null)
                    room.GetGameMap().TeleportToItem(user, exitTeleport);

                user.Freezed = false;
                user.SetStep = false;
                user.IsWalking = false;
                user.UpdateNeeded = true;
                return;
            }

            room.GetGameManager().AddPointToTeam(user.team, -10, user);
            user.ApplyEffect(12);

            ServerMessage message = new ServerMessage();
            message.Init(701);
            message.AppendInt32(user.InternalRoomID);
            message.AppendInt32(user.FreezeLives);

            user.GetClient().SendMessage(message);
        }
开发者ID:habb0,项目名称:Bfly,代码行数:41,代码来源:Freeze.cs

示例4: RemoveUserFromTeam

 private static void RemoveUserFromTeam(RoomUser user)
 {
     user.team = Team.none;
     user.ApplyEffect(-1);
 }
开发者ID:habb0,项目名称:Bfly,代码行数:5,代码来源:Freeze.cs

示例5: ActivateShield

 private static void ActivateShield(RoomUser user)
 {
     user.ApplyEffect((int)user.team + 48);
     user.shieldActive = true;
     user.shieldCounter = 0;
 }
开发者ID:habb0,项目名称:Bfly,代码行数:6,代码来源:Freeze.cs

示例6: HandleBanzaiTiles

 private void HandleBanzaiTiles(Point coord, Team team, RoomUser user)
 {
     if (team == Team.None) return;
     _room.GetGameMap().GetCoordinatedItems(coord);
     int num = 0;
     foreach (RoomItem roomItem in BanzaiTiles.Values)
     {
         if (roomItem.GetBaseItem().InteractionType != Interaction.BanzaiFloor)
         {
             user.Team = Team.None;
             user.ApplyEffect(0);
         }
         else if (roomItem.ExtraData.Equals("5") || roomItem.ExtraData.Equals("8") ||
                  roomItem.ExtraData.Equals("11") || roomItem.ExtraData.Equals("14"))
         {
             ++num;
         }
         else if (roomItem.X == coord.X && roomItem.Y == coord.Y)
         {
             SetTile(roomItem, team, user);
             if (roomItem.ExtraData.Equals("5") || roomItem.ExtraData.Equals("8") ||
                 roomItem.ExtraData.Equals("11") || roomItem.ExtraData.Equals("14"))
             {
                 ++num;
             }
             roomItem.UpdateState(false, true);
         }
     }
     if (num != BanzaiTiles.Count) return;
     BanzaiEnd();
 }
开发者ID:weslley17w,项目名称:Yupi,代码行数:31,代码来源:BattleBanzai.cs

示例7: HandleBanzaiTiles

 private void HandleBanzaiTiles(Point coord, Team team, RoomUser user)
 {
     if (team == Team.none)
         return;
     this.room.GetGameMap().GetCoordinatedItems(coord);
     int num = 0;
     foreach (RoomItem roomItem in (IEnumerable)this.banzaiTiles.Values)
     {
         if (roomItem.GetBaseItem().InteractionType != InteractionType.banzaifloor)
         {
             user.team = Team.none;
             user.ApplyEffect(0);
         }
         else if (roomItem.ExtraData.Equals("5") || roomItem.ExtraData.Equals("8") || roomItem.ExtraData.Equals("11") || roomItem.ExtraData.Equals("14"))
             checked { ++num; }
         else if (roomItem.GetX == coord.X && roomItem.GetY == coord.Y)
         {
             this.SetTile(roomItem, team, user);
             if (roomItem.ExtraData.Equals("5") || roomItem.ExtraData.Equals("8") || roomItem.ExtraData.Equals("11") || roomItem.ExtraData.Equals("14"))
                 checked { ++num; }
             roomItem.UpdateState(false, true);
         }
     }
     if (num != this.banzaiTiles.Count)
         return;
     this.BanzaiEnd();
 }
开发者ID:kessiler,项目名称:habboServer,代码行数:27,代码来源:BattleBanzai.cs

示例8: FreezeUser

        private void FreezeUser(RoomUser user)
        {
            if (user.IsBot || user.shieldActive || user.team == Team.none)
                return;

            if (user.Freezed)
            {
                user.Freezed = false;
                user.ApplyEffect((int)user.team + 39);
                return;
            }
            user.Freezed = true;
            user.FreezeCounter = 0;

            user.FreezeLives--;

            if (user.FreezeLives <= 0)
            {
                ServerMessage message2 = new ServerMessage();
                message2.Init(Outgoing.UpdateFreezeLives);
                message2.AppendInt32(user.InternalRoomID);
                message2.AppendInt32(user.FreezeLives);
                user.GetClient().SendMessage(message2);

                user.ApplyEffect(-1);
                room.GetGameManager().AddPointToTeam(user.team, -20, user);
                TeamManager t = room.GetTeamManagerForFreeze();
                t.OnUserLeave(user);
                user.team = Team.none;
                if (exitTeleport != null)
                    room.GetGameMap().TeleportToItem(user, exitTeleport);

                user.Freezed = false;
                user.SetStep = false;
                user.IsWalking = false;
                user.UpdateNeeded = true;

                if (t.BlueTeam.Count <= 0 && t.RedTeam.Count <= 0 && t.GreenTeam.Count <= 0 && t.YellowTeam.Count > 0)
                    this.StopGame(); // yellow team win
                else if (t.BlueTeam.Count > 0 && t.RedTeam.Count <= 0 && t.GreenTeam.Count <= 0 && t.YellowTeam.Count <= 0)
                    this.StopGame(); // blue team win
                else if (t.BlueTeam.Count <= 0 && t.RedTeam.Count > 0 && t.GreenTeam.Count <= 0 && t.YellowTeam.Count <= 0)
                    this.StopGame(); // red team win
                else if (t.BlueTeam.Count <= 0 && t.RedTeam.Count <= 0 && t.GreenTeam.Count > 0 && t.YellowTeam.Count <= 0)
                    this.StopGame(); // green team win
                return;
            }

            room.GetGameManager().AddPointToTeam(user.team, -10, user);
            user.ApplyEffect(12);

            ServerMessage message = new ServerMessage();
            message.Init(Outgoing.UpdateFreezeLives);
            message.AppendInt32(user.InternalRoomID);
            message.AppendInt32(user.FreezeLives);

            user.GetClient().SendMessage(message);
        }
开发者ID:TheNaked,项目名称:Firewind,代码行数:58,代码来源:Freeze.cs

示例9: CycleUser

        public void CycleUser(RoomUser User)
        {
            if (User.Freezed)
            {
                User.FreezeCounter++;
                if (User.FreezeCounter > 10)
                {
                    User.Freezed = false;
                    User.FreezeCounter = 0;
                    ActivateShield(User);
                }
            }

            if (User.shieldActive)
            {
                User.shieldCounter++;
                if (User.shieldCounter > 10)
                {
                    User.shieldActive = false;
                    User.shieldCounter = 10;
                    User.ApplyEffect(Convert.ToInt32(User.Team) + 39);
                }
            }
        }
开发者ID:BjkGkh,项目名称:Boon,代码行数:24,代码来源:Freeze.cs

示例10: FreezeUser

        private void FreezeUser(RoomUser User)
        {
            if (User.IsBot || User.shieldActive || User.Team == TEAM.NONE || User.Freezed)
                return;

            User.Freezed = true;
            User.FreezeCounter = 0;

            User.FreezeLives--;
            if (User.FreezeLives <= 0)
            {
                User.GetClient().SendMessage(new UpdateFreezeLivesComposer(User.InternalRoomID, User.FreezeLives));

                User.ApplyEffect(-1);
                _room.GetGameManager().AddPointToTeam(User.Team, -10);
                TeamManager t = _room.GetTeamManagerForFreeze();
                t.OnUserLeave(User);
                User.Team = TEAM.NONE;
                if (_exitTeleports.Count > 0)
                    _room.GetGameMap().TeleportToItem(User, this.GetRandomExitTile());

                User.Freezed = false;
                User.SetStep = false;
                User.IsWalking = false;
                User.UpdateNeeded = true;

                if (t.BlueTeam.Count <= 0 && t.RedTeam.Count <= 0 && t.GreenTeam.Count <= 0 && t.YellowTeam.Count > 0)
                    StopGame(); // yellow team win
                else if (t.BlueTeam.Count > 0 && t.RedTeam.Count <= 0 && t.GreenTeam.Count <= 0 &&
                         t.YellowTeam.Count <= 0)
                    StopGame(); // blue team win
                else if (t.BlueTeam.Count <= 0 && t.RedTeam.Count > 0 && t.GreenTeam.Count <= 0 &&
                         t.YellowTeam.Count <= 0)
                    StopGame(); // red team win
                else if (t.BlueTeam.Count <= 0 && t.RedTeam.Count <= 0 && t.GreenTeam.Count > 0 &&
                         t.YellowTeam.Count <= 0)
                    StopGame(); // green team win
                return;
            }

            _room.GetGameManager().AddPointToTeam(User.Team, -10);
            User.ApplyEffect(12);

            User.GetClient().SendMessage(new UpdateFreezeLivesComposer(User.InternalRoomID, User.FreezeLives));
        }
开发者ID:BjkGkh,项目名称:Boon,代码行数:45,代码来源:Freeze.cs

示例11: ActivateShield

 private static void ActivateShield(RoomUser User)
 {
     User.ApplyEffect(Convert.ToInt32(User.Team + 48));
     User.shieldActive = true;
     User.shieldCounter = 0;
 }
开发者ID:BjkGkh,项目名称:Boon,代码行数:6,代码来源:Freeze.cs

示例12: FreezeUser

        private void FreezeUser(RoomUser user)
        {
            if (user.IsBot || user.ShieldActive || user.Team == Team.None || user.Freezed)
                return;

            user.Freezed = true;
            user.FreezeCounter = 0;
            --user.FreezeLives;

            if (user.FreezeLives <= 0)
            {
                var serverMessage = new ServerMessage();
                serverMessage.Init(LibraryParser.OutgoingRequest("UpdateFreezeLivesMessageComposer"));
                serverMessage.AppendInteger(user.InternalRoomId);
                serverMessage.AppendInteger(user.FreezeLives);
                user.GetClient().SendMessage(serverMessage);
                user.ApplyEffect(-1);
                _room.GetGameManager().AddPointToTeam(user.Team, -10, user);
                var managerForFreeze = _room.GetTeamManagerForFreeze();
                managerForFreeze.OnUserLeave(user);
                user.Team = Team.None;
                if (ExitTeleport != null) _room.GetGameMap().TeleportToItem(user, ExitTeleport);
                user.Freezed = false;
                user.SetStep = false;
                user.IsWalking = false;
                user.UpdateNeeded = true;
                if (!managerForFreeze.BlueTeam.Any() && !managerForFreeze.RedTeam.Any() &&
                    !managerForFreeze.GreenTeam.Any() && managerForFreeze.YellowTeam.Any())
                    StopGame();
                else if (managerForFreeze.BlueTeam.Any() && !managerForFreeze.RedTeam.Any() &&
                         !managerForFreeze.GreenTeam.Any() && !managerForFreeze.YellowTeam.Any())
                    StopGame();
                else if (!managerForFreeze.BlueTeam.Any() && managerForFreeze.RedTeam.Any() &&
                         !managerForFreeze.GreenTeam.Any() && !managerForFreeze.YellowTeam.Any())
                    StopGame();
                else
                {
                    if (managerForFreeze.BlueTeam.Any() || managerForFreeze.RedTeam.Any() ||
                        !managerForFreeze.GreenTeam.Any() || managerForFreeze.YellowTeam.Any())
                        return;
                    StopGame();
                }
            }
            else
            {
                _room.GetGameManager().AddPointToTeam(user.Team, -10, user);
                user.ApplyEffect(12);
                var serverMessage = new ServerMessage();
                serverMessage.Init(LibraryParser.OutgoingRequest("UpdateFreezeLivesMessageComposer"));
                serverMessage.AppendInteger(user.InternalRoomId);
                serverMessage.AppendInteger(user.FreezeLives);
                user.GetClient().SendMessage(serverMessage);
            }
        }
开发者ID:kessiler,项目名称:azureEmulator,代码行数:54,代码来源:Freeze.cs

示例13: HandleBanzaiTiles

        private void HandleBanzaiTiles(Point coord, TEAM team, RoomUser user)
        {
            if (team == TEAM.NONE)
                return;

            List<Item> items = _room.GetGameMap().GetCoordinatedItems(coord);
            int i = 0;
            foreach (Item _item in _banzaiTiles.Values.ToList())
            {
                if (_item == null)
                    continue;

                if (_item.GetBaseItem().InteractionType != InteractionType.banzaifloor)
                {
                    user.Team = TEAM.NONE;
                    user.ApplyEffect(0);
                    continue;
                }

                if (_item.ExtraData.Equals("5") || _item.ExtraData.Equals("8") || _item.ExtraData.Equals("11") ||
                    _item.ExtraData.Equals("14"))
                {
                    i++;
                    continue;
                }

                if (_item.GetX != coord.X || _item.GetY != coord.Y)
                    continue;

                SetTile(_item, team, user);
                if (_item.ExtraData.Equals("5") || _item.ExtraData.Equals("8") || _item.ExtraData.Equals("11") ||
                    _item.ExtraData.Equals("14"))
                    i++;
                _item.UpdateState(false, true);
            }
            if (i == _banzaiTiles.Count)
                BanzaiEnd();
        }
开发者ID:BjkGkh,项目名称:Boon,代码行数:38,代码来源:BattleBanzai.cs

示例14: CycleUser

 internal void CycleUser(RoomUser user)
 {
     if (user.Freezed)
     {
         checked { ++user.FreezeCounter; }
         if (user.FreezeCounter > 10)
         {
             user.Freezed = false;
             user.FreezeCounter = 0;
             Freeze.ActivateShield(user);
         }
     }
     if (!user.shieldActive)
         return;
     checked { ++user.shieldCounter; }
     if (user.shieldCounter > 10)
     {
         user.shieldActive = false;
         user.shieldCounter = 10;
         user.ApplyEffect((int)(user.team + 39));
     }
 }
开发者ID:BjkGkh,项目名称:Mercury,代码行数:22,代码来源:Freeze.cs

示例15: HandleBanzaiTiles

        private void HandleBanzaiTiles(Point coord, Team team, RoomUser user)
        {
            if (team == Team.none)
                return;

            List<RoomItem> items = room.GetGameMap().GetCoordinatedItems(coord);
            int i = 0;
            foreach (RoomItem _item in banzaiTiles.Values)
            {
                if (_item.GetBaseItem().InteractionType != InteractionType.banzaifloor)
                {
                    user.team = Team.none;
                    user.ApplyEffect(0);
                    continue;
                }

                if (_item.ExtraData.Equals("5") || _item.ExtraData.Equals("8") || _item.ExtraData.Equals("11") || _item.ExtraData.Equals("14"))
                {
                    i++;
                    continue;
                }

                if (_item.GetX != coord.X || _item.GetY != coord.Y)
                    continue;

                SetTile(_item, team, user);
                if (_item.ExtraData.Equals("5") || _item.ExtraData.Equals("8") || _item.ExtraData.Equals("11") || _item.ExtraData.Equals("14"))
                    i++;
                _item.UpdateState(false, true);
            }
            if (i == banzaiTiles.Count)
                this.BanzaiEnd();
        }
开发者ID:BjkGkh,项目名称:Custom-R2,代码行数:33,代码来源:BattleBanzai.cs


注:本文中的RoomUser.ApplyEffect方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。